tornavis/source/blender/blenkernel/intern/DerivedMesh.cc

1718 lines
59 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <climits>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "DNA_cloth_types.h"
#include "DNA_customdata_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
#include "BLI_math_geom.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector_types.hh"
#include "BLI_span.hh"
#include "BLI_task.h"
#include "BLI_task.hh"
#include "BLI_utildefines.h"
#include "BLI_vector.hh"
#include "BKE_DerivedMesh.hh"
#include "BKE_bvhutils.hh"
#include "BKE_colorband.h"
#include "BKE_deform.h"
#include "BKE_editmesh.hh"
#include "BKE_editmesh_cache.hh"
#include "BKE_geometry_set.hh"
#include "BKE_geometry_set_instances.hh"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_material.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_iterators.hh"
#include "BKE_mesh_mapping.hh"
#include "BKE_mesh_runtime.hh"
#include "BKE_mesh_tangent.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_modifier.hh"
#include "BKE_multires.hh"
#include "BKE_object.hh"
#include "BKE_object_deform.h"
#include "BKE_object_types.hh"
#include "BKE_paint.hh"
#include "BKE_subdiv_modifier.hh"
#include "BLI_sys_types.h" /* for intptr_t support */
#include "BKE_shrinkwrap.h"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_query.hh"
#include "CLG_log.h"
#ifdef WITH_OPENSUBDIV
# include "DNA_userdef_types.h"
#endif
using blender::float3;
using blender::IndexRange;
using blender::MutableSpan;
using blender::Span;
using blender::VArray;
using blender::bke::GeometryOwnershipType;
using blender::bke::GeometrySet;
using blender::bke::MeshComponent;
/* very slow! enable for testing only! */
//#define USE_MODIFIER_VALIDATE
#ifdef USE_MODIFIER_VALIDATE
# define ASSERT_IS_VALID_MESH(mesh) \
(BLI_assert((mesh == nullptr) || (BKE_mesh_is_valid(mesh) == true)))
#else
# define ASSERT_IS_VALID_MESH(mesh)
#endif
static void mesh_init_origspace(Mesh *mesh);
static void editbmesh_calc_modifier_final_normals(Mesh *mesh_final);
static void editbmesh_calc_modifier_final_normals_or_defer(Mesh *mesh_final);
/* -------------------------------------------------------------------- */
static float *dm_getVertArray(DerivedMesh *dm)
{
float(*positions)[3] = (float(*)[3])CustomData_get_layer_named_for_write(
&dm->vertData, CD_PROP_FLOAT3, "position", dm->getNumVerts(dm));
if (!positions) {
positions = (float(*)[3])CustomData_add_layer_named(
&dm->vertData, CD_PROP_FLOAT3, CD_SET_DEFAULT, dm->getNumVerts(dm), "position");
CustomData_set_layer_flag(&dm->vertData, CD_PROP_FLOAT3, CD_FLAG_TEMPORARY);
dm->copyVertArray(dm, positions);
}
return (float *)positions;
}
static vec2i *dm_getEdgeArray(DerivedMesh *dm)
{
vec2i *edge = (vec2i *)CustomData_get_layer_named_for_write(
&dm->edgeData, CD_PROP_INT32_2D, ".edge_verts", dm->getNumEdges(dm));
if (!edge) {
edge = (vec2i *)CustomData_add_layer_named(
&dm->edgeData, CD_PROP_INT32_2D, CD_SET_DEFAULT, dm->getNumEdges(dm), ".edge_verts");
CustomData_set_layer_flag(&dm->edgeData, CD_PROP_INT32_2D, CD_FLAG_TEMPORARY);
dm->copyEdgeArray(dm, edge);
}
return edge;
}
static int *dm_getCornerVertArray(DerivedMesh *dm)
{
int *corner_verts = (int *)CustomData_get_layer_named_for_write(
&dm->loopData, CD_PROP_INT32, ".corner_vert", dm->getNumLoops(dm));
if (!corner_verts) {
corner_verts = (int *)CustomData_add_layer_named(
&dm->loopData, CD_PROP_INT32, CD_SET_DEFAULT, dm->getNumLoops(dm), ".corner_vert");
dm->copyCornerVertArray(dm, corner_verts);
}
return corner_verts;
}
static int *dm_getCornerEdgeArray(DerivedMesh *dm)
{
int *corner_edges = (int *)CustomData_get_layer_named(
&dm->loopData, CD_PROP_INT32, ".corner_edge");
if (!corner_edges) {
corner_edges = (int *)CustomData_add_layer_named(
&dm->loopData, CD_PROP_INT32, CD_SET_DEFAULT, dm->getNumLoops(dm), ".corner_edge");
dm->copyCornerEdgeArray(dm, corner_edges);
}
return corner_edges;
}
static int *dm_getPolyArray(DerivedMesh *dm)
{
if (!dm->face_offsets) {
dm->face_offsets = MEM_cnew_array<int>(dm->getNumPolys(dm) + 1, __func__);
dm->copyPolyArray(dm, dm->face_offsets);
}
return dm->face_offsets;
}
void DM_init_funcs(DerivedMesh *dm)
{
/* default function implementations */
dm->getVertArray = dm_getVertArray;
dm->getEdgeArray = dm_getEdgeArray;
dm->getCornerVertArray = dm_getCornerVertArray;
dm->getCornerEdgeArray = dm_getCornerEdgeArray;
dm->getPolyArray = dm_getPolyArray;
dm->getVertDataArray = DM_get_vert_data_layer;
dm->getEdgeDataArray = DM_get_edge_data_layer;
dm->getPolyDataArray = DM_get_poly_data_layer;
dm->getLoopDataArray = DM_get_loop_data_layer;
}
void DM_init(DerivedMesh *dm,
DerivedMeshType type,
int numVerts,
int numEdges,
int numTessFaces,
int numLoops,
int numPolys)
{
dm->type = type;
dm->numVertData = numVerts;
dm->numEdgeData = numEdges;
dm->numTessFaceData = numTessFaces;
dm->numLoopData = numLoops;
dm->numPolyData = numPolys;
DM_init_funcs(dm);
/* Don't use #CustomData_reset because we don't want to touch custom-data. */
copy_vn_i(dm->vertData.typemap, CD_NUMTYPES, -1);
copy_vn_i(dm->edgeData.typemap, CD_NUMTYPES, -1);
copy_vn_i(dm->faceData.typemap, CD_NUMTYPES, -1);
copy_vn_i(dm->loopData.typemap, CD_NUMTYPES, -1);
copy_vn_i(dm->polyData.typemap, CD_NUMTYPES, -1);
}
void DM_from_template(DerivedMesh *dm,
DerivedMesh *source,
DerivedMeshType type,
int numVerts,
int numEdges,
int numTessFaces,
int numLoops,
int numPolys)
{
const CustomData_MeshMasks *mask = &CD_MASK_DERIVEDMESH;
CustomData_copy_layout(&source->vertData, &dm->vertData, mask->vmask, CD_SET_DEFAULT, numVerts);
CustomData_copy_layout(&source->edgeData, &dm->edgeData, mask->emask, CD_SET_DEFAULT, numEdges);
CustomData_copy_layout(
&source->faceData, &dm->faceData, mask->fmask, CD_SET_DEFAULT, numTessFaces);
CustomData_copy_layout(&source->loopData, &dm->loopData, mask->lmask, CD_SET_DEFAULT, numLoops);
CustomData_copy_layout(&source->polyData, &dm->polyData, mask->pmask, CD_SET_DEFAULT, numPolys);
dm->face_offsets = static_cast<int *>(MEM_dupallocN(source->face_offsets));
dm->type = type;
dm->numVertData = numVerts;
dm->numEdgeData = numEdges;
