tornavis/source/blender/blenkernel/intern/bvhutils.c

1377 lines
39 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*/
/** \file \ingroup bke
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_utildefines.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_threads.h"
#include "BKE_bvhutils.h"
#include "BKE_editmesh.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "MEM_guardedalloc.h"
static ThreadRWMutex cache_rwlock = BLI_RWLOCK_INITIALIZER;
/* -------------------------------------------------------------------- */
/** \name Local Callbacks
* \{ */
/* Math stuff for ray casting on mesh faces and for nearest surface */
float bvhtree_ray_tri_intersection(
const BVHTreeRay *ray, const float UNUSED(m_dist),
const float v0[3], const float v1[3], const float v2[3])
{
float dist;
#ifdef USE_KDOPBVH_WATERTIGHT
if (isect_ray_tri_watertight_v3(ray->origin, ray->isect_precalc, v0, v1, v2, &dist, NULL))
#else
if (isect_ray_tri_epsilon_v3(ray->origin, ray->direction, v0, v1, v2, &dist, NULL, FLT_EPSILON))
#endif
{
return dist;
}
return FLT_MAX;
}
float bvhtree_sphereray_tri_intersection(
const BVHTreeRay *ray, float radius, const float m_dist,
const float v0[3], const float v1[3], const float v2[3])
{
float idist;
float p1[3];
float hit_point[3];
madd_v3_v3v3fl(p1, ray->origin, ray->direction, m_dist);
if (isect_sweeping_sphere_tri_v3(ray->origin, p1, radius, v0, v1, v2, &idist, hit_point)) {
return idist * m_dist;
}
return FLT_MAX;
}
/*
* BVH from meshes callbacks
*/
/* Callback to bvh tree nearest point. The tree must have been built using bvhtree_from_mesh_faces.
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_faces_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
const MVert *vert = data->vert;
const MFace *face = data->face + index;
const float *t0, *t1, *t2, *t3;
t0 = vert[face->v1].co;
t1 = vert[face->v2].co;
t2 = vert[face->v3].co;
t3 = face->v4 ? vert[face->v4].co : NULL;
do {
float nearest_tmp[3], dist_sq;
closest_on_tri_to_point_v3(nearest_tmp, co, t0, t1, t2);
dist_sq = len_squared_v3v3(co, nearest_tmp);
if (dist_sq < nearest->dist_sq) {
nearest->index = index;
nearest->dist_sq = dist_sq;
copy_v3_v3(nearest->co, nearest_tmp);
normal_tri_v3(nearest->no, t0, t1, t2);
}
t1 = t2;
t2 = t3;
t3 = NULL;
} while (t2);
}
/* copy of function above */
static void mesh_looptri_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
const MVert *vert = data->vert;
const MLoopTri *lt = &data->looptri[index];
const float *vtri_co[3] = {
vert[data->loop[lt->tri[0]].v].co,
vert[data->loop[lt->tri[1]].v].co,
vert[data->loop[lt->tri[2]].v].co,
};
float nearest_tmp[3], dist_sq;
closest_on_tri_to_point_v3(nearest_tmp, co, UNPACK3(vtri_co));
dist_sq = len_squared_v3v3(co, nearest_tmp);
if (dist_sq < nearest->dist_sq) {
nearest->index = index;
nearest->dist_sq = dist_sq;
copy_v3_v3(nearest->co, nearest_tmp);
normal_tri_v3(nearest->no, UNPACK3(vtri_co));
}
}
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
static void editmesh_looptri_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
const BVHTreeFromEditMesh *data = userdata;
BMEditMesh *em = data->em;
const BMLoop **ltri = (const BMLoop **)em->looptris[index];
const float *t0, *t1, *t2;
t0 = ltri[0]->v->co;
t1 = ltri[1]->v->co;
t2 = ltri[2]->v->co;
{
float nearest_tmp[3], dist_sq;
closest_on_tri_to_point_v3(nearest_tmp, co, t0, t1, t2);
dist_sq = len_squared_v3v3(co, nearest_tmp);
if (dist_sq < nearest->dist_sq) {
nearest->index = index;
nearest->dist_sq = dist_sq;
copy_v3_v3(nearest->co, nearest_tmp);
normal_tri_v3(nearest->no, t0, t1, t2);
}
}
}
/* Callback to bvh tree raycast. The tree must have been built using bvhtree_from_mesh_faces.
