This function replaced the evaluated mesh with a new one with the given custom data type mask. That doesn't work in general anymore for a few reasons: the increased dependence on named attributes (a opposed to custom data types), and the "all or nothing" approach to reevaluating the depsgraph. Other objects might depend on the object's evaluated geometry, so it shouldn't just be replaced. Pushed a bit further, this could give nice simplifications to mesh modifier evaluation. There are two breaking changes, `bmesh_from_object` and BVH tree `FromObject` require the source object to have a proper evaluated mesh now. If this causes a regression, it's likely that the object is missing an update tag when a mode is entered that requires extra evaluated data. Pull Request: https://projects.blender.org/blender/blender/pulls/106186 |
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intern | ||
CMakeLists.txt | ||
MOD_modifiertypes.hh | ||
MOD_nodes.h |