tornavis/source/blender/editors/space_outliner/outliner_intern.hh

697 lines
26 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation */
/** \file
* \ingroup spoutliner
*/
#pragma once
#include <memory>
#include "RNA_types.h"
/* Needed for `tree_element_cast()`. */
#include "tree/tree_element.hh"
/* internal exports only */
struct ARegion;
struct EditBone;
struct ID;
struct ListBase;
struct Main;
struct Object;
struct Scene;
struct TreeStoreElem;
struct ViewLayer;
struct bContext;
struct bContextDataResult;
struct bPoseChannel;
struct View2D;
struct wmKeyConfig;
struct wmOperatorType;
namespace blender::bke::outliner::treehash {
class TreeHash;
}
namespace blender::ed::outliner {
class AbstractTreeDisplay;
class AbstractTreeElement;
namespace treehash = blender::bke::outliner::treehash;
struct TreeElement;
struct SpaceOutliner_Runtime {
/** Object to create and manage the tree for a specific display type (View Layers, Scenes,
* Blender File, etc.). */
std::unique_ptr<AbstractTreeDisplay> tree_display;
/* Hash table for tree-store elements, using `(id, type, index)` as key. */
std::unique_ptr<treehash::TreeHash> tree_hash;
SpaceOutliner_Runtime() = default;
/** Used for copying runtime data to a duplicated space. */
SpaceOutliner_Runtime(const SpaceOutliner_Runtime &);
~SpaceOutliner_Runtime() = default;
};
enum TreeElementInsertType {
TE_INSERT_BEFORE,
TE_INSERT_AFTER,
TE_INSERT_INTO,
};
enum TreeTraversalAction {
/** Continue traversal regularly, don't skip children. */
TRAVERSE_CONTINUE = 0,
/** Stop traversal. */
TRAVERSE_BREAK,
/** Continue traversal, but skip children of traversed element. */
TRAVERSE_SKIP_CHILDS,
};
typedef TreeTraversalAction (*TreeTraversalFunc)(TreeElement *te, void *customdata);
struct TreeElement {
TreeElement *next, *prev, *parent;
/**
* The new inheritance based representation of the element (a derived type of base
* #AbstractTreeElement) that should eventually replace #TreeElement. Step by step, data should
* be moved to it and operations based on the type should become virtual methods of the class
* hierarchy.
*/
std::unique_ptr<AbstractTreeElement> abstract_element;
ListBase subtree;
int xs, ys; /* Do selection. */
TreeStoreElem *store_elem; /* Element in tree store. */
short flag; /* Flag for non-saved stuff. */
short index; /* Index for data arrays. */
short idcode; /* From TreeStore id. */
short xend; /* Width of item display, for select. */
const char *name;
void *directdata; /* Armature Bones, Base, ... */
};
struct TreeElementIcon {
struct ID *drag_id, *drag_parent;
int icon;
};
#define TREESTORE_ID_TYPE(_id) \
(ELEM(GS((_id)->name), \
ID_SCE, \
ID_LI, \
ID_OB, \
ID_ME, \
ID_CU_LEGACY, \
ID_MB, \
ID_NT, \
ID_MA, \
ID_TE, \
ID_IM, \
ID_LT, \
ID_LA, \
ID_CA) || \
ELEM(GS((_id)->name), \
ID_KE, \
ID_WO, \
ID_SPK, \
ID_GR, \
ID_AR, \
ID_AC, \
ID_BR, \
ID_PA, \
ID_GD_LEGACY, \
ID_LS, \
ID_LP, \
ID_CV, \
ID_PT, \
ID_VO, \
ID_SIM, \
ID_GP) || /* Only in 'blendfile' mode ... :/ */ \
ELEM(GS((_id)->name), \
ID_SCR, \
ID_WM, \
ID_TXT, \
ID_VF, \
ID_SO, \
ID_CF, \
ID_PAL, \
ID_MC, \
ID_WS, \
ID_MSK, \
ID_PC))
/* TreeElement->flag */
enum {
TE_ACTIVE = (1 << 0),
/* Closed items display their children as icon within the row. TE_ICONROW is for
* these child-items that are visible but only within the row of the closed parent. */
TE_ICONROW = (1 << 1),
/** Treat the element as if it had children, e.g. draw an icon to un-collapse it, even if it
* doesn't. Used where children are lazy-built only if the parent isn't collapsed (see
* #AbstractTreeDisplay::is_lazy_built()). */
TE_PRETEND_HAS_CHILDREN = (1 << 2),
TE_FREE_NAME = (1 << 3),
TE_DRAGGING = (1 << 4),
TE_CHILD_NOT_IN_COLLECTION = (1 << 6),
/* Child elements of the same type in the icon-row are drawn merged as one icon.