dm->numTessFaceData = numTessFaces;
dm->numLoopData = numLoops;
dm->numPolyData = numPolys;
DM_init_funcs(dm);
}
void DM_release(DerivedMesh *dm)
{
CustomData_free(&dm->vertData, dm->numVertData);
CustomData_free(&dm->edgeData, dm->numEdgeData);
CustomData_free(&dm->faceData, dm->numTessFaceData);
CustomData_free(&dm->loopData, dm->numLoopData);
CustomData_free(&dm->polyData, dm->numPolyData);
MEM_SAFE_FREE(dm->face_offsets);
}
void BKE_mesh_runtime_eval_to_meshkey(Mesh *me_deformed, Mesh *me, KeyBlock *kb)
{
/* Just a shallow wrapper around #BKE_keyblock_convert_from_mesh,
* that ensures both evaluated mesh and original one has same number of vertices. */
const int totvert = me_deformed->totvert;
if (totvert == 0 || me->totvert == 0 || me->totvert != totvert) {
return;
}
BKE_keyblock_convert_from_mesh(me_deformed, me->key, kb);
}
void DM_set_only_copy(DerivedMesh *dm, const CustomData_MeshMasks *mask)
{
CustomData_set_only_copy(&dm->vertData, mask->vmask);
CustomData_set_only_copy(&dm->edgeData, mask->emask);
CustomData_set_only_copy(&dm->faceData, mask->fmask);
/* this wasn't in 2.63 and is disabled for 2.64 because it gives problems with
* weight paint mode when there are modifiers applied, needs further investigation,
* see replies to r50969, Campbell */
#if 0
CustomData_set_only_copy(&dm->loopData, mask->lmask);
Custom(&dm->polyData, mask->pmask);
#endif
}
static void mesh_set_only_copy(Mesh *mesh, const CustomData_MeshMasks *mask)
{
CustomData_set_only_copy(&mesh->vert_data, mask->vmask);
CustomData_set_only_copy(&mesh->edge_data, mask->emask);
CustomData_set_only_copy(&mesh->fdata_legacy, mask->fmask);
/* this wasn't in 2.63 and is disabled for 2.64 because it gives problems with
* weight paint mode when there are modifiers applied, needs further investigation,
* see replies to r50969, Campbell */
#if 0
CustomData_set_only_copy(&mesh->ldata, mask->lmask);
CustomData_set_only_copy(&mesh->pdata, mask->pmask);
#endif
}
void *DM_get_vert_data_layer(DerivedMesh *dm, const eCustomDataType type)
{
return CustomData_get_layer_for_write(&dm->vertData, type, dm->getNumVerts(dm));
}
void *DM_get_edge_data_layer(DerivedMesh *dm, const eCustomDataType type)
{
return CustomData_get_layer_for_write(&dm->edgeData, type, dm->getNumEdges(dm));
}
void *DM_get_poly_data_layer(DerivedMesh *dm, const eCustomDataType type)
{
return CustomData_get_layer_for_write(&dm->polyData, type, dm->getNumPolys(dm));
}
void *DM_get_loop_data_layer(DerivedMesh *dm, const eCustomDataType type)
{
return CustomData_get_layer_for_write(&dm->loopData, type, dm->getNumLoops(dm));
}
void DM_copy_vert_data(
const DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->vertData, &dest->vertData, source_index, dest_index, count);
}
void DM_interp_vert_data(const DerivedMesh *source,
DerivedMesh *dest,
int *src_indices,
float *weights,
int count,
int dest_index)
{
CustomData_interp(
&source->vertData, &dest->vertData, src_indices, weights, nullptr, count, dest_index);
}
static float (*get_editbmesh_orco_verts(BMEditMesh *em))[3]
{
BMIter iter;
BMVert *eve;
float(*orco)[3];
int i;
/* these may not really be the orco's, but it's only for preview.
* could be solver better once, but isn't simple */
orco = (float(*)[3])MEM_malloc_arrayN(em->bm->totvert, sizeof(float[3]), "BMEditMesh Orco");
BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
copy_v3_v3(orco[i], eve->co);
}
return orco;
}
/* orco custom data layer */
static float (*get_orco_coords(Object *ob, BMEditMesh *em, int layer, int *free))[3]
{
*free = 0;
if (layer == CD_ORCO) {
/* get original coordinates */
*free = 1;
if (em) {
return get_editbmesh_orco_verts(em);
}
return BKE_mesh_orco_verts_get(ob);
}
if (layer == CD_CLOTH_ORCO) {
/* apply shape key for cloth, this should really be solved
* by a more flexible customdata system, but not simple */
if (!em) {
ClothModifierData *clmd = (ClothModifierData *)BKE_modifiers_findby_type(
ob, eModifierType_Cloth);
if (clmd) {
KeyBlock *kb = BKE_keyblock_from_key(BKE_key_from_object(ob),
clmd->sim_parms->shapekey_rest);
if (kb && kb->data) {
return (float(*)[3])kb->data;
}
}
}
return nullptr;
}
return nullptr;
}
static Mesh *create_orco_mesh(Object *ob, Mesh *me, BMEditMesh *em, int layer)
{
Mesh *mesh;
float(*orco)[3];
int free;
if (em) {
mesh = BKE_mesh_from_bmesh_for_eval_nomain(em->bm, nullptr, me);
BKE_mesh_ensure_default_orig_index_customdata(mesh);
}
else {
mesh = BKE_mesh_copy_for_eval(me);
}
orco = get_orco_coords(ob, em, layer, &free);
if (orco) {
BKE_mesh_vert_coords_apply(mesh, orco);
if (free) {
MEM_freeN(orco);
}
}
return mesh;
}
static MutableSpan<float3> orco_coord_layer_ensure(Mesh *mesh, const eCustomDataType layer)
{
void *data = CustomData_get_layer_for_write(&mesh->vert_data, layer, mesh->totvert);
if (!data) {
data = CustomData_add_layer(&mesh->vert_data, layer, CD_CONSTRUCT, mesh->totvert);
}
return MutableSpan(reinterpret_cast<float3 *>(data), mesh->totvert);
}
static void add_orco_mesh(
Object *ob, BMEditMesh *em, Mesh *mesh, Mesh *mesh_orco, const eCustomDataType layer)
{
const int totvert = mesh->totvert;
MutableSpan<float3> layer_orco;
if (mesh_orco) {
layer_orco = orco_coord_layer_ensure(mesh, layer);
if (mesh_orco->totvert == totvert) {
layer_orco.copy_from(mesh_orco->vert_positions());
}
else {
layer_orco.copy_from(mesh->vert_positions());
}
}
else {
/* TODO(sybren): totvert should potentially change here, as ob->data
* or em may have a different number of vertices than dm. */
int free = 0;
float(*orco)[3] = get_orco_coords(ob, em, layer, &free);
if (orco) {
layer_orco = orco_coord_layer_ensure(mesh, layer);
layer_orco.copy_from(Span<float3>(reinterpret_cast<float3 *>(orco), totvert));
}
if (free) {
MEM_freeN(orco);
}
}
if (!layer_orco.is_empty()) {
if (layer == CD_ORCO) {
BKE_mesh_orco_verts_transform(
(Mesh *)ob->data, reinterpret_cast<float(*)[3]>(layer_orco.data()), totvert, false);
}
}
}
/* Does final touches to the final evaluated mesh, making sure it is perfectly usable.
*
* This is needed because certain information is not passed along intermediate meshes allocated
* during stack evaluation.
