tornavis/intern/ghost/GHOST_ISystemPaths.h

99 lines
2.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup GHOST
*/
#pragma once
#include "GHOST_Types.h"
class GHOST_ISystemPaths {
public:
/**
* Creates the one and only system.
* \return An indication of success.
*/
static GHOST_TSuccess create();
/**
* Disposes the one and only system.
* \return An indication of success.
*/
static GHOST_TSuccess dispose();
/**
* Returns a pointer to the one and only system (nil if it hasn't been created).
* \return A pointer to the system.
*/
static GHOST_ISystemPaths *get();
protected:
/**
* Constructor.
* Protected default constructor to force use of static createSystem member.
*/
GHOST_ISystemPaths()
{
}
/**
* Destructor.
* Protected default constructor to force use of static dispose member.
*/
virtual ~GHOST_ISystemPaths()
{
}
public:
/**
* Determine the base dir in which shared resources are located. It will first try to use
* "unpack and run" path, then look for properly installed path, including versioning.
* \return Unsigned char string pointing to system dir (eg /usr/share/blender/).
*/
virtual const GHOST_TUns8 *getSystemDir(int version, const char *versionstr) const = 0;
/**
* Determine the base dir in which user configuration is stored, including versioning.
* If needed, it will create the base directory.
* \return Unsigned char string pointing to user dir (eg ~/.blender/).
*/
virtual const GHOST_TUns8 *getUserDir(int version, const char *versionstr) const = 0;
/**
* Determine the directory of the current binary
* \return Unsigned char string pointing to the binary dir
*/
virtual const GHOST_TUns8 *getBinaryDir() const = 0;
/**
* Add the file to the operating system most recently used files
*/
virtual void addToSystemRecentFiles(const char *filename) const = 0;
private:
/** The one and only system paths*/
static GHOST_ISystemPaths *m_systemPaths;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystemPaths")
#endif
};