tornavis/source/blender/editors/transform/transform_mode_timescale.c

140 lines
3.4 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup edtransform
*/
#include <stdlib.h>
#include "DNA_anim_types.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BKE_context.h"
#include "BKE_nla.h"
#include "BKE_unit.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "BLT_translation.h"
#include "transform.h"
#include "transform_convert.h"
#include "transform_snap.h"
#include "transform_mode.h"
/* -------------------------------------------------------------------- */
/** \name Transform (Animation Time Scale)
* \{ */
static void headerTimeScale(TransInfo *t, char str[UI_MAX_DRAW_STR])
{
char tvec[NUM_STR_REP_LEN * 3];
if (hasNumInput(&t->num)) {
outputNumInput(&(t->num), tvec, &t->scene->unit);
}
else {
BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f", t->values_final[0]);
}
BLI_snprintf(str, UI_MAX_DRAW_STR, TIP_("ScaleX: %s"), &tvec[0]);
}
static void applyTimeScaleValue(TransInfo *t, float value)
{
Scene *scene = t->scene;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
TransData2D *td2d = tc->data_2d;
for (int i = 0; i < tc->data_len; i++, td++, td2d++) {
/* it is assumed that td->extra is a pointer to the AnimData,
* whose active action is where this keyframe comes from
* (this is only valid when not in NLA)
*/
AnimData *adt = (t->spacetype != SPACE_NLA) ? td->extra : NULL;
float startx = scene->r.cfra;
float fac = value;
/* take proportional editing into account */
fac = ((fac - 1.0f) * td->factor) + 1;
/* check if any need to apply nla-mapping */
if (adt) {
startx = BKE_nla_tweakedit_remap(adt, startx, NLATIME_CONVERT_UNMAP);
}
/* now, calculate the new value */
td->loc[0] = ((td->iloc[0] - startx) * fac) + startx;
}
}
}
static void applyTimeScale(TransInfo *t, const int UNUSED(mval[2]))
{
char str[UI_MAX_DRAW_STR];
/* handle numeric-input stuff */
t->vec[0] = t->values[0];
applyNumInput(&t->num, &t->vec[0]);
t->values_final[0] = t->vec[0];
headerTimeScale(t, str);
applyTimeScaleValue(t, t->values_final[0]);
recalcData(t);
ED_area_status_text(t->area, str);
}
void initTimeScale(TransInfo *t)
{
float center[2];
/* this tool is only really available in the Action Editor
* AND NLA Editor (for strip scaling)
*/
if (ELEM(t->spacetype, SPACE_ACTION, SPACE_NLA) == 0) {
t->state = TRANS_CANCEL;
}
t->mode = TFM_TIME_SCALE;
t->transform = applyTimeScale;
/* recalculate center2d to use scene->r.cfra and mouse Y, since that's
* what is used in time scale */
if ((t->flag & T_OVERRIDE_CENTER) == 0) {
t->center_global[0] = t->scene->r.cfra;
projectFloatView(t, t->center_global, center);
center[1] = t->mouse.imval[1];
}
/* force a reinit with the center2d used here */
initMouseInput(t, &t->mouse, center, t->mouse.imval, false);
initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP);
t->flag |= T_NULL_ONE;
t->num.val_flag[0] |= NUM_NULL_ONE;
/* Numeric-input has max of (n-1). */
t->idx_max = 0;
t->num.flag = 0;
t->num.idx_max = t->idx_max;
/* Initialize snap like for everything else. */
t->snap[0] = t->snap[1] = 1.0f;
copy_v3_fl(t->num.val_inc, t->snap[0]);
t->num.unit_sys = t->scene->unit.system;
t->num.unit_type[0] = B_UNIT_NONE;
}
/** \} */