tornavis/source/blender/blenkernel/BKE_depsgraph.h

140 lines
5.3 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_DEPSGRAPH_H__
#define __BKE_DEPSGRAPH_H__
/** \file BKE_depsgraph.h
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
// #define DEPS_DEBUG
struct ID;
struct Main;
struct Scene;
struct DagNodeQueue;
struct DagForest;
struct DagNode;
struct GHash;
/* **** DAG relation types *** */
/* scene link to object */
#define DAG_RL_SCENE (1 << 0)
/* object link to data */
#define DAG_RL_DATA (1 << 1)
/* object changes object (parent, track, constraints) */
#define DAG_RL_OB_OB (1 << 2)
/* object changes obdata (hooks, constraints) */
#define DAG_RL_OB_DATA (1 << 3)
/* data changes object (vertex parent) */
#define DAG_RL_DATA_OB (1 << 4)
/* data changes data (deformers) */
#define DAG_RL_DATA_DATA (1 << 5)
#define DAG_NO_RELATION (1 << 6)
#define DAG_RL_ALL_BUT_DATA (DAG_RL_SCENE | DAG_RL_OB_OB | DAG_RL_OB_DATA | DAG_RL_DATA_OB | DAG_RL_DATA_DATA)
#define DAG_RL_ALL (DAG_RL_ALL_BUT_DATA | DAG_RL_DATA)
typedef void (*graph_action_func)(void *ob, void **data);
// queues are returned by all BFS & DFS queries
// opaque type
void *pop_ob_queue(struct DagNodeQueue *queue);
int queue_count(struct DagNodeQueue *queue);
void queue_delete(struct DagNodeQueue *queue);
// queries
struct DagForest *build_dag(struct Main *bmain, struct Scene *sce, short mask);
void free_forest(struct DagForest *Dag);
// note :
// the meanings of the 2 returning values is a bit different :
// BFS return 1 for cross-edges and back-edges. the latter are considered harmfull, not the former
// DFS return 1 only for back-edges
int pre_and_post_BFS(struct DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data);
int pre_and_post_DFS(struct DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data);
int pre_and_post_source_BFS(struct DagForest *dag, short mask, struct DagNode *source, graph_action_func pre_func, graph_action_func post_func, void **data);
int pre_and_post_source_DFS(struct DagForest *dag, short mask, struct DagNode *source, graph_action_func pre_func, graph_action_func post_func, void **data);
struct DagNodeQueue *get_obparents(struct DagForest *dag, void *ob);
struct DagNodeQueue *get_first_ancestors(struct DagForest *dag, void *ob);
struct DagNodeQueue *get_all_childs(struct DagForest *dag, void *ob);
short are_obs_related(struct DagForest *dag, void *ob1, void *ob2);
int is_acyclic(struct DagForest *dag);
//int get_cycles(struct DagForest *dag, struct DagNodeQueue **queues, int *count); //
/* ********** API *************** */
/* Note that the DAG never executes changes in Objects, only sets flags in Objects */
/* (re)-create dependency graph for scene */
void DAG_scene_sort(struct Main *bmain, struct Scene *sce);
/* flag all objects that need recalc because they're animated */
void DAG_scene_update_flags(struct Main *bmain, struct Scene *sce, unsigned int lay, const short do_time);
/* flushes all recalc flags in objects down the dependency tree */
void DAG_scene_flush_update(struct Main *bmain, struct Scene *sce, unsigned int lay, const short do_time);
/* tag objects for update on file load */
void DAG_on_visible_update(struct Main *bmain, const short do_time);
/* when setting manual RECALC flags, call this afterwards */
void DAG_ids_flush_update(struct Main *bmain, int time);
/* tag datablock to get updated for the next redraw */
void DAG_id_tag_update(struct ID *id, short flag);
/* flush all tagged updates */
void DAG_ids_flush_tagged(struct Main *bmain);
/* check and clear ID recalc flags */
void DAG_ids_check_recalc(struct Main *bmain, struct Scene *scene, int time);
void DAG_ids_clear_recalc(struct Main *bmain);
/* test if any of this id type is tagged for update */
void DAG_id_type_tag(struct Main *bmain, short idtype);
int DAG_id_type_tagged(struct Main *bmain, short idtype);
/* (re)-create dependency graph for armature pose */
void DAG_pose_sort(struct Object *ob);
/* callback for editors module to do updates */
void DAG_editors_update_cb(void (*id_func)(struct Main *bmain, struct ID *id),
void (*scene_func)(struct Main *bmain, struct Scene *scene, int updated));
/* debugging */
void DAG_print_dependencies(struct Main *bmain, struct Scene *scene, struct Object *ob);
#ifdef __cplusplus
}
#endif
#endif