tornavis/source/blender/editors/transform/transform_convert_armature.c

1789 lines
53 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup edtransform
*/
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BKE_action.h"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BIK_api.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "transform.h"
#include "transform_orientations.h"
#include "transform_snap.h"
/* Own include. */
#include "transform_convert.h"
typedef struct BoneInitData {
struct EditBone *bone;
float tail[3];
float rad_head;
float rad_tail;
float roll;
float head[3];
float dist;
float xwidth;
float zwidth;
} BoneInitData;
/* Return if we need to update motion paths, only if they already exist,
* and we will insert a keyframe at the end of transform. */
static bool motionpath_need_update_pose(Scene *scene, Object *ob)
{
if (autokeyframe_cfra_can_key(scene, &ob->id)) {
return (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
}
return false;
}
/**
* Auto-keyframing feature - for poses/pose-channels
*
* \param tmode: A transform mode.
*
* targetless_ik: has targetless ik been done on any channels?
*
* \note Context may not always be available,
* so must check before using it as it's a luxury for a few cases.
*/
static void autokeyframe_pose(
bContext *C, Scene *scene, Object *ob, int tmode, short targetless_ik)
{
Main *bmain = CTX_data_main(C);
ID *id = &ob->id;
AnimData *adt = ob->adt;
bAction *act = (adt) ? adt->action : NULL;
bPose *pose = ob->pose;
bPoseChannel *pchan;
FCurve *fcu;
if (!autokeyframe_cfra_can_key(scene, id)) {
return;
}
ReportList *reports = CTX_wm_reports(C);
ToolSettings *ts = scene->toolsettings;
KeyingSet *active_ks = ANIM_scene_get_active_keyingset(scene);
ListBase nla_cache = {NULL, NULL};
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct(
depsgraph, (float)scene->r.cfra);
eInsertKeyFlags flag = 0;
/* flag is initialized from UserPref keyframing settings
* - special exception for targetless IK - INSERTKEY_MATRIX keyframes should get
* visual keyframes even if flag not set, as it's not that useful otherwise
* (for quick animation recording)
*/
flag = ANIM_get_keyframing_flags(scene, true);
if (targetless_ik) {
flag |= INSERTKEY_MATRIX;
}
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
if ((pchan->bone->flag & BONE_TRANSFORM) == 0 &&
!((pose->flag & POSE_MIRROR_EDIT) && (pchan->bone->flag & BONE_TRANSFORM_MIRROR)))
{
continue;
}
ListBase dsources = {NULL, NULL};
/* Add data-source override for the camera object. */
ANIM_relative_keyingset_add_source(&dsources, id, &RNA_PoseBone, pchan);
/* only insert into active keyingset? */
if (IS_AUTOKEY_FLAG(scene, ONLYKEYINGSET) && (active_ks)) {
/* Run the active Keying Set on the current data-source. */
ANIM_apply_keyingset(
C, &dsources, NULL, active_ks, MODIFYKEY_MODE_INSERT, anim_eval_context.eval_time);
}
/* only insert into available channels? */
else if (IS_AUTOKEY_FLAG(scene, INSERTAVAIL)) {
if (act) {
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
/* only insert keyframes for this F-Curve if it affects the current bone */
char pchan_name[sizeof(pchan->name)];
if (!BLI_str_quoted_substr(fcu->rna_path, "bones[", pchan_name, sizeof(pchan_name))) {
continue;
}
/* only if bone name matches too...
* NOTE: this will do constraints too, but those are ok to do here too?
*/
if (STREQ(pchan_name, pchan->name)) {
insert_keyframe(bmain,
reports,
id,
act,
((fcu->grp) ? (fcu->grp->name) : (NULL)),
fcu->rna_path,
fcu->array_index,
&anim_eval_context,
ts->keyframe_type,
&nla_cache,
flag);
}
}
}
}
/* only insert keyframe if needed? */
else if (IS_AUTOKEY_FLAG(scene, INSERTNEEDED)) {
bool do_loc = false, do_rot = false, do_scale = false;
/* Filter the conditions when this happens
* (assume that 'curarea->spacetype == SPACE_VIEW3D'). */
if (tmode == TFM_TRANSLATION) {
if (targetless_ik) {
do_rot = true;
}
else {
do_loc = true;
}
}
else if (ELEM(tmode, TFM_ROTATION, TFM_TRACKBALL)) {
if (ELEM(scene->toolsettings->transform_pivot_point, V3D_AROUND_CURSOR, V3D_AROUND_ACTIVE))
{
do_loc = true;
}
if ((scene->toolsettings->transform_flag & SCE_XFORM_AXIS_ALIGN) == 0) {
do_rot = true;
}
}
else if (tmode == TFM_RESIZE) {
if (ELEM(scene->toolsettings->transform_pivot_point, V3D_AROUND_CURSOR, V3D_AROUND_ACTIVE))
{
do_loc = true;
}
if ((scene->toolsettings->transform_flag & SCE_XFORM_AXIS_ALIGN) == 0) {
do_scale = true;
}
}
if (do_loc) {
KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_LOCATION_ID);
ANIM_apply_keyingset(
C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, anim_eval_context.eval_time);
}
if (do_rot) {
KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_ROTATION_ID);
ANIM_apply_keyingset(
C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, anim_eval_context.eval_time);
}
if (do_scale) {
KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_SCALING_ID);
ANIM_apply_keyingset(
C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, anim_eval_context.eval_time);
}
}
/* insert keyframe in all (transform) channels */
else {
KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_LOC_ROT_SCALE_ID);
ANIM_apply_keyingset(
C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, anim_eval_context.eval_time);
}
/* free temp info */
BLI_freelistN(&dsources);
}
BKE_animsys_free_nla_keyframing_context_cache(&nla_cache);
}
static bConstraint *add_temporary_ik_constraint(bPoseChannel *pchan,
bKinematicConstraint *targetless_con)
{
bConstraint *con = BKE_constraint_add_for_pose(
NULL, pchan, "TempConstraint", CONSTRAINT_TYPE_KINEMATIC);
/* for draw, but also for detecting while pose solving */
pchan->constflag |= (PCHAN_HAS_IK | PCHAN_HAS_TARGET);
bKinematicConstraint *temp_con_data = con->data;
if (targetless_con) {
/* if exists, use values from last targetless (but disabled) IK-constraint as base */
*temp_con_data = *targetless_con;
}
else {
temp_con_data->flag = CONSTRAINT_IK_TIP;
}
temp_con_data->flag |= CONSTRAINT_IK_TEMP | CONSTRAINT_IK_AUTO | CONSTRAINT_IK_POS;
return con;
}
static void update_deg_with_temporary_ik(Main *bmain, Object *ob)
