60 lines
2.0 KiB
C
60 lines
2.0 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2018 Blender Foundation. All rights reserved. */
|
|
|
|
/** \file
|
|
* \ingroup depsgraph
|
|
*
|
|
* Physics utilities for effectors and collision.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "DEG_depsgraph.h"
|
|
|
|
struct DepsNodeHandle;
|
|
struct Depsgraph;
|
|
struct EffectorWeights;
|
|
struct ListBase;
|
|
struct Object;
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
typedef enum ePhysicsRelationType {
|
|
DEG_PHYSICS_EFFECTOR = 0,
|
|
DEG_PHYSICS_COLLISION = 1,
|
|
DEG_PHYSICS_SMOKE_COLLISION = 2,
|
|
DEG_PHYSICS_DYNAMIC_BRUSH = 3,
|
|
DEG_PHYSICS_RELATIONS_NUM = 4,
|
|
} ePhysicsRelationType;
|
|
|
|
/* Get collision/effector relations from collection or entire scene. These
|
|
* created during depsgraph relations building and should only be accessed
|
|
* during evaluation. */
|
|
struct ListBase *DEG_get_effector_relations(const struct Depsgraph *depsgraph,
|
|
struct Collection *collection);
|
|
struct ListBase *DEG_get_collision_relations(const struct Depsgraph *depsgraph,
|
|
struct Collection *collection,
|
|
unsigned int modifier_type);
|
|
|
|
/* Build collision/effector relations for depsgraph. */
|
|
typedef bool (*DEG_CollobjFilterFunction)(struct Object *obj, struct ModifierData *md);
|
|
|
|
void DEG_add_collision_relations(struct DepsNodeHandle *handle,
|
|
struct Object *object,
|
|
struct Collection *collection,
|
|
unsigned int modifier_type,
|
|
DEG_CollobjFilterFunction filter_function,
|
|
const char *name);
|
|
void DEG_add_forcefield_relations(struct DepsNodeHandle *handle,
|
|
struct Object *object,
|
|
struct EffectorWeights *eff,
|
|
bool add_absorption,
|
|
int skip_forcefield,
|
|
const char *name);
|
|
|
|
#ifdef __cplusplus
|
|
} /* extern "C" */
|
|
#endif
|