*/
static void mesh_calc_finalize(const Mesh *mesh_input, Mesh *mesh_eval)
{
/* Make sure the name is the same. This is because mesh allocation from template does not
* take care of naming. */
STRNCPY(mesh_eval->id.name, mesh_input->id.name);
/* Make evaluated mesh to share same edit mesh pointer as original and copied meshes. */
mesh_eval->edit_mesh = mesh_input->edit_mesh;
}
void BKE_mesh_wrapper_deferred_finalize_mdata(Mesh *me_eval)
{
if (me_eval->runtime->wrapper_type_finalize & (1 << ME_WRAPPER_TYPE_BMESH)) {
editbmesh_calc_modifier_final_normals(me_eval);
me_eval->runtime->wrapper_type_finalize = eMeshWrapperType(
me_eval->runtime->wrapper_type_finalize & ~(1 << ME_WRAPPER_TYPE_BMESH));
}
BLI_assert(me_eval->runtime->wrapper_type_finalize == 0);
}
/**
* Modifies the given mesh and geometry set. The mesh is not passed as part of the mesh component
* in the \a geometry_set input, it is only passed in \a input_mesh and returned in the return
* value.
*
* The purpose of the geometry set is to store all geometry components that are generated
* by modifiers to allow outputting non-mesh data from modifiers.
*/
static Mesh *modifier_modify_mesh_and_geometry_set(ModifierData *md,
const ModifierEvalContext &mectx,
Mesh *input_mesh,
GeometrySet &geometry_set)
{
Mesh *mesh_output = nullptr;
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (mti->modify_geometry_set == nullptr) {
mesh_output = BKE_modifier_modify_mesh(md, &mectx, input_mesh);
}
else {
/* For performance reasons, this should be called by the modifier and/or nodes themselves at
* some point. */
BKE_mesh_wrapper_ensure_mdata(input_mesh);
/* Replace only the mesh rather than the whole component, because the entire #MeshComponent
* might have been replaced by data from a different object in the node tree, which means the
* component contains vertex group name data for that object that should not be removed. */
geometry_set.replace_mesh(input_mesh, GeometryOwnershipType::Editable);
/* Let the modifier change the geometry set. */
mti->modify_geometry_set(md, &mectx, &geometry_set);
/* Release the mesh from the geometry set again. */
if (geometry_set.has<MeshComponent>()) {
MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
if (mesh_component.get() != input_mesh) {
/* Make sure the mesh component actually owns the mesh before taking over ownership. */
mesh_component.ensure_owns_direct_data();
}
mesh_output = mesh_component.release();
}
/* Need to ensure that non-mesh data is also owned by the geometry set. Otherwise it might be
* freed while there is still a reference to it in the geometry. */
geometry_set.ensure_owns_direct_data();
/* Return an empty mesh instead of null. */
if (mesh_output == nullptr) {
mesh_output = BKE_mesh_new_nomain(0, 0, 0, 0);
BKE_mesh_copy_parameters_for_eval(mesh_output, input_mesh);
}
}
return mesh_output;
}
static void set_rest_position(Mesh &mesh)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = mesh.attributes_for_write();
const AttributeReader positions = attributes.lookup<float3>("position");
attributes.remove("rest_position");
if (positions) {
if (positions.sharing_info && positions.varray.is_span()) {
attributes.add<float3>("rest_position",
ATTR_DOMAIN_POINT,
AttributeInitShared(positions.varray.get_internal_span().data(),
*positions.sharing_info));
}
else {
attributes.add<float3>(
"rest_position", ATTR_DOMAIN_POINT, AttributeInitVArray(positions.varray));
}
}
}
static void mesh_calc_modifiers(Depsgraph *depsgraph,
const Scene *scene,
Object *ob,
const bool use_deform,
const bool need_mapping,
const CustomData_MeshMasks *dataMask,
const bool use_cache,
const bool allow_shared_mesh,
/* return args */
Mesh **r_deform,
Mesh **r_final,
GeometrySet **r_geometry_set)
{
using namespace blender::bke;
/* Input mesh shouldn't be modified. */
Mesh *mesh_input = (Mesh *)ob->data;
/* The final mesh is the result of calculating all enabled modifiers. */
Mesh *mesh_final = nullptr;
/* The result of calculating all leading deform modifiers. */
Mesh *mesh_deform = nullptr;
/* This geometry set contains the non-mesh data that might be generated by modifiers. */
GeometrySet geometry_set_final;
BLI_assert((mesh_input->id.tag & LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT) == 0);
/* Mesh with constructive modifiers but no deformation applied. Tracked
* along with final mesh if undeformed / orco coordinates are requested
* for texturing. */
Mesh *mesh_orco = nullptr;
Mesh *mesh_orco_cloth = nullptr;
/* Modifier evaluation modes. */
const bool use_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
const int required_mode = use_render ? eModifierMode_Render : eModifierMode_Realtime;
/* Sculpt can skip certain modifiers. */
const bool has_multires = BKE_sculpt_multires_active(scene, ob) != nullptr;
bool multires_applied = false;
const bool sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt && !use_render;
const bool sculpt_dyntopo = (sculpt_mode && ob->sculpt->bm) && !use_render;
/* Modifier evaluation contexts for different types of modifiers. */
ModifierApplyFlag apply_render = use_render ? MOD_APPLY_RENDER : ModifierApplyFlag(0);
ModifierApplyFlag apply_cache = use_cache ? MOD_APPLY_USECACHE : ModifierApplyFlag(0);
const ModifierEvalContext mectx = {depsgraph, ob, apply_render | apply_cache};
const ModifierEvalContext mectx_orco = {depsgraph, ob, apply_render | MOD_APPLY_ORCO};
/* Get effective list of modifiers to execute. Some effects like shape keys
* are added as virtual modifiers before the user created modifiers. */
VirtualModifierData virtual_modifier_data;
ModifierData *firstmd = BKE_modifiers_get_virtual_modifierlist(ob, &virtual_modifier_data);
ModifierData *md = firstmd;
/* Preview colors by modifiers such as dynamic paint, to show the results
* even if the resulting data is not used in a material. Only in object mode.
* TODO: this is broken, not drawn by the drawn manager. */
const bool do_mod_mcol = (ob->mode == OB_MODE_OBJECT);
ModifierData *previewmd = nullptr;
CustomData_MeshMasks previewmask = {0};
if (do_mod_mcol) {
/* Find the last active modifier generating a preview, or nullptr if none. */
/* XXX Currently, DPaint modifier just ignores this.
* Needs a stupid hack...