{
BIK_clear_data(ob->pose);
/* TODO(sergey): Consider doing partial update only. */
DEG_relations_tag_update(bmain);
}
/* -------------------------------------------------------------------- */
/** \name Pose Auto-IK
* \{ */
static bKinematicConstraint *has_targetless_ik(bPoseChannel *pchan)
{
bConstraint *con = pchan->constraints.first;
for (; con; con = con->next) {
if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->flag & CONSTRAINT_OFF) == 0 &&
(con->enforce != 0.0f))
{
bKinematicConstraint *data = con->data;
if (data->tar == NULL) {
return data;
}
if (data->tar->type == OB_ARMATURE && data->subtarget[0] == 0) {
return data;
}
}
}
return NULL;
}
/* adds the IK to pchan - returns if added */
static short pose_grab_with_ik_add(bPoseChannel *pchan)
{
bKinematicConstraint *targetless = NULL;
bKinematicConstraint *data;
bConstraint *con;
/* Sanity check */
if (pchan == NULL) {
return 0;
}
/* Rule: not if there's already an IK on this channel */
for (con = pchan->constraints.first; con; con = con->next) {
if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->flag & CONSTRAINT_OFF) == 0) {
data = con->data;
if (data->tar == NULL || (data->tar->type == OB_ARMATURE && data->subtarget[0] == '\0')) {
/* make reference to constraint to base things off later
* (if it's the last targetless constraint encountered) */
targetless = (bKinematicConstraint *)con->data;
/* but, if this is a targetless IK, we make it auto anyway (for the children loop) */
if (con->enforce != 0.0f) {
data->flag |= CONSTRAINT_IK_AUTO;
/* if no chain length has been specified,
* just make things obey standard rotation locks too */
if (data->rootbone == 0) {
for (bPoseChannel *pchan_iter = pchan; pchan_iter; pchan_iter = pchan_iter->parent) {
/* Here, we set IK-settings for bone from `pchan->protectflag`. */
/* XXX: careful with quaternion/axis-angle rotations
* where we're locking 4d components. */
if (pchan_iter->protectflag & OB_LOCK_ROTX) {
pchan_iter->ikflag |= BONE_IK_NO_XDOF_TEMP;
}
if (pchan_iter->protectflag & OB_LOCK_ROTY) {
pchan_iter->ikflag |= BONE_IK_NO_YDOF_TEMP;
}
if (pchan_iter->protectflag & OB_LOCK_ROTZ) {
pchan_iter->ikflag |= BONE_IK_NO_ZDOF_TEMP;
}
}
}
/* Return early (as in: don't actually create a temporary constraint here), since adding
* will take place later in add_pose_transdata() for targetless constraints. */
return 0;
}
}
if ((con->flag & CONSTRAINT_DISABLE) == 0 && (con->enforce != 0.0f)) {
return 0;
}
}
}
data = add_temporary_ik_constraint(pchan, targetless)->data;
copy_v3_v3(data->grabtarget, pchan->pose_tail);
/* watch-it! has to be 0 here, since we're still on the
* same bone for the first time through the loop #25885. */
data->rootbone = 0;
/* we only include bones that are part of a continual connected chain */
do {
/* Here, we set IK-settings for bone from `pchan->protectflag`. */
/* XXX: careful with quaternion/axis-angle rotations where we're locking 4D components. */
if (pchan->protectflag & OB_LOCK_ROTX) {
pchan->ikflag |= BONE_IK_NO_XDOF_TEMP;
}
if (pchan->protectflag & OB_LOCK_ROTY) {
pchan->ikflag |= BONE_IK_NO_YDOF_TEMP;
}
if (pchan->protectflag & OB_LOCK_ROTZ) {
pchan->ikflag |= BONE_IK_NO_ZDOF_TEMP;
}
/* now we count this pchan as being included */
data->rootbone++;
/* continue to parent, but only if we're connected to it */
if (pchan->bone->flag & BONE_CONNECTED) {
pchan = pchan->parent;
}
else {
pchan = NULL;
}
} while (pchan);
/* make a copy of maximum chain-length */
data->max_rootbone = data->rootbone;
return 1;
}
/* bone is a candidate to get IK, but we don't do it if it has children connected */
static short pose_grab_with_ik_children(bPose *pose, Bone *bone)
{
Bone *bonec;
short wentdeeper = 0, added = 0;
/* go deeper if children & children are connected */
for (bonec = bone->childbase.first; bonec; bonec = bonec->next) {
if (bonec->flag & BONE_CONNECTED) {
wentdeeper = 1;
added += pose_grab_with_ik_children(pose, bonec);
}
}
if (wentdeeper == 0) {
bPoseChannel *pchan = BKE_pose_channel_find_name(pose, bone->name);
if (pchan) {
added += pose_grab_with_ik_add(pchan);
}
}
return added;
}
/* main call which adds temporal IK chains */
static short pose_grab_with_ik(Main *bmain, Object *ob)
{
bArmature *arm;
bPoseChannel *pchan, *parent;
Bone *bonec;
short tot_ik = 0;
if ((ob == NULL) || (ob->pose == NULL) || (ob->mode & OB_MODE_POSE) == 0) {
return 0;
}
arm = ob->data;
/* Rule: allow multiple Bones
* (but they must be selected, and only one ik-solver per chain should get added) */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (BKE_pose_is_layer_visible(arm, pchan)) {
if (pchan->bone->flag & (BONE_SELECTED | BONE_TRANSFORM_MIRROR)) {
/* Rule: no IK for solitary (unconnected) bones. */
for (bonec = pchan->bone->childbase.first; bonec; bonec = bonec->next) {
if (bonec->flag & BONE_CONNECTED) {
break;
}
}
if ((pchan->bone->flag & BONE_CONNECTED) == 0 && (bonec == NULL)) {
continue;
}
/* rule: if selected Bone is not a root bone, it gets a temporal IK */
if (pchan->parent) {
/* only adds if there's no IK yet (and no parent bone was selected) */
for (parent = pchan->parent; parent; parent = parent->parent) {
if (parent->bone->flag & (BONE_SELECTED | BONE_TRANSFORM_MIRROR)) {
break;
}
}
if (parent == NULL) {
tot_ik += pose_grab_with_ik_add(pchan);
}
}
else {
/* rule: go over the children and add IK to the tips */
tot_ik += pose_grab_with_ik_children(ob->pose, pchan->bone);
}
}
}
}
/* iTaSC needs clear for new IK constraints */
if (tot_ik) {
update_deg_with_temporary_ik(bmain, ob);
}
return (tot_ik) ? 1 : 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Pose Mirror
* \{ */
typedef struct PoseInitData_Mirror {
/** Points to the bone which this info is initialized & restored to.
* A NULL value is used to terminate the array. */
struct bPoseChannel *pchan;
struct {
float loc[3];
float size[3];
union {
float eul[3];
float quat[4];
float axis_angle[4];
};
float curve_in_x;
float curve_out_x;
float roll1;
float roll2;
} orig;
/**
* An extra offset to apply after mirroring.
* Use with #POSE_MIRROR_RELATIVE.
