103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
|
|
* Nathan Letwory
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file MaterialExporter.h
|
|
* \ingroup collada
|
|
*/
|
|
|
|
#ifndef __MATERIALEXPORTER_H__
|
|
#define __MATERIALEXPORTER_H__
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "COLLADASWLibraryMaterials.h"
|
|
#include "COLLADASWStreamWriter.h"
|
|
|
|
extern "C" {
|
|
#include "BKE_material.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_scene_types.h"
|
|
}
|
|
|
|
#include "GeometryExporter.h"
|
|
#include "collada_internal.h"
|
|
#include "ExportSettings.h"
|
|
|
|
class MaterialsExporter: COLLADASW::LibraryMaterials
|
|
{
|
|
public:
|
|
MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
|
|
void exportMaterials(Scene *sce);
|
|
void operator()(Material *ma, Object *ob);
|
|
|
|
private:
|
|
bool hasMaterials(Scene *sce);
|
|
const ExportSettings *export_settings;
|
|
};
|
|
|
|
// used in forEachMaterialInScene
|
|
template <class Functor>
|
|
class ForEachMaterialFunctor
|
|
{
|
|
std::vector<std::string> mMat; // contains list of material names, to avoid duplicate calling of f
|
|
Functor *f;
|
|
public:
|
|
ForEachMaterialFunctor(Functor*f) : f(f) {}
|
|
|
|
void operator ()(Object *ob)
|
|
{
|
|
int a;
|
|
for (a = 0; a < ob->totcol; a++) {
|
|
|
|
Material *ma = give_current_material(ob, a+1);
|
|
|
|
if (!ma) continue;
|
|
|
|
std::string translated_id = translate_id(id_name(ma));
|
|
if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) {
|
|
(*this->f)(ma, ob);
|
|
|
|
mMat.push_back(translated_id);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
struct MaterialFunctor {
|
|
// calls f for each unique material linked to each object in sce
|
|
// f should have
|
|
// void operator()(Material* ma)
|
|
template<class Functor>
|
|
void forEachMaterialInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
|
|
{
|
|
ForEachMaterialFunctor<Functor> matfunc(&f);
|
|
GeometryFunctor gf;
|
|
gf.forEachMeshObjectInExportSet<ForEachMaterialFunctor<Functor> >(sce, matfunc, export_set);
|
|
}
|
|
};
|
|
|
|
|
|
#endif
|