tornavis/source/blender/blenkernel/intern/mesh_evaluate.cc

785 lines
24 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* Functions to evaluate mesh data.
*/
#include <climits>
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_alloca.h"
#include "BLI_array_utils.hh"
#include "BLI_bitmap.h"
#include "BLI_index_range.hh"
#include "BLI_math_geom.h"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
#include "BLI_virtual_array.hh"
#include "BKE_attribute.hh"
#include "BKE_customdata.hh"
#include "BKE_mesh.hh"
#include "BKE_multires.hh"
using blender::float3;
using blender::int2;
using blender::MutableSpan;
using blender::OffsetIndices;
using blender::Span;
using blender::VArray;
/* -------------------------------------------------------------------- */
/** \name Polygon Calculations
* \{ */
namespace blender::bke::mesh {
static float3 face_center_calc_ngon(const Span<float3> vert_positions, const Span<int> face_verts)
{
const float w = 1.0f / float(face_verts.size());
float3 center(0);
for (const int i : face_verts.index_range()) {
center += vert_positions[face_verts[i]] * w;
}
return center;
}
float3 face_center_calc(const Span<float3> vert_positions, const Span<int> face_verts)
{
if (face_verts.size() == 3) {
float3 center;
mid_v3_v3v3v3(center,
vert_positions[face_verts[0]],
vert_positions[face_verts[1]],
vert_positions[face_verts[2]]);
return center;
}
if (face_verts.size() == 4) {
float3 center;
mid_v3_v3v3v3v3(center,
vert_positions[face_verts[0]],
vert_positions[face_verts[1]],
vert_positions[face_verts[2]],
vert_positions[face_verts[3]]);
return center;
}
return face_center_calc_ngon(vert_positions, face_verts);
}
float face_area_calc(const Span<float3> vert_positions, const Span<int> face_verts)
{
if (face_verts.size() == 3) {
return area_tri_v3(vert_positions[face_verts[0]],
vert_positions[face_verts[1]],
vert_positions[face_verts[2]]);
}
Array<float3, 32> coords(face_verts.size());
for (const int i : face_verts.index_range()) {
coords[i] = vert_positions[face_verts[i]];
}
return area_poly_v3((const float(*)[3])coords.data(), face_verts.size());
}
} // namespace blender::bke::mesh
float BKE_mesh_calc_area(const Mesh *me)
{
const Span<float3> positions = me->vert_positions();
const blender::OffsetIndices faces = me->faces();
const Span<int> corner_verts = me->corner_verts();
float total_area = 0.0f;
for (const int i : faces.index_range()) {
total_area += blender::bke::mesh::face_area_calc(positions, corner_verts.slice(faces[i]));
}
return total_area;
}
static float UNUSED_FUNCTION(mesh_calc_face_volume_centroid)(const int *face_verts,
const int face_size,
const float (*positions)[3],
float r_cent[3])
{
const float *v_pivot, *v_step1;
float total_volume = 0.0f;
zero_v3(r_cent);
v_pivot = positions[face_verts[0]];
v_step1 = positions[face_verts[1]];
for (int i = 2; i < face_size; i++) {
const float *v_step2 = positions[face_verts[i]];
/* Calculate the 6x volume of the tetrahedron formed by the 3 vertices
* of the triangle and the origin as the fourth vertex */
const float tetra_volume = volume_tri_tetrahedron_signed_v3_6x(v_pivot, v_step1, v_step2);
total_volume += tetra_volume;
/* Calculate the centroid of the tetrahedron formed by the 3 vertices
* of the triangle and the origin as the fourth vertex.
* The centroid is simply the average of the 4 vertices.
*
* Note that the vector is 4x the actual centroid
* so the division can be done once at the end. */
for (uint j = 0; j < 3; j++) {
r_cent[j] += tetra_volume * (v_pivot[j] + v_step1[j] + v_step2[j]);
}
v_step1 = v_step2;
}
return total_volume;
}
namespace blender::bke::mesh {
/**
* A version of mesh_calc_face_volume_centroid that takes an initial reference center,
* use this to increase numeric stability as the quality of the result becomes
* very low quality as the value moves away from 0.0, see: #65986.
