tornavis/source/blender/editors/mesh/editmesh_utils.c

1975 lines
56 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation */
/** \file
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_alloca.h"
#include "BLI_buffer.h"
#include "BLI_kdtree.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BKE_DerivedMesh.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_bvh.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_report.h"
#include "DEG_depsgraph.h"
#include "BKE_object.h" /* XXX. only for EDBM_mesh_load(). */
#include "WM_api.h"
#include "WM_types.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_transform_snap_object_context.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
#include "mesh_intern.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Redo API
* \{ */
/* Mesh backup implementation.
* This would greatly benefit from some sort of binary diffing
* just as the undo stack would.
* So leaving this as an interface for further work */
BMBackup EDBM_redo_state_store(BMEditMesh *em)
{
BMBackup backup;
backup.bmcopy = BM_mesh_copy(em->bm);
return backup;
}
void EDBM_redo_state_restore(BMBackup *backup, BMEditMesh *em, bool recalc_looptri)
{
BM_mesh_data_free(em->bm);
BMesh *tmpbm = BM_mesh_copy(backup->bmcopy);
*em->bm = *tmpbm;
MEM_freeN(tmpbm);
tmpbm = NULL;
if (recalc_looptri) {
BKE_editmesh_looptri_calc(em);
}
}
void EDBM_redo_state_restore_and_free(BMBackup *backup, BMEditMesh *em, bool recalc_looptri)
{
BM_mesh_data_free(em->bm);
*em->bm = *backup->bmcopy;
MEM_freeN(backup->bmcopy);
backup->bmcopy = NULL;
if (recalc_looptri) {
BKE_editmesh_looptri_calc(em);
}
}
void EDBM_redo_state_free(BMBackup *backup)
{
if (backup->bmcopy) {
BM_mesh_data_free(backup->bmcopy);
MEM_freeN(backup->bmcopy);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name BMesh Operator (BMO) API Wrapper
* \{ */
bool EDBM_op_init(BMEditMesh *em, BMOperator *bmop, wmOperator *op, const char *fmt, ...)
{
BMesh *bm = em->bm;
va_list list;
va_start(list, fmt);
if (!BMO_op_vinitf(bm, bmop, BMO_FLAG_DEFAULTS, fmt, list)) {
BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__);
va_end(list);
return false;
}
va_end(list);
return true;
}
bool EDBM_op_finish(BMEditMesh *em, BMOperator *bmop, wmOperator *op, const bool do_report)
{
const char *errmsg;
#ifndef NDEBUG
struct {
int verts_len, edges_len, loops_len, faces_len;
} em_state_prev = {
.verts_len = em->bm->totvert,
.edges_len = em->bm->totedge,
.loops_len = em->bm->totloop,
.faces_len = em->bm->totface,
};
#endif
BMO_op_finish(em->bm, bmop);
bool changed = false;
bool changed_was_set = false;
eBMOpErrorLevel level;
while (BMO_error_pop(em->bm, &errmsg, NULL, &level)) {
eReportType type = RPT_INFO;
switch (level) {
case BMO_ERROR_CANCEL: {
changed_was_set = true;
break;
}
case BMO_ERROR_WARN: {
type = RPT_WARNING;
changed_was_set = true;
changed = true;
break;
}
case BMO_ERROR_FATAL: {
type = RPT_ERROR;
changed_was_set = true;
changed = true;
break;
}
}
if (do_report) {
BKE_report(op->reports, type, errmsg);
}
}
if (changed_was_set == false) {
changed = true;
}
#ifndef NDEBUG
if (changed == false) {
BLI_assert((em_state_prev.verts_len == em->bm->totvert) &&
(em_state_prev.edges_len == em->bm->totedge) &&
(em_state_prev.loops_len == em->bm->totloop) &&
(em_state_prev.faces_len == em->bm->totface));
}
#endif
return changed;
}
bool EDBM_op_callf(BMEditMesh *em, wmOperator *op, const char *fmt, ...)
{
BMesh *bm = em->bm;
BMOperator bmop;
va_list list;
va_start(list, fmt);
if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) {
BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__);
va_end(list);
return false;
}
BMO_op_exec(bm, &bmop);
va_end(list);
return EDBM_op_finish(em, &bmop, op, true);
}
bool EDBM_op_call_and_selectf(BMEditMesh *em,
wmOperator *op,
const char *select_slot_out,
const bool select_extend,
const char *fmt,
...)
{
BMesh *bm = em->bm;
BMOperator bmop;
va_list list;
va_start(list, fmt);
if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) {
BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__);
va_end(list);
return false;
}
BMO_op_exec(bm, &bmop);
BMOpSlot *slot_select_out = BMO_slot_get(bmop.slots_out, select_slot_out);
char hflag = slot_select_out->slot_subtype.elem & BM_ALL_NOLOOP;
BLI_assert(hflag != 0);
if (select_extend == false) {
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
}
BMO_slot_buffer_hflag_enable(
em->bm, bmop.slots_out, select_slot_out, hflag, BM_ELEM_SELECT, true);
va_end(list);
return EDBM_op_finish(em, &bmop, op, true);
}
bool EDBM_op_call_silentf(BMEditMesh *em, const char *fmt, ...)
{
BMesh *bm = em->bm;
BMOperator bmop;
va_list list;
va_start(list, fmt);
if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) {
va_end(list);
return false;
}
BMO_op_exec(bm, &bmop);
va_end(list);
return EDBM_op_finish(em, &bmop, NULL, false);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit BMesh API
*
* Make/Clear/Free functions.
* \{ */
void EDBM_mesh_make(Object *ob, const int select_mode, const bool add_key_index)
{
Mesh *me = ob->data;
BMesh *bm = BKE_mesh_to_bmesh(me,
ob,
add_key_index,
&((struct BMeshCreateParams){
.use_toolflags = true,
}));
if (me->edit_mesh) {
/* this happens when switching shape keys */
EDBM_mesh_free_data(me->edit_mesh);
MEM_freeN(me->edit_mesh);
}
/* Executing operators re-tessellates,
* so we can avoid doing here but at some point it may need to be added back. */
me->edit_mesh = BKE_editmesh_create(bm);
me->edit_mesh->selectmode = me->edit_mesh->bm->selectmode = select_mode;
me->edit_mesh->mat_nr = (ob->actcol > 0) ? ob->actcol - 1 : 0;
/* we need to flush selection because the mode may have changed from when last in editmode */
EDBM_selectmode_flush(me->edit_mesh);
}
void EDBM_mesh_load_ex(Main *bmain, Object *ob, bool free_data)
{
Mesh *me = ob->data;
BMesh *bm = me->edit_mesh->bm;
/* Workaround for #42360, 'ob->shapenr' should be 1 in this case.
