231 lines
8.7 KiB
C
231 lines
8.7 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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#ifndef __BKE_MESH_MAPPING_H__
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#define __BKE_MESH_MAPPING_H__
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/** \file \ingroup bke
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*/
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struct MEdge;
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struct MLoop;
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struct MLoopTri;
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struct MLoopUV;
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struct MPoly;
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struct MVert;
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/* map from uv vertex to face (for select linked, stitch, uv suburf) */
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/* UvVertMap */
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#define STD_UV_CONNECT_LIMIT 0.0001f
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typedef struct UvVertMap {
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struct UvMapVert **vert;
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struct UvMapVert *buf;
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} UvVertMap;
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typedef struct UvMapVert {
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struct UvMapVert *next;
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unsigned int poly_index;
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unsigned short loop_of_poly_index;
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bool separate;
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/* Zero-ed by map creation, left for use by specific areas. Is not
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* initialized to anything. */
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unsigned char flag;
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} UvMapVert;
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/* UvElement stores per uv information so that we can quickly access information for a uv.
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* it is actually an improved UvMapVert, including an island and a direct pointer to the face
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* to avoid initializing face arrays */
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typedef struct UvElement {
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/* Next UvElement corresponding to same vertex */
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struct UvElement *next;
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/* Face the element belongs to */
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struct BMLoop *l;
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/* index in loop. */
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unsigned short loop_of_poly_index;
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/* Whether this element is the first of coincident elements */
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bool separate;
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/* general use flag */
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unsigned char flag;
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/* If generating element map with island sorting, this stores the island index */
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unsigned int island;
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} UvElement;
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/* UvElementMap is a container for UvElements of a mesh. It stores some UvElements belonging to the
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* same uv island in sequence and the number of uvs per island so it is possible to access all uvs
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* belonging to an island directly by iterating through the buffer.
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*/
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typedef struct UvElementMap {
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/* address UvElements by their vertex */
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struct UvElement **vert;
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/* UvElement Store */
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struct UvElement *buf;
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/* Total number of UVs in the layer. Useful to know */
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int totalUVs;
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/* Number of Islands in the mesh */
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int totalIslands;
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/* Stores the starting index in buf where each island begins */
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int *islandIndices;
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} UvElementMap;
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#define INVALID_ISLAND ((unsigned int)-1)
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/* Connectivity data */
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typedef struct MeshElemMap {
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int *indices;
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int count;
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} MeshElemMap;
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/* mapping */
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UvVertMap *BKE_mesh_uv_vert_map_create(
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const struct MPoly *mpoly, const struct MLoop *mloop, const struct MLoopUV *mloopuv,
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unsigned int totpoly, unsigned int totvert, const float limit[2],
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const bool selected, const bool use_winding);
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UvMapVert *BKE_mesh_uv_vert_map_get_vert(UvVertMap *vmap, unsigned int v);
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void BKE_mesh_uv_vert_map_free(UvVertMap *vmap);
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void BKE_mesh_vert_poly_map_create(
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MeshElemMap **r_map, int **r_mem,
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const struct MPoly *mface, const struct MLoop *mloop,
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int totvert, int totface, int totloop);
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void BKE_mesh_vert_loop_map_create(
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MeshElemMap **r_map, int **r_mem,
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const struct MPoly *mface, const struct MLoop *mloop,
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int totvert, int totface, int totloop);
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void BKE_mesh_vert_looptri_map_create(
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MeshElemMap **r_map, int **r_mem,
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const struct MVert *mvert, const int totvert,
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const struct MLoopTri *mlooptri, const int totlooptri,
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const struct MLoop *mloop, const int totloop);
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void BKE_mesh_vert_edge_map_create(
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MeshElemMap **r_map, int **r_mem,
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const struct MEdge *medge, int totvert, int totedge);
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void BKE_mesh_vert_edge_vert_map_create(
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MeshElemMap **r_map, int **r_mem,
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const struct MEdge *medge, int totvert, int totedge);
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void BKE_mesh_edge_loop_map_create(
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MeshElemMap **r_map, int **r_mem,
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const struct MEdge *medge, const int totedge,
