This fixes issues in Suzanne's UV map, making it more symmetrical and adding the missing face on the ear. Pull Request: https://projects.blender.org/blender/blender/pulls/106652 |
||
---|---|---|
.. | ||
bmo_beautify.c | ||
bmo_bevel.c | ||
bmo_bisect_plane.c | ||
bmo_bridge.c | ||
bmo_connect.c | ||
bmo_connect_concave.c | ||
bmo_connect_nonplanar.c | ||
bmo_connect_pair.c | ||
bmo_create.c | ||
bmo_dissolve.c | ||
bmo_dupe.c | ||
bmo_edgenet.c | ||
bmo_extrude.c | ||
bmo_fill_attribute.c | ||
bmo_fill_edgeloop.c | ||
bmo_fill_grid.c | ||
bmo_fill_holes.c | ||
bmo_hull.c | ||
bmo_inset.c | ||
bmo_join_triangles.c | ||
bmo_mesh_convert.c | ||
bmo_mirror.c | ||
bmo_normals.c | ||
bmo_offset_edgeloops.c | ||
bmo_planar_faces.c | ||
bmo_poke.c | ||
bmo_primitive.c | ||
bmo_removedoubles.c | ||
bmo_rotate_edges.c | ||
bmo_smooth_laplacian.c | ||
bmo_split_edges.c | ||
bmo_subdivide.c | ||
bmo_subdivide_edgering.c | ||
bmo_symmetrize.c | ||
bmo_triangulate.c | ||
bmo_unsubdivide.c | ||
bmo_utils.c | ||
bmo_wireframe.c |