793 lines
19 KiB
C
793 lines
19 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef DNA_SCENE_TYPES_H
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#define DNA_SCENE_TYPES_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "DNA_vec_types.h"
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#include "DNA_listBase.h"
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#include "DNA_scriptlink_types.h"
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#include "DNA_ID.h"
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#include "DNA_scriptlink_types.h"
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struct Radio;
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struct Object;
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struct World;
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struct Scene;
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struct Image;
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struct Group;
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struct bNodeTree;
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typedef struct Base {
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struct Base *next, *prev;
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unsigned int lay, selcol;
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int flag;
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short sx, sy;
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struct Object *object;
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} Base;
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typedef struct AviCodecData {
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void *lpFormat; /* save format */
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void *lpParms; /* compressor options */
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unsigned int cbFormat; /* size of lpFormat buffer */
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unsigned int cbParms; /* size of lpParms buffer */
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unsigned int fccType; /* stream type, for consistency */
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unsigned int fccHandler; /* compressor */
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unsigned int dwKeyFrameEvery; /* keyframe rate */
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unsigned int dwQuality; /* compress quality 0-10,000 */
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unsigned int dwBytesPerSecond; /* bytes per second */
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unsigned int dwFlags; /* flags... see below */
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unsigned int dwInterleaveEvery; /* for non-video streams only */
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unsigned int pad;
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char avicodecname[128];
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} AviCodecData;
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typedef struct QuicktimeCodecData {
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void *cdParms; /* codec/compressor options */
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void *pad; /* padding */
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unsigned int cdSize; /* size of cdParms buffer */
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unsigned int pad2; /* padding */
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char qtcodecname[128];
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} QuicktimeCodecData;
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typedef struct FFMpegCodecData {
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int type;
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int codec;
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int audio_codec;
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int video_bitrate;
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int audio_bitrate;
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int gop_size;
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int flags;
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int rc_min_rate;
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int rc_max_rate;
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int rc_buffer_size;
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int mux_packet_size;
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int mux_rate;
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} FFMpegCodecData;
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typedef struct AudioData {
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int mixrate;
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float main; /* Main mix in dB */
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short flag;
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short pad[3];
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} AudioData;
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typedef struct SceneRenderLayer {
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struct SceneRenderLayer *next, *prev;
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char name[32];
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struct Material *mat_override;
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struct Group *light_override;
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unsigned int lay; /* scene->lay itself has priority over this */
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unsigned int lay_zmask; /* has to be after lay, this is for Z-masking */
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int layflag;
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int pad;
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int passflag; /* pass_xor has to be after passflag */
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int pass_xor;
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} SceneRenderLayer;
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/* srl->layflag */
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#define SCE_LAY_SOLID 1
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#define SCE_LAY_ZTRA 2
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#define SCE_LAY_HALO 4
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#define SCE_LAY_EDGE 8
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#define SCE_LAY_SKY 16
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#define SCE_LAY_STRAND 32
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/* flags between 32 and 0x8000 are set to 1 already, for future options */
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#define SCE_LAY_ALL_Z 0x8000
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#define SCE_LAY_XOR 0x10000
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#define SCE_LAY_DISABLE 0x20000
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#define SCE_LAY_ZMASK 0x40000
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/* srl->passflag */
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#define SCE_PASS_COMBINED 1
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#define SCE_PASS_Z 2
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#define SCE_PASS_RGBA 4
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#define SCE_PASS_DIFFUSE 8
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#define SCE_PASS_SPEC 16
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#define SCE_PASS_SHADOW 32
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#define SCE_PASS_AO 64
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#define SCE_PASS_REFLECT 128
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#define SCE_PASS_NORMAL 256
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#define SCE_PASS_VECTOR 512
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#define SCE_PASS_REFRACT 1024
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#define SCE_PASS_INDEXOB 2048