* The whole "modifier preview" thing has to be (re?)designed, anyway! */
previewmd = BKE_modifier_get_last_preview(scene, md, required_mode);
}
/* Compute accumulated datamasks needed by each modifier. It helps to do
* this fine grained so that for example vertex groups are preserved up to
* an armature modifier, but not through a following subsurf modifier where
* subdividing them is expensive. */
CustomData_MeshMasks final_datamask = *dataMask;
CDMaskLink *datamasks = BKE_modifier_calc_data_masks(
scene, md, &final_datamask, required_mode, previewmd, &previewmask);
CDMaskLink *md_datamask = datamasks;
/* XXX Always copying POLYINDEX, else tessellated data are no more valid! */
CustomData_MeshMasks append_mask = CD_MASK_BAREMESH_ORIGINDEX;
/* Clear errors before evaluation. */
BKE_modifiers_clear_errors(ob);
if (ob->modifier_flag & OB_MODIFIER_FLAG_ADD_REST_POSITION) {
if (mesh_final == nullptr) {
mesh_final = BKE_mesh_copy_for_eval(mesh_input);
ASSERT_IS_VALID_MESH(mesh_final);
}
set_rest_position(*mesh_final);
}
/* Apply all leading deform modifiers. */
if (use_deform) {
for (; md; md = md->next, md_datamask = md_datamask->next) {
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (!BKE_modifier_is_enabled(scene, md, required_mode)) {
continue;
}
if (mti->type == ModifierTypeType::OnlyDeform && !sculpt_dyntopo) {
blender::bke::ScopedModifierTimer modifier_timer{*md};
if (!mesh_final) {
mesh_final = BKE_mesh_copy_for_eval(mesh_input);
ASSERT_IS_VALID_MESH(mesh_final);
}
if (mti->required_data_mask) {
CustomData_MeshMasks mask{};
mti->required_data_mask(md, &mask);
if (mask.vmask & CD_MASK_ORCO) {
add_orco_mesh(ob, nullptr, mesh_final, nullptr, CD_ORCO);
}
}
BKE_modifier_deform_verts(md, &mectx, mesh_final, mesh_final->vert_positions_for_write());
}
else {
break;
}
}
/* Result of all leading deforming modifiers is cached for
* places that wish to use the original mesh but with deformed
* coordinates (like vertex paint). */
if (r_deform) {
mesh_deform = BKE_mesh_copy_for_eval(mesh_final ? mesh_final : mesh_input);
}
}
/* Apply all remaining constructive and deforming modifiers. */
bool have_non_onlydeform_modifiers_applied = false;
for (; md; md = md->next, md_datamask = md_datamask->next) {
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (!BKE_modifier_is_enabled(scene, md, required_mode)) {
continue;
}
if (mti->type == ModifierTypeType::OnlyDeform && !use_deform) {
continue;
}
if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) &&
have_non_onlydeform_modifiers_applied) {
BKE_modifier_set_error(ob, md, "Modifier requires original data, bad stack position");
continue;
}
if (sculpt_mode && (!has_multires || multires_applied || sculpt_dyntopo)) {
bool unsupported = false;
if (md->type == eModifierType_Multires && ((MultiresModifierData *)md)->sculptlvl == 0) {
/* If multires is on level 0 skip it silently without warning message. */
if (!sculpt_dyntopo) {
continue;
}
}
if (sculpt_dyntopo) {
unsupported = true;
}
if (scene->toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM) {
unsupported |= (mti->type != ModifierTypeType::OnlyDeform);
}
unsupported |= multires_applied;
if (unsupported) {
if (sculpt_dyntopo) {
BKE_modifier_set_error(ob, md, "Not supported in dyntopo");
}
else {
BKE_modifier_set_error(ob, md, "Not supported in sculpt mode");
}
continue;
}
}
if (need_mapping && !BKE_modifier_supports_mapping(md)) {
continue;
}
blender::bke::ScopedModifierTimer modifier_timer{*md};
/* Add orco mesh as layer if needed by this modifier. */
if (mesh_final && mesh_orco && mti->required_data_mask) {
CustomData_MeshMasks mask = {0};
mti->required_data_mask(md, &mask);
if (mask.vmask & CD_MASK_ORCO) {
add_orco_mesh(ob, nullptr, mesh_final, mesh_orco, CD_ORCO);
}
}
if (mti->type == ModifierTypeType::OnlyDeform) {
if (!mesh_final) {
mesh_final = BKE_mesh_copy_for_eval(mesh_input);
ASSERT_IS_VALID_MESH(mesh_final);
}
BKE_modifier_deform_verts(md, &mectx, mesh_final, mesh_final->vert_positions_for_write());
}
else {
bool check_for_needs_mapping = false;
if (mesh_final != nullptr) {
if (have_non_onlydeform_modifiers_applied == false) {
/* If we only deformed, we won't have initialized #CD_ORIGINDEX.
* as this is the only part of the function that initializes mapping. */
check_for_needs_mapping = true;
}
}
else {
mesh_final = BKE_mesh_copy_for_eval(mesh_input);
ASSERT_IS_VALID_MESH(mesh_final);
check_for_needs_mapping = true;
}
have_non_onlydeform_modifiers_applied = true;
/* determine which data layers are needed by following modifiers */
CustomData_MeshMasks nextmask = md_datamask->next ? md_datamask->next->mask : final_datamask;
if (check_for_needs_mapping) {
/* Initialize original indices the first time we evaluate a
* constructive modifier. Modifiers will then do mapping mostly
* automatic by copying them through CustomData_copy_data along
* with other data.
*
* These are created when either requested by evaluation, or if
* following modifiers requested them. */
if (need_mapping ||
((nextmask.vmask | nextmask.emask | nextmask.pmask) & CD_MASK_ORIGINDEX)) {
/* calc */
CustomData_add_layer(
&mesh_final->vert_data, CD_ORIGINDEX, CD_CONSTRUCT, mesh_final->totvert);
CustomData_add_layer(
&mesh_final->edge_data, CD_ORIGINDEX, CD_CONSTRUCT, mesh_final->totedge);
CustomData_add_layer(
&mesh_final->face_data, CD_ORIGINDEX, CD_CONSTRUCT, mesh_final->faces_num);
/* Not worth parallelizing this,
* gives less than 0.1% overall speedup in best of best cases... */
range_vn_i((int *)CustomData_get_layer_for_write(
&mesh_final->vert_data, CD_ORIGINDEX, mesh_final->totvert),
mesh_final->totvert,
0);
range_vn_i((int *)CustomData_get_layer_for_write(
&mesh_final->edge_data, CD_ORIGINDEX, mesh_final->totedge),
mesh_final->totedge,
0);
range_vn_i((int *)CustomData_get_layer_for_write(
&mesh_final->face_data, CD_ORIGINDEX, mesh_final->faces_num),
mesh_final->faces_num,
0);
}
}
/* set the Mesh to only copy needed data */
CustomData_MeshMasks mask = md_datamask->mask;
/* needMapping check here fixes bug #28112, otherwise it's
* possible that it won't be copied */
CustomData_MeshMasks_update(&mask, &append_mask);
if (need_mapping) {
mask.vmask |= CD_MASK_ORIGINDEX;
mask.emask |= CD_MASK_ORIGINDEX;
mask.pmask |= CD_MASK_ORIGINDEX;
}
mesh_set_only_copy(mesh_final, &mask);
/* add cloth rest shape key if needed */
if (mask.vmask & CD_MASK_CLOTH_ORCO) {
add_orco_mesh(ob, nullptr, mesh_final, mesh_orco, CD_CLOTH_ORCO);
}
/* add an origspace layer if needed */
if ((md_datamask->mask.lmask) & CD_MASK_ORIGSPACE_MLOOP) {
if (!CustomData_has_layer(&mesh_final->loop_data, CD_ORIGSPACE_MLOOP)) {
CustomData_add_layer(
&mesh_final->loop_data, CD_ORIGSPACE_MLOOP, CD_SET_DEFAULT, mesh_final->totloop);
mesh_init_origspace(mesh_final);
}
}
Mesh *mesh_next = modifier_modify_mesh_and_geometry_set(
md, mectx, mesh_final, geometry_set_final);
ASSERT_IS_VALID_MESH(mesh_next);
if (mesh_next) {
/* if the modifier returned a new mesh, release the old one */
if (mesh_final != mesh_next) {
BLI_assert(mesh_final != mesh_input);
