tornavis/source/gameengine
Campbell Barton 536d9fec80 code cleanup:
- move object_iterators.c --> view3d_iterators. (ED_object.h had to include ED_view3d.h which isn't so nice)
- move projection functions from view3d_view.c --> view3d_project.c (view3d_view was becoming a mishmash of utility functions and operators).
- some some cmake includes as system-includes.
2012-10-17 04:13:03 +00:00
..
BlenderRoutines code cleanup: use float sizes for function args. 2012-10-15 23:11:59 +00:00
Converter code cleanup: 2012-10-17 04:13:03 +00:00
Expressions code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GameLogic code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GamePlayer code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
Ketsji style cleanup: bge 2012-10-15 04:16:34 +00:00
Network code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
Physics code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
Rasterizer code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
SceneGraph code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
VideoTexture code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00