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#define SCE_PASS_UV 4096
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#define SCE_PASS_RADIO 8192
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#define SCE_PASS_MIST 16384
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/* note, srl->passflag is treestore element 'nr' in outliner, short still... */
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typedef struct RenderData {
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struct AviCodecData *avicodecdata;
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struct QuicktimeCodecData *qtcodecdata;
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struct FFMpegCodecData ffcodecdata;
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int cfra, sfra, efra; /* frames as in 'images' */
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int psfra, pefra; /* start+end frames of preview range */
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int images, framapto;
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short flag, threads;
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float ctime; /* use for calcutions */
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float framelen, blurfac;
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/** For UR edge rendering: give the edges this color */
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float edgeR, edgeG, edgeB;
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short fullscreen, xplay, yplay, freqplay; /* standalone player */
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short depth, attrib, rt1, rt2; /* standalone player */
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short stereomode; /* standalone player stereo settings */
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short dimensionspreset; /* for the dimensions presets menu */
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short filtertype; /* filter is box, tent, gauss, mitch, etc */
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short size, maximsize; /* size in %, max in Kb */
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/* from buttons: */
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/**
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* The desired number of pixels in the x direction
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*/
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short xsch;
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/**
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* The desired number of pixels in the y direction
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*/
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short ysch;
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/**
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* Adjustment factors for the aspect ratio in the x direction
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*/
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short xasp;
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/**
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* Adjustment factors for the aspect ratio in the x direction
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*/
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short yasp;
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/**
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* The number of part to use in the x direction
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*/
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short xparts;
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/**
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* The number of part to use in the y direction
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*/
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short yparts;
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short winpos, planes, imtype, subimtype;
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/** Mode bits: */
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/* 0: Enable backbuffering for images */
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short bufflag;
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short quality;
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/**
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* Flags for render settings. Use bit-masking to access the settings.
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*/
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short scemode;
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/**
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* Flags for render settings. Use bit-masking to access the settings.
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*/
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int mode;
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/* render engine, octree resolution */
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short renderer, ocres, rpad[2];
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/**
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* What to do with the sky/background. Picks sky/premul/key
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* blending for the background
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*/
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short alphamode;
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/**
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* The number of samples to use per pixel.
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*/
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short osa;
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short frs_sec, edgeint;
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/* safety, border and display rect */
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rctf safety, border;
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rcti disprect;
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/* information on different layers to be rendered */
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ListBase layers;
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short actlay, pad;
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float frs_sec_base;
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/**
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* Value used to define filter size for all filter options */
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float gauss;
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/** post-production settings. Depricated, but here for upwards compat (initialized to 1) */
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float postmul, postgamma, posthue, postsat;
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/* Dither noise intensity */
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float dither_intensity;
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/* Bake Render options */
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short bake_osa, bake_filter, bake_mode, bake_flag;
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short bake_normal_space, bpad;
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float bake_maxdist;
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/* yafray: global panel params. TODO: move elsewhere */
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short GIquality, GIcache, GImethod, GIphotons, GIdirect;
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short YF_AA, YFexportxml, YF_nobump, YF_clamprgb, yfpad1;
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int GIdepth, GIcausdepth, GIpixelspersample;
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int GIphotoncount, GImixphotons;
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float GIphotonradius;
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int YF_numprocs, YF_raydepth, YF_AApasses, YF_AAsamples;
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float GIshadowquality, GIrefinement, GIpower, GIindirpower;
