130 lines
3.1 KiB
C
130 lines
3.1 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2007 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup wm
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*/
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#pragma once
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struct wmWindow;
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#include "gizmo/wm_gizmo_wmapi.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct wmPaintCursor {
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struct wmPaintCursor *next, *prev;
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void *customdata;
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bool (*poll)(struct bContext *C);
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void (*draw)(bContext *C, int, int, void *customdata);
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short space_type;
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short region_type;
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} wmPaintCursor;
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/**
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* Cause a delayed #WM_exit()
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* call to avoid leaking memory when trying to exit from within operators.
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*/
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void wm_exit_schedule_delayed(const bContext *C);
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/**
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* Context is allowed to be NULL, do not free wm itself (lib_id.c).
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*/
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extern void wm_close_and_free(bContext *C, wmWindowManager *);
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extern void wm_close_and_free_all(bContext *C, ListBase *);
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/**
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* On startup, it adds all data, for matching.
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*/
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extern void wm_add_default(struct Main *bmain, bContext *C);
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extern void wm_clear_default_size(bContext *C);
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/* register to windowmanager for redo or macro */
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/**
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* Called on event handling by `event_system.c`.
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*
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* All operations get registered in the windowmanager here.
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*/
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void wm_operator_register(bContext *C, wmOperator *op);
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/* wm_operator.c, for init/exit */
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void wm_operatortype_free(void);
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/**
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* Called on initialize #WM_init().
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*/
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void wm_operatortype_init(void);
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/**
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* Default key-map for windows and screens, only call once per WM.
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*/
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void wm_window_keymap(wmKeyConfig *keyconf);
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void wm_operatortypes_register(void);
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/* wm_gesture.c */
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/* called in wm_draw.c */
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void wm_gesture_draw(struct wmWindow *win);
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/**
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* Use for line gesture.
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*/
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void wm_gesture_tag_redraw(struct wmWindow *win);
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/* wm_jobs.c */
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/**
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* Hard-coded to event #TIMERJOBS.
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*/
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void wm_jobs_timer(wmWindowManager *wm, wmTimer *wt);
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/**
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* Kill job entirely, also removes timer itself.
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*/
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void wm_jobs_timer_end(wmWindowManager *wm, wmTimer *wt);
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/* wm_files.c */
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/**
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* Run the auto-save timer action.
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*/
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void wm_autosave_timer(struct Main *bmain, wmWindowManager *wm, wmTimer *wt);
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void wm_autosave_timer_begin(struct wmWindowManager *wm);
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void wm_autosave_timer_end(wmWindowManager *wm);
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void wm_autosave_delete(void);
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/* wm_splash_screen.c */
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void WM_OT_splash(wmOperatorType *ot);
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void WM_OT_splash_about(wmOperatorType *ot);
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/* wm_stereo.c */
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void wm_stereo3d_draw_sidebyside(wmWindow *win, int view);
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void wm_stereo3d_draw_topbottom(wmWindow *win, int view);
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/**
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* If needed, adjust \a r_mouse_xy
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* so that drawn cursor and handled mouse position are matching visually.
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*/
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void wm_stereo3d_mouse_offset_apply(wmWindow *win, int r_mouse_xy[2]);
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int wm_stereo3d_set_exec(bContext *C, wmOperator *op);
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int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *event);
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void wm_stereo3d_set_draw(bContext *C, wmOperator *op);
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bool wm_stereo3d_set_check(bContext *C, wmOperator *op);
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void wm_stereo3d_set_cancel(bContext *C, wmOperator *op);
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/**
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* Initialize operator properties.
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*/
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void wm_open_init_load_ui(wmOperator *op, bool use_prefs);
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void wm_open_init_use_scripts(wmOperator *op, bool use_prefs);
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#ifdef __cplusplus
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}
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#endif
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