tornavis/intern/opensubdiv/internal/topology/topology_refiner_factory.cc

378 lines
14 KiB
C++

/* SPDX-FileCopyrightText: 2015 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later
*
* Author: Sergey Sharybin. */
#ifdef _MSC_VER
# include <iso646.h>
#endif
#include "internal/topology/topology_refiner_impl.h"
#include <cassert>
#include <cstdio>
#include <opensubdiv/far/topologyRefinerFactory.h>
#include "internal/base/type.h"
#include "internal/base/type_convert.h"
#include "internal/topology/mesh_topology.h"
#include "opensubdiv_converter_capi.hh"
using blender::opensubdiv::min;
using blender::opensubdiv::stack;
using blender::opensubdiv::vector;
struct TopologyRefinerData {
const OpenSubdiv_Converter *converter;
blender::opensubdiv::MeshTopology *base_mesh_topology;
};
typedef OpenSubdiv::Far::TopologyRefinerFactory<TopologyRefinerData> TopologyRefinerFactoryType;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
template<>
inline bool TopologyRefinerFactory<TopologyRefinerData>::resizeComponentTopology(
TopologyRefiner &refiner, const TopologyRefinerData &cb_data)
{
using blender::opensubdiv::MeshTopology;
const OpenSubdiv_Converter *converter = cb_data.converter;
MeshTopology *base_mesh_topology = cb_data.base_mesh_topology;
// Vertices.
const int num_vertices = converter->getNumVertices(converter);
base_mesh_topology->setNumVertices(num_vertices);
setNumBaseVertices(refiner, num_vertices);
// Edges.
//
// NOTE: Always store edges in the base mesh topology so then comparison can
// happen, but only provide edges to TopologyRefiner if full topology is
// specified (if full topology is not specified then topology refiner must
// not see any edges, which will indicate to it that winding and edges are to
// be reconstructed).
//
// NOTE: it is a possible use case when user code does not need crease at all
// (which is the only real reason why converter would want to provide edges in
// the case of partial topology specification). So it might be so getNumEdges
// callback is nullptr.
if (converter->getNumEdges != nullptr) {
const int num_edges = converter->getNumEdges(converter);
base_mesh_topology->setNumEdges(num_edges);
}
// Faces and face-vertices.
const int num_faces = converter->getNumFaces(converter);
base_mesh_topology->setNumFaces(num_faces);
setNumBaseFaces(refiner, num_faces);
for (int face_index = 0; face_index < num_faces; ++face_index) {
const int num_face_vertices = converter->getNumFaceVertices(converter, face_index);
base_mesh_topology->setNumFaceVertices(face_index, num_face_vertices);
setNumBaseFaceVertices(refiner, face_index, num_face_vertices);
}
// If converter does not provide full topology, we are done.
//
// The rest is needed to define relations between faces-of-edge and
// edges-of-vertex, which is not available for partially specified mesh.
if (!converter->specifiesFullTopology(converter)) {
base_mesh_topology->finishResizeTopology();
return true;
}
// Edges and edge-faces.
const int num_edges = converter->getNumEdges(converter);
setNumBaseEdges(refiner, num_edges);
for (int edge_index = 0; edge_index < num_edges; ++edge_index) {
const int num_edge_faces = converter->getNumEdgeFaces(converter, edge_index);
setNumBaseEdgeFaces(refiner, edge_index, num_edge_faces);
}
// Vertex-faces and vertex-edges.
for (int vertex_index = 0; vertex_index < num_vertices; ++vertex_index) {
const int num_vert_edges = converter->getNumVertexEdges(converter, vertex_index);
const int num_vert_faces = converter->getNumVertexFaces(converter, vertex_index);
setNumBaseVertexEdges(refiner, vertex_index, num_vert_edges);
setNumBaseVertexFaces(refiner, vertex_index, num_vert_faces);
}
base_mesh_topology->finishResizeTopology();
return true;
}
template<>
inline bool TopologyRefinerFactory<TopologyRefinerData>::assignComponentTopology(
TopologyRefiner &refiner, const TopologyRefinerData &cb_data)
{
using blender::opensubdiv::MeshTopology;
using Far::IndexArray;
const OpenSubdiv_Converter *converter = cb_data.converter;
MeshTopology *base_mesh_topology = cb_data.base_mesh_topology;
const bool full_topology_specified = converter->specifiesFullTopology(converter);
// Vertices of face.
const int num_faces = converter->getNumFaces(converter);
for (int face_index = 0; face_index < num_faces; ++face_index) {
IndexArray dst_face_verts = getBaseFaceVertices(refiner, face_index);
converter->getFaceVertices(converter, face_index, &dst_face_verts[0]);
base_mesh_topology->setFaceVertexIndices(
face_index, dst_face_verts.size(), &dst_face_verts[0]);
}
// If converter does not provide full topology, we are done.