*/
float offset_mtx[4][4];
} PoseInitData_Mirror;
static void pose_mirror_info_init(PoseInitData_Mirror *pid,
bPoseChannel *pchan,
bPoseChannel *pchan_orig,
bool is_mirror_relative)
{
pid->pchan = pchan;
copy_v3_v3(pid->orig.loc, pchan->loc);
copy_v3_v3(pid->orig.size, pchan->size);
pid->orig.curve_in_x = pchan->curve_in_x;
pid->orig.curve_out_x = pchan->curve_out_x;
pid->orig.roll1 = pchan->roll1;
pid->orig.roll2 = pchan->roll2;
if (pchan->rotmode > 0) {
copy_v3_v3(pid->orig.eul, pchan->eul);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
copy_v3_v3(pid->orig.axis_angle, pchan->rotAxis);
pid->orig.axis_angle[3] = pchan->rotAngle;
}
else {
copy_qt_qt(pid->orig.quat, pchan->quat);
}
if (is_mirror_relative) {
float pchan_mtx[4][4];
float pchan_mtx_mirror[4][4];
float flip_mtx[4][4];
unit_m4(flip_mtx);
flip_mtx[0][0] = -1;
BKE_pchan_to_mat4(pchan_orig, pchan_mtx_mirror);
BKE_pchan_to_mat4(pchan, pchan_mtx);
mul_m4_m4m4(pchan_mtx_mirror, pchan_mtx_mirror, flip_mtx);
mul_m4_m4m4(pchan_mtx_mirror, flip_mtx, pchan_mtx_mirror);
invert_m4(pchan_mtx_mirror);
mul_m4_m4m4(pid->offset_mtx, pchan_mtx, pchan_mtx_mirror);
}
else {
unit_m4(pid->offset_mtx);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Convert Armature
* \{ */
static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, TransData *td)
{
Bone *bone = pchan->bone;
float pmat[3][3], omat[3][3];
float cmat[3][3], tmat[3][3];
float vec[3];
copy_v3_v3(vec, pchan->pose_mat[3]);
copy_v3_v3(td->center, vec);
td->ob = ob;
td->flag = TD_SELECTED;
if (bone->flag & BONE_HINGE_CHILD_TRANSFORM) {
td->flag |= TD_NOCENTER;
}
if (bone->flag & BONE_TRANSFORM_CHILD) {
td->flag |= TD_NOCENTER;
td->flag |= TD_NO_LOC;
}
td->extra = pchan;
td->protectflag = pchan->protectflag;
td->loc = pchan->loc;
copy_v3_v3(td->iloc, pchan->loc);
td->ext->size = pchan->size;
copy_v3_v3(td->ext->isize, pchan->size);
if (pchan->rotmode > 0) {
td->ext->rot = pchan->eul;
td->ext->rotAxis = NULL;
td->ext->rotAngle = NULL;
td->ext->quat = NULL;
copy_v3_v3(td->ext->irot, pchan->eul);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
td->ext->rot = NULL;
td->ext->rotAxis = pchan->rotAxis;
td->ext->rotAngle = &pchan->rotAngle;
td->ext->quat = NULL;
td->ext->irotAngle = pchan->rotAngle;
copy_v3_v3(td->ext->irotAxis, pchan->rotAxis);
}
else {
td->ext->rot = NULL;
td->ext->rotAxis = NULL;
td->ext->rotAngle = NULL;
td->ext->quat = pchan->quat;
copy_qt_qt(td->ext->iquat, pchan->quat);
}
td->ext->rotOrder = pchan->rotmode;
/* proper way to get parent transform + own transform + constraints transform */
copy_m3_m4(omat, ob->object_to_world);
/* New code, using "generic" BKE_bone_parent_transform_calc_from_pchan(). */
{
BoneParentTransform bpt;
float rpmat[3][3];
BKE_bone_parent_transform_calc_from_pchan(pchan, &bpt);
if (t->mode == TFM_TRANSLATION) {
copy_m3_m4(pmat, bpt.loc_mat);
}
else {
copy_m3_m4(pmat, bpt.rotscale_mat);
}
/* Grrr! Exceptional case: When translating pose bones that are either Hinge or NoLocal,
* and want align snapping, we just need both loc_mat and rotscale_mat.
* So simply always store rotscale mat in td->ext, and always use it to apply rotations...
* Ugly to need such hacks! :/ */
copy_m3_m4(rpmat, bpt.rotscale_mat);
if (constraints_list_needinv(t, &pchan->constraints)) {
copy_m3_m4(tmat, pchan->constinv);
invert_m3_m3(cmat, tmat);
mul_m3_series(td->mtx, cmat, omat, pmat);
mul_m3_series(td->ext->r_mtx, cmat, omat, rpmat);
}
else {
mul_m3_series(td->mtx, omat, pmat);
mul_m3_series(td->ext->r_mtx, omat, rpmat);
}
invert_m3_m3(td->ext->r_smtx, td->ext->r_mtx);
}
pseudoinverse_m3_m3(td->smtx, td->mtx, PSEUDOINVERSE_EPSILON);
/* exceptional case: rotate the pose bone which also applies transformation
* when a parentless bone has BONE_NO_LOCAL_LOCATION [] */
if (!ELEM(t->mode, TFM_TRANSLATION, TFM_RESIZE) && (pchan->bone->flag & BONE_NO_LOCAL_LOCATION))
{
if (pchan->parent) {
/* same as td->smtx but without pchan->bone->bone_mat */
td->flag |= TD_PBONE_LOCAL_MTX_C;
mul_m3_m3m3(td->ext->l_smtx, pchan->bone->bone_mat, td->smtx);
}
else {
td->flag |= TD_PBONE_LOCAL_MTX_P;
}
}
/* For `axismtx` we use bone's own transform. */
copy_m3_m4(pmat, pchan->pose_mat);
mul_m3_m3m3(td->axismtx, omat, pmat);
normalize_m3(td->axismtx);
if (t->orient_type_mask & (1 << V3D_ORIENT_GIMBAL)) {
if (!gimbal_axis_pose(ob, pchan, td->ext->axismtx_gimbal)) {
copy_m3_m3(td->ext->axismtx_gimbal, td->axismtx);
}
}
if (t->mode == TFM_BONE_ENVELOPE_DIST) {
td->loc = NULL;
td->val = &bone->dist;
td->ival = bone->dist;
}
else if (t->mode == TFM_BONESIZE) {
/* Abusive storage of scale in the loc pointer :) */
td->loc = &bone->xwidth;
copy_v3_v3(td->iloc, td->loc);
td->val = NULL;
}
/* in this case we can do target-less IK grabbing */
if (t->mode == TFM_TRANSLATION) {
bKinematicConstraint *data = has_targetless_ik(pchan);
if (data) {
if (data->flag & CONSTRAINT_IK_TIP) {
copy_v3_v3(data->grabtarget, pchan->pose_tail);
}
else {
copy_v3_v3(data->grabtarget, pchan->pose_head);
}
td->loc = data->grabtarget;
copy_v3_v3(td->iloc, td->loc);
data->flag |= CONSTRAINT_IK_AUTO;
/* Add a temporary auto IK constraint here, as we will only temporarily active this
* targetless bone during transform. (Targetless IK constraints are treated as if they are
* disabled unless they are transformed).
