tornavis/source/blender/blenkernel/BKE_mesh_mapping.h

231 lines
8.7 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#ifndef __BKE_MESH_MAPPING_H__
#define __BKE_MESH_MAPPING_H__
/** \file \ingroup bke
*/
struct MEdge;
struct MLoop;
struct MLoopTri;
struct MLoopUV;
struct MPoly;
struct MVert;
/* map from uv vertex to face (for select linked, stitch, uv suburf) */
/* UvVertMap */
#define STD_UV_CONNECT_LIMIT 0.0001f
typedef struct UvVertMap {
struct UvMapVert **vert;
struct UvMapVert *buf;
} UvVertMap;
typedef struct UvMapVert {
struct UvMapVert *next;
unsigned int poly_index;
unsigned short loop_of_poly_index;
bool separate;
/* Zero-ed by map creation, left for use by specific areas. Is not
* initialized to anything. */
unsigned char flag;
} UvMapVert;
/* UvElement stores per uv information so that we can quickly access information for a uv.
* it is actually an improved UvMapVert, including an island and a direct pointer to the face
* to avoid initializing face arrays */
typedef struct UvElement {
/* Next UvElement corresponding to same vertex */
struct UvElement *next;
/* Face the element belongs to */
struct BMLoop *l;
/* index in loop. */
unsigned short loop_of_poly_index;
/* Whether this element is the first of coincident elements */
bool separate;
/* general use flag */
unsigned char flag;
/* If generating element map with island sorting, this stores the island index */
unsigned int island;
} UvElement;
/* UvElementMap is a container for UvElements of a mesh. It stores some UvElements belonging to the
* same uv island in sequence and the number of uvs per island so it is possible to access all uvs
* belonging to an island directly by iterating through the buffer.
*/
typedef struct UvElementMap {
/* address UvElements by their vertex */
struct UvElement **vert;
/* UvElement Store */
struct UvElement *buf;
/* Total number of UVs in the layer. Useful to know */
int totalUVs;
/* Number of Islands in the mesh */
int totalIslands;
/* Stores the starting index in buf where each island begins */
int *islandIndices;
} UvElementMap;
#define INVALID_ISLAND ((unsigned int)-1)
/* Connectivity data */
typedef struct MeshElemMap {
int *indices;
int count;
} MeshElemMap;
/* mapping */
UvVertMap *BKE_mesh_uv_vert_map_create(
const struct MPoly *mpoly, const struct MLoop *mloop, const struct MLoopUV *mloopuv,
unsigned int totpoly, unsigned int totvert, const float limit[2],
const bool selected, const bool use_winding);
UvMapVert *BKE_mesh_uv_vert_map_get_vert(UvVertMap *vmap, unsigned int v);
void BKE_mesh_uv_vert_map_free(UvVertMap *vmap);
void BKE_mesh_vert_poly_map_create(
MeshElemMap **r_map, int **r_mem,
const struct MPoly *mface, const struct MLoop *mloop,
int totvert, int totface, int totloop);
void BKE_mesh_vert_loop_map_create(
MeshElemMap **r_map, int **r_mem,
const struct MPoly *mface, const struct MLoop *mloop,
int totvert, int totface, int totloop);
void BKE_mesh_vert_looptri_map_create(
MeshElemMap **r_map, int **r_mem,
const struct MVert *mvert, const int totvert,
const struct MLoopTri *mlooptri, const int totlooptri,
const struct MLoop *mloop, const int totloop);
void BKE_mesh_vert_edge_map_create(
MeshElemMap **r_map, int **r_mem,
const struct MEdge *medge, int totvert, int totedge);
void BKE_mesh_vert_edge_vert_map_create(
MeshElemMap **r_map, int **r_mem,
const struct MEdge *medge, int totvert, int totedge);
void BKE_mesh_edge_loop_map_create(
MeshElemMap **r_map, int **r_mem,
const struct MEdge *medge, const int totedge,
const struct MPoly *mpoly, const int totpoly,