* however this isn't synchronized between objects at the moment. */
if (UNLIKELY((ob->shapenr == 0) && (me->key && !BLI_listbase_is_empty(&me->key->block)))) {
bm->shapenr = 1;
}
BM_mesh_bm_to_me(bmain,
bm,
me,
(&(struct BMeshToMeshParams){
.calc_object_remap = true,
.update_shapekey_indices = !free_data,
}));
}
void EDBM_mesh_clear(BMEditMesh *em)
{
/* clear bmesh */
BM_mesh_clear(em->bm);
/* free tessellation data */
em->tottri = 0;
MEM_SAFE_FREE(em->looptris);
}
void EDBM_mesh_load(Main *bmain, Object *ob)
{
EDBM_mesh_load_ex(bmain, ob, true);
}
void EDBM_mesh_free_data(BMEditMesh *em)
{
/* These tables aren't used yet, so it's not strictly necessary
* to 'end' them but if someone tries to start using them,
* having these in place will save a lot of pain. */
ED_mesh_mirror_spatial_table_end(NULL);
ED_mesh_mirror_topo_table_end(NULL);
BKE_editmesh_free_data(em);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Selection Utilities
* \{ */
void EDBM_selectmode_to_scene(bContext *C)
{
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (!em) {
return;
}
scene->toolsettings->selectmode = em->selectmode;
/* Request redraw of header buttons (to show new select mode) */
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, scene);
}
void EDBM_selectmode_flush_ex(BMEditMesh *em, const short selectmode)
{
BM_mesh_select_mode_flush_ex(em->bm, selectmode, BM_SELECT_LEN_FLUSH_RECALC_ALL);
}
void EDBM_selectmode_flush(BMEditMesh *em)
{
EDBM_selectmode_flush_ex(em, em->selectmode);
}
void EDBM_deselect_flush(BMEditMesh *em)
{
/* function below doesn't use. just do this to keep the values in sync */
em->bm->selectmode = em->selectmode;
BM_mesh_deselect_flush(em->bm);
}
void EDBM_select_flush(BMEditMesh *em)
{
/* function below doesn't use. just do this to keep the values in sync */
em->bm->selectmode = em->selectmode;
BM_mesh_select_flush(em->bm);
}
void EDBM_select_more(BMEditMesh *em, const bool use_face_step)
{
BMOperator bmop;
const bool use_faces = (em->selectmode == SCE_SELECT_FACE);
BMO_op_initf(em->bm,
&bmop,
BMO_FLAG_DEFAULTS,
"region_extend geom=%hvef use_contract=%b use_faces=%b use_face_step=%b",
BM_ELEM_SELECT,
false,
use_faces,
use_face_step);
BMO_op_exec(em->bm, &bmop);
/* Don't flush selection in edge/vertex mode. */
BMO_slot_buffer_hflag_enable(
em->bm, bmop.slots_out, "geom.out", BM_ALL_NOLOOP, BM_ELEM_SELECT, use_faces ? true : false);
BMO_op_finish(em->bm, &bmop);
EDBM_selectmode_flush(em);
}
void EDBM_select_less(BMEditMesh *em, const bool use_face_step)
{
BMOperator bmop;
const bool use_faces = (em->selectmode == SCE_SELECT_FACE);
BMO_op_initf(em->bm,
&bmop,
BMO_FLAG_DEFAULTS,
"region_extend geom=%hvef use_contract=%b use_faces=%b use_face_step=%b",
BM_ELEM_SELECT,
true,
use_faces,
use_face_step);
BMO_op_exec(em->bm, &bmop);
/* Don't flush selection in edge/vertex mode. */
BMO_slot_buffer_hflag_disable(
em->bm, bmop.slots_out, "geom.out", BM_ALL_NOLOOP, BM_ELEM_SELECT, use_faces ? true : false);
BMO_op_finish(em->bm, &bmop);
EDBM_selectmode_flush(em);
/* only needed for select less, ensure we don't have isolated elements remaining */
BM_mesh_select_mode_clean(em->bm);
}
void EDBM_flag_disable_all(BMEditMesh *em, const char hflag)
{
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, hflag, false);
}
void EDBM_flag_enable_all(BMEditMesh *em, const char hflag)
{
BM_mesh_elem_hflag_enable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, hflag, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name UV Vertex Map API
* \{ */
UvVertMap *BM_uv_vert_map_create(BMesh *bm, const bool use_select)
{
/* NOTE: delimiting on alternate face-winding was once supported and could be useful
* in some cases. If this is need see: D17137 to restore support. */
BMVert *ev;
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
uint a;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_PROP_FLOAT2);
BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE);
const int totverts = bm->totvert;
int totuv = 0;
/* generate UvMapVert array */
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if ((use_select == false) || BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
totuv += efa->len;
}
}
if (totuv == 0) {
return NULL;
}
UvVertMap *vmap = (UvVertMap *)MEM_callocN(sizeof(*vmap), "UvVertMap");
if (!vmap) {
return NULL;
}
vmap->vert = (UvMapVert **)MEM_callocN(sizeof(*vmap->vert) * totverts, "UvMapVert_pt");
UvMapVert *buf = vmap->buf = (UvMapVert *)MEM_callocN(sizeof(*vmap->buf) * totuv, "UvMapVert");
if (!vmap->vert || !vmap->buf) {
BKE_mesh_uv_vert_map_free(vmap);
return NULL;
}
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, a) {
if ((use_select == false) || BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
int i;
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
buf->loop_of_poly_index = i;
buf->poly_index = a;
buf->separate = 0;
buf->next = vmap->vert[BM_elem_index_get(l->v)];
vmap->vert[BM_elem_index_get(l->v)] = buf;
buf++;
}
}
}
/* sort individual uvs for each vert */
BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, a) {
UvMapVert *newvlist = NULL, *vlist = vmap->vert[a];
UvMapVert *iterv, *v, *lastv, *next;
const float *uv, *uv2;
while (vlist) {
v = vlist;
vlist = vlist->next;
v->next = newvlist;
newvlist = v;
efa = BM_face_at_index(bm, v->poly_index);
l = BM_iter_at_index(bm, BM_LOOPS_OF_FACE, efa, v->loop_of_poly_index);
uv = BM_ELEM_CD_GET_FLOAT_P(l, cd_loop_uv_offset);
lastv = NULL;
iterv = vlist;
while (iterv) {
next = iterv->next;
efa = BM_face_at_index(bm, iterv->poly_index);
l = BM_iter_at_index(bm, BM_LOOPS_OF_FACE, efa, iterv->loop_of_poly_index);
uv2 = BM_ELEM_CD_GET_FLOAT_P(l, cd_loop_uv_offset);
if (compare_v2v2(uv2, uv, STD_UV_CONNECT_LIMIT)) {
if (lastv) {
lastv->next = next;
}
else {
vlist = next;
}
iterv->next = newvlist;
newvlist = iterv;
}
else {
lastv = iterv;
}
iterv = next;
}
newvlist->separate = 1;
}
vmap->vert[a] = newvlist;
}
return vmap;
}
UvMapVert *BM_uv_vert_map_at_index(UvVertMap *vmap, uint v)
{
return vmap->vert[v];
}
struct UvElement **BM_uv_element_map_ensure_head_table(struct UvElementMap *element_map)
{
if (element_map->head_table) {
return element_map->head_table;
}
/* For each UvElement, locate the "separate" UvElement that precedes it in the linked list. */
element_map->head_table = MEM_mallocN(sizeof(*element_map->head_table) * element_map->total_uvs,
"uv_element_map_head_table");