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
const MVert *vert = data->vert;
const MFace *face = &data->face[index];
const float *t0, *t1, *t2, *t3;
t0 = vert[face->v1].co;
t1 = vert[face->v2].co;
t2 = vert[face->v3].co;
t3 = face->v4 ? vert[face->v4].co : NULL;
do {
float dist;
if (ray->radius == 0.0f)
dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
else
dist = bvhtree_sphereray_tri_intersection(ray, ray->radius, hit->dist, t0, t1, t2);
if (dist >= 0 && dist < hit->dist) {
hit->index = index;
hit->dist = dist;
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
normal_tri_v3(hit->no, t0, t1, t2);
}
t1 = t2;
t2 = t3;
t3 = NULL;
} while (t2);
}
/* copy of function above */
static void mesh_looptri_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
const MVert *vert = data->vert;
const MLoopTri *lt = &data->looptri[index];
const float *vtri_co[3] = {
vert[data->loop[lt->tri[0]].v].co,
vert[data->loop[lt->tri[1]].v].co,
vert[data->loop[lt->tri[2]].v].co,
};
float dist;
if (ray->radius == 0.0f)
dist = bvhtree_ray_tri_intersection(ray, hit->dist, UNPACK3(vtri_co));
else
dist = bvhtree_sphereray_tri_intersection(ray, ray->radius, hit->dist, UNPACK3(vtri_co));
if (dist >= 0 && dist < hit->dist) {
hit->index = index;
hit->dist = dist;
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
normal_tri_v3(hit->no, UNPACK3(vtri_co));
}
}
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
static void editmesh_looptri_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
const BVHTreeFromEditMesh *data = (BVHTreeFromEditMesh *)userdata;
BMEditMesh *em = data->em;
const BMLoop **ltri = (const BMLoop **)em->looptris[index];
const float *t0, *t1, *t2;
t0 = ltri[0]->v->co;
t1 = ltri[1]->v->co;
t2 = ltri[2]->v->co;
{
float dist;
if (ray->radius == 0.0f)
dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
else
dist = bvhtree_sphereray_tri_intersection(ray, ray->radius, hit->dist, t0, t1, t2);
if (dist >= 0 && dist < hit->dist) {
hit->index = index;
hit->dist = dist;
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
normal_tri_v3(hit->no, t0, t1, t2);
}
}
}
/* Callback to bvh tree nearest point. The tree must have been built using bvhtree_from_mesh_edges.
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_edges_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
const MVert *vert = data->vert;
const MEdge *edge = data->edge + index;
float nearest_tmp[3], dist_sq;
const float *t0, *t1;
t0 = vert[edge->v1].co;
t1 = vert[edge->v2].co;
closest_to_line_segment_v3(nearest_tmp, co, t0, t1);
dist_sq = len_squared_v3v3(nearest_tmp, co);
if (dist_sq < nearest->dist_sq) {
nearest->index = index;
nearest->dist_sq = dist_sq;
copy_v3_v3(nearest->co, nearest_tmp);
sub_v3_v3v3(nearest->no, t0, t1);
normalize_v3(nearest->no);
}
}
/* Helper, does all the point-spherecast work actually. */
static void mesh_verts_spherecast_do(
int index, const float v[3], const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
float dist;
const float *r1;
float r2[3], i1[3];
r1 = ray->origin;
add_v3_v3v3(r2, r1, ray->direction);
closest_to_line_segment_v3(i1, v, r1, r2);
/* No hit if closest point is 'behind' the origin of the ray, or too far away from it. */
if ((dot_v3v3v3(r1, i1, r2) >= 0.0f) && ((dist = len_v3v3(r1, i1)) < hit->dist)) {
hit->index = index;
hit->dist = dist;
copy_v3_v3(hit->co, i1);
}
}
static void editmesh_verts_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
const BVHTreeFromEditMesh *data = userdata;
BMVert *eve = BM_vert_at_index(data->em->bm, index);
mesh_verts_spherecast_do(index, eve->co, ray, hit);
}
/* Callback to bvh tree raycast. The tree must have been built using bvhtree_from_mesh_verts.
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_verts_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
const float *v = data->vert[index].co;
mesh_verts_spherecast_do(index, v, ray, hit);
}
/* Callback to bvh tree raycast. The tree must have been built using bvhtree_from_mesh_edges.
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_edges_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
const MVert *vert = data->vert;
const MEdge *edge = &data->edge[index];
const float radius_sq = SQUARE(ray->radius);
float dist;
const float *v1, *v2, *r1;
float r2[3], i1[3], i2[3];
v1 = vert[edge->v1].co;
v2 = vert[edge->v2].co;
/* In case we get a zero-length edge, handle it as a point! */
if (equals_v3v3(v1, v2)) {
mesh_verts_spherecast_do(index, v1, ray, hit);
return;
}
r1 = ray->origin;
