tornavis/source/blender/compositor/nodes/COM_VectorBlurNode.cpp

47 lines
1.7 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_VectorBlurNode.h"
#include "DNA_node_types.h"
#include "COM_VectorBlurOperation.h"
VectorBlurNode::VectorBlurNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void VectorBlurNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
bNode *node = this->getbNode();
NodeBlurData *vectorBlurSettings = (NodeBlurData *)node->storage;
VectorBlurOperation *operation = new VectorBlurOperation();
operation->setVectorBlurSettings(vectorBlurSettings);
operation->setQuality(context.getQuality());
converter.addOperation(operation);
converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
converter.mapOutputSocket(getOutputSocket(), operation->getOutputSocket());
}