UvElement **head_table = element_map->head_table;
for (int i = 0; i < element_map->total_uvs; i++) {
UvElement *head = element_map->storage + i;
if (head->separate) {
UvElement *element = head;
while (element) {
head_table[element - element_map->storage] = head;
element = element->next;
if (element && element->separate) {
break;
}
}
}
}
return element_map->head_table;
}
int *BM_uv_element_map_ensure_unique_index(struct UvElementMap *element_map)
{
if (!element_map->unique_index_table) {
element_map->unique_index_table = MEM_callocN(
element_map->total_uvs * sizeof(*element_map->unique_index_table), __func__);
int j = 0;
for (int i = 0; i < element_map->total_uvs; i++) {
UvElement *element = element_map->storage + i;
if (!element->separate) {
continue;
}
BLI_assert(0 <= j);
BLI_assert(j < element_map->total_unique_uvs);
while (element) {
element_map->unique_index_table[element - element_map->storage] = j;
element = element->next;
if (!element || element->separate) {
break;
}
}
j++;
}
BLI_assert(j == element_map->total_unique_uvs);
}
return element_map->unique_index_table;
}
int BM_uv_element_get_unique_index(struct UvElementMap *element_map, struct UvElement *child)
{
int *unique_index = BM_uv_element_map_ensure_unique_index(element_map);
int index = child - element_map->storage;
BLI_assert(0 <= index);
BLI_assert(index < element_map->total_uvs);
return unique_index[index];
}
#define INVALID_ISLAND ((uint)-1)
static void bm_uv_assign_island(UvElementMap *element_map,
UvElement *element,
int nisland,
uint *map,
UvElement *islandbuf,
int islandbufsize)
{
element->island = nisland;
map[element - element_map->storage] = islandbufsize;
/* Copy *element to islandbuf[islandbufsize]. */
islandbuf[islandbufsize].l = element->l;
islandbuf[islandbufsize].separate = element->separate;
islandbuf[islandbufsize].loop_of_poly_index = element->loop_of_poly_index;
islandbuf[islandbufsize].island = element->island;
islandbuf[islandbufsize].flag = element->flag;
}
static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
const Scene *scene,
UvElement *islandbuf,
uint *map,
bool uv_selected,
const BMUVOffsets offsets)
{
BM_uv_element_map_ensure_head_table(element_map);
int total_uvs = element_map->total_uvs;
/* Depth first search the graph, building islands as we go. */
int nislands = 0;
int islandbufsize = 0;
int stack_upper_bound = total_uvs;
UvElement **stack_uv = MEM_mallocN(sizeof(*stack_uv) * stack_upper_bound,
"uv_island_element_stack");
int stacksize_uv = 0;
for (int i = 0; i < total_uvs; i++) {
UvElement *element = element_map->storage + i;
if (element->island != INVALID_ISLAND) {
/* Unique UV (element and all it's children) are already part of an island. */
continue;
}
/* Create a new island, i.e. nislands++. */
BLI_assert(element->separate); /* Ensure we're the head of this unique UV. */
/* Seed the graph search. */
stack_uv[stacksize_uv++] = element;
while (element) {
bm_uv_assign_island(element_map, element, nislands, map, islandbuf, islandbufsize++);
element = element->next;
if (element && element->separate) {
break;
}
}
/* Traverse the graph. */
while (stacksize_uv) {
BLI_assert(stacksize_uv < stack_upper_bound);
element = stack_uv[--stacksize_uv];
while (element) {
/* Scan forwards around the BMFace that contains element->l. */
if (!uv_selected || uvedit_edge_select_test(scene, element->l, offsets)) {
UvElement *next = BM_uv_element_get(element_map, element->l->next);
if (next && next->island == INVALID_ISLAND) {
UvElement *tail = element_map->head_table[next - element_map->storage];
stack_uv[stacksize_uv++] = tail;
while (tail) {
bm_uv_assign_island(element_map, tail, nislands, map, islandbuf, islandbufsize++);
tail = tail->next;
if (tail && tail->separate) {
break;
}
}
}
}
/* Scan backwards around the BMFace that contains element->l. */
if (!uv_selected || uvedit_edge_select_test(scene, element->l->prev, offsets)) {
UvElement *prev = BM_uv_element_get(element_map, element->l->prev);
if (prev && prev->island == INVALID_ISLAND) {
UvElement *tail = element_map->head_table[prev - element_map->storage];
stack_uv[stacksize_uv++] = tail;
while (tail) {
bm_uv_assign_island(element_map, tail, nislands, map, islandbuf, islandbufsize++);
tail = tail->next;
if (tail && tail->separate) {
break;
}
}
}
}
/* The same for all the UvElements in this unique UV. */
element = element->next;
if (element && element->separate) {
break;
}
}
}
nislands++;
}
BLI_assert(islandbufsize == total_uvs);
MEM_SAFE_FREE(stack_uv);
MEM_SAFE_FREE(element_map->head_table);
return nislands;
}
static void bm_uv_build_islands(UvElementMap *element_map,
BMesh *bm,
const Scene *scene,
bool uv_selected)
{
int totuv = element_map->total_uvs;
int nislands = 0;
int islandbufsize = 0;
/* map holds the map from current vmap->buf to the new, sorted map */
uint *map = MEM_mallocN(sizeof(*map) * totuv, "uvelement_remap");
BMFace **stack = MEM_mallocN(sizeof(*stack) * bm->totface, "uv_island_face_stack");
UvElement *islandbuf = MEM_callocN(sizeof(*islandbuf) * totuv, "uvelement_island_buffer");
/* Island number for BMFaces. */
int *island_number = MEM_callocN(sizeof(*island_number) * bm->totface, "uv_island_number_face");
copy_vn_i(island_number, bm->totface, INVALID_ISLAND);
const BMUVOffsets uv_offsets = BM_uv_map_get_offsets(bm);
const bool use_uv_edge_connectivity = scene->toolsettings->uv_flag & UV_SYNC_SELECTION ?
scene->toolsettings->selectmode & SCE_SELECT_EDGE :
scene->toolsettings->uv_selectmode & UV_SELECT_EDGE;
if (use_uv_edge_connectivity) {
nislands = bm_uv_edge_select_build_islands(
element_map, scene, islandbuf, map, uv_selected, uv_offsets);
islandbufsize = totuv;
}
for (int i = 0; i < totuv; i++) {
if (element_map->storage[i].island == INVALID_ISLAND) {
int stacksize = 0;
element_map->storage[i].island = nislands;
stack[0] = element_map->storage[i].l->f;
island_number[BM_elem_index_get(stack[0])] = nislands;
stacksize = 1;
while (stacksize > 0) {
BMFace *efa = stack[--stacksize];
BMLoop *l;
BMIter liter;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uv_selected && !uvedit_uv_select_test(scene, l, uv_offsets)) {
continue;
}
UvElement *initelement = element_map->vertex[BM_elem_index_get(l->v)];
for (UvElement *element = initelement; element; element = element->next) {
if (element->separate) {
initelement = element;
}
if (element->l->f == efa) {
/* found the uv corresponding to our face and vertex.
