tornavis/source/blender/blenkernel/BKE_instances.hh

281 lines
8.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*
* #Instances is a container for geometry instances. It fulfills some key requirements:
* - Support nested instances.
* - Support instance attributes.
* - Support referencing different kinds of instances (objects, collections, geometry sets).
* - Support efficiently iterating over the instanced geometries, i.e. without have to iterate over
* all instances.
*
* #Instances has an ordered set of #InstanceReference. An #InstanceReference contains information
* about a particular instanced geometry. Each #InstanceReference has a handle (integer index)
* which is then stored per instance. Many instances can use the same #InstanceReference.
*/
#include <mutex>
#include "BLI_math_matrix_types.hh"
#include "BLI_vector.hh"
#include "BLI_vector_set.hh"
#include "BKE_attribute.hh"
struct Object;
struct Collection;
namespace blender::bke {
struct GeometrySet;
/**
* Holds a reference to conceptually unique geometry or a pointer to object/collection data
* that is instanced with a transform in #Instances.
*/
class InstanceReference {
public:
enum class Type {
/**
* An empty instance. This allows an `InstanceReference` to be default constructed without
* being in an invalid state. There might also be other use cases that we haven't explored
* much yet (such as changing the instance later on, and "disabling" some instances).
*/
None,
Object,
Collection,
GeometrySet,
};
private:
Type type_ = Type::None;
/** Depending on the type this is either null, an Object or Collection pointer. */
void *data_ = nullptr;
std::unique_ptr<GeometrySet> geometry_set_;
public:
InstanceReference() = default;
InstanceReference(Object &object);
InstanceReference(Collection &collection);
InstanceReference(GeometrySet geometry_set);
InstanceReference(std::unique_ptr<GeometrySet> geometry_set);
InstanceReference(const InstanceReference &other);
InstanceReference(InstanceReference &&other);
InstanceReference &operator=(const InstanceReference &other);
InstanceReference &operator=(InstanceReference &&other);
Type type() const;
Object &object() const;
Collection &collection() const;
GeometrySet &geometry_set();
const GeometrySet &geometry_set() const;
bool owns_direct_data() const;
void ensure_owns_direct_data();
friend bool operator==(const InstanceReference &a, const InstanceReference &b);
};
class Instances {
private:
/**
* Contains the data that is used by the individual instances.
* Actual instances store an index ("handle") into this vector.
*/
Vector<InstanceReference> references_;
/** Indices into `references_`. Determines what data is instanced. */
Vector<int> reference_handles_;
/** Transformation of the instances. */
Vector<float4x4> transforms_;
/* These almost unique ids are generated based on the `id` attribute, which might not contain
* unique ids at all. They are *almost* unique, because under certain very unlikely
* circumstances, they are not unique. Code using these ids should not crash when they are not
* unique but can generally expect them to be unique. */
mutable std::mutex almost_unique_ids_mutex_;
mutable Array<int> almost_unique_ids_;
CustomData attributes_;
public:
Instances();
Instances(Instances &&other);
Instances(const Instances &other);
~Instances();
Instances &operator=(const Instances &other);
Instances &operator=(Instances &&other);
/**
* Resize the transform, handles, and attributes to the specified capacity.
*
* \note This function should be used carefully, only when it's guaranteed
* that the data will be filled.
*/
void resize(int capacity);
/**
* Returns a handle for the given reference.
* If the reference exists already, the handle of the existing reference is returned.
* Otherwise a new handle is added.
*/
int add_reference(const InstanceReference &reference);
std::optional<int> find_reference_handle(const InstanceReference &query);
/**
* Add a reference to the instance reference with an index specified by the #instance_handle
* argument. For adding many instances, using #resize and accessing the transform array
* directly is preferred.
*/
void add_instance(int instance_handle, const float4x4 &transform);
Span<InstanceReference> references() const;
void remove_unused_references();
/**
* If references have a collection or object type, convert them into geometry instances
* recursively. After that, the geometry sets can be edited. There may still be instances of
* other types of they can't be converted to geometry sets.
*/
void ensure_geometry_instances();
/**
* With write access to the instances component, the data in the instanced geometry sets can be
* changed. This is a function on the component rather than each reference to ensure `const`
* correctness for that reason.
*/
GeometrySet &geometry_set_from_reference(int reference_index);
Span<int> reference_handles() const;
MutableSpan<int> reference_handles();
MutableSpan<float4x4> transforms();
Span<float4x4> transforms() const;
int instances_num() const;
int references_num() const;
/**
* Remove the indices that are not contained in the mask input, and remove unused instance
* references afterwards.
*/
void remove(const IndexMask &mask, const AnonymousAttributePropagationInfo &propagation_info);
/**
* Get an id for every instance. These can be used for e.g. motion blur.
*/
Span<int> almost_unique_ids() const;
bke::AttributeAccessor attributes() const;
bke::MutableAttributeAccessor attributes_for_write();
CustomData &custom_data_attributes();
const CustomData &custom_data_attributes() const;
void foreach_referenced_geometry(
FunctionRef<void(const GeometrySet &geometry_set)> callback) const;
bool owns_direct_data() const;
void ensure_owns_direct_data();
};
/* -------------------------------------------------------------------- */
/** \name #InstanceReference Inline Methods
* \{ */
inline InstanceReference::InstanceReference(std::unique_ptr<GeometrySet> geometry_set)
: type_(Type::GeometrySet), data_(nullptr), geometry_set_(std::move(geometry_set))
{
}
inline InstanceReference::InstanceReference(Object &object) : type_(Type::Object), data_(&object)
{
}
inline InstanceReference::InstanceReference(Collection &collection)
: type_(Type::Collection), data_(&collection)
{
}
inline InstanceReference::InstanceReference(const InstanceReference &other)
: type_(other.type_), data_(other.data_)
{
if (other.geometry_set_) {
geometry_set_ = std::make_unique<GeometrySet>(*other.geometry_set_);
}
}
inline InstanceReference::InstanceReference(InstanceReference &&other)
: type_(other.type_), data_(other.data_), geometry_set_(std::move(other.geometry_set_))
{
other.type_ = Type::None;
other.data_ = nullptr;
}
inline InstanceReference &InstanceReference::operator=(const InstanceReference &other)
{
if (this == &other) {
return *this;
}
this->~InstanceReference();
new (this) InstanceReference(other);
return *this;
}
inline InstanceReference &InstanceReference::operator=(InstanceReference &&other)
{
if (this == &other) {
return *this;
}
this->~InstanceReference();
new (this) InstanceReference(std::move(other));
return *this;
}
inline InstanceReference::Type InstanceReference::type() const
{
return type_;
}
inline Object &InstanceReference::object() const
{
BLI_assert(type_ == Type::Object);
return *(Object *)data_;
}
inline Collection &InstanceReference::collection() const
{
BLI_assert(type_ == Type::Collection);
return *(Collection *)data_;
}
inline GeometrySet &InstanceReference::geometry_set()
{
BLI_assert(type_ == Type::GeometrySet);
return *geometry_set_;
}
inline const GeometrySet &InstanceReference::geometry_set() const
{
BLI_assert(type_ == Type::GeometrySet);
return *geometry_set_;
}
inline CustomData &Instances::custom_data_attributes()
{
return attributes_;
}
inline const CustomData &Instances::custom_data_attributes() const
{
return attributes_;
}
/** \} */
} // namespace blender::bke