const struct MLoop *mloop, const int totloop);
void BKE_mesh_edge_poly_map_create(
MeshElemMap **r_map, int **r_mem,
const struct MEdge *medge, const int totedge,
const struct MPoly *mpoly, const int totpoly,
const struct MLoop *mloop, const int totloop);
void BKE_mesh_origindex_map_create(
MeshElemMap **r_map, int **r_mem,
const int totorig,
const int *final_origindex, const int totfinal);
void BKE_mesh_origindex_map_create_looptri(
MeshElemMap **r_map, int **r_mem,
const struct MPoly *mpoly, const int mpoly_num,
const struct MLoopTri *looptri, const int looptri_num);
/* islands */
/* Loop islands data helpers. */
enum {
MISLAND_TYPE_NONE = 0,
MISLAND_TYPE_VERT = 1,
MISLAND_TYPE_EDGE = 2,
MISLAND_TYPE_POLY = 3,
MISLAND_TYPE_LOOP = 4,
};
typedef struct MeshIslandStore {
short item_type; /* MISLAND_TYPE_... */
short island_type; /* MISLAND_TYPE_... */
short innercut_type; /* MISLAND_TYPE_... */
int items_to_islands_num;
int *items_to_islands; /* map the item to the island index */
int islands_num;
size_t islands_num_alloc;
struct MeshElemMap **islands; /* Array of pointers, one item per island. */
struct MeshElemMap **innercuts; /* Array of pointers, one item per island. */
struct MemArena *mem; /* Memory arena, internal use only. */
} MeshIslandStore;
void BKE_mesh_loop_islands_init(
MeshIslandStore *island_store,
const short item_type, const int item_num, const short island_type, const short innercut_type);
void BKE_mesh_loop_islands_clear(MeshIslandStore *island_store);
void BKE_mesh_loop_islands_free(MeshIslandStore *island_store);
void BKE_mesh_loop_islands_add(
MeshIslandStore *islands, const int item_num, int *item_indices,
const int num_island_items, int *island_item_indices,
const int num_innercut_items, int *innercut_item_indices);
typedef bool (*MeshRemapIslandsCalc)(
struct MVert *verts, const int totvert,
struct MEdge *edges, const int totedge,
struct MPoly *polys, const int totpoly,
struct MLoop *loops, const int totloop,
struct MeshIslandStore *r_island_store);
/* Above vert/UV mapping stuff does not do what we need here, but does things we do not need here.
* So better keep them separated for now, I think.
*/
bool BKE_mesh_calc_islands_loop_poly_edgeseam(
struct MVert *verts, const int totvert,
struct MEdge *edges, const int totedge,
struct MPoly *polys, const int totpoly,
struct MLoop *loops, const int totloop,
MeshIslandStore *r_island_store);
bool BKE_mesh_calc_islands_loop_poly_uvmap(
struct MVert *verts, const int totvert,
struct MEdge *edges, const int totedge,
struct MPoly *polys, const int totpoly,
struct MLoop *loops, const int totloop,
const struct MLoopUV *luvs,
MeshIslandStore *r_island_store);
int *BKE_mesh_calc_smoothgroups(
const struct MEdge *medge, const int totedge,
const struct MPoly *mpoly, const int totpoly,
const struct MLoop *mloop, const int totloop,
int *r_totgroup, const bool use_bitflags);
/* No good (portable) way to have exported inlined functions... */
#define BKE_MESH_TESSFACE_VINDEX_ORDER(_mf, _v) ( \
(CHECK_TYPE_INLINE(_mf, MFace *), \
CHECK_TYPE_INLINE(&(_v), unsigned int *)), \
((_mf->v1 == _v) ? 0 : \
(_mf->v2 == _v) ? 1 : \
(_mf->v3 == _v) ? 2 : \
(_mf->v4 && _mf->v4 == _v) ? 3 : -1) \
)
/* use on looptri vertex values */
#define BKE_MESH_TESSTRI_VINDEX_ORDER(_tri, _v) ( \
(CHECK_TYPE_ANY(_tri, unsigned int *, int *, int[3], \
const unsigned int *, const int *, const int[3]), \
CHECK_TYPE_ANY(_v, unsigned int, const unsigned int, int, const int)), \
(((_tri)[0] == _v) ? 0 : \
((_tri)[1] == _v) ? 1 : \
((_tri)[2] == _v) ? 2 : -1) \
)
#endif /* __BKE_MESH_MAPPING_H__ */