* Only do this for targetless IK though, AutoIK already added a constraint in
* pose_grab_with_ik_add() beforehand. */
if ((data->flag & CONSTRAINT_IK_TEMP) == 0) {
add_temporary_ik_constraint(pchan, data);
Main *bmain = CTX_data_main(t->context);
update_deg_with_temporary_ik(bmain, ob);
}
/* only object matrix correction */
copy_m3_m3(td->mtx, omat);
pseudoinverse_m3_m3(td->smtx, td->mtx, PSEUDOINVERSE_EPSILON);
}
}
/* store reference to first constraint */
td->con = pchan->constraints.first;
}
static void createTransPose(bContext *UNUSED(C), TransInfo *t)
{
Main *bmain = CTX_data_main(t->context);
t->data_len_all = 0;
bool has_translate_rotate_buf[2] = {false, false};
bool *has_translate_rotate = (t->mode == TFM_TRANSLATION) ? has_translate_rotate_buf : NULL;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
Object *ob = tc->poseobj;
bPose *pose = ob->pose;
bArmature *arm;
/* check validity of state */
arm = BKE_armature_from_object(tc->poseobj);
if ((arm == NULL) || (pose == NULL)) {
continue;
}
const bool mirror = ((pose->flag & POSE_MIRROR_EDIT) != 0);
/* Set flags. */
transform_convert_pose_transflags_update(ob, t->mode, t->around);
/* Now count, and check if we have autoIK or have to switch from translate to rotate. */
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
Bone *bone = pchan->bone;
if (!(bone->flag & BONE_TRANSFORM)) {
continue;
}
tc->data_len++;
if (has_translate_rotate != NULL) {
if (has_translate_rotate[0] && has_translate_rotate[1]) {
continue;
}
if (has_targetless_ik(pchan) == NULL) {
if (pchan->parent && (bone->flag & BONE_CONNECTED)) {
if (bone->flag & BONE_HINGE_CHILD_TRANSFORM) {
has_translate_rotate[0] = true;
}
}
else {
if ((pchan->protectflag & OB_LOCK_LOC) != OB_LOCK_LOC) {
has_translate_rotate[0] = true;
}
}
if ((pchan->protectflag & OB_LOCK_ROT) != OB_LOCK_ROT) {
has_translate_rotate[1] = true;
}
}
else {
has_translate_rotate[0] = true;
}
}
}
if (tc->data_len == 0) {
continue;
}
if (arm->flag & ARM_RESTPOS) {
if (ELEM(t->mode, TFM_DUMMY, TFM_BONESIZE) == 0) {
BKE_report(t->reports, RPT_ERROR, "Cannot change Pose when 'Rest Position' is enabled");
tc->data_len = 0;
continue;
}
}
if (mirror) {
int total_mirrored = 0;
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
/* Clear the MIRROR flag from previous runs. */
pchan->bone->flag &= ~BONE_TRANSFORM_MIRROR;
if ((pchan->bone->flag & BONE_TRANSFORM) &&
BKE_pose_channel_get_mirrored(ob->pose, pchan->name)) {
total_mirrored++;
}
}
PoseInitData_Mirror *pid = MEM_mallocN((total_mirrored + 1) * sizeof(PoseInitData_Mirror),
"PoseInitData_Mirror");
/* Trick to terminate iteration. */
pid[total_mirrored].pchan = NULL;
tc->custom.type.data = pid;
tc->custom.type.use_free = true;
}
}
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
if (tc->data_len == 0) {
continue;
}
Object *ob = tc->poseobj;
TransData *td;
TransDataExtension *tdx;
int i;
PoseInitData_Mirror *pid = tc->custom.type.data;
int pid_index = 0;
bPose *pose = ob->pose;
if (pose == NULL) {
continue;
}
const bool mirror = ((pose->flag & POSE_MIRROR_EDIT) != 0);
const bool is_mirror_relative = ((pose->flag & POSE_MIRROR_RELATIVE) != 0);
tc->poseobj = ob; /* we also allow non-active objects to be transformed, in weightpaint */
/* init trans data */
td = tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransPoseBone");
tdx = tc->data_ext = MEM_callocN(tc->data_len * sizeof(TransDataExtension),
"TransPoseBoneExt");
for (i = 0; i < tc->data_len; i++, td++, tdx++) {
td->ext = tdx;
td->val = NULL;
}
if (mirror) {
LISTBASE_FOREACH (bPoseChannel *, pchan, &pose->chanbase) {
if (pchan->bone->flag & BONE_TRANSFORM) {
bPoseChannel *pchan_mirror = BKE_pose_channel_get_mirrored(ob->pose, pchan->name);
if (pchan_mirror) {
pchan_mirror->bone->flag |= BONE_TRANSFORM_MIRROR;
pose_mirror_info_init(&pid[pid_index], pchan_mirror, pchan, is_mirror_relative);
pid_index++;
}
}
}
}
/* do we need to add temporal IK chains? */
if ((pose->flag & POSE_AUTO_IK) && t->mode == TFM_TRANSLATION) {
if (pose_grab_with_ik(bmain, ob)) {
t->flag |= T_AUTOIK;
has_translate_rotate[0] = true;
}
}
/* use pose channels to fill trans data */
td = tc->data;
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
if (pchan->bone->flag & BONE_TRANSFORM) {
add_pose_transdata(t, pchan, ob, td);
td++;
}
}
if (td != (tc->data + tc->data_len)) {
BKE_report(t->reports, RPT_DEBUG, "Bone selection count error");
}
}
/* Initialize initial auto=IK chain-length's? */
if (t->flag & T_AUTOIK) {
transform_autoik_update(t, 0);
}
/* if there are no translatable bones, do rotation */
if ((t->mode == TFM_TRANSLATION) && !has_translate_rotate[0]) {
if (has_translate_rotate[1]) {
t->mode = TFM_ROTATION;
}
else {
t->mode = TFM_RESIZE;
}
}
}
static void createTransArmatureVerts(bContext *UNUSED(C), TransInfo *t)
{
t->data_len_all = 0;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
EditBone *ebo, *eboflip;
bArmature *arm = tc->obedit->data;
ListBase *edbo = arm->edbo;
bool mirror = ((arm->flag & ARM_MIRROR_EDIT) != 0);
int total_mirrored = 0;
tc->data_len = 0;
for (ebo = edbo->first; ebo; ebo = ebo->next) {
const int data_len_prev = tc->data_len;
if (EBONE_VISIBLE(arm, ebo) && !(ebo->flag & BONE_EDITMODE_LOCKED)) {
if (ELEM(t->mode, TFM_BONESIZE, TFM_BONE_ENVELOPE_DIST)) {
if (ebo->flag & BONE_SELECTED) {
tc->data_len++;
}
}
else if (t->mode == TFM_BONE_ROLL) {