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float YF_gamma, YF_exposure, YF_raybias, YF_AApixelsize, YF_AAthreshold;
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/* paths to backbufffer, output, ftype */
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char backbuf[160], pic[160];
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/* stamps flags. */
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int stamp;
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short stamp_font_id, pad3; /* select one of blenders bitmap fonts */
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/* stamp info user data. */
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char stamp_udata[160];
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/* foreground/background color. */
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float fg_stamp[4];
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float bg_stamp[4];
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} RenderData;
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typedef struct GameFraming {
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float col[3];
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char type, pad1, pad2, pad3;
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} GameFraming;
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#define SCE_GAMEFRAMING_BARS 0
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#define SCE_GAMEFRAMING_EXTEND 1
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#define SCE_GAMEFRAMING_SCALE 2
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typedef struct TimeMarker {
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struct TimeMarker *next, *prev;
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int frame;
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char name[64];
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unsigned int flag;
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} TimeMarker;
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typedef struct ImagePaintSettings {
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struct Brush *brush;
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short flag, tool;
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int pad3;
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} ImagePaintSettings;
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typedef struct ParticleBrushData {
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short size, strength; /* commong settings */
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short step, invert; /* for specific brushes only */
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} ParticleBrushData;
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typedef struct ParticleEditSettings {
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short flag;
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short totrekey;
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short totaddkey;
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short brushtype;
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ParticleBrushData brush[7]; /* 7 = PE_TOT_BRUSH */
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float emitterdist;
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int draw_timed;
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} ParticleEditSettings;
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typedef struct TransformOrientation {
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struct TransformOrientation *next, *prev;
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char name[36];
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float mat[3][3];
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} TransformOrientation;
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typedef struct ToolSettings {
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/* Subdivide Settings */
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short cornertype;
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short editbutflag;
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/*Triangle to Quad conversion threshold*/
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float jointrilimit;
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/* Extrude Tools */
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float degr;
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short step;
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short turn;
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float extr_offs;
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float doublimit;
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/* Primitive Settings */
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/* UV Sphere */
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short segments;
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short rings;
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/* Cylinder - Tube - Circle */
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short vertices;
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/* UV Calculation */
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short unwrapper;
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float uvcalc_radius;
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float uvcalc_cubesize;
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short uvcalc_mapdir;
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short uvcalc_mapalign;
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short uvcalc_flag;
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/* Auto-IK */
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short autoik_chainlen;
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/* Image Paint (8 byttse aligned please!) */
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struct ImagePaintSettings imapaint;
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/* Particle Editing */
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struct ParticleEditSettings particle;
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/* Select Group Threshold */
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float select_thresh;
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/* IPO-Editor */
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float clean_thresh;
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/* Retopo */
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char retopo_mode;
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char retopo_paint_tool;
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char line_div, ellipse_div, retopo_hotspot;
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/* Multires */
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char multires_subdiv_type;
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/* Skeleton generation */
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short skgen_resolution;
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float skgen_threshold_internal;
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float skgen_threshold_external;
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float skgen_length_ratio;
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float skgen_length_limit;
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float skgen_angle_limit;
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float skgen_correlation_limit;
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float skgen_symmetry_limit;
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short skgen_options;
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char skgen_postpro;
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char skgen_postpro_passes;
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char skgen_subdivisions[3];
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char pad3[5];
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} ToolSettings;