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const struct MPoly *mpoly, const int totpoly,
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const struct MLoop *mloop, const int totloop);
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void BKE_mesh_edge_poly_map_create(
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MeshElemMap **r_map, int **r_mem,
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const struct MEdge *medge, const int totedge,
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const struct MPoly *mpoly, const int totpoly,
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const struct MLoop *mloop, const int totloop);
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void BKE_mesh_origindex_map_create(
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MeshElemMap **r_map, int **r_mem,
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const int totorig,
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const int *final_origindex, const int totfinal);
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void BKE_mesh_origindex_map_create_looptri(
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MeshElemMap **r_map, int **r_mem,
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const struct MPoly *mpoly, const int mpoly_num,
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const struct MLoopTri *looptri, const int looptri_num);
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/* islands */
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/* Loop islands data helpers. */
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enum {
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MISLAND_TYPE_NONE = 0,
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MISLAND_TYPE_VERT = 1,
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MISLAND_TYPE_EDGE = 2,
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MISLAND_TYPE_POLY = 3,
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MISLAND_TYPE_LOOP = 4,
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};
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typedef struct MeshIslandStore {
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short item_type; /* MISLAND_TYPE_... */
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short island_type; /* MISLAND_TYPE_... */
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short innercut_type; /* MISLAND_TYPE_... */
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int items_to_islands_num;
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int *items_to_islands; /* map the item to the island index */
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int islands_num;
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size_t islands_num_alloc;
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struct MeshElemMap **islands; /* Array of pointers, one item per island. */
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struct MeshElemMap **innercuts; /* Array of pointers, one item per island. */
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struct MemArena *mem; /* Memory arena, internal use only. */
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} MeshIslandStore;
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void BKE_mesh_loop_islands_init(
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MeshIslandStore *island_store,
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const short item_type, const int item_num, const short island_type, const short innercut_type);
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void BKE_mesh_loop_islands_clear(MeshIslandStore *island_store);
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void BKE_mesh_loop_islands_free(MeshIslandStore *island_store);
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void BKE_mesh_loop_islands_add(
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MeshIslandStore *islands, const int item_num, int *item_indices,
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const int num_island_items, int *island_item_indices,
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const int num_innercut_items, int *innercut_item_indices);
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typedef bool (*MeshRemapIslandsCalc)(
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struct MVert *verts, const int totvert,
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struct MEdge *edges, const int totedge,
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struct MPoly *polys, const int totpoly,
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struct MLoop *loops, const int totloop,
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struct MeshIslandStore *r_island_store);
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/* Above vert/UV mapping stuff does not do what we need here, but does things we do not need here.
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* So better keep them separated for now, I think.
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*/
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bool BKE_mesh_calc_islands_loop_poly_edgeseam(
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struct MVert *verts, const int totvert,
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struct MEdge *edges, const int totedge,
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struct MPoly *polys, const int totpoly,
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struct MLoop *loops, const int totloop,
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MeshIslandStore *r_island_store);
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bool BKE_mesh_calc_islands_loop_poly_uvmap(
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struct MVert *verts, const int totvert,
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struct MEdge *edges, const int totedge,
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struct MPoly *polys, const int totpoly,
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struct MLoop *loops, const int totloop,
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const struct MLoopUV *luvs,
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MeshIslandStore *r_island_store);
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int *BKE_mesh_calc_smoothgroups(
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const struct MEdge *medge, const int totedge,
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const struct MPoly *mpoly, const int totpoly,
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const struct MLoop *mloop, const int totloop,
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int *r_totgroup, const bool use_bitflags);
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/* No good (portable) way to have exported inlined functions... */
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#define BKE_MESH_TESSFACE_VINDEX_ORDER(_mf, _v) ( \
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(CHECK_TYPE_INLINE(_mf, MFace *), \
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CHECK_TYPE_INLINE(&(_v), unsigned int *)), \
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((_mf->v1 == _v) ? 0 : \
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(_mf->v2 == _v) ? 1 : \
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(_mf->v3 == _v) ? 2 : \
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(_mf->v4 && _mf->v4 == _v) ? 3 : -1) \
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)
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/* use on looptri vertex values */
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#define BKE_MESH_TESSTRI_VINDEX_ORDER(_tri, _v) ( \
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(CHECK_TYPE_ANY(_tri, unsigned int *, int *, int[3], \
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const unsigned int *, const int *, const int[3]), \
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CHECK_TYPE_ANY(_v, unsigned int, const unsigned int, int, const int)), \
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(((_tri)[0] == _v) ? 0 : \
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((_tri)[1] == _v) ? 1 : \
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((_tri)[2] == _v) ? 2 : -1) \
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)
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#endif /* __BKE_MESH_MAPPING_H__ */
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