if (ebo->flag & BONE_SELECTED) {
tc->data_len++;
}
}
else {
if (ebo->flag & BONE_TIPSEL) {
tc->data_len++;
}
if (ebo->flag & BONE_ROOTSEL) {
tc->data_len++;
}
}
}
if (mirror && (data_len_prev < tc->data_len)) {
eboflip = ED_armature_ebone_get_mirrored(arm->edbo, ebo);
if (eboflip) {
total_mirrored++;
}
}
}
if (!tc->data_len) {
continue;
}
if (mirror) {
BoneInitData *bid = MEM_mallocN((total_mirrored + 1) * sizeof(BoneInitData), "BoneInitData");
/* trick to terminate iteration */
bid[total_mirrored].bone = NULL;
tc->custom.type.data = bid;
tc->custom.type.use_free = true;
}
t->data_len_all += tc->data_len;
}
transform_around_single_fallback(t);
t->data_len_all = -1;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
if (!tc->data_len) {
continue;
}
EditBone *ebo, *eboflip;
bArmature *arm = tc->obedit->data;
ListBase *edbo = arm->edbo;
TransData *td, *td_old;
float mtx[3][3], smtx[3][3], bonemat[3][3];
bool mirror = ((arm->flag & ARM_MIRROR_EDIT) != 0);
BoneInitData *bid = tc->custom.type.data;
copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
td = tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransEditBone");
int i = 0;
for (ebo = edbo->first; ebo; ebo = ebo->next) {
td_old = td;
/* (length == 0.0) on extrude, used for scaling radius of bone points. */
ebo->oldlength = ebo->length;
if (EBONE_VISIBLE(arm, ebo) && !(ebo->flag & BONE_EDITMODE_LOCKED)) {
if (t->mode == TFM_BONE_ENVELOPE) {
if (ebo->flag & BONE_ROOTSEL) {
td->val = &ebo->rad_head;
td->ival = *td->val;
copy_v3_v3(td->center, ebo->head);
td->flag = TD_SELECTED;
copy_m3_m3(td->smtx, smtx);
copy_m3_m3(td->mtx, mtx);
td->loc = NULL;
td->ext = NULL;
td->ob = tc->obedit;
td++;
}
if (ebo->flag & BONE_TIPSEL) {
td->val = &ebo->rad_tail;
td->ival = *td->val;
copy_v3_v3(td->center, ebo->tail);
td->flag = TD_SELECTED;
copy_m3_m3(td->smtx, smtx);
copy_m3_m3(td->mtx, mtx);
td->loc = NULL;
td->ext = NULL;
td->ob = tc->obedit;
td++;
}
}
else if (ELEM(t->mode, TFM_BONESIZE, TFM_BONE_ENVELOPE_DIST)) {
if (ebo->flag & BONE_SELECTED) {
if (t->mode == TFM_BONE_ENVELOPE_DIST) {
td->loc = NULL;
td->val = &ebo->dist;
td->ival = ebo->dist;
}
else {
/* Abusive storage of scale in the loc pointer :). */
td->loc = &ebo->xwidth;
copy_v3_v3(td->iloc, td->loc);
td->val = NULL;
}
copy_v3_v3(td->center, ebo->head);
td->flag = TD_SELECTED;
/* use local bone matrix */
ED_armature_ebone_to_mat3(ebo, bonemat);
mul_m3_m3m3(td->mtx, mtx, bonemat);
invert_m3_m3(td->smtx, td->mtx);
copy_m3_m3(td->axismtx, td->mtx);
normalize_m3(td->axismtx);
td->ext = NULL;
td->ob = tc->obedit;
td++;
}
}
else if (t->mode == TFM_BONE_ROLL) {
if (ebo->flag & BONE_SELECTED) {
td->loc = NULL;
td->val = &(ebo->roll);
td->ival = ebo->roll;
copy_v3_v3(td->center, ebo->head);
td->flag = TD_SELECTED;
td->ext = NULL;
td->ob = tc->obedit;
td++;
}
}
else {
if (ebo->flag & BONE_TIPSEL) {
copy_v3_v3(td->iloc, ebo->tail);
/* Don't allow single selected tips to have a modified center,
* causes problem with snapping (see #45974).
* However, in rotation mode, we want to keep that 'rotate bone around root with
* only its tip selected' behavior (see #46325). */
if ((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
((t->mode == TFM_ROTATION) || (ebo->flag & BONE_ROOTSEL)))
{
copy_v3_v3(td->center, ebo->head);
}
else {
copy_v3_v3(td->center, td->iloc);
}
td->loc = ebo->tail;
td->flag = TD_SELECTED;
if (ebo->flag & BONE_EDITMODE_LOCKED) {
td->protectflag = OB_LOCK_LOC | OB_LOCK_ROT | OB_LOCK_SCALE;
}
copy_m3_m3(td->smtx, smtx);
copy_m3_m3(td->mtx, mtx);
ED_armature_ebone_to_mat3(ebo, td->axismtx);
if ((ebo->flag & BONE_ROOTSEL) == 0) {
td->extra = ebo;
td->ival = ebo->roll;
}
td->ext = NULL;
td->val = NULL;
td->ob = tc->obedit;
td++;
}
if (ebo->flag & BONE_ROOTSEL) {
copy_v3_v3(td->iloc, ebo->head);
copy_v3_v3(td->center, td->iloc);
td->loc = ebo->head;
td->flag = TD_SELECTED;
if (ebo->flag & BONE_EDITMODE_LOCKED) {
td->protectflag = OB_LOCK_LOC | OB_LOCK_ROT | OB_LOCK_SCALE;
}
copy_m3_m3(td->smtx, smtx);
copy_m3_m3(td->mtx, mtx);
ED_armature_ebone_to_mat3(ebo, td->axismtx);
td->extra = ebo; /* to fix roll */
td->ival = ebo->roll;
td->ext = NULL;
td->val = NULL;
td->ob = tc->obedit;
td++;
}
}
}
if (mirror && (td_old != td)) {
eboflip = ED_armature_ebone_get_mirrored(arm->edbo, ebo);
if (eboflip) {
bid[i].bone = eboflip;
bid[i].dist = eboflip->dist;
bid[i].rad_head = eboflip->rad_head;
bid[i].rad_tail = eboflip->rad_tail;
bid[i].roll = eboflip->roll;
bid[i].xwidth = eboflip->xwidth;
bid[i].zwidth = eboflip->zwidth;
copy_v3_v3(bid[i].head, eboflip->head);
copy_v3_v3(bid[i].tail, eboflip->tail);
i++;
}
}
}
if (mirror) {
/* trick to terminate iteration */
BLI_assert(i + 1 == (MEM_allocN_len(bid) / sizeof(*bid)));
bid[i].bone = NULL;
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Recalc Data Edit Armature
* \{ */
static void restoreBones(TransDataContainer *tc)
{
bArmature *arm;
BoneInitData *bid = tc->custom.type.data;
EditBone *ebo;
if (tc->obedit) {
arm = tc->obedit->data;
}
else {
BLI_assert(tc->poseobj != NULL);
arm = tc->poseobj->data;
}
while (bid->bone) {
ebo = bid->bone;
ebo->dist = bid->dist;
ebo->rad_head = bid->rad_head;
ebo->rad_tail = bid->rad_tail;
ebo->roll = bid->roll;
ebo->xwidth = bid->xwidth;
ebo->zwidth = bid->zwidth;
copy_v3_v3(ebo->head, bid->head);
copy_v3_v3(ebo->tail, bid->tail);
if (arm->flag & ARM_MIRROR_EDIT) {
EditBone *ebo_child;