BKE_id_free(nullptr, mesh_final);
}
mesh_final = mesh_next;
}
/* create an orco mesh in parallel */
if (nextmask.vmask & CD_MASK_ORCO) {
if (!mesh_orco) {
mesh_orco = create_orco_mesh(ob, mesh_input, nullptr, CD_ORCO);
}
nextmask.vmask &= ~CD_MASK_ORCO;
CustomData_MeshMasks temp_cddata_masks = {0};
temp_cddata_masks.vmask = CD_MASK_ORIGINDEX;
temp_cddata_masks.emask = CD_MASK_ORIGINDEX;
temp_cddata_masks.fmask = CD_MASK_ORIGINDEX;
temp_cddata_masks.pmask = CD_MASK_ORIGINDEX;
if (mti->required_data_mask != nullptr) {
mti->required_data_mask(md, &temp_cddata_masks);
}
CustomData_MeshMasks_update(&temp_cddata_masks, &nextmask);
mesh_set_only_copy(mesh_orco, &temp_cddata_masks);
mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco);
ASSERT_IS_VALID_MESH(mesh_next);
if (mesh_next) {
/* if the modifier returned a new mesh, release the old one */
if (mesh_orco != mesh_next) {
BLI_assert(mesh_orco != mesh_input);
BKE_id_free(nullptr, mesh_orco);
}
mesh_orco = mesh_next;
}
}
/* create cloth orco mesh in parallel */
if (nextmask.vmask & CD_MASK_CLOTH_ORCO) {
if (!mesh_orco_cloth) {
mesh_orco_cloth = create_orco_mesh(ob, mesh_input, nullptr, CD_CLOTH_ORCO);
}
nextmask.vmask &= ~CD_MASK_CLOTH_ORCO;
nextmask.vmask |= CD_MASK_ORIGINDEX;
nextmask.emask |= CD_MASK_ORIGINDEX;
nextmask.pmask |= CD_MASK_ORIGINDEX;
mesh_set_only_copy(mesh_orco_cloth, &nextmask);
mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco_cloth);
ASSERT_IS_VALID_MESH(mesh_next);
if (mesh_next) {
/* if the modifier returned a new mesh, release the old one */
if (mesh_orco_cloth != mesh_next) {
BLI_assert(mesh_orco != mesh_input);
BKE_id_free(nullptr, mesh_orco_cloth);
}
mesh_orco_cloth = mesh_next;
}
}
/* in case of dynamic paint, make sure preview mask remains for following modifiers */
/* XXX Temp and hackish solution! */
if (md->type == eModifierType_DynamicPaint) {
append_mask.lmask |= CD_MASK_PREVIEW_MLOOPCOL;
}
mesh_final->runtime->deformed_only = false;
}
if (sculpt_mode && md->type == eModifierType_Multires) {
multires_applied = true;
}
}
BLI_linklist_free((LinkNode *)datamasks, nullptr);
for (md = firstmd; md; md = md->next) {
BKE_modifier_free_temporary_data(md);
}
if (mesh_final == nullptr) {
if (allow_shared_mesh) {
mesh_final = mesh_input;
}
else {
mesh_final = BKE_mesh_copy_for_eval(mesh_input);
}
}
/* Denotes whether the object which the modifier stack came from owns the mesh or whether the
* mesh is shared across multiple objects since there are no effective modifiers. */
const bool is_own_mesh = (mesh_final != mesh_input);
/* Add orco coordinates to final and deformed mesh if requested. */
if (final_datamask.vmask & CD_MASK_ORCO) {
/* No need in ORCO layer if the mesh was not deformed or modified: undeformed mesh in this case
* matches input mesh. */
if (is_own_mesh) {
add_orco_mesh(ob, nullptr, mesh_final, mesh_orco, CD_ORCO);
}
if (mesh_deform) {
add_orco_mesh(ob, nullptr, mesh_deform, nullptr, CD_ORCO);
}
}
if (mesh_orco) {
BKE_id_free(nullptr, mesh_orco);
}
if (mesh_orco_cloth) {
BKE_id_free(nullptr, mesh_orco_cloth);
}
/* Remove temporary data layer only needed for modifier evaluation.
* Save some memory, and ensure GPU subdivision does not need to deal with this. */
CustomData_free_layers(&mesh_final->vert_data, CD_CLOTH_ORCO, mesh_final->totvert);
/* Compute normals. */
if (is_own_mesh) {
mesh_calc_finalize(mesh_input, mesh_final);
}
else {
blender::bke::MeshRuntime *runtime = mesh_input->runtime;
if (runtime->mesh_eval == nullptr) {
std::lock_guard lock{mesh_input->runtime->eval_mutex};
if (runtime->mesh_eval == nullptr) {
/* Not yet finalized by any instance, do it now
* Isolate since computing normals is multithreaded and we are holding a lock. */
blender::threading::isolate_task([&] {
mesh_final = BKE_mesh_copy_for_eval(mesh_input);
mesh_calc_finalize(mesh_input, mesh_final);
runtime->mesh_eval = mesh_final;
});
}
else {
/* Already finalized by another instance, reuse. */
mesh_final = runtime->mesh_eval;
}
}
else {
/* Already finalized by another instance, reuse. */
mesh_final = runtime->mesh_eval;
}
}
/* Return final mesh */
*r_final = mesh_final;
if (r_deform) {
*r_deform = mesh_deform;
}
if (r_geometry_set) {
*r_geometry_set = new GeometrySet(std::move(geometry_set_final));
}
}
static blender::Array<float3> editbmesh_vert_coords_alloc(const BMEditMesh *em)
{
blender::Array<float3> cos(em->bm->totvert);
BMIter iter;
BMVert *eve;
int i;
BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
cos[i] = eve->co;
}
return cos;
}
bool editbmesh_modifier_is_enabled(const Scene *scene,
const Object *ob,
ModifierData *md,
bool has_prev_mesh)
{
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
if (!BKE_modifier_is_enabled(scene, md, required_mode)) {
return false;
}
if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) && has_prev_mesh) {
BKE_modifier_set_error(ob, md, "Modifier requires original data, bad stack position");
return false;
}
return true;
}
static void editbmesh_calc_modifier_final_normals(Mesh *mesh_final)
{
switch (mesh_final->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_SUBD:
case ME_WRAPPER_TYPE_MDATA:
break;
case ME_WRAPPER_TYPE_BMESH: {
BMEditMesh *em = mesh_final->edit_mesh;
blender::bke::EditMeshData *emd = mesh_final->runtime->edit_data;
if (!emd->vertexCos.is_empty()) {
BKE_editmesh_cache_ensure_vert_normals(em, emd);
BKE_editmesh_cache_ensure_face_normals(em, emd);
}
return;
}
}
}
static void editbmesh_calc_modifier_final_normals_or_defer(Mesh *mesh_final)
{
if (mesh_final->runtime->wrapper_type != ME_WRAPPER_TYPE_MDATA) {
/* Generated at draw time. */
mesh_final->runtime->wrapper_type_finalize = eMeshWrapperType(
1 << mesh_final->runtime->wrapper_type);
return;
}
editbmesh_calc_modifier_final_normals(mesh_final);
}
static MutableSpan<float3> mesh_wrapper_vert_coords_ensure_for_write(Mesh *mesh)
{
switch (mesh->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_BMESH:
if (mesh->runtime->edit_data->vertexCos.is_empty()) {
mesh->runtime->edit_data->vertexCos = editbmesh_vert_coords_alloc(mesh->edit_mesh);
}
return mesh->runtime->edit_data->vertexCos;
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD:
return mesh->vert_positions_for_write();
}
BLI_assert_unreachable();
return {};
}
static void editbmesh_calc_modifiers(Depsgraph *depsgraph,
const Scene *scene,
Object *ob,
BMEditMesh *em_input,
const CustomData_MeshMasks *dataMask,
/* return args */
Mesh **r_cage,
Mesh **r_final,
GeometrySet **r_geometry_set)
{
Mesh *mesh_input = (Mesh *)ob->data;
Mesh *mesh_cage = nullptr;
/* This geometry set contains the non-mesh data that might be generated by modifiers. */
GeometrySet geometry_set_final;
/* Mesh with constructive modifiers but no deformation applied. Tracked
* along with final mesh if undeformed / orco coordinates are requested
* for texturing. */
Mesh *mesh_orco = nullptr;
/* Modifier evaluation modes. */
const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
const bool use_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
