175 lines
4.0 KiB
C
175 lines
4.0 KiB
C
/**
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* blenlib/DNA_lamp_types.h (mar-2001 nzc)
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef DNA_LAMP_TYPES_H
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#define DNA_LAMP_TYPES_H
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#include "DNA_ID.h"
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#include "DNA_scriptlink_types.h"
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#ifndef MAX_MTEX
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#define MAX_MTEX 10
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#endif
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struct MTex;
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struct Ipo;
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struct CurveMapping;
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typedef struct Lamp {
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ID id;
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short type, mode;
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short colormodel, totex;
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float r, g, b, k;
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float energy, dist, spotsize, spotblend;
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float haint;
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float att1, att2; /* Quad1 and Quad2 attenuation */
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int pad2;
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struct CurveMapping *curfalloff;
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short falloff_type;
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short pad3;
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float clipsta, clipend, shadspotsize;
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float bias, soft;
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short bufsize, samp, buffers, filtertype;
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char bufflag, buftype;
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short ray_samp, ray_sampy, ray_sampz;
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short ray_samp_type;
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short area_shape;
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float area_size, area_sizey, area_sizez;
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float adapt_thresh;
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short ray_samp_method;
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short pad1;
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/* texact is for buttons */
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short texact, shadhalostep;
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/* yafray: photonlight params */
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int YF_numphotons, YF_numsearch;
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short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad;
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float YF_causticblur, YF_ltradius;
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/* yafray: glow params */
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float YF_glowint, YF_glowofs;
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short YF_glowtype, YF_pad2;
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struct MTex *mtex[10];
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struct Ipo *ipo;
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/* preview */
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struct PreviewImage *preview;
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ScriptLink scriptlink;
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} Lamp;
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/* **************** LAMP ********************* */
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/* type */
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#define LA_LOCAL 0
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#define LA_SUN 1
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#define LA_SPOT 2
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#define LA_HEMI 3
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#define LA_AREA 4
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/* yafray: extra lamp type used for caustic photonmap */
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#define LA_YF_PHOTON 5
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/* mode */
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#define LA_SHAD_BUF 1
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#define LA_HALO 2
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#define LA_LAYER 4
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#define LA_QUAD 8 /* no longer used */
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#define LA_NEG 16
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#define LA_ONLYSHADOW 32
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#define LA_SPHERE 64
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#define LA_SQUARE 128
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#define LA_TEXTURE 256
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#define LA_OSATEX 512
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#define LA_DEEP_SHADOW 1024
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#define LA_NO_DIFF 2048
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#define LA_NO_SPEC 4096
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#define LA_SHAD_RAY 8192
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/* yafray: lamp shadowbuffer flag, softlight */
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/* Since it is used with LOCAL lamp, can't use LA_SHAD */
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#define LA_YF_SOFT 16384
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/* falloff_type */
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#define LA_FALLOFF_CONSTANT 0
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#define LA_FALLOFF_INVLINEAR 1
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#define LA_FALLOFF_INVSQUARE 2
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#define LA_FALLOFF_CURVE 3
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#define LA_FALLOFF_SLIDERS 4
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/* buftype, no flag */
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#define LA_SHADBUF_REGULAR 0
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#define LA_SHADBUF_IRREGULAR 1
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#define LA_SHADBUF_HALFWAY 2
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/* bufflag, auto clipping */
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#define LA_SHADBUF_AUTO_START 1
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#define LA_SHADBUF_AUTO_END 2
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/* filtertype */
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#define LA_SHADBUF_BOX 0
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#define LA_SHADBUF_TENT 1
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#define LA_SHADBUF_GAUSS 2
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/* area shape */
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#define LA_AREA_SQUARE 0
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#define LA_AREA_RECT 1
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#define LA_AREA_CUBE 2
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#define LA_AREA_BOX 3
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/* ray_samp_method */
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#define LA_SAMP_CONSTANT 0
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#define LA_SAMP_HALTON 1
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#define LA_SAMP_HAMMERSLEY 2
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/* ray_samp_type */
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#define LA_SAMP_ROUND 1
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#define LA_SAMP_UMBRA 2
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#define LA_SAMP_DITHER 4
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#define LA_SAMP_JITTER 8
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/* mapto */
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#define LAMAP_COL 1
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#endif /* DNA_LAMP_TYPES_H */
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