47 lines
1.4 KiB
C
47 lines
1.4 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edasset
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*/
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#pragma once
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#include "DNA_ID.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ID;
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bool ED_asset_type_id_is_non_experimental(const struct ID *id);
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#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_FLAGS \
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(FILTER_ID_MA | FILTER_ID_GR | FILTER_ID_OB | FILTER_ID_AC | FILTER_ID_WO | FILTER_ID_NT)
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/**
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* Check if the asset type for \a id (which doesn't need to be an asset right now) can be an asset,
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* respecting the "Extended Asset Browser" experimental feature flag.
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*/
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bool ED_asset_type_is_supported(const ID *id);
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/**
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* Get the filter flags (subset of #FILTER_ID_ALL) representing the asset ID types that may be
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* turned into assets, respecting the "Extended Asset Browser" experimental feature flag.
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* \note Does not check for #BKE_id_can_be_asset(), so may return filter flags for IDs that can
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* never be assets.
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*/
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int64_t ED_asset_types_supported_as_filter_flags(void);
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/**
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* Utility: A string enumerating the non-experimental asset types. This is useful info to
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* the user, it should be displayed in tooltips or messages. Macro to support concatenating static
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* strings with this (not all UI code supports dynamic strings nicely).
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* Should start with a consonant, so usages can prefix it with "a" (not "an").
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*/
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#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING \
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"Material, Collection, Object, Pose Action, Node Group or World"
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#ifdef __cplusplus
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}
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#endif
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