* Now fill it to the buffer */
bm_uv_assign_island(element_map, element, nislands, map, islandbuf, islandbufsize++);
for (element = initelement; element; element = element->next) {
if (element->separate && element != initelement) {
break;
}
if (island_number[BM_elem_index_get(element->l->f)] == INVALID_ISLAND) {
stack[stacksize++] = element->l->f;
island_number[BM_elem_index_get(element->l->f)] = nislands;
}
}
break;
}
}
}
}
nislands++;
}
}
MEM_SAFE_FREE(island_number);
/* remap */
for (int i = 0; i < bm->totvert; i++) {
/* important since we may do selection only. Some of these may be NULL */
if (element_map->vertex[i]) {
element_map->vertex[i] = &islandbuf[map[element_map->vertex[i] - element_map->storage]];
}
}
element_map->island_indices = MEM_callocN(sizeof(*element_map->island_indices) * nislands,
__func__);
element_map->island_total_uvs = MEM_callocN(sizeof(*element_map->island_total_uvs) * nislands,
__func__);
element_map->island_total_unique_uvs = MEM_callocN(
sizeof(*element_map->island_total_unique_uvs) * nislands, __func__);
int j = 0;
for (int i = 0; i < totuv; i++) {
UvElement *next = element_map->storage[i].next;
islandbuf[map[i]].next = next ? &islandbuf[map[next - element_map->storage]] : NULL;
if (islandbuf[i].island != j) {
j++;
element_map->island_indices[j] = i;
}
BLI_assert(islandbuf[i].island == j);
element_map->island_total_uvs[j]++;
if (islandbuf[i].separate) {
element_map->island_total_unique_uvs[j]++;
}
}
MEM_SAFE_FREE(element_map->storage);
element_map->storage = islandbuf;
islandbuf = NULL;
element_map->total_islands = nislands;
MEM_SAFE_FREE(stack);
MEM_SAFE_FREE(map);
}
/** Return true if `loop` has UV co-ordinates which match `luv_a` and `luv_b`. */
static bool loop_uv_match(BMLoop *loop,
const float luv_a[2],
const float luv_b[2],
int cd_loop_uv_offset)
{
const float *luv_c = BM_ELEM_CD_GET_FLOAT_P(loop, cd_loop_uv_offset);
const float *luv_d = BM_ELEM_CD_GET_FLOAT_P(loop->next, cd_loop_uv_offset);
return compare_v2v2(luv_a, luv_c, STD_UV_CONNECT_LIMIT) &&
compare_v2v2(luv_b, luv_d, STD_UV_CONNECT_LIMIT);
}
/**
* Utility function to implement #seam_connected.
*
* Given `edge`, `luv_anchor` & `luv_fan` find if `needle` is connected without
* seams or disjoint UVs which would delimit causing them not to be considered connected.
*
* \note The term *anchor* is used for the vertex at the center of a face-fan
* which is being stepped over. Even though every connected face may have a different UV,
* loops are only stepped onto which match the initial `luv_anchor`.
*
* \param edge: Search for `needle` in all loops connected to `edge` (recursively).
* \param luv_anchor: The UV of the anchor (vertex that's being stepped around).
* \param luv_fan: The UV of the outer edge, this changes as the fan is stepped over.
* \param needle: Search for this loop, also defines the vertex at the center of the face-fan.
* \param visited: A set of edges to prevent recursing down the same edge multiple times.
* \param cd_loop_uv_offset: The UV layer.
* \return true if there are edges that fan between them that are seam-free.
* */
static bool seam_connected_recursive(BMEdge *edge,
const float luv_anchor[2],
const float luv_fan[2],
const BMLoop *needle,
GSet *visited,
const int cd_loop_uv_offset)
{
BMVert *anchor = needle->v;
BLI_assert(edge->v1 == anchor || edge->v2 == anchor);
if (BM_elem_flag_test(edge, BM_ELEM_SEAM)) {
return false; /* Edge is a seam, don't traverse. */
}
if (!BLI_gset_add(visited, edge)) {
return false; /* Already visited. */
}
BMLoop *loop;
BMIter liter;
BM_ITER_ELEM (loop, &liter, edge, BM_LOOPS_OF_EDGE) {
if (loop->v == anchor) {
if (!loop_uv_match(loop, luv_anchor, luv_fan, cd_loop_uv_offset)) {
continue; /* `loop` is disjoint in UV space. */
}
if (loop == needle) {
return true; /* Success. */
}
const float *luv_far = BM_ELEM_CD_GET_FLOAT_P(loop->prev, cd_loop_uv_offset);
if (seam_connected_recursive(
loop->prev->e, luv_anchor, luv_far, needle, visited, cd_loop_uv_offset))
{
return true;
}
}
else {
BLI_assert(loop->next->v == anchor);
if (!loop_uv_match(loop, luv_fan, luv_anchor, cd_loop_uv_offset)) {
continue; /* `loop` is disjoint in UV space. */
}
if (loop->next == needle) {
return true; /* Success. */
}
const float *luv_far = BM_ELEM_CD_GET_FLOAT_P(loop->next->next, cd_loop_uv_offset);
if (seam_connected_recursive(
loop->next->e, luv_anchor, luv_far, needle, visited, cd_loop_uv_offset))
{
return true;
}
}
}
return false;
}
/**
* Given `loop_a` and `loop_b` originate from the same vertex and share a UV,
*
* \return true if there are edges that fan between them that are seam-free.
* return false otherwise.
