184 lines
4.3 KiB
C
184 lines
4.3 KiB
C
/**
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* blenlib/DNA_sound_types.h (mar-2001 nzc)
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef DNA_SOUND_TYPES_H
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#define DNA_SOUND_TYPES_H
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#include "DNA_listBase.h"
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#include "DNA_ID.h"
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/* stupid... could easily be solved */
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#include "DNA_view2d_types.h"
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/* extern int noaudio; * defined in sound.c . also not very nice */
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/* extern ListBase *samples; don't do this in DNA, but in BKE_... instead */
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struct bSample;
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struct Ipo;
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struct PackedFile;
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struct SpaceLink;
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/* should not be here! */
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#
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#
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typedef struct bSample {
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ID id;
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void *data;
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void *snd_sample;
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short type, bits;
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short channels;
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int len, rate;
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// int buffer;
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int alindex;
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char fakedata[16];
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int flags;
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char name[160];
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struct PackedFile * packedfile;
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short us;
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} bSample;
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typedef struct bSound {
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ID id;
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char name[160];
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struct bSample *sample;
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void *stream;
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struct PackedFile *packedfile;
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struct PackedFile *newpackedfile;
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void *snd_sound;
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struct Ipo *ipo;
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float volume, panning;
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/**
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* Sets the rollofffactor. The rollofffactor is a per-Source parameter
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* the application can use to increase or decrease the range of a source
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* by decreasing or increasing the attenuation, respectively. The default
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* value is 1. The implementation is free to optimize for a rollofffactor
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* value of 0, which indicates that the application does not wish any
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* distance attenuation on the respective Source.
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*/
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float attenuation;
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float pitch;
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/**
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* min_gain indicates the minimal gain which is always guaranteed for this sound
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*/
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float min_gain;
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/**
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* max_gain indicates the maximal gain which is always guaranteed for this sound
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*/
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float max_gain;
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/**
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* Sets the referencedistance at which the listener will experience gain.
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*/
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float distance;
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int flags;
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int streamlen;
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char channels;
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char highprio;
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char pad[10];
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} bSound;
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typedef struct bSoundListener {
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ID id;
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/**
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* Overall gain
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*/
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float gain;
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/**
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* Sets a scaling to exaggerate or deemphasize the Doppler (pitch) shift
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* resulting from the calculation.
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*/
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float dopplerfactor;
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/**
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* Sets the value of the propagation speed relative to which the source
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* velocities are interpreted.
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*/
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float dopplervelocity;
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short numsoundsblender;
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short numsoundsgameengine;
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} bSoundListener;
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/* spacesound->flag */
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#define SND_DRAWFRAMES 1
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#define SND_CFRA_NUM 2
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typedef struct SpaceSound {
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struct SpaceLink *next, *prev;
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int spacetype;
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float blockscale;
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struct ScrArea *area;
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View2D v2d;
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bSound *sound;
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short mode, sndnr;
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short xof, yof;
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short flag, lock;
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int pad2;
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} SpaceSound;
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enum SAMPLE_FileTypes {
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SAMPLE_INVALID = -1, // must be negative
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SAMPLE_UNKNOWN = 0,
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SAMPLE_RAW,
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SAMPLE_WAV,
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SAMPLE_MP2,
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SAMPLE_MP3,
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SAMPLE_OGG_VORBIS,
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SAMPLE_WMA,
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SAMPLE_ASF,
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SAMPLE_AIFF
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};
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#define SOUND_CHANNELS_STEREO 0
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#define SOUND_CHANNELS_LEFT 1
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#define SOUND_CHANNELS_RIGHT 2
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#define SOUND_FLAGS_LOOP (1 << 0)
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#define SOUND_FLAGS_FIXED_VOLUME (1 << 1)
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#define SOUND_FLAGS_FIXED_PANNING (1 << 2)
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#define SOUND_FLAGS_3D (1 << 3)
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#define SOUND_FLAGS_BIDIRECTIONAL_LOOP (1 << 4)
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#define SOUND_FLAGS_PRIORITY (1 << 5)
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#define SOUND_FLAGS_SEQUENCE (1 << 6)
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#define SAMPLE_NEEDS_SAVE (1 << 0)
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/* to DNA_sound_types.h*/
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#endif
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