* This flag is set for an element that is part of these merged child icons. */
TE_ICONROW_MERGED = (1 << 7),
};
/* button events */
#define OL_NAMEBUTTON 1
enum eOLDrawState {
OL_DRAWSEL_NONE = 0, /* inactive (regular black text) */
OL_DRAWSEL_NORMAL = 1, /* active object (draws white text) */
OL_DRAWSEL_ACTIVE = 2, /* active obdata (draws a circle around the icon) */
};
enum eOLSetState {
OL_SETSEL_NONE = 0, /* don't change the selection state */
OL_SETSEL_NORMAL = 1, /* select the item */
OL_SETSEL_EXTEND = 2, /* select the item and extend (also toggles selection) */
};
/* get TreeStoreElem associated with a TreeElement
* < a: (TreeElement) tree element to find stored element for
*/
#define TREESTORE(a) ((a)->store_elem)
/* size constants */
#define OL_Y_OFFSET 2
#define OL_TOG_USER_BUTS_USERS (UI_UNIT_X * 2.0f + V2D_SCROLL_WIDTH)
#define OL_TOG_USER_BUTS_STATUS (UI_UNIT_X + V2D_SCROLL_WIDTH)
#define OL_RNA_COLX (UI_UNIT_X * 15)
#define OL_RNA_COL_SIZEX (UI_UNIT_X * 7.5f)
#define OL_RNA_COL_SPACEX (UI_UNIT_X * 2.5f)
/* The outliner display modes that support the filter system.
* NOTE: keep it synced with `space_outliner.py`. */
#define SUPPORT_FILTER_OUTLINER(space_outliner_) \
(ELEM((space_outliner_)->outlinevis, SO_VIEW_LAYER, SO_OVERRIDES_LIBRARY))
/* Outliner Searching --
*
* Are we looking for something in the outliner?
* If so finding matches in child items makes it more useful
*
* - We want to flag parents to act as being open to filter child matches
* - and also flag matches so we can highlight them
* - Flags are stored in TreeStoreElem->flag
* - Flag options defined in DNA_outliner_types.h
* - SO_SEARCH_RECURSIVE defined in DNA_space_types.h
*
* - NOT in data-blocks view - searching all data-blocks takes way too long
* to be useful
* - not searching into RNA items helps but isn't the complete solution
*/
#define SEARCHING_OUTLINER(sov) ((sov)->search_flags & SO_SEARCH_RECURSIVE)
/* is the current element open? if so we also show children */
#define TSELEM_OPEN(telm, sv) \
(CHECK_TYPE_INLINE(telm, TreeStoreElem *), \
(((telm)->flag & TSE_CLOSED) == 0 || \
(SEARCHING_OUTLINER(sv) && ((telm)->flag & TSE_CHILDSEARCH))))
/**
* Container to avoid passing around these variables to many functions.
* Also so we can have one place to assign these variables.
*/
struct TreeViewContext {
/* Scene level. */
struct Scene *scene;
struct ViewLayer *view_layer;
/* Object level. */
/** Avoid `BKE_view_layer_active_object_get` everywhere. */
Object *obact;
Object *ob_edit;
/**
* The pose object may not be the active object (when in weight paint mode).
* Checking this in draw loops isn't efficient, so set only once. */
Object *ob_pose;
};
enum TreeItemSelectAction {
OL_ITEM_DESELECT = 0, /* Deselect the item */
OL_ITEM_SELECT = (1 << 0), /* Select the item */
OL_ITEM_SELECT_DATA = (1 << 1), /* Select object data */
OL_ITEM_ACTIVATE = (1 << 2), /* Activate the item */
OL_ITEM_EXTEND = (1 << 3), /* Extend the current selection */
OL_ITEM_RECURSIVE = (1 << 4), /* Select recursively */
};
/* outliner_tree.c ----------------------------------------------- */
void outliner_free_tree(ListBase *tree);
void outliner_cleanup_tree(struct SpaceOutliner *space_outliner);
/**
* Free \a element and its sub-tree and remove its link in \a parent_subtree.
*
* \note Does not remove the #TreeStoreElem of \a element!
