tornavis/source/blender/blenkernel/intern/curve_poly.cc

205 lines
6.4 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <algorithm>
#include "BLI_math_rotation_legacy.hh"
#include "BLI_math_vector.hh"
#include "BKE_curves.hh"
namespace blender::bke::curves::poly {
static float3 direction_bisect(const float3 &prev,
const float3 &middle,
const float3 &next,
bool &r_used_fallback)
{
const float epsilon = 1e-6f;
const bool prev_equal = math::almost_equal_relative(prev, middle, epsilon);
const bool next_equal = math::almost_equal_relative(middle, next, epsilon);
if (prev_equal && next_equal) {
r_used_fallback = true;
return {0.0f, 0.0f, 0.0f};
}
if (prev_equal) {
return math::normalize(next - middle);
}
if (next_equal) {
return math::normalize(middle - prev);
}
const float3 dir_prev = math::normalize(middle - prev);
const float3 dir_next = math::normalize(next - middle);
const float3 result = math::normalize(dir_prev + dir_next);
return result;
}
void calculate_tangents(const Span<float3> positions,
const bool is_cyclic,
MutableSpan<float3> tangents)
{
BLI_assert(positions.size() == tangents.size());
if (positions.size() == 1) {
tangents.first() = float3(0.0f, 0.0f, 1.0f);
return;
}
bool used_fallback = false;
for (const int i : IndexRange(1, positions.size() - 2)) {
tangents[i] = direction_bisect(
positions[i - 1], positions[i], positions[i + 1], used_fallback);
}
if (is_cyclic) {
const float3 &second_to_last = positions[positions.size() - 2];
const float3 &last = positions.last();
const float3 &first = positions.first();
const float3 &second = positions[1];
tangents.first() = direction_bisect(last, first, second, used_fallback);
tangents.last() = direction_bisect(second_to_last, last, first, used_fallback);
}
else {
const float epsilon = 1e-6f;
if (math::almost_equal_relative(positions[0], positions[1], epsilon)) {
tangents.first() = {0.0f, 0.0f, 0.0f};
used_fallback = true;
}
else {
tangents.first() = math::normalize(positions[1] - positions[0]);
}
if (math::almost_equal_relative(positions.last(0), positions.last(1), epsilon)) {
tangents.last() = {0.0f, 0.0f, 0.0f};
used_fallback = true;
}
else {
tangents.last() = math::normalize(positions.last(0) - positions.last(1));
}
}
if (!used_fallback) {
return;
}
/* Find the first tangent that does not use the fallback. */
int first_valid_tangent_index = -1;
for (const int i : tangents.index_range()) {
if (!math::is_zero(tangents[i])) {
first_valid_tangent_index = i;
break;
}
}
if (first_valid_tangent_index == -1) {
/* If all tangents used the fallback, it means that all positions are (almost) the same. Just
* use the up-vector as default tangent. */
const float3 up_vector{0.0f, 0.0f, 1.0f};
tangents.fill(up_vector);
}
else {
const float3 &first_valid_tangent = tangents[first_valid_tangent_index];
/* If the first few tangents are invalid, use the tangent from the first point with a valid
* tangent. */
tangents.take_front(first_valid_tangent_index).fill(first_valid_tangent);
/* Use the previous valid tangent for points that had no valid tangent. */
for (const int i : tangents.index_range().drop_front(first_valid_tangent_index + 1)) {
float3 &tangent = tangents[i];
if (math::is_zero(tangent)) {
const float3 &prev_tangent = tangents[i - 1];
tangent = prev_tangent;
}
}
}
}
void calculate_normals_z_up(const Span<float3> tangents, MutableSpan<float3> normals)
{
BLI_assert(normals.size() == tangents.size());
/* Same as in `vec_to_quat`. */
const float epsilon = 1e-4f;
for (const int i : normals.index_range()) {
const float3 &tangent = tangents[i];
if (std::abs(tangent.x) + std::abs(tangent.y) < epsilon) {
normals[i] = {1.0f, 0.0f, 0.0f};
}
else {
normals[i] = math::normalize(float3(tangent.y, -tangent.x, 0.0f));
}
}
}
/**
* Rotate the last normal in the same way the tangent has been rotated.
*/
static float3 calculate_next_normal(const float3 &last_normal,
const float3 &last_tangent,
const float3 &current_tangent)
{
if (math::is_zero(last_tangent) || math::is_zero(current_tangent)) {
return last_normal;
}
const float angle = angle_normalized_v3v3(last_tangent, current_tangent);
if (angle != 0.0) {
const float3 axis = math::normalize(math::cross(last_tangent, current_tangent));
return math::rotate_direction_around_axis(last_normal, axis, angle);
}
return last_normal;
}
void calculate_normals_minimum(const Span<float3> tangents,
const bool cyclic,
MutableSpan<float3> normals)
{
BLI_assert(normals.size() == tangents.size());
if (normals.is_empty()) {
return;
}
const float epsilon = 1e-4f;
/* Set initial normal. */
const float3 &first_tangent = tangents.first();
if (fabs(first_tangent.x) + fabs(first_tangent.y) < epsilon) {
normals.first() = {1.0f, 0.0f, 0.0f};
}
else {
normals.first() = math::normalize(float3(first_tangent.y, -first_tangent.x, 0.0f));
}
/* Forward normal with minimum twist along the entire curve. */
for (const int i : IndexRange(1, normals.size() - 1)) {
normals[i] = calculate_next_normal(normals[i - 1], tangents[i - 1], tangents[i]);
}
if (!cyclic) {
return;
}
/* Compute how much the first normal deviates from the normal that has been forwarded along the
* entire cyclic curve. */
const float3 uncorrected_last_normal = calculate_next_normal(
normals.last(), tangents.last(), tangents.first());
float correction_angle = angle_signed_on_axis_v3v3_v3(
normals.first(), uncorrected_last_normal, tangents.first());
if (correction_angle > M_PI) {
correction_angle = correction_angle - 2 * M_PI;
}
/* Gradually apply correction by rotating all normals slightly. */
const float angle_step = correction_angle / normals.size();
for (const int i : normals.index_range()) {
const float angle = angle_step * i;
normals[i] = math::rotate_direction_around_axis(normals[i], tangents[i], angle);
}
}
} // namespace blender::bke::curves::poly