/* Also move connected ebo_child, in case ebo_child's name aren't mirrored properly */
for (ebo_child = arm->edbo->first; ebo_child; ebo_child = ebo_child->next) {
if ((ebo_child->flag & BONE_CONNECTED) && (ebo_child->parent == ebo)) {
copy_v3_v3(ebo_child->head, ebo->tail);
ebo_child->rad_head = ebo->rad_tail;
}
}
/* Also move connected parent, in case parent's name isn't mirrored properly */
if ((ebo->flag & BONE_CONNECTED) && ebo->parent) {
EditBone *parent = ebo->parent;
copy_v3_v3(parent->tail, ebo->head);
parent->rad_tail = ebo->rad_head;
}
}
bid++;
}
}
static void recalcData_edit_armature(TransInfo *t)
{
if (t->state != TRANS_CANCEL) {
transform_snap_project_individual_apply(t);
}
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
bArmature *arm = tc->obedit->data;
ListBase *edbo = arm->edbo;
EditBone *ebo, *ebo_parent;
TransData *td = tc->data;
int i;
/* Ensure all bones are correctly adjusted */
for (ebo = edbo->first; ebo; ebo = ebo->next) {
ebo_parent = (ebo->flag & BONE_CONNECTED) ? ebo->parent : NULL;
if (ebo_parent) {
/* If this bone has a parent tip that has been moved */
if (ebo_parent->flag & BONE_TIPSEL) {
copy_v3_v3(ebo->head, ebo_parent->tail);
if (t->mode == TFM_BONE_ENVELOPE) {
ebo->rad_head = ebo_parent->rad_tail;
}
}
/* If this bone has a parent tip that has NOT been moved */
else {
copy_v3_v3(ebo_parent->tail, ebo->head);
if (t->mode == TFM_BONE_ENVELOPE) {
ebo_parent->rad_tail = ebo->rad_head;
}
}
}
/* on extrude bones, oldlength==0.0f, so we scale radius of points */
ebo->length = len_v3v3(ebo->head, ebo->tail);
if (ebo->oldlength == 0.0f) {
ebo->rad_head = 0.25f * ebo->length;
ebo->rad_tail = 0.10f * ebo->length;
ebo->dist = 0.25f * ebo->length;
if (ebo->parent) {
if (ebo->rad_head > ebo->parent->rad_tail) {
ebo->rad_head = ebo->parent->rad_tail;
}
}
}
else if (t->mode != TFM_BONE_ENVELOPE) {
/* if bones change length, lets do that for the deform distance as well */
ebo->dist *= ebo->length / ebo->oldlength;
ebo->rad_head *= ebo->length / ebo->oldlength;
ebo->rad_tail *= ebo->length / ebo->oldlength;
ebo->oldlength = ebo->length;
if (ebo_parent) {
ebo_parent->rad_tail = ebo->rad_head;
}
}
}
if (!ELEM(t->mode, TFM_BONE_ROLL, TFM_BONE_ENVELOPE, TFM_BONE_ENVELOPE_DIST, TFM_BONESIZE)) {
/* fix roll */
for (i = 0; i < tc->data_len; i++, td++) {
if (td->extra) {
float vec[3], up_axis[3];
float qrot[4];
float roll;
ebo = td->extra;
if (t->state == TRANS_CANCEL) {
/* restore roll */
ebo->roll = td->ival;
}
else {
copy_v3_v3(up_axis, td->axismtx[2]);
sub_v3_v3v3(vec, ebo->tail, ebo->head);
normalize_v3(vec);
rotation_between_vecs_to_quat(qrot, td->axismtx[1], vec);
mul_qt_v3(qrot, up_axis);
/* roll has a tendency to flip in certain orientations - #34283, #33974. */
roll = ED_armature_ebone_roll_to_vector(ebo, up_axis, false);
ebo->roll = angle_compat_rad(roll, td->ival);
}
}
}
}
if (arm->flag & ARM_MIRROR_EDIT) {
if (t->state != TRANS_CANCEL) {
ED_armature_edit_transform_mirror_update(tc->obedit);
}
else {
restoreBones(tc);
}
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Recalc Data Pose
* \{ */
/**
* if pose bone (partial) selected, copy data.
* context; posemode armature, with mirror editing enabled.
*/
static void pose_transform_mirror_update(TransInfo *t, TransDataContainer *tc, Object *ob)
{
float flip_mtx[4][4];
unit_m4(flip_mtx);
flip_mtx[0][0] = -1;
LISTBASE_FOREACH (bPoseChannel *, pchan_orig, &ob->pose->chanbase) {
/* Clear the MIRROR flag from previous runs. */
pchan_orig->bone->flag &= ~BONE_TRANSFORM_MIRROR;
}
bPose *pose = ob->pose;
PoseInitData_Mirror *pid = NULL;
if ((t->mode != TFM_BONESIZE) && (pose->flag & POSE_MIRROR_RELATIVE)) {
pid = tc->custom.type.data;
}
TransData *td = tc->data;
for (int i = tc->data_len; i--; td++) {
bPoseChannel *pchan_orig = td->extra;
BLI_assert(pchan_orig->bone->flag & BONE_TRANSFORM);
/* No layer check, correct mirror is more important. */
bPoseChannel *pchan = BKE_pose_channel_get_mirrored(pose, pchan_orig->name);
if (pchan == NULL) {
continue;
}
/* Also do bbone scaling. */
pchan->bone->xwidth = pchan_orig->bone->xwidth;
pchan->bone->zwidth = pchan_orig->bone->zwidth;
/* We assume X-axis flipping for now. */
pchan->curve_in_x = pchan_orig->curve_in_x * -1;
pchan->curve_out_x = pchan_orig->curve_out_x * -1;
pchan->roll1 = pchan_orig->roll1 * -1; /* XXX? */
pchan->roll2 = pchan_orig->roll2 * -1; /* XXX? */
float pchan_mtx_final[4][4];
BKE_pchan_to_mat4(pchan_orig, pchan_mtx_final);
mul_m4_m4m4(pchan_mtx_final, pchan_mtx_final, flip_mtx);
mul_m4_m4m4(pchan_mtx_final, flip_mtx, pchan_mtx_final);
if (pid) {
mul_m4_m4m4(pchan_mtx_final, pid->offset_mtx, pchan_mtx_final);
}
BKE_pchan_apply_mat4(pchan, pchan_mtx_final, false);
/* Set flag to let auto key-frame know to key-frame the mirrored bone. */
pchan->bone->flag |= BONE_TRANSFORM_MIRROR;
/* In this case we can do target-less IK grabbing. */
if (t->mode == TFM_TRANSLATION) {
bKinematicConstraint *data = has_targetless_ik(pchan);
if (data == NULL) {
continue;
}
mul_v3_m4v3(data->grabtarget, flip_mtx, td->loc);
if (pid) {
/* TODO(@germano): Relative Mirror support. */
}
data->flag |= CONSTRAINT_IK_AUTO;
/* Add a temporary auto IK constraint here, as we will only temporarily active this
* target-less bone during transform. (Target-less IK constraints are treated as if they are
* disabled unless they are transformed).