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/* Used by all brushes to store their properties, which can be directly set
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by the interface code. Note that not all properties are actually used by
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all the brushes. */
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typedef struct BrushData
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{
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short size;
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char strength, dir; /* Not used for smooth brush */
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char view;
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char flag;
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char pad[2];
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} BrushData;
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struct SculptSession;
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typedef struct SculptData
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{
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/* Data stored only from entering sculptmode until exiting sculptmode */
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struct SculptSession *session;
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/* Pointers to all of sculptmodes's textures */
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struct MTex *mtex[10];
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/* Editable brush shape */
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struct CurveMapping *cumap;
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/* Settings for each brush */
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BrushData drawbrush, smoothbrush, pinchbrush, inflatebrush, grabbrush, layerbrush, flattenbrush;
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short brush_type;
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/* For the Brush Shape */
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short texact, texnr;
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short spacing;
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char texrept;
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char texfade;
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char texsep;
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char averaging;
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char flags;
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/* Control tablet input */
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char tablet_size, tablet_strength;
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/* Symmetry is separate from the other BrushData because the same
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settings are always used for all brush types */
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char symm;
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/* Added to store if the 'Rake' setting has been set */
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char rake;
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char pad[7];
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} SculptData;
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typedef struct Scene {
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ID id;
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struct Object *camera;
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struct World *world;
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struct Scene *set;
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struct Image *ima;
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ListBase base;
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struct Base *basact;
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float cursor[3];
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float twcent[3]; /* center for transform widget */
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float twmin[3], twmax[3]; /* boundbox of selection for transform widget */
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unsigned int lay;
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/* editmode stuff */
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float editbutsize; /* size of normals */
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short selectmode; /* for mesh only! */
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short proportional, prop_mode;
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short automerge, pad5, pad6, pad7;
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short use_nodes;
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struct bNodeTree *nodetree;
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void *ed; /* sequence editor data is allocated here */
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struct Radio *radio;
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struct GameFraming framing;
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struct ToolSettings *toolsettings;
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/* migrate or replace? depends on some internal things... */
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/* no, is on the right place (ton) */
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struct RenderData r;
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struct AudioData audio;
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ScriptLink scriptlink;
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ListBase markers;
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ListBase transform_spaces;
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short jumpframe, pad1;
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short snap_flag, snap_target;
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/* none of the dependancy graph vars is mean to be saved */
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struct DagForest *theDag;
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short dagisvalid, dagflags;
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short pad4, recalc; /* recalc = counterpart of ob->recalc */
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/* Sculptmode data */
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struct SculptData sculptdata;
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} Scene;
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/* **************** RENDERDATA ********************* */
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/* bufflag */
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#define R_BACKBUF 1
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#define R_BACKBUFANIM 2
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#define R_FRONTBUF 4
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#define R_FRONTBUFANIM 8
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/* mode (int now) */
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#define R_OSA 0x0001
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#define R_SHADOW 0x0002
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#define R_GAMMA 0x0004
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#define R_ORTHO 0x0008
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#define R_ENVMAP 0x0010
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#define R_EDGE 0x0020
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#define R_FIELDS 0x0040
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#define R_FIELDSTILL 0x0080
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#define R_RADIO 0x0100
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#define R_BORDER 0x0200
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#define R_PANORAMA 0x0400
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#define R_CROP 0x0800
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#define R_COSMO 0x1000
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#define R_ODDFIELD 0x2000
