tornavis/source/blender/blenlib/BLI_bit_group_vector.hh

94 lines
2.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_bit_vector.hh"
namespace blender::bits {
/**
* A #BitGroupVector is a compact data structure that allows storing an arbitrary but fixed number
* of bits per element. For example, it could be used to compactly store 5 bits per vertex in a
* mesh. The data structure stores the bits in a way so that the #BitSpan for every element is
* bounded according to #is_bounded_span. The makes sure that operations on entire groups can be
* implemented efficiently. For example, one can easy `or` one group into another.
*/
template<int64_t InlineBufferCapacity = 64, typename Allocator = GuardedAllocator>
class BitGroupVector {
private:
/**
* Number of bits per group.
*/
int64_t group_size_ = 0;
/**
* Actually stored number of bits per group so that individual groups are bounded according to
* #is_bounded_span.
*/
int64_t aligned_group_size_ = 0;
BitVector<InlineBufferCapacity, Allocator> data_;
static int64_t align_group_size(const int64_t group_size)
{
if (group_size < 64) {
/* Align to next power of two so that a single group never spans across two ints. */
return int64_t(power_of_2_max_u(uint32_t(group_size)));
}
/* Align to multiple of BitsPerInt. */
return (group_size + BitsPerInt - 1) & ~(BitsPerInt - 1);
}
public:
BitGroupVector() = default;
BitGroupVector(const int64_t size_in_groups,
const int64_t group_size,
const bool value = false,
Allocator allocator = {})
: group_size_(group_size),
aligned_group_size_(align_group_size(group_size)),
data_(size_in_groups * aligned_group_size_, value, allocator)
{
BLI_assert(group_size >= 0);
BLI_assert(size_in_groups >= 0);
}
/** Get all the bits at an index. */
BoundedBitSpan operator[](const int64_t i) const
{
const int64_t offset = aligned_group_size_ * i;
return {data_.data() + (offset >> BitToIntIndexShift),
IndexRange(offset & BitIndexMask, group_size_)};
}
/** Get all the bits at an index. */
MutableBoundedBitSpan operator[](const int64_t i)
{
const int64_t offset = aligned_group_size_ * i;
return {data_.data() + (offset >> BitToIntIndexShift),
IndexRange(offset & BitIndexMask, group_size_)};
}
/** Number of groups. */
int64_t size() const
{
return aligned_group_size_ == 0 ? 0 : data_.size() / aligned_group_size_;
}
/** Number of bits per group. */
int64_t group_size() const
{
return group_size_;
}
IndexRange index_range() const
{
return IndexRange{this->size()};
}
};
} // namespace blender::bits
namespace blender {
using bits::BitGroupVector;
}