/* Modifier evaluation contexts for different types of modifiers. */
ModifierApplyFlag apply_render = use_render ? MOD_APPLY_RENDER : ModifierApplyFlag(0);
const ModifierEvalContext mectx = {depsgraph, ob, MOD_APPLY_USECACHE | apply_render};
const ModifierEvalContext mectx_orco = {depsgraph, ob, MOD_APPLY_ORCO};
/* Get effective list of modifiers to execute. Some effects like shape keys
* are added as virtual modifiers before the user created modifiers. */
VirtualModifierData virtual_modifier_data;
ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob, &virtual_modifier_data);
/* Compute accumulated datamasks needed by each modifier. It helps to do
* this fine grained so that for example vertex groups are preserved up to
* an armature modifier, but not through a following subsurf modifier where
* subdividing them is expensive. */
CustomData_MeshMasks final_datamask = *dataMask;
CDMaskLink *datamasks = BKE_modifier_calc_data_masks(
scene, md, &final_datamask, required_mode, nullptr, nullptr);
CDMaskLink *md_datamask = datamasks;
CustomData_MeshMasks append_mask = CD_MASK_BAREMESH;
Mesh *mesh_final = BKE_mesh_wrapper_from_editmesh(em_input, &final_datamask, mesh_input);
int cageIndex = BKE_modifiers_get_cage_index(scene, ob, nullptr, true);
if (r_cage && cageIndex == -1) {
mesh_cage = mesh_final;
}
/* The mesh from edit mode should not have any original index layers already, since those
* are added during evaluation when necessary and are redundant on an original mesh. */
BLI_assert(CustomData_get_layer(&em_input->bm->pdata, CD_ORIGINDEX) == nullptr &&
CustomData_get_layer(&em_input->bm->edata, CD_ORIGINDEX) == nullptr &&
CustomData_get_layer(&em_input->bm->pdata, CD_ORIGINDEX) == nullptr);
/* Clear errors before evaluation. */
BKE_modifiers_clear_errors(ob);
if (ob->modifier_flag & OB_MODIFIER_FLAG_ADD_REST_POSITION) {
BKE_mesh_wrapper_ensure_mdata(mesh_final);
set_rest_position(*mesh_final);
}
bool non_deform_modifier_applied = false;
for (int i = 0; md; i++, md = md->next, md_datamask = md_datamask->next) {
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (!editbmesh_modifier_is_enabled(scene, ob, md, non_deform_modifier_applied)) {
continue;
}
blender::bke::ScopedModifierTimer modifier_timer{*md};
/* Add an orco mesh as layer if needed by this modifier. */
if (mesh_orco && mti->required_data_mask) {
CustomData_MeshMasks mask = {0};
mti->required_data_mask(md, &mask);
if (mask.vmask & CD_MASK_ORCO) {
add_orco_mesh(ob, em_input, mesh_final, mesh_orco, CD_ORCO);
}
}
if (mesh_final == mesh_cage) {
/* If the cage mesh has already been assigned, we have passed the cage index in the modifier
* list. If the cage and final meshes are still the same, duplicate the final mesh so the
* cage mesh isn't modified anymore. */
mesh_final = BKE_mesh_copy_for_eval(mesh_final);
if (mesh_cage->edit_mesh) {
mesh_final->edit_mesh = static_cast<BMEditMesh *>(MEM_dupallocN(mesh_cage->edit_mesh));
mesh_final->edit_mesh->is_shallow_copy = true;
mesh_final->runtime->is_original_bmesh = true;
BKE_mesh_runtime_ensure_edit_data(mesh_final);
}
}
if (mti->type == ModifierTypeType::OnlyDeform) {
if (mti->deform_verts_EM) {
BKE_modifier_deform_vertsEM(md,
&mectx,
em_input,
mesh_final,
mesh_wrapper_vert_coords_ensure_for_write(mesh_final));
BKE_mesh_wrapper_tag_positions_changed(mesh_final);
}
else {
BKE_mesh_wrapper_ensure_mdata(mesh_final);
BKE_modifier_deform_verts(md, &mectx, mesh_final, mesh_final->vert_positions_for_write());
BKE_mesh_tag_positions_changed(mesh_final);
}
}
else {
non_deform_modifier_applied = true;
/* create an orco derivedmesh in parallel */
CustomData_MeshMasks mask = md_datamask->mask;
if (mask.vmask & CD_MASK_ORCO) {
if (!mesh_orco) {
mesh_orco = create_orco_mesh(ob, mesh_input, em_input, CD_ORCO);
}
mask.vmask &= ~CD_MASK_ORCO;
mask.vmask |= CD_MASK_ORIGINDEX;
mask.emask |= CD_MASK_ORIGINDEX;
mask.pmask |= CD_MASK_ORIGINDEX;
mesh_set_only_copy(mesh_orco, &mask);
Mesh *mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco);
ASSERT_IS_VALID_MESH(mesh_next);
if (mesh_next) {
/* if the modifier returned a new dm, release the old one */
if (mesh_orco && mesh_orco != mesh_next) {
BKE_id_free(nullptr, mesh_orco);
}
mesh_orco = mesh_next;
}
}
/* set the DerivedMesh to only copy needed data */
CustomData_MeshMasks_update(&mask, &append_mask);
/* XXX WHAT? overwrites mask ??? */
/* CD_MASK_ORCO may have been cleared above */
mask = md_datamask->mask;
mask.vmask |= CD_MASK_ORIGINDEX;
mask.emask |= CD_MASK_ORIGINDEX;
mask.pmask |= CD_MASK_ORIGINDEX;
mesh_set_only_copy(mesh_final, &mask);
if (mask.lmask & CD_MASK_ORIGSPACE_MLOOP) {
if (!CustomData_has_layer(&mesh_final->loop_data, CD_ORIGSPACE_MLOOP)) {
CustomData_add_layer(
&mesh_final->loop_data, CD_ORIGSPACE_MLOOP, CD_SET_DEFAULT, mesh_final->totloop);
mesh_init_origspace(mesh_final);
}
}
Mesh *mesh_next = modifier_modify_mesh_and_geometry_set(
md, mectx, mesh_final, geometry_set_final);
ASSERT_IS_VALID_MESH(mesh_next);
if (mesh_next) {
if (mesh_final != mesh_next) {
BKE_id_free(nullptr, mesh_final);
}
mesh_final = mesh_next;
}
mesh_final->runtime->deformed_only = false;
}
if (r_cage && i == cageIndex) {
mesh_cage = mesh_final;
}
}
BLI_linklist_free((LinkNode *)datamasks, nullptr);
/* Add orco coordinates to final and deformed mesh if requested. */
if (final_datamask.vmask & CD_MASK_ORCO) {
/* FIXME(@ideasman42): avoid the need to convert to mesh data just to add an orco layer. */
BKE_mesh_wrapper_ensure_mdata(mesh_final);
add_orco_mesh(ob, em_input, mesh_final, mesh_orco, CD_ORCO);
}
if (mesh_orco) {
BKE_id_free(nullptr, mesh_orco);
}
/* Compute normals. */
editbmesh_calc_modifier_final_normals_or_defer(mesh_final);
if (mesh_cage && (mesh_cage != mesh_final)) {
editbmesh_calc_modifier_final_normals_or_defer(mesh_cage);
}
/* Return final mesh. */
*r_final = mesh_final;
if (r_cage) {
*r_cage = mesh_cage;
}
if (r_geometry_set) {
*r_geometry_set = new GeometrySet(std::move(geometry_set_final));
}
}
static void mesh_build_extra_data(Depsgraph *depsgraph, Object *ob, Mesh *mesh_eval)
{
uint32_t eval_flags = DEG_get_eval_flags_for_id(depsgraph, &ob->id);
if (eval_flags & DAG_EVAL_NEED_SHRINKWRAP_BOUNDARY) {
BKE_shrinkwrap_compute_boundary_data(mesh_eval);
}
}
static void mesh_build_data(Depsgraph *depsgraph,
const Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask,
const bool need_mapping)
{
#if 0 /* XXX This is already taken care of in #mesh_calc_modifiers... */
if (need_mapping) {
/* Also add the flag so that it is recorded in lastDataMask. */
dataMask->vmask |= CD_MASK_ORIGINDEX;
dataMask->emask |= CD_MASK_ORIGINDEX;
dataMask->pmask |= CD_MASK_ORIGINDEX;
}
#endif
Mesh *mesh_eval = nullptr, *mesh_deform_eval = nullptr;
GeometrySet *geometry_set_eval = nullptr;
mesh_calc_modifiers(depsgraph,
scene,
ob,
true,
need_mapping,
dataMask,
true,
true,
&mesh_deform_eval,
&mesh_eval,
&geometry_set_eval);
/* The modifier stack evaluation is storing result in mesh->runtime.mesh_eval, but this result
* is not guaranteed to be owned by object.
