tornavis/extern/audaspace
Jörg Müller a112adf16a Audaspace: porting pulseaudio fixes from upstream. 2021-07-01 14:26:13 +02:00
..
bindings Audaspace: porting minor improvements from upstream 2021-03-16 23:21:45 +01:00
config
include Fix T88887: Audio causes issues with Playback when PC put to Sleep, Hibernate or when Screensaver appears 2021-07-01 14:26:13 +02:00
plugins Audaspace: porting pulseaudio fixes from upstream. 2021-07-01 14:26:13 +02:00
src Fix T88887: Audio causes issues with Playback when PC put to Sleep, Hibernate or when Screensaver appears 2021-07-01 14:26:13 +02:00
AUTHORS
CHANGES
CMakeLists.txt Fix T86851: PulseAudio randomly asserts in background rendering 2021-03-29 12:16:01 +02:00
INSTALL
LICENSE
README.blender Missing README.blender license files + New BSD cases 2020-12-08 18:51:14 +01:00
README.md
blender_config.cmake Audaspace: add support for CoreAudio on macOS 2021-03-16 23:21:45 +01:00

README.md

audaspace

Audaspace (pronounced "outer space") is a high level audio library written in C++ with language bindings for Python for example. It started out as the audio engine of the 3D modelling application Blender and is now released as a standalone library.

Documentation and Community

The documentation including guides for building and installing, demos, tutorials as well as the API reference for C++, C and python can be found on https://audaspace.github.io.

Bug reports and feature requests should go to the issue tracker.

For any other discussions about audaspace there is a mailing list and there is also the IRC channel #audaspace on irc.freenode.net.

Features

The following (probably incomplete) features are supported by audaspace:

  • input/output devices
  • input from microphones, line in, etc.
  • output devices including 3D audio support
  • file reading/writing
  • filters like low-/highpass and effects like delay, reverse or fading
  • generators for simple waveforms like silence, sine and triangle
  • respecification - this term is used for changing stream parameters which are
  • channel count - channel remapping
  • sample format - the library internally uses 32 bit floats
  • sample rate - resampling
  • simple (superposition, joining and ping-pong aka forward-reverse) and more complex (non-linear audio editing) sequencing of sounds

License

Copyright © 2009-2015 Jörg Müller. All rights reserved.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.