* \param parent_subtree: Sub-tree of the parent element, so the list containing \a element.
*/
void outliner_free_tree_element(TreeElement *element, ListBase *parent_subtree);
/**
* Main entry point for building the tree data-structure that the outliner represents.
*/
void outliner_build_tree(struct Main *mainvar,
struct Scene *scene,
struct ViewLayer *view_layer,
struct SpaceOutliner *space_outliner,
struct ARegion *region);
TreeElement *outliner_add_collection_recursive(SpaceOutliner *space_outliner,
struct Collection *collection,
TreeElement *ten);
bool outliner_requires_rebuild_on_select_or_active_change(
const struct SpaceOutliner *space_outliner);
typedef struct IDsSelectedData {
struct ListBase selected_array;
} IDsSelectedData;
TreeTraversalAction outliner_collect_selected_collections(TreeElement *te, void *customdata);
TreeTraversalAction outliner_collect_selected_objects(TreeElement *te, void *customdata);
/* outliner_draw.c ---------------------------------------------- */
void draw_outliner(const struct bContext *C);
void outliner_tree_dimensions(struct SpaceOutliner *space_outliner, int *r_width, int *r_height);
TreeElementIcon tree_element_get_icon(TreeStoreElem *tselem, TreeElement *te);
void outliner_collection_isolate_flag(struct Scene *scene,
struct ViewLayer *view_layer,
struct LayerCollection *layer_collection,
struct Collection *collection,
struct PropertyRNA *layer_or_collection_prop,
const char *propname,
bool value);
/**
* Return the index to use based on the TreeElement ID and object type
*
* We use a continuum of indices until we get to the object data-blocks
* and we then make room for the object types.
*/
int tree_element_id_type_to_index(TreeElement *te);
/* outliner_select.c -------------------------------------------- */
/**
* Generic call for non-id data to make active in UI
*/
void tree_element_type_active_set(struct bContext *C,
const TreeViewContext *tvc,
TreeElement *te,
TreeStoreElem *tselem,
eOLSetState set,
bool recursive);
/**
* Generic call for non-id data to check the active state in UI.
*/
eOLDrawState tree_element_type_active_state_get(const struct bContext *C,
const struct TreeViewContext *tvc,
const TreeElement *te,
const TreeStoreElem *tselem);
/**
* Generic call for ID data check or make/check active in UI.
*/
void tree_element_activate(struct bContext *C,
const TreeViewContext *tvc,
TreeElement *te,
eOLSetState set,
bool handle_all_types);
eOLDrawState tree_element_active_state_get(const TreeViewContext *tvc,
const TreeElement *te,
const TreeStoreElem *tselem);
struct bPoseChannel *outliner_find_parent_bone(TreeElement *te, TreeElement **r_bone_te);
/**
* Select the item using the set flags.
*/
void outliner_item_select(struct bContext *C,
struct SpaceOutliner *space_outliner,
TreeElement *te,
short select_flag);
/**
* Find if x coordinate is over an icon or name.
*/
bool outliner_item_is_co_over_name_icons(const TreeElement *te, float view_co_x);
bool outliner_item_is_co_over_icon(const TreeElement *te, float view_co_x);
/**
* Find if x coordinate is over element name.
*/
bool outliner_item_is_co_over_name(const TreeElement *te, float view_co_x);
/**
* Find if x coordinate is over element disclosure toggle.
*/
bool outliner_item_is_co_within_close_toggle(const TreeElement *te, float view_co_x);
bool outliner_is_co_within_mode_column(SpaceOutliner *space_outliner, const float view_mval[2]);
/**
* Toggle the item's interaction mode if supported.
*/
void outliner_item_mode_toggle(struct bContext *C,
TreeViewContext *tvc,
TreeElement *te,
bool do_extend);
/* outliner_edit.c ---------------------------------------------- */
typedef void (*outliner_operation_fn)(struct bContext *C,
struct ReportList *,
struct Scene *scene,
TreeElement *,
struct TreeStoreElem *,
TreeStoreElem *,
void *);
/**
* \param recurse_selected: Set to false for operations which are already
* recursively operating on their children.