*/
static bool seam_connected(BMLoop *loop_a, BMLoop *loop_b, GSet *visited, int cd_loop_uv_offset)
{
BLI_assert(loop_a && loop_b);
BLI_assert(loop_a != loop_b);
BLI_assert(loop_a->v == loop_b->v);
BLI_gset_clear(visited, NULL);
const float *luv_anchor = BM_ELEM_CD_GET_FLOAT_P(loop_a, cd_loop_uv_offset);
const float *luv_next_fan = BM_ELEM_CD_GET_FLOAT_P(loop_a->next, cd_loop_uv_offset);
bool result = seam_connected_recursive(
loop_a->e, luv_anchor, luv_next_fan, loop_b, visited, cd_loop_uv_offset);
if (!result) {
/* Search around `loop_a` in the opposite direction, as one of the edges may be delimited by
* a boundary, seam or disjoint UV, or itself be one of these. See: #103670, #103787. */
const float *luv_prev_fan = BM_ELEM_CD_GET_FLOAT_P(loop_a->prev, cd_loop_uv_offset);
result = seam_connected_recursive(
loop_a->prev->e, luv_anchor, luv_prev_fan, loop_b, visited, cd_loop_uv_offset);
}
return result;
}
UvElementMap *BM_uv_element_map_create(BMesh *bm,
const Scene *scene,
const bool uv_selected,
const bool use_winding,
const bool use_seams,
const bool do_islands)
{
/* In uv sync selection, all UVs (from unhidden geometry) are visible. */
const bool face_selected = !(scene->toolsettings->uv_flag & UV_SYNC_SELECTION);
BMVert *ev;
BMFace *efa;
BMIter iter, liter;
const BMUVOffsets offsets = BM_uv_map_get_offsets(bm);
if (offsets.uv < 0) {
return NULL;
}
BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE);
/* Count total uvs. */
int totuv = 0;
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
continue;
}
if (face_selected && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
if (!uv_selected) {
totuv += efa->len;
}
else {
BMLoop *l;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, offsets)) {
totuv++;
}
}
}
}
if (totuv == 0) {
return NULL;
}
UvElementMap *element_map = (UvElementMap *)MEM_callocN(sizeof(*element_map), "UvElementMap");
element_map->total_uvs = totuv;
element_map->vertex = (UvElement **)MEM_callocN(sizeof(*element_map->vertex) * bm->totvert,
"UvElementVerts");
element_map->storage = (UvElement *)MEM_callocN(sizeof(*element_map->storage) * totuv,
"UvElement");
bool *winding = use_winding ? MEM_callocN(sizeof(*winding) * bm->totface, "winding") : NULL;
UvElement *buf = element_map->storage;
int j;
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, j) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
continue;
}
if (face_selected && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
int i;
BMLoop *l;
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
if (uv_selected && !uvedit_uv_select_test(scene, l, offsets)) {
continue;
}
buf->l = l;
buf->island = INVALID_ISLAND;
buf->loop_of_poly_index = i;
/* Insert to head of linked list associated with BMVert. */
buf->next = element_map->vertex[BM_elem_index_get(l->v)];
element_map->vertex[BM_elem_index_get(l->v)] = buf;
buf++;
}
if (winding) {
winding[j] = BM_face_calc_area_uv_signed(efa, offsets.uv) > 0;
}
}
GSet *seam_visited_gset = use_seams ? BLI_gset_ptr_new(__func__) : NULL;
/* For each BMVert, sort associated linked list into unique uvs. */
int ev_index;
BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, ev_index) {
UvElement *newvlist = NULL;
UvElement *vlist = element_map->vertex[ev_index];
while (vlist) {
/* Detach head from unsorted list. */
UvElement *v = vlist;
vlist = vlist->next;
v->next = newvlist;
newvlist = v;
const float *uv = BM_ELEM_CD_GET_VOID_P(v->l, offsets.uv);
bool uv_vert_sel = uvedit_uv_select_test(scene, v->l, offsets);
UvElement *lastv = NULL;
UvElement *iterv = vlist;
/* Scan through unsorted list, finding UvElements which are connected to `v`. */
while (iterv) {
UvElement *next = iterv->next;
bool connected = true; /* Assume connected unless we can prove otherwise. */
if (connected) {
/* Are the two UVs close together? */
const float *uv2 = BM_ELEM_CD_GET_FLOAT_P(iterv->l, offsets.uv);
connected = compare_v2v2(uv2, uv, STD_UV_CONNECT_LIMIT);
}
if (connected) {
/* Check if the uv loops share the same selection state (if not, they are not connected
* as they have been ripped or other edit commands have separated them). */
const bool uv2_vert_sel = uvedit_uv_select_test(scene, iterv->l, offsets);
connected = (uv_vert_sel == uv2_vert_sel);
}
if (connected && use_winding) {
connected = winding[BM_elem_index_get(iterv->l->f)] ==
winding[BM_elem_index_get(v->l->f)];
}
if (connected && use_seams) {
connected = seam_connected(iterv->l, v->l, seam_visited_gset, offsets.uv);
}
if (connected) {
if (lastv) {
lastv->next = next;
}
else {
vlist = next;
}
iterv->next = newvlist;
newvlist = iterv;
}
else {
lastv = iterv;
}
iterv = next;
}
element_map->total_unique_uvs++;
newvlist->separate = true;
}
/* Write back sorted list. */
element_map->vertex[ev_index] = newvlist;
}
if (seam_visited_gset) {
BLI_gset_free(seam_visited_gset, NULL);
seam_visited_gset = NULL;
}
MEM_SAFE_FREE(winding);
/* at this point, every UvElement in vert points to a UvElement sharing the same vertex.
* Now we should sort uv's in islands. */
if (do_islands) {
bm_uv_build_islands(element_map, bm, scene, uv_selected);
}
/* TODO: Confirm element_map->total_unique_uvs doesn't require recalculating. */
element_map->total_unique_uvs = 0;
for (int i = 0; i < element_map->total_uvs; i++) {
if (element_map->storage[i].separate) {
element_map->total_unique_uvs++;
}
}
return element_map;
}
void BM_uv_vert_map_free(UvVertMap *vmap)
{
if (vmap) {
if (vmap->vert) {
MEM_freeN(vmap->vert);
}
if (vmap->buf) {
MEM_freeN(vmap->buf);
}
MEM_freeN(vmap);
}
}
void BM_uv_element_map_free(UvElementMap *element_map)
{
if (element_map) {
MEM_SAFE_FREE(element_map->storage);
MEM_SAFE_FREE(element_map->vertex);
MEM_SAFE_FREE(element_map->head_table);
MEM_SAFE_FREE(element_map->unique_index_table);
MEM_SAFE_FREE(element_map->island_indices);
MEM_SAFE_FREE(element_map->island_total_uvs);
MEM_SAFE_FREE(element_map->island_total_unique_uvs);
MEM_SAFE_FREE(element_map);
}
}
UvElement *BM_uv_element_get(const UvElementMap *element_map, const BMLoop *l)
{
UvElement *element = element_map->vertex[BM_elem_index_get(l->v)];
while (element) {
if (element->l == l) {
return element;
}
element = element->next;
}
return NULL;
}
UvElement *BM_uv_element_get_head(UvElementMap *element_map, UvElement *child)
{
if (!child) {
return NULL;
}
return element_map->vertex[BM_elem_index_get(child->l->v)];
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Data Layer Checks
* \{ */
BMFace *EDBM_uv_active_face_get(BMEditMesh *em, const bool sloppy, const bool selected)
{
if (!EDBM_uv_check(em)) {
return NULL;
}
BMFace *efa = BM_mesh_active_face_get(em->bm, sloppy, selected);
if (efa) {
return efa;
}
return NULL;
}
bool EDBM_uv_check(BMEditMesh *em)
{
/* some of these checks could be a touch overkill */