* Only do this for targetless IK though, AutoIK already added a constraint in
* pose_grab_with_ik_add() beforehand. */
if ((data->flag & CONSTRAINT_IK_TEMP) == 0) {
add_temporary_ik_constraint(pchan, data);
Main *bmain = CTX_data_main(t->context);
update_deg_with_temporary_ik(bmain, ob);
}
}
if (pid) {
pid++;
}
}
}
static void pose_mirror_info_restore(const PoseInitData_Mirror *pid)
{
bPoseChannel *pchan = pid->pchan;
copy_v3_v3(pchan->loc, pid->orig.loc);
copy_v3_v3(pchan->size, pid->orig.size);
pchan->curve_in_x = pid->orig.curve_in_x;
pchan->curve_out_x = pid->orig.curve_out_x;
pchan->roll1 = pid->orig.roll1;
pchan->roll2 = pid->orig.roll2;
if (pchan->rotmode > 0) {
copy_v3_v3(pchan->eul, pid->orig.eul);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
copy_v3_v3(pchan->rotAxis, pid->orig.axis_angle);
pchan->rotAngle = pid->orig.axis_angle[3];
}
else {
copy_qt_qt(pchan->quat, pid->orig.quat);
}
}
static void restoreMirrorPoseBones(TransDataContainer *tc)
{
bPose *pose = tc->poseobj->pose;
if (!(pose->flag & POSE_MIRROR_EDIT)) {
return;
}
for (PoseInitData_Mirror *pid = tc->custom.type.data; pid->pchan; pid++) {
pose_mirror_info_restore(pid);
}
}
static void recalcData_pose(TransInfo *t)
{
if (t->mode == TFM_BONESIZE) {
/* Handle the exception where for TFM_BONESIZE in edit mode we pretend to be
* in pose mode (to use bone orientation matrix),
* in that case we have to do mirroring as well. */
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
Object *ob = tc->poseobj;
bArmature *arm = ob->data;
if (ob->mode == OB_MODE_EDIT) {
if (arm->flag & ARM_MIRROR_EDIT) {
if (t->state != TRANS_CANCEL) {
ED_armature_edit_transform_mirror_update(ob);
}
else {
restoreBones(tc);
}
}
}
else if (ob->mode == OB_MODE_POSE) {
/* actually support TFM_BONESIZE in posemode as well */
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
bPose *pose = ob->pose;
if (arm->flag & ARM_MIRROR_EDIT || pose->flag & POSE_MIRROR_EDIT) {
pose_transform_mirror_update(t, tc, ob);
}
}
}
}
else {
GSet *motionpath_updates = BLI_gset_ptr_new("motionpath updates");
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
Object *ob = tc->poseobj;
bPose *pose = ob->pose;
if (pose->flag & POSE_MIRROR_EDIT) {
if (t->state != TRANS_CANCEL) {
pose_transform_mirror_update(t, tc, ob);
}
else {
restoreMirrorPoseBones(tc);
}
}
/* if animtimer is running, and the object already has animation data,
* check if the auto-record feature means that we should record 'samples'
* (i.e. un-editable animation values)
*
* context is needed for keying set poll() functions.
*/
/* TODO: autokeyframe calls need some setting to specify to add samples
* (FPoints) instead of keyframes? */
if ((t->animtimer) && (t->context) && IS_AUTOKEY_ON(t->scene)) {
/* XXX: this currently doesn't work, since flags aren't set yet! */
int targetless_ik = (t->flag & T_AUTOIK);
animrecord_check_state(t, &ob->id);
autokeyframe_pose(t->context, t->scene, ob, t->mode, targetless_ik);
}
if (motionpath_need_update_pose(t->scene, ob)) {
BLI_gset_insert(motionpath_updates, ob);
}
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
/* Update motion paths once for all transformed bones in an object. */
GSetIterator gs_iter;
GSET_ITER (gs_iter, motionpath_updates) {
Object *ob = BLI_gsetIterator_getKey(&gs_iter);
ED_pose_recalculate_paths(t->context, t->scene, ob, POSE_PATH_CALC_RANGE_CURRENT_FRAME);
}
BLI_gset_free(motionpath_updates, NULL);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Special After Transform Pose
* \{ */
static void bone_children_clear_transflag(int mode, short around, ListBase *lb)
{
Bone *bone = lb->first;
for (; bone; bone = bone->next) {
if ((bone->flag & BONE_HINGE) && (bone->flag & BONE_CONNECTED)) {
bone->flag |= BONE_HINGE_CHILD_TRANSFORM;
}
else if ((bone->flag & BONE_TRANSFORM) && ELEM(mode, TFM_ROTATION, TFM_TRACKBALL) &&
(around == V3D_AROUND_LOCAL_ORIGINS))
{
bone->flag |= BONE_TRANSFORM_CHILD;
}
else {
bone->flag &= ~BONE_TRANSFORM;
}
bone_children_clear_transflag(mode, around, &bone->childbase);
}
}
void transform_convert_pose_transflags_update(Object *ob, const int mode, const short around)
{
bArmature *arm = ob->data;
bPoseChannel *pchan;
Bone *bone;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
bone = pchan->bone;
if (PBONE_VISIBLE(arm, bone)) {
if (bone->flag & BONE_SELECTED) {
bone->flag |= BONE_TRANSFORM;
}
else {
bone->flag &= ~BONE_TRANSFORM;
}
bone->flag &= ~BONE_HINGE_CHILD_TRANSFORM;
bone->flag &= ~BONE_TRANSFORM_CHILD;
}
else {
bone->flag &= ~BONE_TRANSFORM;
}
}
/* make sure no bone can be transformed when a parent is transformed */
/* since pchans are depsgraph sorted, the parents are in beginning of list */
if (!ELEM(mode, TFM_BONESIZE, TFM_BONE_ENVELOPE_DIST)) {
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
bone = pchan->bone;
if (bone->flag & BONE_TRANSFORM) {
bone_children_clear_transflag(mode, around, &bone->childbase);
}
}
}
}
static short apply_targetless_ik(Object *ob)
{
bPoseChannel *pchan, *parchan, *chanlist[256];
bKinematicConstraint *data;
int segcount, apply = 0;
/* now we got a difficult situation... we have to find the
* target-less IK pchans, and apply transformation to the all
* pchans that were in the chain */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
data = has_targetless_ik(pchan);
if (data && (data->flag & CONSTRAINT_IK_AUTO)) {
/* fill the array with the bones of the chain (armature.c does same, keep it synced) */
segcount = 0;
/* exclude tip from chain? */
if (!(data->flag & CONSTRAINT_IK_TIP)) {
parchan = pchan->parent;
}
else {
parchan = pchan;
}
/* Find the chain's root & count the segments needed */
for (; parchan; parchan = parchan->parent) {
chanlist[segcount] = parchan;
segcount++;
if (segcount == data->rootbone || segcount > 255) {