*/
static float mesh_calc_face_volume_centroid_with_reference_center(const Span<float3> positions,
const Span<int> face_verts,
const float3 &reference_center,
float r_cent[3])
{
/* See: mesh_calc_face_volume_centroid for comments. */
float v_pivot[3], v_step1[3];
float total_volume = 0.0f;
zero_v3(r_cent);
sub_v3_v3v3(v_pivot, positions[face_verts[0]], reference_center);
sub_v3_v3v3(v_step1, positions[face_verts[1]], reference_center);
for (int i = 2; i < face_verts.size(); i++) {
float v_step2[3];
sub_v3_v3v3(v_step2, positions[face_verts[i]], reference_center);
const float tetra_volume = volume_tri_tetrahedron_signed_v3_6x(v_pivot, v_step1, v_step2);
total_volume += tetra_volume;
for (uint j = 0; j < 3; j++) {
r_cent[j] += tetra_volume * (v_pivot[j] + v_step1[j] + v_step2[j]);
}
copy_v3_v3(v_step1, v_step2);
}
return total_volume;
}
/**
* \note
* - Results won't be correct if face is non-planar.
* - This has the advantage over #mesh_calc_face_volume_centroid
* that it doesn't depend on solid geometry, instead it weights the surface by volume.
*/
static float face_area_centroid_calc(const Span<float3> positions,
const Span<int> face_verts,
float r_cent[3])
{
float total_area = 0.0f;
float v1[3], v2[3], v3[3], tri_cent[3];
const float3 normal = blender::bke::mesh::face_normal_calc(positions, face_verts);
copy_v3_v3(v1, positions[face_verts[0]]);
copy_v3_v3(v2, positions[face_verts[1]]);
zero_v3(r_cent);
for (int i = 2; i < face_verts.size(); i++) {
copy_v3_v3(v3, positions[face_verts[i]]);
float tri_area = area_tri_signed_v3(v1, v2, v3, normal);
total_area += tri_area;
mid_v3_v3v3v3(tri_cent, v1, v2, v3);
madd_v3_v3fl(r_cent, tri_cent, tri_area);
copy_v3_v3(v2, v3);
}
mul_v3_fl(r_cent, 1.0f / total_area);
return total_area;
}
void face_angles_calc(const Span<float3> vert_positions,
const Span<int> face_verts,
MutableSpan<float> angles)
{
float nor_prev[3];
float nor_next[3];
int i_this = face_verts.size() - 1;
int i_next = 0;
sub_v3_v3v3(
nor_prev, vert_positions[face_verts[i_this - 1]], vert_positions[face_verts[i_this]]);
normalize_v3(nor_prev);
while (i_next < face_verts.size()) {
sub_v3_v3v3(nor_next, vert_positions[face_verts[i_this]], vert_positions[face_verts[i_next]]);
normalize_v3(nor_next);
angles[i_this] = angle_normalized_v3v3(nor_prev, nor_next);
/* step */
copy_v3_v3(nor_prev, nor_next);
i_this = i_next;
i_next++;
}
}
} // namespace blender::bke::mesh
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Center Calculation
* \{ */
bool BKE_mesh_center_median(const Mesh *me, float r_cent[3])
{
const Span<float3> positions = me->vert_positions();
zero_v3(r_cent);
for (const int i : positions.index_range()) {
add_v3_v3(r_cent, positions[i]);
}
/* otherwise we get NAN for 0 verts */
if (me->totvert) {
mul_v3_fl(r_cent, 1.0f / float(me->totvert));
}
return (me->totvert != 0);
}
bool BKE_mesh_center_median_from_faces(const Mesh *me, float r_cent[3])
{
int tot = 0;
const Span<float3> positions = me->vert_positions();
const blender::OffsetIndices faces = me->faces();
const Span<int> corner_verts = me->corner_verts();
zero_v3(r_cent);
for (const int i : faces.index_range()) {
for (const int vert : corner_verts.slice(faces[i])) {
add_v3_v3(r_cent, positions[vert]);
}
tot += faces[i].size();
}
/* otherwise we get NAN for 0 verts */
if (me->faces_num) {
mul_v3_fl(r_cent, 1.0f / float(tot));
}
return (me->faces_num != 0);
}
bool BKE_mesh_center_of_surface(const Mesh *me, float r_cent[3])
{
float face_area;
float total_area = 0.0f;
float face_cent[3];
const Span<float3> positions = me->vert_positions();
const blender::OffsetIndices faces = me->faces();
const Span<int> corner_verts = me->corner_verts();
zero_v3(r_cent);
/* calculate a weighted average of face centroids */
for (const int i : faces.index_range()) {
face_area = blender::bke::mesh::face_area_centroid_calc(
positions, corner_verts.slice(faces[i]), face_cent);