return em && em->bm->totface && CustomData_has_layer(&em->bm->ldata, CD_PROP_FLOAT2);
}
bool EDBM_vert_color_check(BMEditMesh *em)
{
/* some of these checks could be a touch overkill */
return em && em->bm->totface && CustomData_has_layer(&em->bm->ldata, CD_PROP_BYTE_COLOR);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mirror Cache API
* \{ */
static BMVert *cache_mirr_intptr_as_bmvert(const intptr_t *index_lookup, int index)
{
intptr_t eve_i = index_lookup[index];
return (eve_i == -1) ? NULL : (BMVert *)eve_i;
}
/**
* Mirror editing API, usage:
*
* \code{.c}
* EDBM_verts_mirror_cache_begin(em, ...);
*
* BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
* v_mirror = EDBM_verts_mirror_get(em, v);
* e_mirror = EDBM_verts_mirror_get_edge(em, e);
* f_mirror = EDBM_verts_mirror_get_face(em, f);
* }
*
* EDBM_verts_mirror_cache_end(em);
* \endcode
*/
/* BM_SEARCH_MAXDIST is too big, copied from 2.6x MOC_THRESH, should become a preference. */
#define BM_SEARCH_MAXDIST_MIRR 0.00002f
#define BM_CD_LAYER_ID "__mirror_index"
void EDBM_verts_mirror_cache_begin_ex(BMEditMesh *em,
const int axis,
const bool use_self,
const bool use_select,
const bool respecthide,
/* extra args */
const bool use_topology,
float maxdist,
int *r_index)
{
BMesh *bm = em->bm;
BMIter iter;
BMVert *v;
int cd_vmirr_offset = 0;
int i;
const float maxdist_sq = square_f(maxdist);
/* one or the other is used depending if topo is enabled */
KDTree_3d *tree = NULL;
MirrTopoStore_t mesh_topo_store = {NULL, -1, -1, -1};
BM_mesh_elem_table_ensure(bm, BM_VERT);
if (r_index == NULL) {
const char *layer_id = BM_CD_LAYER_ID;
em->mirror_cdlayer = CustomData_get_named_layer_index(&bm->vdata, CD_PROP_INT32, layer_id);
if (em->mirror_cdlayer == -1) {
BM_data_layer_add_named(bm, &bm->vdata, CD_PROP_INT32, layer_id);
em->mirror_cdlayer = CustomData_get_named_layer_index(&bm->vdata, CD_PROP_INT32, layer_id);
}
cd_vmirr_offset = CustomData_get_n_offset(
&bm->vdata,
CD_PROP_INT32,
em->mirror_cdlayer - CustomData_get_layer_index(&bm->vdata, CD_PROP_INT32));
bm->vdata.layers[em->mirror_cdlayer].flag |= CD_FLAG_TEMPORARY;
}
BM_mesh_elem_index_ensure(bm, BM_VERT);
if (use_topology) {
ED_mesh_mirrtopo_init(em, NULL, &mesh_topo_store, true);
}
else {
tree = BLI_kdtree_3d_new(bm->totvert);
BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
if (respecthide && BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
continue;
}
BLI_kdtree_3d_insert(tree, i, v->co);
}
BLI_kdtree_3d_balance(tree);
}
#define VERT_INTPTR(_v, _i) (r_index ? &r_index[_i] : BM_ELEM_CD_GET_VOID_P(_v, cd_vmirr_offset))
BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
if (respecthide && BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
continue;
}
if (use_select && !BM_elem_flag_test(v, BM_ELEM_SELECT)) {
continue;
}
BLI_assert(BM_elem_index_get(v) == i);
BMVert *v_mirr;
int *idx = VERT_INTPTR(v, i);
if (use_topology) {
v_mirr = cache_mirr_intptr_as_bmvert(mesh_topo_store.index_lookup, i);
if (v_mirr != NULL) {
if (respecthide && BM_elem_flag_test(v_mirr, BM_ELEM_HIDDEN)) {
v_mirr = NULL;
}
}
}
else {
int i_mirr;
float co[3];
copy_v3_v3(co, v->co);
co[axis] *= -1.0f;
v_mirr = NULL;
i_mirr = BLI_kdtree_3d_find_nearest(tree, co, NULL);
if (i_mirr != -1) {
BMVert *v_test = BM_vert_at_index(bm, i_mirr);
if (len_squared_v3v3(co, v_test->co) < maxdist_sq) {
v_mirr = v_test;
}
}
}
if (v_mirr && (use_self || (v_mirr != v))) {
const int i_mirr = BM_elem_index_get(v_mirr);
*idx = i_mirr;
idx = VERT_INTPTR(v_mirr, i_mirr);
*idx = i;
}
else {
*idx = -1;
}
}
#undef VERT_INTPTR
if (use_topology) {
ED_mesh_mirrtopo_free(&mesh_topo_store);
}
else {
BLI_kdtree_3d_free(tree);
}
}
void EDBM_verts_mirror_cache_begin(BMEditMesh *em,
const int axis,
const bool use_self,
const bool use_select,
const bool respecthide,
const bool use_topology)
{
EDBM_verts_mirror_cache_begin_ex(em,
axis,
use_self,
use_select,
respecthide,
/* extra args */
use_topology,
BM_SEARCH_MAXDIST_MIRR,
NULL);
}
BMVert *EDBM_verts_mirror_get(BMEditMesh *em, BMVert *v)
{
const int *mirr = CustomData_bmesh_get_layer_n(&em->bm->vdata, v->head.data, em->mirror_cdlayer);
BLI_assert(em->mirror_cdlayer != -1); /* invalid use */
if (mirr && *mirr >= 0 && *mirr < em->bm->totvert) {
if (!em->bm->vtable) {
printf(
"err: should only be called between "
"EDBM_verts_mirror_cache_begin and EDBM_verts_mirror_cache_end");
return NULL;
}
return em->bm->vtable[*mirr];
}
return NULL;
}
BMEdge *EDBM_verts_mirror_get_edge(BMEditMesh *em, BMEdge *e)
{
BMVert *v1_mirr, *v2_mirr;
if ((v1_mirr = EDBM_verts_mirror_get(em, e->v1)) &&
(v2_mirr = EDBM_verts_mirror_get(em, e->v2)) &&
/* While highly unlikely, a zero length central edges vertices can match, see #89342. */
LIKELY(v1_mirr != v2_mirr))
{
return BM_edge_exists(v1_mirr, v2_mirr);
}
return NULL;
}
BMFace *EDBM_verts_mirror_get_face(BMEditMesh *em, BMFace *f)
{
BMVert **v_mirr_arr = BLI_array_alloca(v_mirr_arr, f->len);
BMLoop *l_iter, *l_first;
uint i = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if ((v_mirr_arr[i++] = EDBM_verts_mirror_get(em, l_iter->v)) == NULL) {
return NULL;
}
} while ((l_iter = l_iter->next) != l_first);
return BM_face_exists(v_mirr_arr, f->len);
}
void EDBM_verts_mirror_cache_clear(BMEditMesh *em, BMVert *v)
{
int *mirr = CustomData_bmesh_get_layer_n(&em->bm->vdata, v->head.data, em->mirror_cdlayer);
BLI_assert(em->mirror_cdlayer != -1); /* invalid use */
if (mirr) {
*mirr = -1;
}
}
void EDBM_verts_mirror_cache_end(BMEditMesh *em)
{
em->mirror_cdlayer = -1;
}
void EDBM_verts_mirror_apply(BMEditMesh *em, const int sel_from, const int sel_to)
{
BMIter iter;
BMVert *v;
BLI_assert((em->bm->vtable != NULL) && ((em->bm->elem_table_dirty & BM_VERT) == 0));
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT) == sel_from) {
BMVert *mirr = EDBM_verts_mirror_get(em, v);
if (mirr) {
if (BM_elem_flag_test(mirr, BM_ELEM_SELECT) == sel_to) {
copy_v3_v3(mirr->co, v->co);
mirr->co[0] *= -1.0f;
}
}
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Hide/Reveal API
* \{ */
bool EDBM_mesh_hide(BMEditMesh *em, bool swap)
{
BMIter iter;
BMElem *ele;
int itermode;
char hflag_swap = swap ? BM_ELEM_SELECT : 0;
bool changed = true;
if (em->selectmode & SCE_SELECT_VERTEX) {
itermode = BM_VERTS_OF_MESH;
}
else if (em->selectmode & SCE_SELECT_EDGE) {
itermode = BM_EDGES_OF_MESH;
}
else {
itermode = BM_FACES_OF_MESH;
}
BM_ITER_MESH (ele, &iter, em->bm, itermode) {
if (!BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) {
if (BM_elem_flag_test(ele, BM_ELEM_SELECT) ^ hflag_swap) {
BM_elem_hide_set(em->bm, ele, true);
changed = true;
}
}
}
if (changed) {
EDBM_selectmode_flush(em);
}
return changed;
/* original hide flushing comment (OUTDATED):
* hide happens on least dominant select mode, and flushes up, not down!