break; /* 255 is weak */
}
}
for (; segcount; segcount--) {
Bone *bone;
float mat[4][4];
/* `pose_mat(b) = pose_mat(b-1) * offs_bone * channel * constraint * IK` */
/* We put in channel the entire result of: `mat = (channel * constraint * IK)` */
/* `pose_mat(b) = pose_mat(b-1) * offs_bone * mat` */
/* `mat = pose_mat(b) * inv(pose_mat(b-1) * offs_bone)` */
parchan = chanlist[segcount - 1];
bone = parchan->bone;
bone->flag |= BONE_TRANSFORM; /* ensures it gets an auto key inserted */
BKE_armature_mat_pose_to_bone(parchan, parchan->pose_mat, mat);
/* apply and decompose, doesn't work for constraints or non-uniform scale well */
{
float rmat3[3][3], qrmat[3][3], imat3[3][3], smat[3][3];
copy_m3_m4(rmat3, mat);
/* Make sure that our rotation matrix only contains rotation and not scale. */
normalize_m3(rmat3);
/* rotation */
/* #22409 is partially caused by this, as slight numeric error introduced during
* the solving process leads to locked-axis values changing. However, we cannot modify
* the values here, or else there are huge discrepancies between IK-solver (interactive)
* and applied poses. */
BKE_pchan_mat3_to_rot(parchan, rmat3, false);
/* for size, remove rotation */
/* causes problems with some constraints (so apply only if needed) */
if (data->flag & CONSTRAINT_IK_STRETCH) {
BKE_pchan_rot_to_mat3(parchan, qrmat);
invert_m3_m3(imat3, qrmat);
mul_m3_m3m3(smat, rmat3, imat3);
mat3_to_size(parchan->size, smat);
}
/* causes problems with some constraints (e.g. childof), so disable this */
/* as it is IK shouldn't affect location directly */
/* copy_v3_v3(parchan->loc, mat[3]); */
}
}
apply = 1;
data->flag &= ~CONSTRAINT_IK_AUTO;
}
}
return apply;
}
/* frees temporal IKs */
static void pose_grab_with_ik_clear(Main *bmain, Object *ob)
{
bKinematicConstraint *data;
bPoseChannel *pchan;
bConstraint *con, *next;
bool relations_changed = false;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
/* clear all temporary lock flags */
pchan->ikflag &= ~(BONE_IK_NO_XDOF_TEMP | BONE_IK_NO_YDOF_TEMP | BONE_IK_NO_ZDOF_TEMP);
pchan->constflag &= ~(PCHAN_HAS_IK | PCHAN_HAS_TARGET);
/* remove all temporary IK-constraints added */
for (con = pchan->constraints.first; con; con = next) {
next = con->next;
if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
data = con->data;
if (data->flag & CONSTRAINT_IK_TEMP) {
relations_changed = true;
/* iTaSC needs clear for removed constraints */
BIK_clear_data(ob->pose);
BLI_remlink(&pchan->constraints, con);
MEM_freeN(con->data);
MEM_freeN(con);
continue;
}
pchan->constflag |= PCHAN_HAS_IK;
if (data->tar == NULL || (data->tar->type == OB_ARMATURE && data->subtarget[0] == 0)) {
pchan->constflag |= PCHAN_HAS_TARGET;
}
}
}
}
if (relations_changed) {
/* TODO(sergey): Consider doing partial update only. */
DEG_relations_tag_update(bmain);
}
}
static void special_aftertrans_update__pose(bContext *C, TransInfo *t)
{
Object *ob;
if (t->mode == TFM_BONESIZE) {
/* Handle the exception where for TFM_BONESIZE in edit mode we pretend to be
* in pose mode (to use bone orientation matrix),
* in that case we don't do operations like auto-keyframing. */
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
ob = tc->poseobj;
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
}
else {
const bool canceled = (t->state == TRANS_CANCEL);
GSet *motionpath_updates = BLI_gset_ptr_new("motionpath updates");
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
bPoseChannel *pchan;
short targetless_ik = 0;
ob = tc->poseobj;
if ((t->flag & T_AUTOIK) && (t->options & CTX_AUTOCONFIRM)) {
/* when running transform non-interactively (operator exec),
* we need to update the pose otherwise no updates get called during
* transform and the auto-ik is not applied. see #26164. */
struct Object *pose_ob = tc->poseobj;
BKE_pose_where_is(t->depsgraph, t->scene, pose_ob);
}
/* Set BONE_TRANSFORM flags for auto-key, gizmo draw might have changed them. */
if (!canceled && (t->mode != TFM_DUMMY)) {
transform_convert_pose_transflags_update(ob, t->mode, t->around);
}
/* if target-less IK grabbing, we calculate the pchan transforms and clear flag */
if (!canceled && t->mode == TFM_TRANSLATION) {
targetless_ik = apply_targetless_ik(ob);
}
else {
/* not forget to clear the auto flag */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
bKinematicConstraint *data = has_targetless_ik(pchan);
if (data) {
data->flag &= ~CONSTRAINT_IK_AUTO;
}
}
}
if (t->mode == TFM_TRANSLATION) {
struct Main *bmain = CTX_data_main(t->context);
pose_grab_with_ik_clear(bmain, ob);
}
/* automatic inserting of keys and unkeyed tagging -
* only if transform wasn't canceled (or TFM_DUMMY) */
if (!canceled && (t->mode != TFM_DUMMY)) {
autokeyframe_pose(C, t->scene, ob, t->mode, targetless_ik);
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
else {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
if (t->mode != TFM_DUMMY && motionpath_need_update_pose(t->scene, ob)) {
BLI_gset_insert(motionpath_updates, ob);
}
}
/* Update motion paths once for all transformed bones in an object. */
GSetIterator gs_iter;
GSET_ITER (gs_iter, motionpath_updates) {
const ePosePathCalcRange range = canceled ? POSE_PATH_CALC_RANGE_CURRENT_FRAME :
POSE_PATH_CALC_RANGE_CHANGED;
ob = BLI_gsetIterator_getKey(&gs_iter);
ED_pose_recalculate_paths(C, t->scene, ob, range);
}
BLI_gset_free(motionpath_updates, NULL);
}
}
/** \} */
TransConvertTypeInfo TransConvertType_EditArmature = {
/*flags*/ (T_EDIT | T_POINTS),
/*createTransData*/ createTransArmatureVerts,
/*recalcData*/ recalcData_edit_armature,
/*special_aftertrans_update*/ NULL,
};
TransConvertTypeInfo TransConvertType_Pose = {
/*flags*/ 0,
/*createTransData*/ createTransPose,
/*recalcData*/ recalcData_pose,
/*special_aftertrans_update*/ special_aftertrans_update__pose,
};