145 lines
5.3 KiB
C++
145 lines
5.3 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include "BKE_collection.h"
|
|
#include "BKE_geometry_set_instances.hh"
|
|
#include "BKE_instances.hh"
|
|
#include "BKE_mesh.hh"
|
|
#include "BKE_mesh_wrapper.hh"
|
|
#include "BKE_modifier.hh"
|
|
#include "BKE_object_types.hh"
|
|
|
|
#include "DNA_collection_types.h"
|
|
#include "DNA_layer_types.h"
|
|
#include "DNA_object_types.h"
|
|
|
|
namespace blender::bke {
|
|
|
|
static void add_final_mesh_as_geometry_component(const Object &object, GeometrySet &geometry_set)
|
|
{
|
|
Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(
|
|
&const_cast<Object &>(object));
|
|
|
|
if (mesh != nullptr) {
|
|
BKE_mesh_wrapper_ensure_mdata(mesh);
|
|
geometry_set.replace_mesh(mesh, GeometryOwnershipType::ReadOnly);
|
|
}
|
|
}
|
|
|
|
GeometrySet object_get_evaluated_geometry_set(const Object &object)
|
|
{
|
|
if (object.type == OB_MESH && object.mode == OB_MODE_EDIT) {
|
|
GeometrySet geometry_set;
|
|
if (object.runtime->geometry_set_eval != nullptr) {
|
|
/* `geometry_set_eval` only contains non-mesh components, see `editbmesh_build_data`. */
|
|
geometry_set = *object.runtime->geometry_set_eval;
|
|
}
|
|
add_final_mesh_as_geometry_component(object, geometry_set);
|
|
return geometry_set;
|
|
}
|
|
if (object.runtime->geometry_set_eval != nullptr) {
|
|
GeometrySet geometry_set = *object.runtime->geometry_set_eval;
|
|
/* Ensure that subdivision is performed on the CPU. */
|
|
if (geometry_set.has_mesh()) {
|
|
add_final_mesh_as_geometry_component(object, geometry_set);
|
|
}
|
|
return geometry_set;
|
|
}
|
|
|
|
/* Otherwise, construct a new geometry set with the component based on the object type. */
|
|
if (object.type == OB_MESH) {
|
|
GeometrySet geometry_set;
|
|
add_final_mesh_as_geometry_component(object, geometry_set);
|
|
return geometry_set;
|
|
}
|
|
if (object.type == OB_EMPTY && object.instance_collection != nullptr) {
|
|
Collection &collection = *object.instance_collection;
|
|
std::unique_ptr<Instances> instances = std::make_unique<Instances>();
|
|
const int handle = instances->add_reference(collection);
|
|
instances->add_instance(handle, float4x4::identity());
|
|
return GeometrySet::from_instances(instances.release());
|
|
}
|
|
|
|
/* Return by value since there is not always an existing geometry set owned elsewhere to use. */
|
|
return {};
|
|
}
|
|
|
|
void Instances::foreach_referenced_geometry(
|
|
FunctionRef<void(const GeometrySet &geometry_set)> callback) const
|
|
{
|
|
for (const InstanceReference &reference : references_) {
|
|
switch (reference.type()) {
|
|
case InstanceReference::Type::Object: {
|
|
const Object &object = reference.object();
|
|
const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(object);
|
|
callback(object_geometry_set);
|
|
break;
|
|
}
|
|
case InstanceReference::Type::Collection: {
|
|
Collection &collection = reference.collection();
|
|
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
|
|
const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(*object);
|
|
callback(object_geometry_set);
|
|
}
|
|
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
|
|
break;
|
|
}
|
|
case InstanceReference::Type::GeometrySet: {
|
|
const GeometrySet &instance_geometry_set = reference.geometry_set();
|
|
callback(instance_geometry_set);
|
|
break;
|
|
}
|
|
case InstanceReference::Type::None: {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Instances::ensure_geometry_instances()
|
|
{
|
|
Vector<InstanceReference> new_references;
|
|
new_references.reserve(references_.size());
|
|
for (const InstanceReference &reference : references_) {
|
|
switch (reference.type()) {
|
|
case InstanceReference::Type::None:
|
|
case InstanceReference::Type::GeometrySet: {
|
|
/* Those references can stay as their were. */
|
|
new_references.append(reference);
|
|
break;
|
|
}
|
|
case InstanceReference::Type::Object: {
|
|
/* Create a new reference that contains the geometry set of the object. We may want to
|
|
* treat e.g. lamps and similar object types separately here. */
|
|
const Object &object = reference.object();
|
|
GeometrySet object_geometry_set = object_get_evaluated_geometry_set(object);
|
|
if (object_geometry_set.has_instances()) {
|
|
object_geometry_set.get_instances_for_write()->ensure_geometry_instances();
|
|
}
|
|
new_references.append(std::move(object_geometry_set));
|
|
break;
|
|
}
|
|
case InstanceReference::Type::Collection: {
|
|
/* Create a new reference that contains a geometry set that contains all objects from the
|
|
* collection as instances. */
|
|
std::unique_ptr<Instances> instances = std::make_unique<Instances>();
|
|
Collection &collection = reference.collection();
|
|
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
|
|
const int handle = instances->add_reference(*object);
|
|
instances->add_instance(handle, float4x4(object->object_to_world));
|
|
float4x4 &transform = instances->transforms().last();
|
|
transform.location() -= collection.instance_offset;
|
|
}
|
|
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
|
|
instances->ensure_geometry_instances();
|
|
new_references.append(GeometrySet::from_instances(instances.release()));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
references_ = std::move(new_references);
|
|
}
|
|
|
|
} // namespace blender::bke
|