tornavis/source/gameengine
Daniel Stokes e9e08a1d12 Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.

Reviewed By: moguri, nexyon, brecht

Differential Revision: http://developer.blender.org/D109
2013-12-17 17:03:27 -08:00
..
BlenderRoutines BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed. 2013-11-04 19:21:50 +00:00
Converter Game Engine: Level of detail support and tools 2013-12-17 17:03:27 -08:00
Expressions BGE: Fix for [#34398] "«illegal operator» in Expression Controller" reported by Andrey Kashlak (andreymal) 2013-07-22 22:46:17 +00:00
GameLogic Fix T36804: the property sensor when set to interval was causing a memory leak 2013-11-29 18:34:06 -08:00
GamePlayer OSX/player: Remove some very old code ( 11 years+ ), was commented anyway 2013-11-05 20:30:09 +00:00
Ketsji Game Engine: Level of detail support and tools 2013-12-17 17:03:27 -08:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics Fix T37566: KX_GameObject.resumeDynamics() was not properly restoring collision groups and masks. 2013-11-29 14:32:56 -08:00
Rasterizer Code Cleanup: warnings 2013-11-22 11:30:40 +11:00
SceneGraph BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors. 2013-08-03 05:01:57 +00:00
VideoTexture BGE Rasterizer Cleanup: Cleaning up some includes. 2013-11-04 19:22:10 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00