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#define R_MBLUR 0x4000
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/* unified was here */
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#define R_RAYTRACE 0x10000
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/* R_GAUSS is obsolete, but used to retrieve setting from old files */
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#define R_GAUSS 0x20000
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/* fbuf obsolete... */
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#define R_FBUF 0x40000
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/* threads obsolete... is there for old files */
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#define R_THREADS 0x80000
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#define R_SPEED 0x100000
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#define R_SSS 0x200000
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#define R_NO_OVERWRITE 0x400000 /* skip existing files */
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#define R_TOUCH 0x800000 /* touch files before rendering */
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/* filtertype */
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#define R_FILTER_BOX 0
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#define R_FILTER_TENT 1
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#define R_FILTER_QUAD 2
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#define R_FILTER_CUBIC 3
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#define R_FILTER_CATROM 4
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#define R_FILTER_GAUSS 5
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#define R_FILTER_MITCH 6
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#define R_FILTER_FAST_GAUSS 7 /* note, this is only used for nodes at the moment */
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/* yafray: renderer flag (not only exclusive to yafray) */
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#define R_INTERN 0
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#define R_YAFRAY 1
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/* scemode */
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#define R_DOSEQ 0x0001
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#define R_BG_RENDER 0x0002
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/* passepartout is camera option now, keep this for backward compatibility */
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#define R_PASSEPARTOUT 0x0004
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#define R_PREVIEWBUTS 0x0008
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#define R_EXTENSION 0x0010
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#define R_NODE_PREVIEW 0x0020
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#define R_DOCOMP 0x0040
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#define R_COMP_CROP 0x0080
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#define R_FREE_IMAGE 0x0100
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#define R_SINGLE_LAYER 0x0200
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#define R_EXR_TILE_FILE 0x0400
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#define R_COMP_FREE 0x0800
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#define R_NO_IMAGE_LOAD 0x1000
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#define R_NO_TEX 0x2000
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#define R_STAMP_INFO 0x4000
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#define R_FULL_SAMPLE 0x8000
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/* r->stamp */
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#define R_STAMP_TIME 0x0001
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#define R_STAMP_FRAME 0x0002
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#define R_STAMP_DATE 0x0004
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#define R_STAMP_CAMERA 0x0008
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#define R_STAMP_SCENE 0x0010
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#define R_STAMP_NOTE 0x0020
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#define R_STAMP_DRAW 0x0040 /* draw in the image */
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#define R_STAMP_MARKER 0x0080
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#define R_STAMP_FILENAME 0x0100
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#define R_STAMP_SEQSTRIP 0x0200
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/* alphamode */
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#define R_ADDSKY 0
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#define R_ALPHAPREMUL 1
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#define R_ALPHAKEY 2
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/* planes */
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#define R_PLANES24 24
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#define R_PLANES32 32
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#define R_PLANESBW 8
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/* imtype */
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#define R_TARGA 0
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#define R_IRIS 1
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#define R_HAMX 2
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#define R_FTYPE 3 /* ftype is nomore */
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#define R_JPEG90 4
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#define R_MOVIE 5
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#define R_IRIZ 7
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#define R_RAWTGA 14
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#define R_AVIRAW 15
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#define R_AVIJPEG 16
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#define R_PNG 17
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#define R_AVICODEC 18
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#define R_QUICKTIME 19
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#define R_BMP 20
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#define R_RADHDR 21
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#define R_TIFF 22
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#define R_OPENEXR 23
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#define R_FFMPEG 24
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#define R_FRAMESERVER 25
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#define R_CINEON 26
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#define R_DPX 27
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#define R_MULTILAYER 28
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#define R_DDS 29
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/* subimtype, flag options for imtype */
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#define R_OPENEXR_HALF 1
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#define R_OPENEXR_ZBUF 2
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#define R_PREVIEW_JPG 4
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/* bake_mode: same as RE_BAKE_xxx defines */
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/* bake_flag: */
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#define R_BAKE_CLEAR 1
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#define R_BAKE_OSA 2
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#define R_BAKE_TO_ACTIVE 4
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/* bake_normal_space */
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#define R_BAKE_SPACE_CAMERA 0
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#define R_BAKE_SPACE_WORLD 1
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#define R_BAKE_SPACE_OBJECT 2
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#define R_BAKE_SPACE_TANGENT 3