*/
void outliner_do_object_operation_ex(struct bContext *C,
struct ReportList *reports,
struct Scene *scene,
struct SpaceOutliner *space_outliner,
struct ListBase *lb,
outliner_operation_fn operation_fn,
void *user_data,
bool recurse_selected);
void outliner_do_object_operation(struct bContext *C,
struct ReportList *reports,
struct Scene *scene,
struct SpaceOutliner *space_outliner,
struct ListBase *lb,
outliner_operation_fn operation_fn);
int outliner_flag_is_any_test(ListBase *lb, short flag, int curlevel);
/**
* Set or unset \a flag for all outliner elements in \a lb and sub-trees.
* \return if any flag was modified.
*/
bool outliner_flag_set(const SpaceOutliner &space_outliner, short flag, short set);
bool outliner_flag_set(const ListBase &lb, short flag, short set);
bool outliner_flag_flip(const SpaceOutliner &space_outliner, short flag);
bool outliner_flag_flip(const ListBase &lb, short flag);
void item_rename_fn(struct bContext *C,
struct ReportList *reports,
struct Scene *scene,
TreeElement *te,
struct TreeStoreElem *tsep,
struct TreeStoreElem *tselem,
void *user_data);
void lib_relocate_fn(struct bContext *C,
struct ReportList *reports,
struct Scene *scene,
TreeElement *te,
struct TreeStoreElem *tsep,
struct TreeStoreElem *tselem,
void *user_data);
void lib_reload_fn(struct bContext *C,
struct ReportList *reports,
struct Scene *scene,
TreeElement *te,
struct TreeStoreElem *tsep,
struct TreeStoreElem *tselem,
void *user_data);
void id_delete_tag_fn(struct bContext *C,
struct ReportList *reports,
struct Scene *scene,
TreeElement *te,
struct TreeStoreElem *tsep,
struct TreeStoreElem *tselem,
void *user_data);
void id_remap_fn(struct bContext *C,
struct ReportList *reports,
struct Scene *scene,
TreeElement *te,
struct TreeStoreElem *tsep,
struct TreeStoreElem *tselem,
void *user_data);
/**
* To retrieve coordinates with redrawing the entire tree.
*/
void outliner_set_coordinates(const struct ARegion *region,
const struct SpaceOutliner *space_outliner);
/**
* Open or close a tree element, optionally toggling all children recursively.
*/
void outliner_item_openclose(TreeElement *te, bool open, bool toggle_all);
/* outliner_dragdrop.c */
/**
* Region drop-box definition.
*/
void outliner_dropboxes(void);
void OUTLINER_OT_item_drag_drop(struct wmOperatorType *ot);
void OUTLINER_OT_parent_drop(struct wmOperatorType *ot);
void OUTLINER_OT_parent_clear(struct wmOperatorType *ot);
void OUTLINER_OT_scene_drop(struct wmOperatorType *ot);
void OUTLINER_OT_material_drop(struct wmOperatorType *ot);
void OUTLINER_OT_datastack_drop(struct wmOperatorType *ot);
void OUTLINER_OT_collection_drop(struct wmOperatorType *ot);
/* ...................................................... */
void OUTLINER_OT_highlight_update(struct wmOperatorType *ot);
void OUTLINER_OT_item_activate(struct wmOperatorType *ot);
void OUTLINER_OT_item_openclose(struct wmOperatorType *ot);
void OUTLINER_OT_item_rename(struct wmOperatorType *ot);
void OUTLINER_OT_lib_relocate(struct wmOperatorType *ot);
void OUTLINER_OT_lib_reload(struct wmOperatorType *ot);
void OUTLINER_OT_id_delete(struct wmOperatorType *ot);
void OUTLINER_OT_show_one_level(struct wmOperatorType *ot);
void OUTLINER_OT_show_active(struct wmOperatorType *ot);
void OUTLINER_OT_show_hierarchy(struct wmOperatorType *ot);
void OUTLINER_OT_select_box(struct wmOperatorType *ot);
void OUTLINER_OT_select_walk(struct wmOperatorType *ot);
void OUTLINER_OT_select_all(struct wmOperatorType *ot);
void OUTLINER_OT_expanded_toggle(struct wmOperatorType *ot);
void OUTLINER_OT_scroll_page(struct wmOperatorType *ot);
void OUTLINER_OT_keyingset_add_selected(struct wmOperatorType *ot);
void OUTLINER_OT_keyingset_remove_selected(struct wmOperatorType *ot);
void OUTLINER_OT_drivers_add_selected(struct wmOperatorType *ot);
void OUTLINER_OT_drivers_delete_selected(struct wmOperatorType *ot);