* (helps preventing errors in subsurf) */
/* - vertex hidden, always means edge is hidden too
* - edge hidden, always means face is hidden too
* - face hidden, only set face hide
* - then only flush back down what's absolute hidden
*/
}
bool EDBM_mesh_reveal(BMEditMesh *em, bool select)
{
const char iter_types[3] = {
BM_VERTS_OF_MESH,
BM_EDGES_OF_MESH,
BM_FACES_OF_MESH,
};
const bool sels[3] = {
(em->selectmode & SCE_SELECT_VERTEX) != 0,
(em->selectmode & SCE_SELECT_EDGE) != 0,
(em->selectmode & SCE_SELECT_FACE) != 0,
};
int i;
bool changed = false;
/* Use tag flag to remember what was hidden before all is revealed.
* BM_ELEM_HIDDEN --> BM_ELEM_TAG */
for (i = 0; i < 3; i++) {
BMIter iter;
BMElem *ele;
BM_ITER_MESH (ele, &iter, em->bm, iter_types[i]) {
if (BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) {
BM_elem_flag_enable(ele, BM_ELEM_TAG);
changed = true;
}
else {
BM_elem_flag_disable(ele, BM_ELEM_TAG);
}
}
}
if (!changed) {
return false;
}
/* Reveal everything */
EDBM_flag_disable_all(em, BM_ELEM_HIDDEN);
/* Select relevant just-revealed elements */
for (i = 0; i < 3; i++) {
BMIter iter;
BMElem *ele;
if (!sels[i]) {
continue;
}
BM_ITER_MESH (ele, &iter, em->bm, iter_types[i]) {
if (BM_elem_flag_test(ele, BM_ELEM_TAG)) {
BM_elem_select_set(em->bm, ele, select);
}
}
}
EDBM_selectmode_flush(em);
/* hidden faces can have invalid normals */
EDBM_mesh_normals_update(em);
return true;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Update API
* \{ */
void EDBM_mesh_normals_update_ex(BMEditMesh *em, const struct BMeshNormalsUpdate_Params *params)
{
BM_mesh_normals_update_ex(em->bm, params);
}
void EDBM_mesh_normals_update(BMEditMesh *em)
{
EDBM_mesh_normals_update_ex(em,
&(const struct BMeshNormalsUpdate_Params){
.face_normals = true,
});
}
void EDBM_stats_update(BMEditMesh *em)
{
const char iter_types[3] = {
BM_VERTS_OF_MESH,
BM_EDGES_OF_MESH,
BM_FACES_OF_MESH,
};
BMIter iter;
BMElem *ele;
int *tots[3];
int i;
tots[0] = &em->bm->totvertsel;
tots[1] = &em->bm->totedgesel;
tots[2] = &em->bm->totfacesel;
em->bm->totvertsel = em->bm->totedgesel = em->bm->totfacesel = 0;
for (i = 0; i < 3; i++) {
ele = BM_iter_new(&iter, em->bm, iter_types[i], NULL);
for (; ele; ele = BM_iter_step(&iter)) {
if (BM_elem_flag_test(ele, BM_ELEM_SELECT)) {
(*tots[i])++;
}
}
}
}
void EDBM_update(Mesh *mesh, const struct EDBMUpdate_Params *params)
{
BMEditMesh *em = mesh->edit_mesh;
/* Order of calling isn't important. */
DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_GEOM | ND_DATA, &mesh->id);
if (params->calc_normals && params->calc_looptri) {
/* Calculating both has some performance gains. */
BKE_editmesh_looptri_and_normals_calc(em);
}
else {
if (params->calc_normals) {
EDBM_mesh_normals_update(em);
}
if (params->calc_looptri) {
BKE_editmesh_looptri_calc(em);
}
}
if (params->is_destructive) {
/* TODO(@ideasman42): we may be able to remove this now! */
// BM_mesh_elem_table_free(em->bm, BM_ALL_NOLOOP);
}
else {
/* in debug mode double check we didn't need to recalculate */
BLI_assert(BM_mesh_elem_table_check(em->bm) == true);
}
if (em->bm->spacearr_dirty & BM_SPACEARR_BMO_SET) {
BM_lnorspace_invalidate(em->bm, false);
em->bm->spacearr_dirty &= ~BM_SPACEARR_BMO_SET;
}
#ifdef DEBUG
{
BMEditSelection *ese;
for (ese = em->bm->selected.first; ese; ese = ese->next) {
BLI_assert(BM_elem_flag_test(ese->ele, BM_ELEM_SELECT));
}
}
#endif
}
void EDBM_update_extern(struct Mesh *me, const bool do_tessellation, const bool is_destructive)
{
EDBM_update(me,
&(const struct EDBMUpdate_Params){
.calc_looptri = do_tessellation,
.calc_normals = false,
.is_destructive = is_destructive,
});
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Operator Helpers
* \{ */
bool EDBM_view3d_poll(bContext *C)
{
if (ED_operator_editmesh(C) && ED_operator_view3d_active(C)) {
return true;
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name BMesh Element API
* \{ */
BMElem *EDBM_elem_from_selectmode(BMEditMesh *em, BMVert *eve, BMEdge *eed, BMFace *efa)
{
if ((em->selectmode & SCE_SELECT_VERTEX) && eve) {
return (BMElem *)eve;
}
if ((em->selectmode & SCE_SELECT_EDGE) && eed) {
return (BMElem *)eed;
}
if ((em->selectmode & SCE_SELECT_FACE) && efa) {
return (BMElem *)efa;
}
return NULL;
}
int EDBM_elem_to_index_any(BMEditMesh *em, BMElem *ele)
{
BMesh *bm = em->bm;
int index = BM_elem_index_get(ele);
if (ele->head.htype == BM_VERT) {
BLI_assert(!(bm->elem_index_dirty & BM_VERT));
}
else if (ele->head.htype == BM_EDGE) {
BLI_assert(!(bm->elem_index_dirty & BM_EDGE));
index += bm->totvert;
}
else if (ele->head.htype == BM_FACE) {
BLI_assert(!(bm->elem_index_dirty & BM_FACE));
index += bm->totvert + bm->totedge;
}
else {
BLI_assert(0);
}
return index;
}
BMElem *EDBM_elem_from_index_any(BMEditMesh *em, uint index)
{
BMesh *bm = em->bm;
if (index < bm->totvert) {