madd_v3_v3fl(r_cent, face_cent, face_area);
total_area += face_area;
}
/* otherwise we get NAN for 0 faces */
if (me->faces_num) {
mul_v3_fl(r_cent, 1.0f / total_area);
}
/* zero area faces cause this, fallback to median */
if (UNLIKELY(!is_finite_v3(r_cent))) {
return BKE_mesh_center_median(me, r_cent);
}
return (me->faces_num != 0);
}
bool BKE_mesh_center_of_volume(const Mesh *me, float r_cent[3])
{
float face_volume;
float total_volume = 0.0f;
float face_cent[3];
const Span<float3> positions = me->vert_positions();
const blender::OffsetIndices faces = me->faces();
const Span<int> corner_verts = me->corner_verts();
/* Use an initial center to avoid numeric instability of geometry far away from the center. */
float init_cent[3];
const bool init_cent_result = BKE_mesh_center_median_from_faces(me, init_cent);
zero_v3(r_cent);
/* calculate a weighted average of polyhedron centroids */
for (const int i : faces.index_range()) {
face_volume = blender::bke::mesh::mesh_calc_face_volume_centroid_with_reference_center(
positions, corner_verts.slice(faces[i]), init_cent, face_cent);
/* face_cent is already volume-weighted, so no need to multiply by the volume */
add_v3_v3(r_cent, face_cent);
total_volume += face_volume;
}
/* otherwise we get NAN for 0 faces */
if (total_volume != 0.0f) {
/* multiply by 0.25 to get the correct centroid */
/* no need to divide volume by 6 as the centroid is weighted by 6x the volume,
* so it all cancels out. */
mul_v3_fl(r_cent, 0.25f / total_volume);
}
/* this can happen for non-manifold objects, fallback to median */
if (UNLIKELY(!is_finite_v3(r_cent))) {
copy_v3_v3(r_cent, init_cent);
return init_cent_result;
}
add_v3_v3(r_cent, init_cent);
return (me->faces_num != 0);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Volume Calculation
* \{ */
static bool mesh_calc_center_centroid_ex(const float (*positions)[3],
int /*mverts_num*/,
const MLoopTri *looptri,
int looptri_num,
const int *corner_verts,
float r_center[3])
{
zero_v3(r_center);
if (looptri_num == 0) {
return false;
}
float totweight = 0.0f;
const MLoopTri *lt;
int i;
for (i = 0, lt = looptri; i < looptri_num; i++, lt++) {
const float *v1 = positions[corner_verts[lt->tri[0]]];
const float *v2 = positions[corner_verts[lt->tri[1]]];
const float *v3 = positions[corner_verts[lt->tri[2]]];
float area;
area = area_tri_v3(v1, v2, v3);
madd_v3_v3fl(r_center, v1, area);
madd_v3_v3fl(r_center, v2, area);
madd_v3_v3fl(r_center, v3, area);
totweight += area;
}
if (totweight == 0.0f) {
return false;
}
mul_v3_fl(r_center, 1.0f / (3.0f * totweight));
return true;
}
void BKE_mesh_calc_volume(const float (*vert_positions)[3],
const int mverts_num,
const MLoopTri *looptri,
const int looptri_num,
const int *corner_verts,
float *r_volume,
float r_center[3])
{
const MLoopTri *lt;
float center[3];
float totvol;
int i;
if (r_volume) {
*r_volume = 0.0f;
}
if (r_center) {
zero_v3(r_center);
}
if (looptri_num == 0) {
return;
}
if (!mesh_calc_center_centroid_ex(
vert_positions, mverts_num, looptri, looptri_num, corner_verts, center))
{
return;
}
totvol = 0.0f;
for (i = 0, lt = looptri; i < looptri_num; i++, lt++) {
const float *v1 = vert_positions[corner_verts[lt->tri[0]]];
const float *v2 = vert_positions[corner_verts[lt->tri[1]]];
const float *v3 = vert_positions[corner_verts[lt->tri[2]]];
float vol;
vol = volume_tetrahedron_signed_v3(center, v1, v2, v3);
if (r_volume) {
totvol += vol;
}
if (r_center) {
/* averaging factor 1/3 is applied in the end */
madd_v3_v3fl(r_center, v1, vol);
madd_v3_v3fl(r_center, v2, vol);
madd_v3_v3fl(r_center, v3, vol);
}
}
/* NOTE: Depending on arbitrary centroid position,
* totvol can become negative even for a valid mesh.
* The true value is always the positive value.
*/
if (r_volume) {
*r_volume = fabsf(totvol);
}
if (r_center) {
/* NOTE: Factor 1/3 is applied once for all vertices here.
* This also automatically negates the vector if totvol is negative.