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/* **************** SCENE ********************* */
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#define RAD_PHASE_PATCHES 1
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#define RAD_PHASE_FACES 2
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/* base->flag is in DNA_object_types.h */
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/* scene->snap_flag */
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#define SCE_SNAP 1
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/* scene->snap_target */
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#define SCE_SNAP_TARGET_CLOSEST 0
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#define SCE_SNAP_TARGET_CENTER 1
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#define SCE_SNAP_TARGET_MEDIAN 2
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#define SCE_SNAP_TARGET_ACTIVE 3
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/* sce->selectmode */
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#define SCE_SELECT_VERTEX 1 /* for mesh */
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#define SCE_SELECT_EDGE 2
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#define SCE_SELECT_FACE 4
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/* sce->selectmode for particles */
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#define SCE_SELECT_PATH 1
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#define SCE_SELECT_POINT 2
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#define SCE_SELECT_END 4
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/* sce->recalc (now in use by previewrender) */
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#define SCE_PRV_CHANGED 1
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/* sce->prop_mode (proportional falloff) */
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#define PROP_SMOOTH 0
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#define PROP_SPHERE 1
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#define PROP_ROOT 2
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#define PROP_SHARP 3
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#define PROP_LIN 4
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#define PROP_CONST 5
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#define PROP_RANDOM 6
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/* return flag next_object function */
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#define F_START 0
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#define F_SCENE 1
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#define F_SET 2
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#define F_DUPLI 3
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/* audio->flag */
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#define AUDIO_MUTE 1
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#define AUDIO_SYNC 2
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#define AUDIO_SCRUB 4
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#define FFMPEG_MULTIPLEX_AUDIO 1
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#define FFMPEG_AUTOSPLIT_OUTPUT 2
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/* Sculpt brush flags */
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#define SCULPT_BRUSH_AIRBRUSH 1
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|
#define SCULPT_BRUSH_ANCHORED 2
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/* SculptData.flags */
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#define SCULPT_INPUT_SMOOTH 1
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#define SCULPT_DRAW_FAST 2
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#define SCULPT_DRAW_BRUSH 4
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/* SculptData.brushtype */
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#define DRAW_BRUSH 1
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#define SMOOTH_BRUSH 2
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#define PINCH_BRUSH 3
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#define INFLATE_BRUSH 4
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#define GRAB_BRUSH 5
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|
#define LAYER_BRUSH 6
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|
#define FLATTEN_BRUSH 7
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/* SculptData.texrept */
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#define SCULPTREPT_DRAG 1
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#define SCULPTREPT_TILE 2
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#define SCULPTREPT_3D 3
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|
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#define SYMM_X 1
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#define SYMM_Y 2
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|
#define SYMM_Z 4
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|
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/* toolsettings->imagepaint_flag */
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#define IMAGEPAINT_DRAWING 1
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#define IMAGEPAINT_DRAW_TOOL 2
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#define IMAGEPAINT_DRAW_TOOL_DRAWING 4
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/* toolsettings->particle flag */
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#define PE_KEEP_LENGTHS 1
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|
#define PE_LOCK_FIRST 2
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|
#define PE_DEFLECT_EMITTER 4
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|
#define PE_INTERPOLATE_ADDED 8
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|
#define PE_SHOW_CHILD 16
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|
#define PE_SHOW_TIME 32
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|
#define PE_X_MIRROR 64
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|
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/* toolsetting->particle brushtype */
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|
#define PE_BRUSH_NONE -1
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|
#define PE_BRUSH_COMB 0
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|
#define PE_BRUSH_CUT 1
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|
#define PE_BRUSH_LENGTH 2
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|
#define PE_BRUSH_PUFF 3
|
|
#define PE_BRUSH_ADD 4
|
|
#define PE_BRUSH_WEIGHT 5
|
|
#define PE_BRUSH_SMOOTH 6
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|
|
|
/* this must equal ParticleEditSettings.brush array size */
|
|
#define PE_TOT_BRUSH 7
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|
|
/* toolsettings->retopo_mode */
|
|
#define RETOPO 1
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|
#define RETOPO_PAINT 2
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|
|
|
/* toolsettings->retopo_paint_tool */
|
|
#define RETOPO_PEN 1
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|
#define RETOPO_LINE 2
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|
#define RETOPO_ELLIPSE 4
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|
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/* toolsettings->skgen_options */
|
|
#define SKGEN_FILTER_INTERNAL 1
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|
#define SKGEN_FILTER_EXTERNAL 2
|
|
#define SKGEN_SYMMETRY 4
|
|
#define SKGEN_CUT_LENGTH 8
|
|
#define SKGEN_CUT_ANGLE 16
|
|
#define SKGEN_CUT_CORRELATION 32
|
|
|
|
#define SKGEN_SUB_LENGTH 0
|
|
#define SKGEN_SUB_ANGLE 1
|
|
#define SKGEN_SUB_CORRELATION 2
|
|
#define SKGEN_SUB_TOTAL 3
|
|
|
|
/* toolsettings->skgen_postpro */
|
|
#define SKGEN_SMOOTH 0
|
|
#define SKGEN_AVERAGE 1
|
|
#define SKGEN_SHARPEN 2
|
|
|
|
#ifdef __cplusplus
|
|
}
|
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#endif
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#endif
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