82 lines
2.9 KiB
C
82 lines
2.9 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BLI_compiler_attrs.h"
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#include "BLI_utildefines.h"
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#include "DNA_asset_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct AssetLibraryReference;
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struct AssetMetaData;
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struct BlendDataReader;
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struct BlendWriter;
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struct ID;
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struct IDProperty;
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struct PreviewImage;
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typedef void (*PreSaveFn)(void *asset_ptr, struct AssetMetaData *asset_data);
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typedef struct AssetTypeInfo {
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/**
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* For local assets (assets in the current .blend file), a callback to execute before the file is
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* saved.
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*/
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PreSaveFn pre_save_fn;
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} AssetTypeInfo;
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struct AssetMetaData *BKE_asset_metadata_create(void);
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void BKE_asset_metadata_free(struct AssetMetaData **asset_data);
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struct AssetTagEnsureResult {
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struct AssetTag *tag;
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/* Set to false if a tag of this name was already present. */
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bool is_new;
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};
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struct AssetTag *BKE_asset_metadata_tag_add(struct AssetMetaData *asset_data, const char *name)
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ATTR_NONNULL(1, 2);
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/**
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* Make sure there is a tag with name \a name, create one if needed.
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*/
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struct AssetTagEnsureResult BKE_asset_metadata_tag_ensure(struct AssetMetaData *asset_data,
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const char *name);
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void BKE_asset_metadata_tag_remove(struct AssetMetaData *asset_data, struct AssetTag *tag);
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/** Clean up the catalog ID (white-spaces removed, length reduced, etc.) and assign it. */
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void BKE_asset_metadata_catalog_id_clear(struct AssetMetaData *asset_data);
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void BKE_asset_metadata_catalog_id_set(struct AssetMetaData *asset_data,
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bUUID catalog_id,
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const char *catalog_simple_name);
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void BKE_asset_library_reference_init_default(struct AssetLibraryReference *library_ref);
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void BKE_asset_metadata_idprop_ensure(struct AssetMetaData *asset_data, struct IDProperty *prop);
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struct IDProperty *BKE_asset_metadata_idprop_find(const struct AssetMetaData *asset_data,
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const char *name) ATTR_WARN_UNUSED_RESULT;
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struct PreviewImage *BKE_asset_metadata_preview_get_from_id(const struct AssetMetaData *asset_data,
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const struct ID *owner_id);
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void BKE_asset_metadata_write(struct BlendWriter *writer, struct AssetMetaData *asset_data);
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void BKE_asset_metadata_read(struct BlendDataReader *reader, struct AssetMetaData *asset_data);
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/** Frees the weak reference and its data, and nulls the given pointer. */
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void BKE_asset_weak_reference_free(AssetWeakReference **weak_ref);
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AssetWeakReference *BKE_asset_weak_reference_copy(AssetWeakReference *weak_ref);
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void BKE_asset_weak_reference_write(struct BlendWriter *writer,
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const AssetWeakReference *weak_ref);
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void BKE_asset_weak_reference_read(struct BlendDataReader *reader, AssetWeakReference *weak_ref);
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#ifdef __cplusplus
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}
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#endif
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