//
// The rest is needed to define relations between faces-of-edge and
// edges-of-vertex, which is not available for partially specified mesh.
if (!full_topology_specified) {
return true;
}
// Vertex relations.
const int num_vertices = converter->getNumVertices(converter);
vector<int> vertex_faces, vertex_edges;
for (int vertex_index = 0; vertex_index < num_vertices; ++vertex_index) {
// Vertex-faces.
IndexArray dst_vertex_faces = getBaseVertexFaces(refiner, vertex_index);
const int num_vertex_faces = converter->getNumVertexFaces(converter, vertex_index);
vertex_faces.resize(num_vertex_faces);
converter->getVertexFaces(converter, vertex_index, &vertex_faces[0]);
// Vertex-edges.
IndexArray dst_vertex_edges = getBaseVertexEdges(refiner, vertex_index);
const int num_vertex_edges = converter->getNumVertexEdges(converter, vertex_index);
vertex_edges.resize(num_vertex_edges);
converter->getVertexEdges(converter, vertex_index, &vertex_edges[0]);
memcpy(&dst_vertex_edges[0], &vertex_edges[0], sizeof(int) * num_vertex_edges);
memcpy(&dst_vertex_faces[0], &vertex_faces[0], sizeof(int) * num_vertex_faces);
}
// Edge relations.
const int num_edges = converter->getNumEdges(converter);
for (int edge_index = 0; edge_index < num_edges; ++edge_index) {
// Vertices this edge connects.
IndexArray dst_edge_vertices = getBaseEdgeVertices(refiner, edge_index);
converter->getEdgeVertices(converter, edge_index, &dst_edge_vertices[0]);
// Faces adjacent to this edge.
IndexArray dst_edge_faces = getBaseEdgeFaces(refiner, edge_index);
converter->getEdgeFaces(converter, edge_index, &dst_edge_faces[0]);
}
// Face relations.
for (int face_index = 0; face_index < num_faces; ++face_index) {
IndexArray dst_face_edges = getBaseFaceEdges(refiner, face_index);
converter->getFaceEdges(converter, face_index, &dst_face_edges[0]);
}
populateBaseLocalIndices(refiner);
return true;
}
template<>
inline bool TopologyRefinerFactory<TopologyRefinerData>::assignComponentTags(
TopologyRefiner &refiner, const TopologyRefinerData &cb_data)
{
using blender::opensubdiv::MeshTopology;
using OpenSubdiv::Sdc::Crease;
const OpenSubdiv_Converter *converter = cb_data.converter;
MeshTopology *base_mesh_topology = cb_data.base_mesh_topology;
const bool full_topology_specified = converter->specifiesFullTopology(converter);
if (full_topology_specified || converter->getEdgeVertices != NULL) {
const int num_edges = converter->getNumEdges(converter);
for (int edge_index = 0; edge_index < num_edges; ++edge_index) {
const float sharpness = converter->getEdgeSharpness(converter, edge_index);
if (sharpness < 1e-6f) {
continue;
}
int edge_vertices[2];
converter->getEdgeVertices(converter, edge_index, edge_vertices);
base_mesh_topology->setEdgeVertexIndices(edge_index, edge_vertices[0], edge_vertices[1]);
base_mesh_topology->setEdgeSharpness(edge_index, sharpness);
if (full_topology_specified) {
setBaseEdgeSharpness(refiner, edge_index, sharpness);
}
else {
// TODO(sergey): Should be a faster way to find reconstructed edge to
// specify sharpness for (assuming, findBaseEdge has linear complexity).
const int base_edge_index = findBaseEdge(refiner, edge_vertices[0], edge_vertices[1]);
if (base_edge_index == OpenSubdiv::Far::INDEX_INVALID) {
printf("OpenSubdiv Error: failed to find reconstructed edge\n");
return false;
}
setBaseEdgeSharpness(refiner, base_edge_index, sharpness);
}
}
}
// OpenSubdiv expects non-manifold vertices to be sharp but at the time it
// handles correct cases when vertex is a corner of plane. Currently mark
// vertices which are adjacent to a loose edge as sharp, but this decision
// needs some more investigation.
const int num_vertices = converter->getNumVertices(converter);
for (int vertex_index = 0; vertex_index < num_vertices; ++vertex_index) {
ConstIndexArray vertex_edges = getBaseVertexEdges(refiner, vertex_index);
if (converter->isInfiniteSharpVertex(converter, vertex_index)) {
base_mesh_topology->setVertexSharpness(vertex_index, Crease::SHARPNESS_INFINITE);
setBaseVertexSharpness(refiner, vertex_index, Crease::SHARPNESS_INFINITE);
continue;
}
// Get sharpness provided by the converter.
float sharpness = 0.0f;
if (converter->getVertexSharpness != NULL) {
sharpness = converter->getVertexSharpness(converter, vertex_index);
base_mesh_topology->setVertexSharpness(vertex_index, sharpness);
}
// If its vertex where 2 non-manifold edges meet adjust vertex sharpness to
// the edges.
