99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup GHOST
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*/
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#pragma once
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#include "GHOST_Types.h"
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class GHOST_ISystemPaths {
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public:
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/**
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* Creates the one and only system.
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* \return An indication of success.
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*/
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static GHOST_TSuccess create();
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/**
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* Disposes the one and only system.
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* \return An indication of success.
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*/
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static GHOST_TSuccess dispose();
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/**
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* Returns a pointer to the one and only system (nil if it hasn't been created).
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* \return A pointer to the system.
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*/
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static GHOST_ISystemPaths *get();
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protected:
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/**
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* Constructor.
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* Protected default constructor to force use of static createSystem member.
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*/
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GHOST_ISystemPaths()
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{
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}
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/**
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* Destructor.
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* Protected default constructor to force use of static dispose member.
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*/
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virtual ~GHOST_ISystemPaths()
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{
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}
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public:
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/**
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* Determine the base dir in which shared resources are located. It will first try to use
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* "unpack and run" path, then look for properly installed path, including versioning.
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* \return Unsigned char string pointing to system dir (eg /usr/share/blender/).
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*/
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virtual const GHOST_TUns8 *getSystemDir(int version, const char *versionstr) const = 0;
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/**
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* Determine the base dir in which user configuration is stored, including versioning.
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* If needed, it will create the base directory.
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* \return Unsigned char string pointing to user dir (eg ~/.blender/).
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*/
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virtual const GHOST_TUns8 *getUserDir(int version, const char *versionstr) const = 0;
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/**
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* Determine the directory of the current binary
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* \return Unsigned char string pointing to the binary dir
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*/
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virtual const GHOST_TUns8 *getBinaryDir() const = 0;
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/**
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* Add the file to the operating system most recently used files
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*/
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virtual void addToSystemRecentFiles(const char *filename) const = 0;
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private:
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/** The one and only system paths*/
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static GHOST_ISystemPaths *m_systemPaths;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystemPaths")
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#endif
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};
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