add_v3_v3v3(r2, r1, ray->direction);
if (isect_line_line_v3(v1, v2, r1, r2, i1, i2)) {
/* No hit if intersection point is 'behind' the origin of the ray, or too far away from it. */
if ((dot_v3v3v3(r1, i2, r2) >= 0.0f) && ((dist = len_v3v3(r1, i2)) < hit->dist)) {
const float e_fac = line_point_factor_v3(i1, v1, v2);
if (e_fac < 0.0f) {
copy_v3_v3(i1, v1);
}
else if (e_fac > 1.0f) {
copy_v3_v3(i1, v2);
}
/* Ensure ray is really close enough from edge! */
if (len_squared_v3v3(i1, i2) <= radius_sq) {
hit->index = index;
hit->dist = dist;
copy_v3_v3(hit->co, i2);
}
}
}
}
/** \} */
/*
* BVH builders
*/
/* -------------------------------------------------------------------- */
/** \name Vertex Builder
* \{ */
static BVHTree *bvhtree_from_editmesh_verts_create_tree(
float epsilon, int tree_type, int axis,
BMEditMesh *em, const int verts_num,
const BLI_bitmap *verts_mask, int verts_num_active)
{
BM_mesh_elem_table_ensure(em->bm, BM_VERT);
if (verts_mask) {
BLI_assert(IN_RANGE_INCL(verts_num_active, 0, verts_num));
}
else {
verts_num_active = verts_num;
}
BVHTree *tree = BLI_bvhtree_new(verts_num_active, epsilon, tree_type, axis);
if (tree) {
for (int i = 0; i < verts_num; i++) {
if (verts_mask && !BLI_BITMAP_TEST_BOOL(verts_mask, i)) {
continue;
}
BMVert *eve = BM_vert_at_index(em->bm, i);
BLI_bvhtree_insert(tree, i, eve->co, 1);
}
BLI_assert(BLI_bvhtree_get_len(tree) == verts_num_active);
BLI_bvhtree_balance(tree);
}
return tree;
}
static BVHTree *bvhtree_from_mesh_verts_create_tree(
float epsilon, int tree_type, int axis,
const MVert *vert, const int verts_num,
const BLI_bitmap *verts_mask, int verts_num_active)
{
BVHTree *tree = NULL;
if (verts_mask) {
BLI_assert(IN_RANGE_INCL(verts_num_active, 0, verts_num));
}
else {
verts_num_active = verts_num;
}
if (verts_num_active) {
tree = BLI_bvhtree_new(verts_num_active, epsilon, tree_type, axis);
if (tree) {
for (int i = 0; i < verts_num; i++) {
if (verts_mask && !BLI_BITMAP_TEST_BOOL(verts_mask, i)) {
continue;
}
BLI_bvhtree_insert(tree, i, vert[i].co, 1);
}
BLI_assert(BLI_bvhtree_get_len(tree) == verts_num_active);
BLI_bvhtree_balance(tree);
}
}
return tree;
}
static void bvhtree_from_mesh_verts_setup_data(
BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached,
const MVert *vert, const bool vert_allocated)
{
memset(data, 0, sizeof(*data));
data->tree = tree;
data->cached = is_cached;
/* a NULL nearest callback works fine
* remember the min distance to point is the same as the min distance to BV of point */
data->nearest_callback = NULL;
data->raycast_callback = mesh_verts_spherecast;
data->vert = vert;
data->vert_allocated = vert_allocated;
}
/* Builds a bvh tree where nodes are the vertices of the given em */
BVHTree *bvhtree_from_editmesh_verts_ex(
BVHTreeFromEditMesh *data, BMEditMesh *em,
const BLI_bitmap *verts_mask, int verts_num_active,
float epsilon, int tree_type, int axis)
{
BVHTree *tree = bvhtree_from_editmesh_verts_create_tree(
epsilon, tree_type, axis,
em, em->bm->totvert, verts_mask, verts_num_active);
if (tree) {
memset(data, 0, sizeof(*data));
data->tree = tree;
data->em = em;
data->nearest_callback = NULL;
data->raycast_callback = editmesh_verts_spherecast;
}
return tree;
}
BVHTree *bvhtree_from_editmesh_verts(
BVHTreeFromEditMesh *data, BMEditMesh *em,
float epsilon, int tree_type, int axis, BVHCache **bvh_cache)
{
if (bvh_cache) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
data->cached = bvhcache_find(*bvh_cache, BVHTREE_FROM_EM_VERTS, &data->tree);
BLI_rw_mutex_unlock(&cache_rwlock);
if (data->cached == false) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
data->cached = bvhcache_find(
*bvh_cache, BVHTREE_FROM_EM_VERTS, &data->tree);
if (data->cached == false) {
data->tree = bvhtree_from_editmesh_verts_ex(
data, em,
NULL, -1,
epsilon, tree_type, axis);
/* Save on cache for later use */
/* printf("BVHTree built and saved on cache\n"); */
bvhcache_insert(
bvh_cache, data->tree, BVHTREE_FROM_EM_VERTS);
}
BLI_rw_mutex_unlock(&cache_rwlock);
}
}
else {
data->tree = bvhtree_from_editmesh_verts_ex(
data, em,
NULL, -1,
epsilon, tree_type, axis);
}
return data->tree;
}
/**
* Builds a bvh tree where nodes are the given vertices (note: does not copy given mverts!).
* \param vert_allocated: if true, vert freeing will be done when freeing data.
* \param verts_mask: if not null, true elements give which vert to add to BVH tree.
* \param verts_num_active: if >= 0, number of active verts to add to BVH tree (else will be computed from mask).