return (BMElem *)BM_vert_at_index_find_or_table(bm, index);
}
index -= bm->totvert;
if (index < bm->totedge) {
return (BMElem *)BM_edge_at_index_find_or_table(bm, index);
}
index -= bm->totedge;
if (index < bm->totface) {
return (BMElem *)BM_face_at_index_find_or_table(bm, index);
}
return NULL;
}
int EDBM_elem_to_index_any_multi(
const Scene *scene, ViewLayer *view_layer, BMEditMesh *em, BMElem *ele, int *r_object_index)
{
uint bases_len;
int elem_index = -1;
*r_object_index = -1;
Base **bases = BKE_view_layer_array_from_bases_in_edit_mode(scene, view_layer, NULL, &bases_len);
for (uint base_index = 0; base_index < bases_len; base_index++) {
Base *base_iter = bases[base_index];
if (BKE_editmesh_from_object(base_iter->object) == em) {
*r_object_index = base_index;
elem_index = EDBM_elem_to_index_any(em, ele);
break;
}
}
MEM_freeN(bases);
return elem_index;
}
BMElem *EDBM_elem_from_index_any_multi(const Scene *scene,
ViewLayer *view_layer,
uint object_index,
uint elem_index,
Object **r_obedit)
{
uint bases_len;
Base **bases = BKE_view_layer_array_from_bases_in_edit_mode(scene, view_layer, NULL, &bases_len);
*r_obedit = NULL;
Object *obedit = (object_index < bases_len) ? bases[object_index]->object : NULL;
MEM_freeN(bases);
if (obedit != NULL) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMElem *ele = EDBM_elem_from_index_any(em, elem_index);
if (ele != NULL) {
*r_obedit = obedit;
return ele;
}
}
return NULL;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name BMesh BVH API
* \{ */
static BMFace *edge_ray_cast(
struct BMBVHTree *tree, const float co[3], const float dir[3], float *r_hitout, BMEdge *e)
{
BMFace *f = BKE_bmbvh_ray_cast(tree, co, dir, 0.0f, NULL, r_hitout, NULL);
if (f && BM_edge_in_face(e, f)) {
return NULL;
}
return f;
}
static void scale_point(float c1[3], const float p[3], const float s)
{
sub_v3_v3(c1, p);
mul_v3_fl(c1, s);
add_v3_v3(c1, p);
}
bool BMBVH_EdgeVisible(struct BMBVHTree *tree,
BMEdge *e,
struct Depsgraph *depsgraph,
ARegion *region,
View3D *v3d,
Object *obedit)
{
BMFace *f;
float co1[3], co2[3], co3[3], dir1[3], dir2[3], dir3[3];
float origin[3], invmat[4][4];
float epsilon = 0.01f;
float end[3];
const float mval_f[2] = {
region->winx / 2.0f,
region->winy / 2.0f,
};
ED_view3d_win_to_segment_clipped(depsgraph, region, v3d, mval_f, origin, end, false);
invert_m4_m4(invmat, obedit->object_to_world);
mul_m4_v3(invmat, origin);
copy_v3_v3(co1, e->v1->co);
mid_v3_v3v3(co2, e->v1->co, e->v2->co);
copy_v3_v3(co3, e->v2->co);
scale_point(co1, co2, 0.99);
scale_point(co3, co2, 0.99);
/* OK, idea is to generate rays going from the camera origin to the
* three points on the edge (v1, mid, v2). */
sub_v3_v3v3(dir1, origin, co1);
sub_v3_v3v3(dir2, origin, co2);
sub_v3_v3v3(dir3, origin, co3);
normalize_v3_length(dir1, epsilon);
normalize_v3_length(dir2, epsilon);
normalize_v3_length(dir3, epsilon);
/* Offset coordinates slightly along view vectors,
* to avoid hitting the faces that own the edge. */
add_v3_v3v3(co1, co1, dir1);
add_v3_v3v3(co2, co2, dir2);
add_v3_v3v3(co3, co3, dir3);
normalize_v3(dir1);
normalize_v3(dir2);
normalize_v3(dir3);
/* do three samplings: left, middle, right */
f = edge_ray_cast(tree, co1, dir1, NULL, e);
if (f && !edge_ray_cast(tree, co2, dir2, NULL, e)) {
return true;
}
if (f && !edge_ray_cast(tree, co3, dir3, NULL, e)) {
return true;
}
if (!f) {
return true;
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name BMesh Vertex Projection API
* \{ */
void EDBM_project_snap_verts(
bContext *C, Depsgraph *depsgraph, ARegion *region, Object *obedit, BMEditMesh *em)
{
BMIter iter;
BMVert *eve;
ED_view3d_init_mats_rv3d(obedit, region->regiondata);
Scene *scene = CTX_data_scene(C);
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create(scene, 0);
eSnapTargetOP target_op = SCE_SNAP_TARGET_NOT_ACTIVE;
const int snap_flag = scene->toolsettings->snap_flag;
SET_FLAG_FROM_TEST(
target_op, !(snap_flag & SCE_SNAP_TO_INCLUDE_EDITED), SCE_SNAP_TARGET_NOT_EDITED);
SET_FLAG_FROM_TEST(
target_op, !(snap_flag & SCE_SNAP_TO_INCLUDE_NONEDITED), SCE_SNAP_TARGET_NOT_NONEDITED);
SET_FLAG_FROM_TEST(
target_op, (snap_flag & SCE_SNAP_TO_ONLY_SELECTABLE), SCE_SNAP_TARGET_ONLY_SELECTABLE);
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
float mval[2], co_proj[3];
if (ED_view3d_project_float_object(region, eve->co, mval, V3D_PROJ_TEST_NOP) ==
V3D_PROJ_RET_OK) {
if (ED_transform_snap_object_project_view3d(snap_context,
depsgraph,
region,
CTX_wm_view3d(C),
SCE_SNAP_MODE_FACE_RAYCAST,
&(const struct SnapObjectParams){
.snap_target_select = target_op,
.edit_mode_type = SNAP_GEOM_FINAL,
.use_occlusion_test = true,
},
NULL,
mval,
NULL,
NULL,
co_proj,
NULL))
{
mul_v3_m4v3(eve->co, obedit->world_to_object, co_proj);
}
}
}
}
ED_transform_snap_object_context_destroy(snap_context);
}
/** \} */