*
* Check ownership now, since later on we can not go to a mesh owned by someone else via
* object's runtime: this could cause access freed data on depsgraph destruction (mesh who owns
* the final result might be freed prior to object). */
Mesh *mesh = (Mesh *)ob->data;
const bool is_mesh_eval_owned = (mesh_eval != mesh->runtime->mesh_eval);
BKE_object_eval_assign_data(ob, &mesh_eval->id, is_mesh_eval_owned);
/* Add the final mesh as a non-owning component to the geometry set. */
MeshComponent &mesh_component = geometry_set_eval->get_component_for_write<MeshComponent>();
mesh_component.replace(mesh_eval, GeometryOwnershipType::Editable);
ob->runtime->geometry_set_eval = geometry_set_eval;
ob->runtime->mesh_deform_eval = mesh_deform_eval;
ob->runtime->last_data_mask = *dataMask;
ob->runtime->last_need_mapping = need_mapping;
BKE_object_boundbox_calc_from_mesh(ob, mesh_eval);
/* Make sure that drivers can target shapekey properties.
* Note that this causes a potential inconsistency, as the shapekey may have a
* different topology than the evaluated mesh. */
BLI_assert(mesh->key == nullptr || DEG_is_evaluated_id(&mesh->key->id));
mesh_eval->key = mesh->key;
if ((ob->mode & OB_MODE_ALL_SCULPT) && ob->sculpt) {
if (DEG_is_active(depsgraph)) {
BKE_sculpt_update_object_after_eval(depsgraph, ob);
}
}
mesh_build_extra_data(depsgraph, ob, mesh_eval);
}
static void editbmesh_build_data(Depsgraph *depsgraph,
const Scene *scene,
Object *obedit,
BMEditMesh *em,
CustomData_MeshMasks *dataMask)
{
Mesh *mesh = static_cast<Mesh *>(obedit->data);
Mesh *me_cage;
Mesh *me_final;
GeometrySet *non_mesh_components;
editbmesh_calc_modifiers(
depsgraph, scene, obedit, em, dataMask, &me_cage, &me_final, &non_mesh_components);
/* The modifier stack result is expected to share edit mesh pointer with the input.
* This is similar `mesh_calc_finalize()`. */
BKE_mesh_free_editmesh(me_final);
BKE_mesh_free_editmesh(me_cage);
me_final->edit_mesh = me_cage->edit_mesh = em;
/* Object has edit_mesh but is not in edit mode (object shares mesh datablock with another object
* with is in edit mode).
* Convert edit mesh to mesh until the draw manager can draw mesh wrapper which is not in the
* edit mode. */
if (!(obedit->mode & OB_MODE_EDIT)) {
BKE_mesh_wrapper_ensure_mdata(me_final);
if (me_final != me_cage) {
BKE_mesh_wrapper_ensure_mdata(me_cage);
}
}
const bool is_mesh_eval_owned = (me_final != mesh->runtime->mesh_eval);
BKE_object_eval_assign_data(obedit, &me_final->id, is_mesh_eval_owned);
/* Make sure that drivers can target shapekey properties.
* Note that this causes a potential inconsistency, as the shapekey may have a
* different topology than the evaluated mesh. */
BLI_assert(mesh->key == nullptr || DEG_is_evaluated_id(&mesh->key->id));
me_final->key = mesh->key;
obedit->runtime->editmesh_eval_cage = me_cage;
obedit->runtime->geometry_set_eval = non_mesh_components;
BKE_object_boundbox_calc_from_mesh(obedit, me_final);
obedit->runtime->last_data_mask = *dataMask;
}
static void object_get_datamask(const Depsgraph *depsgraph,
Object *ob,
CustomData_MeshMasks *r_mask,
bool *r_need_mapping)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
DEG_get_customdata_mask_for_object(depsgraph, ob, r_mask);
if (r_need_mapping) {
*r_need_mapping = false;
}
/* Must never access original objects when dependency graph is not active: it might be already
* freed. */
if (!DEG_is_active(depsgraph)) {
return;
}
BKE_view_layer_synced_ensure(scene, view_layer);
Object *actob = BKE_view_layer_active_object_get(view_layer);
if (actob) {
actob = DEG_get_original_object(actob);
}
if (DEG_get_original_object(ob) == actob) {
bool editing = BKE_paint_select_face_test(actob);
/* weight paint and face select need original indices because of selection buffer drawing */
if (r_need_mapping) {
*r_need_mapping = (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT)));
}
/* Check if we need #MTFace & loop-color due to face select or texture paint. */
if ((ob->mode & OB_MODE_TEXTURE_PAINT) || editing) {
r_mask->lmask |= CD_MASK_PROP_FLOAT2 | CD_MASK_PROP_BYTE_COLOR;
r_mask->fmask |= CD_MASK_MTFACE;
}
/* Check if we need mcols due to vertex paint or weight-paint. */
if (ob->mode & OB_MODE_VERTEX_PAINT) {
r_mask->lmask |= CD_MASK_PROP_BYTE_COLOR;
}
if (ob->mode & OB_MODE_WEIGHT_PAINT) {
r_mask->vmask |= CD_MASK_MDEFORMVERT;
}
if (ob->mode & OB_MODE_EDIT) {
r_mask->vmask |= CD_MASK_MVERT_SKIN;
}
}
}
void makeDerivedMesh(Depsgraph *depsgraph,
const Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
BLI_assert(ob->type == OB_MESH);
/* Evaluated meshes aren't supposed to be created on original instances. If you do,
* they aren't cleaned up properly on mode switch, causing crashes, e.g #58150. */
BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE);
BKE_object_free_derived_caches(ob);
if (DEG_is_active(depsgraph)) {
BKE_sculpt_update_object_before_eval(ob);
}
/* NOTE: Access the `edit_mesh` after freeing the derived caches, so that `ob->data` is restored
* to the pre-evaluated state. This is because the evaluated state is not necessarily sharing the
* `edit_mesh` pointer with the input. For example, if the object is first evaluated in the
* object mode, and then user in another scene moves object to edit mode. */
BMEditMesh *em = ((Mesh *)ob->data)->edit_mesh;
bool need_mapping;
CustomData_MeshMasks cddata_masks = *dataMask;
object_get_datamask(depsgraph, ob, &cddata_masks, &need_mapping);
if (em) {
editbmesh_build_data(depsgraph, scene, ob, em, &cddata_masks);
}
else {
mesh_build_data(depsgraph, scene, ob, &cddata_masks, need_mapping);
}
}
/***/
Mesh *mesh_get_eval_deform(Depsgraph *depsgraph,
const Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
BMEditMesh *em = ((Mesh *)ob->data)->edit_mesh;
if (em != nullptr) {
/* There is no such a concept as deformed mesh in edit mode.