*/
BVHTree *bvhtree_from_mesh_verts_ex(
BVHTreeFromMesh *data, const MVert *vert, const int verts_num, const bool vert_allocated,
const BLI_bitmap *verts_mask, int verts_num_active,
float epsilon, int tree_type, int axis)
{
BVHTree *tree = bvhtree_from_mesh_verts_create_tree(
epsilon, tree_type, axis, vert, verts_num, verts_mask, verts_num_active);
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_verts_setup_data(
data, tree, false, vert, vert_allocated);
return tree;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edge Builder
* \{ */
static BVHTree *bvhtree_from_editmesh_edges_create_tree(
float epsilon, int tree_type, int axis,
BMEditMesh *em, const int edges_num,
const BLI_bitmap *edges_mask, int edges_num_active)
{
BM_mesh_elem_table_ensure(em->bm, BM_EDGE);
if (edges_mask) {
BLI_assert(IN_RANGE_INCL(edges_num_active, 0, edges_num));
}
else {
edges_num_active = edges_num;
}
BVHTree *tree = BLI_bvhtree_new(edges_num_active, epsilon, tree_type, axis);
if (tree) {
int i;
BMIter iter;
BMEdge *eed;
BM_ITER_MESH_INDEX (eed, &iter, em->bm, BM_EDGES_OF_MESH, i) {
if (edges_mask && !BLI_BITMAP_TEST_BOOL(edges_mask, i)) {
continue;
}
float co[2][3];
copy_v3_v3(co[0], eed->v1->co);
copy_v3_v3(co[1], eed->v2->co);
BLI_bvhtree_insert(tree, i, co[0], 2);
}
BLI_assert(BLI_bvhtree_get_len(tree) == edges_num_active);
BLI_bvhtree_balance(tree);
}
return tree;
}
static BVHTree *bvhtree_from_mesh_edges_create_tree(
const MVert *vert, const MEdge *edge, const int edge_num,
const BLI_bitmap *edges_mask, int edges_num_active,
float epsilon, int tree_type, int axis)
{
BVHTree *tree = NULL;
if (edges_mask) {
BLI_assert(IN_RANGE_INCL(edges_num_active, 0, edge_num));
}
else {
edges_num_active = edge_num;
}
if (edges_num_active) {
/* Create a bvh-tree of the given target */
tree = BLI_bvhtree_new(edges_num_active, epsilon, tree_type, axis);
if (tree) {
for (int i = 0; i < edge_num; i++) {
if (edges_mask && !BLI_BITMAP_TEST_BOOL(edges_mask, i)) {
continue;
}
float co[2][3];
copy_v3_v3(co[0], vert[edge[i].v1].co);
copy_v3_v3(co[1], vert[edge[i].v2].co);
BLI_bvhtree_insert(tree, i, co[0], 2);
}
BLI_bvhtree_balance(tree);
}
}
return tree;
}
static void bvhtree_from_mesh_edges_setup_data(
BVHTreeFromMesh *data, BVHTree *tree,
const bool is_cached,
const MVert *vert, const bool vert_allocated,
const MEdge *edge, const bool edge_allocated)
{
memset(data, 0, sizeof(*data));
data->tree = tree;
data->cached = is_cached;
data->nearest_callback = mesh_edges_nearest_point;
data->raycast_callback = mesh_edges_spherecast;
data->vert = vert;
data->vert_allocated = vert_allocated;
data->edge = edge;
data->edge_allocated = edge_allocated;
}
/* Builds a bvh tree where nodes are the edges of the given em */
BVHTree *bvhtree_from_editmesh_edges_ex(
BVHTreeFromEditMesh *data, BMEditMesh *em,
const BLI_bitmap *edges_mask, int edges_num_active,
float epsilon, int tree_type, int axis)
{
int edge_num = em->bm->totedge;
BVHTree *tree = bvhtree_from_editmesh_edges_create_tree(
epsilon, tree_type, axis,
em, edge_num, edges_mask, edges_num_active);
if (tree) {
memset(data, 0, sizeof(*data));
data->tree = tree;
data->em = em;
data->nearest_callback = NULL; /* TODO */
data->raycast_callback = NULL; /* TODO */
}
return tree;
}
BVHTree *bvhtree_from_editmesh_edges(
BVHTreeFromEditMesh *data, BMEditMesh *em,
float epsilon, int tree_type, int axis, BVHCache **bvh_cache)
{
if (bvh_cache) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
data->cached = bvhcache_find(*bvh_cache, BVHTREE_FROM_EM_EDGES, &data->tree);
BLI_rw_mutex_unlock(&cache_rwlock);
if (data->cached == false) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
data->cached = bvhcache_find(
*bvh_cache, BVHTREE_FROM_EM_EDGES, &data->tree);
if (data->cached == false) {
data->tree = bvhtree_from_editmesh_edges_ex(
data, em,
NULL, -1,
epsilon, tree_type, axis);
/* Save on cache for later use */
/* printf("BVHTree built and saved on cache\n"); */
bvhcache_insert(
bvh_cache, data->tree, BVHTREE_FROM_EM_EDGES);
}
BLI_rw_mutex_unlock(&cache_rwlock);
}
}
else {
data->tree = bvhtree_from_editmesh_edges_ex(
data, em,
NULL, -1,
epsilon, tree_type, axis);
}
return data->tree;
}
/**
* Builds a bvh tree where nodes are the given edges .
* \param vert, vert_allocated: if true, elem freeing will be done when freeing data.
* \param edge, edge_allocated: if true, elem freeing will be done when freeing data.
* \param edges_mask: if not null, true elements give which vert to add to BVH tree.
* \param edges_num_active: if >= 0, number of active edges to add to BVH tree (else will be computed from mask).
