tornavis/source/blender/blenkernel/BKE_fluid.h

93 lines
4.0 KiB
C

/* SPDX-FileCopyrightText: Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Depsgraph;
struct FluidDomainSettings;
struct FluidEffectorSettings;
struct FluidFlowSettings;
struct FluidModifierData;
struct Main;
struct Scene;
typedef float (*BKE_Fluid_BresenhamFn)(
float *result, const float *input, int res[3], int *pixel, float *tRay, float correct);
struct Mesh *BKE_fluid_modifier_do(struct FluidModifierData *fmd,
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
struct Mesh *me);
void BKE_fluid_modifier_free(struct FluidModifierData *fmd);
void BKE_fluid_modifier_reset(struct FluidModifierData *fmd);
void BKE_fluid_modifier_create_type_data(struct FluidModifierData *fmd);
void BKE_fluid_modifier_copy(const struct FluidModifierData *fmd,
struct FluidModifierData *tfmd,
int flag);
bool BKE_fluid_reallocate_fluid(struct FluidDomainSettings *fds, int res[3], int free_old);
void BKE_fluid_reallocate_copy_fluid(struct FluidDomainSettings *fds,
int o_res[3],
int n_res[3],
const int o_min[3],
const int n_min[3],
const int o_max[3],
int o_shift[3],
int n_shift[3]);
void BKE_fluid_cache_free_all(struct FluidDomainSettings *fds, struct Object *ob);
void BKE_fluid_cache_free(struct FluidDomainSettings *fds, struct Object *ob, int cache_map);
void BKE_fluid_cache_new_name_for_current_session(int maxlen, char *r_name);
/**
* Get fluid velocity and density at given coordinates.
* \returns fluid density or -1.0f if outside domain.
*/
float BKE_fluid_get_velocity_at(struct Object *ob, float position[3], float velocity[3]);
int BKE_fluid_get_data_flags(struct FluidDomainSettings *fds);
void BKE_fluid_particle_system_create(struct Main *bmain,
struct Object *ob,
const char *pset_name,
const char *parts_name,
const char *psys_name,
int psys_type);
void BKE_fluid_particle_system_destroy(struct Object *ob, int particle_type);
void BKE_fluid_cache_startframe_set(struct FluidDomainSettings *settings, int value);
void BKE_fluid_cache_endframe_set(struct FluidDomainSettings *settings, int value);
void BKE_fluid_cachetype_mesh_set(struct FluidDomainSettings *settings, int cache_mesh_format);
void BKE_fluid_cachetype_data_set(struct FluidDomainSettings *settings, int cache_data_format);
void BKE_fluid_cachetype_particle_set(struct FluidDomainSettings *settings,
int cache_particle_format);
void BKE_fluid_cachetype_noise_set(struct FluidDomainSettings *settings, int cache_noise_format);
void BKE_fluid_collisionextents_set(struct FluidDomainSettings *settings, int value, bool clear);
void BKE_fluid_particles_set(struct FluidDomainSettings *settings, int value, bool clear);
void BKE_fluid_domain_type_set(struct Object *object,
struct FluidDomainSettings *settings,
int type);
void BKE_fluid_flow_type_set(struct Object *object, struct FluidFlowSettings *settings, int type);
void BKE_fluid_effector_type_set(struct Object *object,
struct FluidEffectorSettings *settings,
int type);
void BKE_fluid_fields_sanitize(struct FluidDomainSettings *settings);
void BKE_fluid_flow_behavior_set(struct Object *object,
struct FluidFlowSettings *settings,
int behavior);
#ifdef __cplusplus
}
#endif