// This way having a plane with all 4 edges set to be sharp produces sharp
// corners in the subdivided result.
if (vertex_edges.size() == 2) {
const int edge0 = vertex_edges[0], edge1 = vertex_edges[1];
const float sharpness0 = refiner._levels[0]->getEdgeSharpness(edge0);
const float sharpness1 = refiner._levels[0]->getEdgeSharpness(edge1);
// TODO(sergey): Find a better mixing between edge and vertex sharpness.
sharpness += min(sharpness0, sharpness1);
sharpness = min(sharpness, 10.0f);
}
setBaseVertexSharpness(refiner, vertex_index, sharpness);
}
return true;
}
template<>
inline bool TopologyRefinerFactory<TopologyRefinerData>::assignFaceVaryingTopology(
TopologyRefiner &refiner, const TopologyRefinerData &cb_data)
{
const OpenSubdiv_Converter *converter = cb_data.converter;
if (converter->getNumUVLayers == NULL) {
assert(converter->precalcUVLayer == NULL);
assert(converter->getNumUVCoordinates == NULL);
assert(converter->getFaceCornerUVIndex == NULL);
assert(converter->finishUVLayer == NULL);
return true;
}
const int num_layers = converter->getNumUVLayers(converter);
if (num_layers <= 0) {
// No UV maps, we can skip any face-varying data.
return true;
}
const int num_faces = getNumBaseFaces(refiner);
for (int layer_index = 0; layer_index < num_layers; ++layer_index) {
converter->precalcUVLayer(converter, layer_index);
const int num_uvs = converter->getNumUVCoordinates(converter);
// Fill in per-corner index of the UV.
const int channel = createBaseFVarChannel(refiner, num_uvs);
// TODO(sergey): Need to check whether converter changed the winding of
// face to match OpenSubdiv's expectations.
for (int face_index = 0; face_index < num_faces; ++face_index) {
Far::IndexArray dst_face_uvs = getBaseFaceFVarValues(refiner, face_index, channel);
for (int corner = 0; corner < dst_face_uvs.size(); ++corner) {
const int uv_index = converter->getFaceCornerUVIndex(converter, face_index, corner);
dst_face_uvs[corner] = uv_index;
}
}
converter->finishUVLayer(converter);
}
return true;
}
template<>
inline void TopologyRefinerFactory<TopologyRefinerData>::reportInvalidTopology(
TopologyError /*errCode*/, const char *msg, const TopologyRefinerData & /*mesh*/)
{
printf("OpenSubdiv Error: %s\n", msg);
}
} /* namespace Far */
} /* namespace OPENSUBDIV_VERSION */
} /* namespace OpenSubdiv */
namespace blender {
namespace opensubdiv {
namespace {
OpenSubdiv::Sdc::Options getSDCOptions(OpenSubdiv_Converter *converter)
{
using OpenSubdiv::Sdc::Options;
const Options::FVarLinearInterpolation linear_interpolation = getFVarLinearInterpolationFromCAPI(
converter->getFVarLinearInterpolation(converter));
Options options;
options.SetVtxBoundaryInterpolation(
getVtxBoundaryInterpolationFromCAPI(converter->getVtxBoundaryInterpolation(converter)));
options.SetCreasingMethod(Options::CREASE_UNIFORM);
options.SetFVarLinearInterpolation(linear_interpolation);
return options;
}
TopologyRefinerFactoryType::Options getTopologyRefinerOptions(OpenSubdiv_Converter *converter)
{
using OpenSubdiv::Sdc::SchemeType;
OpenSubdiv::Sdc::Options sdc_options = getSDCOptions(converter);
const SchemeType scheme_type = getSchemeTypeFromCAPI(converter->getSchemeType(converter));
TopologyRefinerFactoryType::Options topology_options(scheme_type, sdc_options);
// NOTE: When debugging topology conversion related functionality it is helpful to set this
// to truth. In all other cases leave it at false. so debugging of other areas is not affected
// by performance penalty happening in this module.
topology_options.validateFullTopology = false;
return topology_options;
}
} // namespace
TopologyRefinerImpl *TopologyRefinerImpl::createFromConverter(
OpenSubdiv_Converter *converter, const OpenSubdiv_TopologyRefinerSettings &settings)
{
using OpenSubdiv::Far::TopologyRefiner;
blender::opensubdiv::MeshTopology base_mesh_topology;
TopologyRefinerData cb_data;
cb_data.converter = converter;
cb_data.base_mesh_topology = &base_mesh_topology;
// Create OpenSubdiv descriptor for the topology refiner.
TopologyRefinerFactoryType::Options topology_refiner_options = getTopologyRefinerOptions(
converter);
TopologyRefiner *topology_refiner = TopologyRefinerFactoryType::Create(cb_data,
topology_refiner_options);
if (topology_refiner == nullptr) {
return nullptr;
}
// Create Blender-side object holding all necessary data for the topology refiner.
TopologyRefinerImpl *topology_refiner_impl = new TopologyRefinerImpl();
topology_refiner_impl->topology_refiner = topology_refiner;
topology_refiner_impl->settings = settings;
topology_refiner_impl->base_mesh_topology = std::move(base_mesh_topology);
return topology_refiner_impl;
}
} // namespace opensubdiv
} // namespace blender