*/
BVHTree *bvhtree_from_mesh_edges_ex(
BVHTreeFromMesh *data,
const MVert *vert, const bool vert_allocated,
const MEdge *edge, const int edges_num, const bool edge_allocated,
const BLI_bitmap *edges_mask, int edges_num_active,
float epsilon, int tree_type, int axis)
{
BVHTree *tree = bvhtree_from_mesh_edges_create_tree(
vert, edge, edges_num, edges_mask, edges_num_active,
epsilon, tree_type, axis);
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_edges_setup_data(
data, tree, false, vert, vert_allocated, edge, edge_allocated);
return tree;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Tessellated Face Builder
* \{ */
static BVHTree *bvhtree_from_mesh_faces_create_tree(
float epsilon, int tree_type, int axis,
const MVert *vert, const MFace *face, const int faces_num,
const BLI_bitmap *faces_mask, int faces_num_active)
{
BVHTree *tree = NULL;
int i;
if (faces_num) {
if (faces_mask) {
BLI_assert(IN_RANGE_INCL(faces_num_active, 0, faces_num));
}
else {
faces_num_active = faces_num;
}
/* Create a bvh-tree of the given target */
/* printf("%s: building BVH, total=%d\n", __func__, numFaces); */
tree = BLI_bvhtree_new(faces_num_active, epsilon, tree_type, axis);
if (tree) {
if (vert && face) {
for (i = 0; i < faces_num; i++) {
float co[4][3];
if (faces_mask && !BLI_BITMAP_TEST_BOOL(faces_mask, i)) {
continue;
}
copy_v3_v3(co[0], vert[face[i].v1].co);
copy_v3_v3(co[1], vert[face[i].v2].co);
copy_v3_v3(co[2], vert[face[i].v3].co);
if (face[i].v4)
copy_v3_v3(co[3], vert[face[i].v4].co);
BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
}
}
BLI_assert(BLI_bvhtree_get_len(tree) == faces_num_active);
BLI_bvhtree_balance(tree);
}
}
return tree;
}
static void bvhtree_from_mesh_faces_setup_data(
BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached,
const MVert *vert, const bool vert_allocated,
const MFace *face, const bool face_allocated)
{
memset(data, 0, sizeof(*data));
data->tree = tree;
data->cached = is_cached;
data->nearest_callback = mesh_faces_nearest_point;
data->raycast_callback = mesh_faces_spherecast;
data->vert = vert;
data->vert_allocated = vert_allocated;
data->face = face;
data->face_allocated = face_allocated;
}
/**
* Builds a bvh tree where nodes are the given tessellated faces (note: does not copy given mfaces!).
* \param vert_allocated: if true, vert freeing will be done when freeing data.
* \param face_allocated: if true, face freeing will be done when freeing data.
* \param faces_mask: if not null, true elements give which faces to add to BVH tree.
* \param faces_num_active: if >= 0, number of active faces to add to BVH tree (else will be computed from mask).
*/
BVHTree *bvhtree_from_mesh_faces_ex(
BVHTreeFromMesh *data, const MVert *vert, const bool vert_allocated,
const MFace *face, const int numFaces, const bool face_allocated,
const BLI_bitmap *faces_mask, int faces_num_active,
float epsilon, int tree_type, int axis)
{
BVHTree *tree = bvhtree_from_mesh_faces_create_tree(
epsilon, tree_type, axis,
vert, face, numFaces,
faces_mask, faces_num_active);
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_faces_setup_data(
data, tree, false, vert, vert_allocated, face, face_allocated);
return tree;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name LoopTri Face Builder
* \{ */
static BVHTree *bvhtree_from_editmesh_looptri_create_tree(
float epsilon, int tree_type, int axis,
BMEditMesh *em, const int looptri_num,
const BLI_bitmap *looptri_mask, int looptri_num_active)
{
BVHTree *tree = NULL;
int i;
if (looptri_num) {
if (looptri_mask) {
BLI_assert(IN_RANGE_INCL(looptri_num_active, 0, looptri_num));
}
else {
looptri_num_active = looptri_num;
}
/* Create a bvh-tree of the given target */
/* printf("%s: building BVH, total=%d\n", __func__, numFaces); */
tree = BLI_bvhtree_new(looptri_num_active, epsilon, tree_type, axis);
if (tree) {
if (em) {
const struct BMLoop *(*looptris)[3] = (void *)em->looptris;
/* Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden
* and/or selected. Even if the faces themselves are not selected for the snapped
* transform, having a vertex selected means the face (and thus it's tessellated
* triangles) will be moving and will not be a good snap targets. */
for (i = 0; i < looptri_num; i++) {
const BMLoop **ltri = looptris[i];
bool insert = looptri_mask ? BLI_BITMAP_TEST_BOOL(looptri_mask, i) : true;
if (insert) {
/* No reason found to block hit-testing the triangle for snap, so insert it now.*/
float co[3][3];
copy_v3_v3(co[0], ltri[0]->v->co);
copy_v3_v3(co[1], ltri[1]->v->co);
copy_v3_v3(co[2], ltri[2]->v->co);
BLI_bvhtree_insert(tree, i, co[0], 3);
}
}
}
BLI_assert(BLI_bvhtree_get_len(tree) == looptri_num_active);
BLI_bvhtree_balance(tree);
}
}
return tree;
}
static BVHTree *bvhtree_from_mesh_looptri_create_tree(
float epsilon, int tree_type, int axis,
const MVert *vert, const MLoop *mloop, const MLoopTri *looptri, const int looptri_num,
const BLI_bitmap *looptri_mask, int looptri_num_active)
{
BVHTree *tree = NULL;
if (looptri_mask) {
BLI_assert(IN_RANGE_INCL(looptri_num_active, 0, looptri_num));
}
else {
