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BIF_gl.h
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Holiday coding log :)
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2012-12-12 18:58:11 +00:00 |
BIF_glutil.h
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code cleanup: typos
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2013-07-27 07:02:27 +00:00 |
ED_anim_api.h
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change CHECK_TYPE_INLINE macro not to add the pointer in the macro.
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2013-08-17 04:48:34 +00:00 |
ED_armature.h
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change CHECK_TYPE_INLINE macro not to add the pointer in the macro.
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2013-08-17 04:48:34 +00:00 |
ED_buttons.h
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This commit addresses the somewhat weak handling of stackless textures in Blender with default (BI) renderer. To do so, it's defining an "other" texture context, and when in this one, it switches to using the "new shading" texture handling already known with Cycles engine.
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2013-05-17 07:10:10 +00:00 |
ED_clip.h
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Code cleanup: use boolean instead of int for space_clip
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2013-09-05 13:37:53 +00:00 |
ED_curve.h
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patch [#36336] Split operator for curves and surfaces
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2013-08-29 02:32:51 +00:00 |
ED_datafiles.h
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New matcap collection for default in release. It's now 24 images, ordered
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2013-02-05 16:16:07 +00:00 |
ED_fileselect.h
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Screen: add exit callback for area and region types, this gets called when
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2013-03-15 19:56:29 +00:00 |
ED_fluidsim.h
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code cleanup: header cleanup and remove some duplicate defines.
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2012-05-12 20:39:39 +00:00 |
ED_gpencil.h
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Merged changes in the trunk up to revision 55546.
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2013-03-24 12:13:13 +00:00 |
ED_image.h
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Fix #35449: image sequences to drive e.g. particle length or used in modifiers
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2013-05-22 22:17:07 +00:00 |
ED_info.h
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unify include guard defines, __$FILENAME__
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2012-02-17 18:59:41 +00:00 |
ED_keyframes_draw.h
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Partial revert of own commits r56604 and r56603:
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2013-05-09 10:03:38 +00:00 |
ED_keyframes_edit.h
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code cleanup: defines with braces - end with '(void)0' so callers must end with ';' like normal function.
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2012-05-27 12:21:13 +00:00 |
ED_keyframing.h
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Tweaks to New Driver creation behaviour
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2013-09-03 00:28:23 +00:00 |
ED_lattice.h
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
ED_logic.h
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unify include guard defines, __$FILENAME__
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2012-02-17 18:59:41 +00:00 |
ED_markers.h
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code cleanup: header cleanup and remove some duplicate defines.
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2012-05-12 20:39:39 +00:00 |
ED_mask.h
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Mask primitives
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2013-08-26 20:23:26 +00:00 |
ED_mball.h
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Merged changes in the trunk up to revision 55546.
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2013-03-24 12:13:13 +00:00 |
ED_mesh.h
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transform was flushing the selection (inline), now skip this and use the selection as-is.
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2013-07-22 10:44:24 +00:00 |
ED_node.h
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Fix for #34739 and #35060, avoid ambiguity in compositor viewer nodes.
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2013-04-24 16:36:50 +00:00 |
ED_numinput.h
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code cleanup: use const events for modal and invoke operators.
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2013-03-13 09:03:46 +00:00 |
ED_object.h
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support for vertex parenting in object mode for object types which support it (mesh, lattice, curve, surface)
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2013-09-01 22:01:21 +00:00 |
ED_particle.h
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Merged changes in the trunk up to revision 55546.
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2013-03-24 12:13:13 +00:00 |
ED_physics.h
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code cleanup: abbreviations ob, con - aren't normally used in global identifiers.
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2013-04-09 01:36:44 +00:00 |
ED_render.h
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Fix #36075: editing shading nodes could still crash blender internal rendered
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2013-07-10 01:05:56 +00:00 |
ED_screen.h
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Fix unnecessary 3D viewport redraws in various cases, in particular when editing
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2013-06-24 22:41:33 +00:00 |
ED_screen_types.h
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fix for window join action being interpreted as a split.
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2013-09-04 05:06:38 +00:00 |
ED_sculpt.h
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Fix #34818: Sculpting Mode only rotates around geometry origin (bring bug back)
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2013-04-19 13:26:17 +00:00 |
ED_sequencer.h
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style cleanup
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2013-03-08 04:00:06 +00:00 |
ED_sound.h
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unify include guard defines, __$FILENAME__
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2012-02-17 18:59:41 +00:00 |
ED_space_api.h
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draw helper lines for inset and bevel operators, the mouse distance from the selection center was used, but often it was hard to tell where this was and you'd have to guess.
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2013-04-02 10:48:11 +00:00 |
ED_text.h
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unify include guard defines, __$FILENAME__
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2012-02-17 18:59:41 +00:00 |
ED_transform.h
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fix own error in BM_mesh_calc_edge_groups() was clearning wrong dirty-index flag.
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2013-08-14 08:14:50 +00:00 |
ED_types.h
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style cleanup
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2013-03-31 03:28:46 +00:00 |
ED_util.h
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code cleanup: unused functions
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2013-04-03 15:04:24 +00:00 |
ED_uvedit.h
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Mask primitives
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2013-08-26 20:23:26 +00:00 |
ED_view3d.h
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Bug fix, irc submitted:
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2013-05-25 11:52:52 +00:00 |
UI_icons.h
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Icons: add a "grip" one.
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2013-08-27 15:21:58 +00:00 |
UI_interface.h
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interface, replace '|' with define UI_SEP_CHAR
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2013-09-11 05:06:27 +00:00 |
UI_interface_icons.h
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code cleanup: use bools in UI and WM code, quiet some shadow warnings, remove unused function uiEmboss()
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2013-04-04 02:05:11 +00:00 |
UI_resources.h
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Expose theme color of shadow UVs (These include UVs that are drawn in
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2013-09-05 15:09:10 +00:00 |
UI_view2d.h
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Mask primitives
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2013-08-26 20:23:26 +00:00 |