void OUTLINER_OT_orphans_purge(struct wmOperatorType *ot);
/* outliner_query.cc ---------------------------------------------- */
bool outliner_shows_mode_column(const SpaceOutliner &space_outliner);
bool outliner_has_element_warnings(const SpaceOutliner &space_outliner);
/* outliner_tools.c ---------------------------------------------- */
void merged_element_search_menu_invoke(struct bContext *C,
TreeElement *parent_te,
TreeElement *activate_te);
/* Menu only! Calls other operators */
void OUTLINER_OT_operation(struct wmOperatorType *ot);
void OUTLINER_OT_scene_operation(struct wmOperatorType *ot);
void OUTLINER_OT_object_operation(struct wmOperatorType *ot);
void OUTLINER_OT_lib_operation(struct wmOperatorType *ot);
void OUTLINER_OT_liboverride_operation(struct wmOperatorType *ot);
void OUTLINER_OT_liboverride_troubleshoot_operation(struct wmOperatorType *ot);
void OUTLINER_OT_id_operation(struct wmOperatorType *ot);
void OUTLINER_OT_id_remap(struct wmOperatorType *ot);
void OUTLINER_OT_id_copy(struct wmOperatorType *ot);
void OUTLINER_OT_id_paste(struct wmOperatorType *ot);
void OUTLINER_OT_data_operation(struct wmOperatorType *ot);
void OUTLINER_OT_animdata_operation(struct wmOperatorType *ot);
void OUTLINER_OT_action_set(struct wmOperatorType *ot);
void OUTLINER_OT_constraint_operation(struct wmOperatorType *ot);
void OUTLINER_OT_modifier_operation(struct wmOperatorType *ot);
void OUTLINER_OT_delete(struct wmOperatorType *ot);
/* ---------------------------------------------------------------- */
/* outliner_ops.c */
void outliner_operatortypes(void);
void outliner_keymap(struct wmKeyConfig *keyconf);
/* outliner_collections.c */
bool outliner_is_collection_tree_element(const TreeElement *te);
struct Collection *outliner_collection_from_tree_element(const TreeElement *te);
void outliner_collection_delete(struct bContext *C,
struct Main *bmain,
struct Scene *scene,
struct ReportList *reports,
bool do_hierarchy);
void OUTLINER_OT_collection_new(struct wmOperatorType *ot);
void OUTLINER_OT_collection_duplicate_linked(struct wmOperatorType *ot);
void OUTLINER_OT_collection_duplicate(struct wmOperatorType *ot);
void OUTLINER_OT_collection_hierarchy_delete(struct wmOperatorType *ot);
void OUTLINER_OT_collection_objects_select(struct wmOperatorType *ot);
void OUTLINER_OT_collection_objects_deselect(struct wmOperatorType *ot);
void OUTLINER_OT_collection_link(struct wmOperatorType *ot);
void OUTLINER_OT_collection_instance(struct wmOperatorType *ot);
void OUTLINER_OT_collection_exclude_set(struct wmOperatorType *ot);
void OUTLINER_OT_collection_exclude_clear(struct wmOperatorType *ot);
void OUTLINER_OT_collection_holdout_set(struct wmOperatorType *ot);
void OUTLINER_OT_collection_holdout_clear(struct wmOperatorType *ot);
void OUTLINER_OT_collection_indirect_only_set(struct wmOperatorType *ot);
void OUTLINER_OT_collection_indirect_only_clear(struct wmOperatorType *ot);
void OUTLINER_OT_collection_isolate(struct wmOperatorType *ot);
void OUTLINER_OT_collection_show(struct wmOperatorType *ot);
void OUTLINER_OT_collection_hide(struct wmOperatorType *ot);
void OUTLINER_OT_collection_show_inside(struct wmOperatorType *ot);
void OUTLINER_OT_collection_hide_inside(struct wmOperatorType *ot);
void OUTLINER_OT_collection_enable(struct wmOperatorType *ot);
void OUTLINER_OT_collection_disable(struct wmOperatorType *ot);
void OUTLINER_OT_collection_enable_render(struct wmOperatorType *ot);
void OUTLINER_OT_collection_disable_render(struct wmOperatorType *ot);
void OUTLINER_OT_hide(struct wmOperatorType *ot);
void OUTLINER_OT_unhide_all(struct wmOperatorType *ot);
void OUTLINER_OT_collection_color_tag_set(struct wmOperatorType *ot);
/* outliner_utils.c ---------------------------------------------- */
void outliner_viewcontext_init(const struct bContext *C, TreeViewContext *tvc);
/**
* Try to find an item under y-coordinate \a view_co_y (view-space).