looptri_num_active = looptri_num;
}
if (looptri_num_active) {
/* Create a bvh-tree of the given target */
/* printf("%s: building BVH, total=%d\n", __func__, numFaces); */
tree = BLI_bvhtree_new(looptri_num_active, epsilon, tree_type, axis);
if (tree) {
if (vert && looptri) {
for (int i = 0; i < looptri_num; i++) {
float co[3][3];
if (looptri_mask && !BLI_BITMAP_TEST_BOOL(looptri_mask, i)) {
continue;
}
copy_v3_v3(co[0], vert[mloop[looptri[i].tri[0]].v].co);
copy_v3_v3(co[1], vert[mloop[looptri[i].tri[1]].v].co);
copy_v3_v3(co[2], vert[mloop[looptri[i].tri[2]].v].co);
BLI_bvhtree_insert(tree, i, co[0], 3);
}
}
BLI_assert(BLI_bvhtree_get_len(tree) == looptri_num_active);
BLI_bvhtree_balance(tree);
}
}
return tree;
}
static void bvhtree_from_mesh_looptri_setup_data(
BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached,
const MVert *vert, const bool vert_allocated,
const MLoop *mloop, const bool loop_allocated,
const MLoopTri *looptri, const bool looptri_allocated)
{
memset(data, 0, sizeof(*data));
data->tree = tree;
data->cached = is_cached;
data->nearest_callback = mesh_looptri_nearest_point;
data->raycast_callback = mesh_looptri_spherecast;
data->vert = vert;
data->vert_allocated = vert_allocated;
data->loop = mloop;
data->loop_allocated = loop_allocated;
data->looptri = looptri;
data->looptri_allocated = looptri_allocated;
}
/**
* Builds a bvh tree where nodes are the looptri faces of the given bm
*/
BVHTree *bvhtree_from_editmesh_looptri_ex(
BVHTreeFromEditMesh *data, BMEditMesh *em,
const BLI_bitmap *looptri_mask, int looptri_num_active,
float epsilon, int tree_type, int axis, BVHCache **bvhCache)
{
/* BMESH specific check that we have tessfaces,
* we _could_ tessellate here but rather not - campbell */
BVHTree *tree = NULL;
if (bvhCache) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
bool in_cache = bvhcache_find(*bvhCache, BVHTREE_FROM_EM_LOOPTRI, &tree);
BLI_rw_mutex_unlock(&cache_rwlock);
if (in_cache == false) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
in_cache = bvhcache_find(*bvhCache, BVHTREE_FROM_EM_LOOPTRI, &tree);
if (in_cache == false) {
tree = bvhtree_from_editmesh_looptri_create_tree(
epsilon, tree_type, axis,
em, em->tottri, looptri_mask, looptri_num_active);
/* Save on cache for later use */
/* printf("BVHTree built and saved on cache\n"); */
bvhcache_insert(bvhCache, tree, BVHTREE_FROM_EM_LOOPTRI);
}
BLI_rw_mutex_unlock(&cache_rwlock);
}
}
else {
tree = bvhtree_from_editmesh_looptri_create_tree(
epsilon, tree_type, axis,
em, em->tottri, looptri_mask, looptri_num_active);
}
if (tree) {
data->tree = tree;
data->nearest_callback = editmesh_looptri_nearest_point;
data->raycast_callback = editmesh_looptri_spherecast;
data->em = em;
data->cached = bvhCache != NULL;
}
return tree;
}
BVHTree *bvhtree_from_editmesh_looptri(
BVHTreeFromEditMesh *data, BMEditMesh *em,
float epsilon, int tree_type, int axis, BVHCache **bvhCache)
{
return bvhtree_from_editmesh_looptri_ex(
data, em, NULL, -1,
epsilon, tree_type, axis, bvhCache);
}
/**
* Builds a bvh tree where nodes are the looptri faces of the given dm
*
* \note for editmesh this is currently a duplicate of bvhtree_from_mesh_faces_ex
*/
BVHTree *bvhtree_from_mesh_looptri_ex(
BVHTreeFromMesh *data,
const struct MVert *vert, const bool vert_allocated,
const struct MLoop *mloop, const bool loop_allocated,
const struct MLoopTri *looptri, const int looptri_num, const bool looptri_allocated,
const BLI_bitmap *looptri_mask, int looptri_num_active,
float epsilon, int tree_type, int axis)
{
BVHTree *tree = bvhtree_from_mesh_looptri_create_tree(
epsilon, tree_type, axis,
vert, mloop, looptri, looptri_num,
looptri_mask, looptri_num_active);
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_looptri_setup_data(
data, tree, false,
vert, vert_allocated,
mloop, loop_allocated,
looptri, looptri_allocated);
return tree;
}
static BLI_bitmap *loose_verts_map_get(
const MEdge *medge, int edges_num,
const MVert *UNUSED(mvert), int verts_num,
int *r_loose_vert_num)
{
BLI_bitmap *loose_verts_mask = BLI_BITMAP_NEW(verts_num, __func__);
BLI_bitmap_set_all(loose_verts_mask, true, verts_num);
const MEdge *e = medge;
int num_linked_verts = 0;
for (;edges_num--; e++) {
if (BLI_BITMAP_TEST(loose_verts_mask, e->v1)) {
BLI_BITMAP_DISABLE(loose_verts_mask, e->v1);
num_linked_verts++;
}
if (BLI_BITMAP_TEST(loose_verts_mask, e->v2)) {
BLI_BITMAP_DISABLE(loose_verts_mask, e->v2);
num_linked_verts++;
}
}
*r_loose_vert_num = verts_num - num_linked_verts;
return loose_verts_mask;
}
static BLI_bitmap *loose_edges_map_get(
const MEdge *medge, const int edges_len,
int *r_loose_edge_len)
{
BLI_bitmap *loose_edges_mask = BLI_BITMAP_NEW(edges_len, __func__);
int loose_edges_len = 0;
const MEdge *e = medge;
for (int i = 0; i < edges_len; i++, e++) {
if (e->flag & ME_LOOSEEDGE) {
BLI_BITMAP_ENABLE(loose_edges_mask, i);
loose_edges_len++;
}
else {
BLI_BITMAP_DISABLE(loose_edges_mask, i);
}
}
*r_loose_edge_len = loose_edges_len;
return loose_edges_mask;
}
/**
* Builds or queries a bvhcache for the cache bvhtree of the request type.