* Explicitly disallow this request so that the evaluated result is not modified with evaluated
* result from the wrong mode. */
BLI_assert_msg(0, "Request of derformed mesh of object which is in edit mode");
return nullptr;
}
/* This function isn't thread-safe and can't be used during evaluation. */
BLI_assert(DEG_is_evaluating(depsgraph) == false);
/* Evaluated meshes aren't supposed to be created on original instances. If you do,
* they aren't cleaned up properly on mode switch, causing crashes, e.g #58150. */
BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE);
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
bool need_mapping;
CustomData_MeshMasks cddata_masks = *dataMask;
object_get_datamask(depsgraph, ob, &cddata_masks, &need_mapping);
if (!ob->runtime->mesh_deform_eval ||
!CustomData_MeshMasks_are_matching(&(ob->runtime->last_data_mask), &cddata_masks) ||
(need_mapping && !ob->runtime->last_need_mapping))
{
CustomData_MeshMasks_update(&cddata_masks, &ob->runtime->last_data_mask);
mesh_build_data(
depsgraph, scene, ob, &cddata_masks, need_mapping || ob->runtime->last_need_mapping);
}
return ob->runtime->mesh_deform_eval;
}
Mesh *mesh_create_eval_final(Depsgraph *depsgraph,
const Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
Mesh *result;
mesh_calc_modifiers(
depsgraph, scene, ob, true, false, dataMask, false, false, nullptr, &result, nullptr);
return result;
}
Mesh *mesh_create_eval_no_deform(Depsgraph *depsgraph,
const Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
Mesh *result;
mesh_calc_modifiers(
depsgraph, scene, ob, false, false, dataMask, false, false, nullptr, &result, nullptr);
return result;
}
Mesh *mesh_create_eval_no_deform_render(Depsgraph *depsgraph,
const Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
Mesh *result;
mesh_calc_modifiers(
depsgraph, scene, ob, false, false, dataMask, false, false, nullptr, &result, nullptr);
return result;
}
/***/
Mesh *editbmesh_get_eval_cage(Depsgraph *depsgraph,
const Scene *scene,
Object *obedit,
BMEditMesh *em,
const CustomData_MeshMasks *dataMask)
{
CustomData_MeshMasks cddata_masks = *dataMask;
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
object_get_datamask(depsgraph, obedit, &cddata_masks, nullptr);
if (!obedit->runtime->editmesh_eval_cage ||
!CustomData_MeshMasks_are_matching(&(obedit->runtime->last_data_mask), &cddata_masks))
{
editbmesh_build_data(depsgraph, scene, obedit, em, &cddata_masks);
}
return obedit->runtime->editmesh_eval_cage;
}
Mesh *editbmesh_get_eval_cage_from_orig(Depsgraph *depsgraph,
const Scene *scene,
Object *obedit,
const CustomData_MeshMasks *dataMask)
{
BLI_assert((obedit->id.tag & LIB_TAG_COPIED_ON_WRITE) == 0);
const Scene *scene_eval = (const Scene *)DEG_get_evaluated_id(depsgraph, (ID *)&scene->id);
Object *obedit_eval = (Object *)DEG_get_evaluated_id(depsgraph, &obedit->id);
BMEditMesh *em_eval = BKE_editmesh_from_object(obedit_eval);
return editbmesh_get_eval_cage(depsgraph, scene_eval, obedit_eval, em_eval, dataMask);
}
/***/
/* same as above but for vert coords */
struct MappedUserData {
float (*vertexcos)[3];
BLI_bitmap *vertex_visit;
};
static void make_vertexcos__mapFunc(void *user_data,
int index,
const float co[3],
const float /*no*/[3])
{
MappedUserData *mappedData = (MappedUserData *)user_data;
if (BLI_BITMAP_TEST(mappedData->vertex_visit, index) == 0) {
/* we need coord from prototype vertex, not from copies,
* assume they stored in the beginning of vertex array stored in DM
* (mirror modifier for eg does this) */
copy_v3_v3(mappedData->vertexcos[index], co);
BLI_BITMAP_ENABLE(mappedData->vertex_visit, index);
}
}
void mesh_get_mapped_verts_coords(Mesh *me_eval, blender::MutableSpan<blender::float3> r_cos)
{
if (me_eval->runtime->deformed_only == false) {
MappedUserData user_data;
r_cos.fill(float3(0));
user_data.vertexcos = reinterpret_cast<float(*)[3]>(r_cos.data());
user_data.vertex_visit = BLI_BITMAP_NEW(r_cos.size(), "vertexcos flags");
BKE_mesh_foreach_mapped_vert(me_eval, make_vertexcos__mapFunc, &user_data, MESH_FOREACH_NOP);
MEM_freeN(user_data.vertex_visit);
}
else {
r_cos.copy_from(me_eval->vert_positions());
}
}
static void mesh_init_origspace(Mesh *mesh)
{
const float default_osf[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}};
OrigSpaceLoop *lof_array = (OrigSpaceLoop *)CustomData_get_layer_for_write(
&mesh->loop_data, CD_ORIGSPACE_MLOOP, mesh->totloop);
const Span<float3> positions = mesh->vert_positions();
const blender::OffsetIndices faces = mesh->faces();
const Span<int> corner_verts = mesh->corner_verts();
int j, k;
blender::Vector<blender::float2, 64> vcos_2d;
for (const int i : faces.index_range()) {
const blender::IndexRange face = faces[i];
OrigSpaceLoop *lof = lof_array + face.start();
if (ELEM(face.size(), 3, 4)) {
for (j = 0; j < face.size(); j++, lof++) {
copy_v2_v2(lof->uv, default_osf[j]);
}
}
else {
float co[3];
float mat[3][3];
float min[2] = {FLT_MAX, FLT_MAX}, max[2] = {-FLT_MAX, -FLT_MAX};
float translate[2], scale[2];
const float3 p_nor = blender::bke::mesh::face_normal_calc(positions,
corner_verts.slice(face));
axis_dominant_v3_to_m3(mat, p_nor);
vcos_2d.resize(face.size());
for (j = 0; j < face.size(); j++) {
mul_v3_m3v3(co, mat, positions[corner_verts[face[j]]]);
copy_v2_v2(vcos_2d[j], co);
for (k = 0; k < 2; k++) {
if (co[k] > max[k]) {
max[k] = co[k];
}
else if (co[k] < min[k]) {
min[k] = co[k];
}
}
}
/* Brings min to (0, 0). */
negate_v2_v2(translate, min);
/* Scale will bring max to (1, 1). */
sub_v2_v2v2(scale, max, min);
if (scale[0] == 0.0f) {
scale[0] = 1e-9f;
}
if (scale[1] == 0.0f) {
scale[1] = 1e-9f;
}
invert_v2(scale);
/* Finally, transform all vcos_2d into ((0, 0), (1, 1))
* square and assign them as origspace. */
for (j = 0; j < face.size(); j++, lof++) {
add_v2_v2v2(lof->uv, vcos_2d[j], translate);
mul_v2_v2(lof->uv, scale);
}
}
}
BKE_mesh_tessface_clear(mesh);
}