* \note Recursive
*/
TreeElement *outliner_find_item_at_y(const SpaceOutliner *space_outliner,
const ListBase *tree,
float view_co_y);
/**
* Collapsed items can show their children as click-able icons. This function tries to find
* such an icon that represents the child item at x-coordinate \a view_co_x (view-space).
*
* \return a hovered child item or \a parent_te (if no hovered child found).
*/
TreeElement *outliner_find_item_at_x_in_row(const SpaceOutliner *space_outliner,
TreeElement *parent_te,
float view_co_x,
bool *r_is_merged_icon,
bool *r_is_over_icon);
/**
* Find specific item from the trees-tore.
*/
TreeElement *outliner_find_tree_element(ListBase *lb, const TreeStoreElem *store_elem);
/**
* Find parent element of te.
*/
TreeElement *outliner_find_parent_element(ListBase *lb,
TreeElement *parent_te,
const TreeElement *child_te);
/**
* Find tree-store that refers to given ID.
*/
TreeElement *outliner_find_id(struct SpaceOutliner *space_outliner,
ListBase *lb,
const struct ID *id);
TreeElement *outliner_find_posechannel(ListBase *lb, const struct bPoseChannel *pchan);
TreeElement *outliner_find_editbone(ListBase *lb, const struct EditBone *ebone);
TreeElement *outliner_search_back_te(TreeElement *te, short idcode);
struct ID *outliner_search_back(TreeElement *te, short idcode);
/**
* Iterate over all tree elements (pre-order traversal), executing \a func callback for
* each tree element matching the optional filters.
*
* \param filter_te_flag: If not 0, only TreeElements with this flag will be visited.
* \param filter_tselem_flag: Same as \a filter_te_flag, but for the TreeStoreElem.
* \param func: Custom callback to execute for each visited item.
*/
bool outliner_tree_traverse(const SpaceOutliner *space_outliner,
ListBase *tree,
int filter_te_flag,
int filter_tselem_flag,
TreeTraversalFunc func,
void *customdata);
float outliner_right_columns_width(const struct SpaceOutliner *space_outliner);
/**
* Find first tree element in tree with matching tree-store flag.
*/
TreeElement *outliner_find_element_with_flag(const ListBase *lb, short flag);
/**
* Find if element is visible in the outliner tree, i.e. if all of its parents are expanded.
* Doesn't check if the item is in view-bounds, for that use #outliner_is_element_in_view().
*/
bool outliner_is_element_visible(const TreeElement *te);
/**
* Check if the element is displayed within the view bounds. Doesn't check if all parents are
* open/uncollapsed.
*/
bool outliner_is_element_in_view(const TreeElement *te, const struct View2D *v2d);
/**
* Scroll view vertically while keeping within total bounds.
*/
void outliner_scroll_view(struct SpaceOutliner *space_outliner,
struct ARegion *region,
int delta_y);
/**
* The outliner should generally use #ED_region_tag_redraw_no_rebuild() to avoid unnecessary tree
* rebuilds. If elements are open or closed, we may still have to rebuild.
* Upon changing the open/closed state, call this to avoid rebuilds if possible.
*/
void outliner_tag_redraw_avoid_rebuild_on_open_change(const struct SpaceOutliner *space_outliner,
struct ARegion *region);
/* outliner_sync.c ---------------------------------------------- */
/**
* If outliner is dirty sync selection from view layer and sequencer.
*/
void outliner_sync_selection(const struct bContext *C, struct SpaceOutliner *space_outliner);
/* outliner_context.c ------------------------------------------- */
int outliner_context(const struct bContext *C,
const char *member,
struct bContextDataResult *result);
/**
* Helper to safely "cast" a #TreeElement to its new C++ #AbstractTreeElement, if possible.
* \return nullptr if the tree-element doesn't match the requested type \a TreeElementT or the
* element doesn't hold a C++ #AbstractTreeElement pendant yet.
*/
template<typename TreeElementT> TreeElementT *tree_element_cast(const TreeElement *te)
{
static_assert(std::is_base_of_v<AbstractTreeElement, TreeElementT>,
"Requested tree-element type must be an AbstractTreeElement");
return dynamic_cast<TreeElementT *>(te->abstract_element.get());
}
} // namespace blender::ed::outliner