*/
BVHTree *BKE_bvhtree_from_mesh_get(
struct BVHTreeFromMesh *data, struct Mesh *mesh,
const int type, const int tree_type)
{
struct BVHTreeFromMesh data_cp = {0};
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
data_cp.cached = bvhcache_find(mesh->runtime.bvh_cache, type, &data_cp.tree);
BLI_rw_mutex_unlock(&cache_rwlock);
if (data_cp.cached && data_cp.tree == NULL) {
memset(data, 0, sizeof(*data));
return data_cp.tree;
}
switch (type) {
case BVHTREE_FROM_VERTS:
case BVHTREE_FROM_LOOSEVERTS:
data_cp.raycast_callback = mesh_verts_spherecast;
data_cp.vert = mesh->mvert;
if (data_cp.cached == false) {
/* TODO: a global mutex lock held during the expensive operation of
* building the BVH tree is really bad for performance. */
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
data_cp.cached = bvhcache_find(
mesh->runtime.bvh_cache, type, &data_cp.tree);
if (data_cp.cached == false) {
BLI_bitmap *loose_verts_mask = NULL;
int loose_vert_len = -1;
int verts_len = mesh->totvert;
if (type == BVHTREE_FROM_LOOSEVERTS) {
loose_verts_mask = loose_verts_map_get(
mesh->medge, mesh->totedge, data_cp.vert,
verts_len, &loose_vert_len);
}
data_cp.tree = bvhtree_from_mesh_verts_create_tree(
0.0, tree_type, 6, data_cp.vert, verts_len,
loose_verts_mask, loose_vert_len);
if (loose_verts_mask != NULL) {
MEM_freeN(loose_verts_mask);
}
/* Save on cache for later use */
/* printf("BVHTree built and saved on cache\n"); */
bvhcache_insert(&mesh->runtime.bvh_cache, data_cp.tree, type);
}
BLI_rw_mutex_unlock(&cache_rwlock);
}
break;
case BVHTREE_FROM_EDGES:
case BVHTREE_FROM_LOOSEEDGES:
data_cp.nearest_callback = mesh_edges_nearest_point;
data_cp.raycast_callback = mesh_edges_spherecast;
data_cp.vert = mesh->mvert;
data_cp.edge = mesh->medge;
if (data_cp.cached == false) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
data_cp.cached = bvhcache_find(mesh->runtime.bvh_cache, type, &data_cp.tree);
if (data_cp.cached == false) {
BLI_bitmap *loose_edges_mask = NULL;
int loose_edges_len = -1;
int edges_len = mesh->totedge;
if (type == BVHTREE_FROM_LOOSEEDGES) {
loose_edges_mask = loose_edges_map_get(
data_cp.edge, edges_len, &loose_edges_len);
}
data_cp.tree = bvhtree_from_mesh_edges_create_tree(
data_cp.vert, data_cp.edge, edges_len,
loose_edges_mask, loose_edges_len, 0.0, tree_type, 6);
if (loose_edges_mask != NULL) {
MEM_freeN(loose_edges_mask);
}
/* Save on cache for later use */
/* printf("BVHTree built and saved on cache\n"); */
bvhcache_insert(&mesh->runtime.bvh_cache, data_cp.tree, type);
}
BLI_rw_mutex_unlock(&cache_rwlock);
}
break;
case BVHTREE_FROM_FACES:
data_cp.nearest_callback = mesh_faces_nearest_point;
data_cp.raycast_callback = mesh_faces_spherecast;
data_cp.vert = mesh->mvert;
data_cp.face = mesh->mface;
if (data_cp.cached == false) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
data_cp.cached = bvhcache_find(
mesh->runtime.bvh_cache, BVHTREE_FROM_FACES, &data_cp.tree);
if (data_cp.cached == false) {
int num_faces = mesh->totface;
BLI_assert(!(num_faces == 0 && mesh->totpoly != 0));
data_cp.tree = bvhtree_from_mesh_faces_create_tree(
0.0, tree_type, 6, data_cp.vert,
data_cp.face, num_faces, NULL, -1);
/* Save on cache for later use */
/* printf("BVHTree built and saved on cache\n"); */
bvhcache_insert(
&mesh->runtime.bvh_cache, data_cp.tree, BVHTREE_FROM_FACES);
}
BLI_rw_mutex_unlock(&cache_rwlock);
}
break;
case BVHTREE_FROM_LOOPTRI:
data_cp.nearest_callback = mesh_looptri_nearest_point;
data_cp.raycast_callback = mesh_looptri_spherecast;
data_cp.vert = mesh->mvert;
data_cp.loop = mesh->mloop;
/* TODO: store looptris somewhere? */
