tornavis/source/blender/makesdna/DNA_sound_types.h

184 lines
4.3 KiB
C

/**
* blenlib/DNA_sound_types.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef DNA_SOUND_TYPES_H
#define DNA_SOUND_TYPES_H
#include "DNA_listBase.h"
#include "DNA_ID.h"
/* stupid... could easily be solved */
#include "DNA_view2d_types.h"
/* extern int noaudio; * defined in sound.c . also not very nice */
/* extern ListBase *samples; don't do this in DNA, but in BKE_... instead */
struct bSample;
struct Ipo;
struct PackedFile;
struct SpaceLink;
/* should not be here! */
#
#
typedef struct bSample {
ID id;
void *data;
void *snd_sample;
short type, bits;
short channels;
int len, rate;
// int buffer;
int alindex;
char fakedata[16];
int flags;
char name[160];
struct PackedFile * packedfile;
short us;
} bSample;
typedef struct bSound {
ID id;
char name[160];
struct bSample *sample;
void *stream;
struct PackedFile *packedfile;
struct PackedFile *newpackedfile;
void *snd_sound;
struct Ipo *ipo;
float volume, panning;
/**
* Sets the rollofffactor. The rollofffactor is a per-Source parameter
* the application can use to increase or decrease the range of a source
* by decreasing or increasing the attenuation, respectively. The default
* value is 1. The implementation is free to optimize for a rollofffactor
* value of 0, which indicates that the application does not wish any
* distance attenuation on the respective Source.
*/
float attenuation;
float pitch;
/**
* min_gain indicates the minimal gain which is always guaranteed for this sound
*/
float min_gain;
/**
* max_gain indicates the maximal gain which is always guaranteed for this sound
*/
float max_gain;
/**
* Sets the referencedistance at which the listener will experience gain.
*/
float distance;
int flags;
int streamlen;
char channels;
char highprio;
char pad[10];
} bSound;
typedef struct bSoundListener {
ID id;
/**
* Overall gain
*/
float gain;
/**
* Sets a scaling to exaggerate or deemphasize the Doppler (pitch) shift
* resulting from the calculation.
*/
float dopplerfactor;
/**
* Sets the value of the propagation speed relative to which the source
* velocities are interpreted.
*/
float dopplervelocity;
short numsoundsblender;
short numsoundsgameengine;
} bSoundListener;
/* spacesound->flag */
#define SND_DRAWFRAMES 1
#define SND_CFRA_NUM 2
typedef struct SpaceSound {
struct SpaceLink *next, *prev;
int spacetype;
float blockscale;
struct ScrArea *area;
View2D v2d;
bSound *sound;
short mode, sndnr;
short xof, yof;
short flag, lock;
int pad2;
} SpaceSound;
enum SAMPLE_FileTypes {
SAMPLE_INVALID = -1, // must be negative
SAMPLE_UNKNOWN = 0,
SAMPLE_RAW,
SAMPLE_WAV,
SAMPLE_MP2,
SAMPLE_MP3,
SAMPLE_OGG_VORBIS,
SAMPLE_WMA,
SAMPLE_ASF,
SAMPLE_AIFF
};
#define SOUND_CHANNELS_STEREO 0
#define SOUND_CHANNELS_LEFT 1
#define SOUND_CHANNELS_RIGHT 2
#define SOUND_FLAGS_LOOP (1 << 0)
#define SOUND_FLAGS_FIXED_VOLUME (1 << 1)
#define SOUND_FLAGS_FIXED_PANNING (1 << 2)
#define SOUND_FLAGS_3D (1 << 3)
#define SOUND_FLAGS_BIDIRECTIONAL_LOOP (1 << 4)
#define SOUND_FLAGS_PRIORITY (1 << 5)
#define SOUND_FLAGS_SEQUENCE (1 << 6)
#define SAMPLE_NEEDS_SAVE (1 << 0)
/* to DNA_sound_types.h*/
#endif