*/
if (totvol != 0.0f) {
mul_v3_fl(r_center, (1.0f / 3.0f) / totvol);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Displacement Data Flip
* \{ */
void BKE_mesh_mdisp_flip(MDisps *md, const bool use_loop_mdisp_flip)
{
if (UNLIKELY(!md->totdisp || !md->disps)) {
return;
}
const int sides = int(sqrt(md->totdisp));
float(*co)[3] = md->disps;
for (int x = 0; x < sides; x++) {
float *co_a, *co_b;
for (int y = 0; y < x; y++) {
co_a = co[y * sides + x];
co_b = co[x * sides + y];
swap_v3_v3(co_a, co_b);
std::swap(co_a[0], co_a[1]);
std::swap(co_b[0], co_b[1]);
if (use_loop_mdisp_flip) {
co_a[2] *= -1.0f;
co_b[2] *= -1.0f;
}
}
co_a = co[x * sides + x];
std::swap(co_a[0], co_a[1]);
if (use_loop_mdisp_flip) {
co_a[2] *= -1.0f;
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Visibility Interpolation
* \{ */
/* Hide edges when either of their vertices are hidden. */
static void edge_hide_from_vert(const Span<int2> edges,
const Span<bool> hide_vert,
MutableSpan<bool> hide_edge)
{
using namespace blender;
threading::parallel_for(edges.index_range(), 4096, [&](const IndexRange range) {
for (const int i : range) {
hide_edge[i] = hide_vert[edges[i][0]] || hide_vert[edges[i][1]];
}
});
}
/* Hide faces when any of their vertices are hidden. */
static void face_hide_from_vert(const OffsetIndices<int> faces,
const Span<int> corner_verts,
const Span<bool> hide_vert,
MutableSpan<bool> hide_poly)
{
using namespace blender;
threading::parallel_for(faces.index_range(), 4096, [&](const IndexRange range) {
for (const int i : range) {
const Span<int> face_verts = corner_verts.slice(faces[i]);
hide_poly[i] = std::any_of(
face_verts.begin(), face_verts.end(), [&](const int vert) { return hide_vert[vert]; });
}
});
}
void BKE_mesh_flush_hidden_from_verts(Mesh *me)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> hide_vert = *attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
if (hide_vert.is_single() && !hide_vert.get_internal_single()) {
attributes.remove(".hide_edge");
attributes.remove(".hide_poly");
return;
}
const VArraySpan<bool> hide_vert_span{hide_vert};
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_edge", ATTR_DOMAIN_EDGE);
SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_poly", ATTR_DOMAIN_FACE);
edge_hide_from_vert(me->edges(), hide_vert_span, hide_edge.span);
face_hide_from_vert(me->faces(), me->corner_verts(), hide_vert_span, hide_poly.span);
hide_edge.finish();
hide_poly.finish();
}
void BKE_mesh_flush_hidden_from_faces(Mesh *me)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
if (hide_poly.is_single() && !hide_poly.get_internal_single()) {
attributes.remove(".hide_vert");
attributes.remove(".hide_edge");
return;
}
const VArraySpan<bool> hide_poly_span{hide_poly};
const OffsetIndices faces = me->faces();
const Span<int> corner_verts = me->corner_verts();
const Span<int> corner_edges = me->corner_edges();
SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_vert", ATTR_DOMAIN_POINT);
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_edge", ATTR_DOMAIN_EDGE);
/* Hide all edges or vertices connected to hidden polygons. */
threading::parallel_for(faces.index_range(), 1024, [&](const IndexRange range) {
for (const int i : range) {
if (hide_poly_span[i]) {
hide_vert.span.fill_indices(corner_verts.slice(faces[i]), true);
hide_edge.span.fill_indices(corner_edges.slice(faces[i]), true);
}
}
});
/* Unhide vertices and edges connected to visible polygons. */
threading::parallel_for(faces.index_range(), 1024, [&](const IndexRange range) {
for (const int i : range) {
if (!hide_poly_span[i]) {
hide_vert.span.fill_indices(corner_verts.slice(faces[i]), false);
hide_edge.span.fill_indices(corner_edges.slice(faces[i]), false);
}
}
});
hide_vert.finish();
hide_edge.finish();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Selection Interpolation
* \{ */
void BKE_mesh_flush_select_from_faces(Mesh *me)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> select_poly = *attributes.lookup_or_default<bool>(
".select_poly", ATTR_DOMAIN_FACE, false);
if (select_poly.is_single() && !select_poly.get_internal_single()) {
attributes.remove(".select_vert");
attributes.remove(".select_edge");
return;
}
SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_only_span<bool>(
".select_vert", ATTR_DOMAIN_POINT);
SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_only_span<bool>(
".select_edge", ATTR_DOMAIN_EDGE);
/* Use generic domain interpolation to read the face attribute on the other domains.