data_cp.looptri = BKE_mesh_runtime_looptri_ensure(mesh);
if (data_cp.cached == false) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
data_cp.cached = bvhcache_find(
mesh->runtime.bvh_cache, BVHTREE_FROM_LOOPTRI, &data_cp.tree);
if (data_cp.cached == false) {
int looptri_num = BKE_mesh_runtime_looptri_len(mesh);
/* this assert checks we have looptris,
* if not caller should use DM_ensure_looptri() */
BLI_assert(!(looptri_num == 0 && mesh->totpoly != 0));
data_cp.tree = bvhtree_from_mesh_looptri_create_tree(
0.0, tree_type, 6,
data_cp.vert, data_cp.loop,
data_cp.looptri, looptri_num, NULL, -1);
/* Save on cache for later use */
/* printf("BVHTree built and saved on cache\n"); */
bvhcache_insert(
&mesh->runtime.bvh_cache, data_cp.tree, BVHTREE_FROM_LOOPTRI);
}
BLI_rw_mutex_unlock(&cache_rwlock);
}
break;
case BVHTREE_FROM_EM_VERTS:
case BVHTREE_FROM_EM_EDGES:
case BVHTREE_FROM_EM_LOOPTRI:
BLI_assert(false);
break;
}
if (data_cp.tree != NULL) {
#ifdef DEBUG
if (BLI_bvhtree_get_tree_type(data_cp.tree) != tree_type) {
printf("tree_type %d obtained instead of %d\n",
BLI_bvhtree_get_tree_type(data_cp.tree), tree_type);
}
#endif
data_cp.cached = true;
memcpy(data, &data_cp, sizeof(*data));
}
else {
free_bvhtree_from_mesh(&data_cp);
memset(data, 0, sizeof(*data));
}
return data_cp.tree;
}
/** \} */
/* Frees data allocated by a call to bvhtree_from_editmesh_*. */
void free_bvhtree_from_editmesh(struct BVHTreeFromEditMesh *data)
{
if (data->tree) {
if (!data->cached) {
BLI_bvhtree_free(data->tree);
}
memset(data, 0, sizeof(*data));
}
}
/* Frees data allocated by a call to bvhtree_from_mesh_*. */
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
{
if (data->tree && !data->cached) {
BLI_bvhtree_free(data->tree);
}
if (data->vert_allocated) {
MEM_freeN((void *)data->vert);
}
if (data->edge_allocated) {
MEM_freeN((void *)data->edge);
}
if (data->face_allocated) {
MEM_freeN((void *)data->face);
}
if (data->loop_allocated) {
MEM_freeN((void *)data->loop);
}
if (data->looptri_allocated) {
MEM_freeN((void *)data->looptri);
}
memset(data, 0, sizeof(*data));
}
/* -------------------------------------------------------------------- */
/** \name BVHCache
* \{ */
typedef struct BVHCacheItem {
int type;
BVHTree *tree;
} BVHCacheItem;
/**
* Queries a bvhcache for the cache bvhtree of the request type
*/
bool bvhcache_find(const BVHCache *cache, int type, BVHTree **r_tree)
{
while (cache) {
const BVHCacheItem *item = cache->link;
if (item->type == type) {
*r_tree = item->tree;
return true;
}
cache = cache->next;
}
return false;
}
bool bvhcache_has_tree(const BVHCache *cache, const BVHTree *tree)
{
while (cache) {
const BVHCacheItem *item = cache->link;
if (item->tree == tree) {
return true;
}
cache = cache->next;
}
return false;
}
/**
* Inserts a BVHTree of the given type under the cache
* After that the caller no longer needs to worry when to free the BVHTree
* as that will be done when the cache is freed.
*
* A call to this assumes that there was no previous cached tree of the given type
*/
void bvhcache_insert(BVHCache **cache_p, BVHTree *tree, int type)
{
BVHCacheItem *item = NULL;
assert(bvhcache_find(*cache_p, type, &(BVHTree *){0}) == false);
item = MEM_mallocN(sizeof(BVHCacheItem), "BVHCacheItem");
item->type = type;
item->tree = tree;
BLI_linklist_prepend(cache_p, item);
}
/**
* frees a bvhcache
*/
static void bvhcacheitem_free(void *_item)
{
BVHCacheItem *item = (BVHCacheItem *)_item;
BLI_bvhtree_free(item->tree);
MEM_freeN(item);
}
void bvhcache_free(BVHCache **cache_p)
{
BLI_linklist_free(*cache_p, (LinkNodeFreeFP)bvhcacheitem_free);
*cache_p = NULL;
}
/** \} */