* Assume selected faces are not hidden and none of their vertices/edges are hidden. */
array_utils::copy(*attributes.lookup_or_default<bool>(".select_poly", ATTR_DOMAIN_POINT, false),
select_vert.span);
array_utils::copy(*attributes.lookup_or_default<bool>(".select_poly", ATTR_DOMAIN_EDGE, false),
select_edge.span);
select_vert.finish();
select_edge.finish();
}
void BKE_mesh_flush_select_from_verts(Mesh *me)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> select_vert = *attributes.lookup_or_default<bool>(
".select_vert", ATTR_DOMAIN_POINT, false);
if (select_vert.is_single() && !select_vert.get_internal_single()) {
attributes.remove(".select_edge");
attributes.remove(".select_poly");
return;
}
SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_only_span<bool>(
".select_edge", ATTR_DOMAIN_EDGE);
SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_only_span<bool>(
".select_poly", ATTR_DOMAIN_FACE);
{
IndexMaskMemory memory;
const VArray<bool> hide_edge = *attributes.lookup_or_default<bool>(
".hide_edge", ATTR_DOMAIN_EDGE, false);
array_utils::copy(
*attributes.lookup_or_default<bool>(".select_vert", ATTR_DOMAIN_EDGE, false),
IndexMask::from_bools(hide_edge, memory).complement(hide_edge.index_range(), memory),
select_edge.span);
}
{
IndexMaskMemory memory;
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
array_utils::copy(
*attributes.lookup_or_default<bool>(".select_vert", ATTR_DOMAIN_FACE, false),
IndexMask::from_bools(hide_poly, memory).complement(hide_poly.index_range(), memory),
select_poly.span);
}
select_edge.finish();
select_poly.finish();
}
void BKE_mesh_flush_select_from_edges(Mesh *me)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> select_edge = *attributes.lookup_or_default<bool>(
".select_edge", ATTR_DOMAIN_POINT, false);
if (select_edge.is_single() && !select_edge.get_internal_single()) {
attributes.remove(".select_vert");
attributes.remove(".select_poly");
return;
}
SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_only_span<bool>(
".select_vert", ATTR_DOMAIN_POINT);
SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_only_span<bool>(
".select_poly", ATTR_DOMAIN_FACE);
{
IndexMaskMemory memory;
const VArray<bool> hide_vert = *attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
array_utils::copy(
*attributes.lookup_or_default<bool>(".select_vert", ATTR_DOMAIN_POINT, false),
IndexMask::from_bools(hide_vert, memory).complement(hide_vert.index_range(), memory),
select_vert.span);
}
{
IndexMaskMemory memory;
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
array_utils::copy(
*attributes.lookup_or_default<bool>(".select_vert", ATTR_DOMAIN_FACE, false),
IndexMask::from_bools(hide_poly, memory).complement(hide_poly.index_range(), memory),
select_poly.span);
}
select_vert.finish();
select_poly.finish();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Spatial Calculation
* \{ */
void BKE_mesh_calc_relative_deform(const int *face_offsets,
const int faces_num,
const int *corner_verts,
const int totvert,
const float (*vert_cos_src)[3],
const float (*vert_cos_dst)[3],
const float (*vert_cos_org)[3],
float (*vert_cos_new)[3])
{
const blender::OffsetIndices<int> faces({face_offsets, faces_num + 1});
int *vert_accum = (int *)MEM_calloc_arrayN(size_t(totvert), sizeof(*vert_accum), __func__);
memset(vert_cos_new, '\0', sizeof(*vert_cos_new) * size_t(totvert));
for (const int i : faces.index_range()) {
const blender::IndexRange face = faces[i];
const int *face_verts = &corner_verts[face.start()];
for (int j = 0; j < face.size(); j++) {
const int v_prev = face_verts[(face.size() + (j - 1)) % face.size()];
const int v_curr = face_verts[j];
const int v_next = face_verts[(j + 1) % face.size()];
float tvec[3];
transform_point_by_tri_v3(tvec,
vert_cos_dst[v_curr],
vert_cos_org[v_prev],
vert_cos_org[v_curr],
vert_cos_org[v_next],
vert_cos_src[v_prev],
vert_cos_src[v_curr],
vert_cos_src[v_next]);
add_v3_v3(vert_cos_new[v_curr], tvec);
vert_accum[v_curr] += 1;
}
}
for (int i = 0; i < totvert; i++) {
if (vert_accum[i]) {
mul_v3_fl(vert_cos_new[i], 1.0f / float(vert_accum[i]));
}
else {
copy_v3_v3(vert_cos_new[i], vert_cos_org[i]);
}
}
MEM_freeN(vert_accum);
}
/** \} */