tornavis/source/blender/blenkernel/intern/mesh_iterators.cc

390 lines
13 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* Functions for iterating mesh features.
*/
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_customdata.hh"
#include "BKE_editmesh.hh"
#include "BKE_editmesh_cache.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_iterators.hh"
#include "BLI_bitmap.h"
#include "BLI_math_vector.h"
#include "MEM_guardedalloc.h"
/* General note on iterating verts/loops/edges/faces and end mode.
*
* The edit mesh pointer is set for both final and cage meshes in both cases when there are
* modifiers applied and not. This helps consistency of checks in the draw manager, where the
* existence of the edit mesh pointer does not depend on object configuration.
*
* For the iterating, however, we need to follow the `CD_ORIGINDEX` code paths when there are
* modifiers applied on the cage. In the code terms it means that the check for the edit mode code
* path needs to consist of both edit mesh and edit data checks. */
void BKE_mesh_foreach_mapped_vert(
const Mesh *mesh,
void (*func)(void *user_data, int index, const float co[3], const float no[3]),
void *user_data,
MeshForeachFlag flag)
{
if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data != nullptr) {
BMEditMesh *em = mesh->edit_mesh;
BMesh *bm = em->bm;
BMIter iter;
BMVert *eve;
int i;
if (!mesh->runtime->edit_data->vertexCos.is_empty()) {
const blender::Span<blender::float3> positions = mesh->runtime->edit_data->vertexCos;
blender::Span<blender::float3> vert_normals;
if (flag & MESH_FOREACH_USE_NORMAL) {
BKE_editmesh_cache_ensure_vert_normals(em, mesh->runtime->edit_data);
vert_normals = mesh->runtime->edit_data->vertexNos;
}
BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[i].x : nullptr;
func(user_data, i, positions[i], no);
}
}
else {
BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? eve->no : nullptr;
func(user_data, i, eve->co, no);
}
}
}
else {
const blender::Span<blender::float3> positions = mesh->vert_positions();
const int *index = static_cast<const int *>(
CustomData_get_layer(&mesh->vert_data, CD_ORIGINDEX));
blender::Span<blender::float3> vert_normals;
if (flag & MESH_FOREACH_USE_NORMAL) {
vert_normals = mesh->vert_normals();
}
if (index) {
for (int i = 0; i < mesh->totvert; i++) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[i].x : nullptr;
const int orig = *index++;
if (orig == ORIGINDEX_NONE) {
continue;
}
func(user_data, orig, positions[i], no);
}
}
else {
for (int i = 0; i < mesh->totvert; i++) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[i].x : nullptr;
func(user_data, i, positions[i], no);
}
}
}
}
void BKE_mesh_foreach_mapped_edge(
Mesh *mesh,
const int tot_edges,
void (*func)(void *user_data, int index, const float v0co[3], const float v1co[3]),
void *user_data)
{
if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data) {
BMEditMesh *em = mesh->edit_mesh;
BMesh *bm = em->bm;
BMIter iter;
BMEdge *eed;
int i;
if (!mesh->runtime->edit_data->vertexCos.is_empty()) {
const blender::Span<blender::float3> positions = mesh->runtime->edit_data->vertexCos;
BM_mesh_elem_index_ensure(bm, BM_VERT);
BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) {
func(user_data,
i,
positions[BM_elem_index_get(eed->v1)],
positions[BM_elem_index_get(eed->v2)]);
}
}
else {
BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) {
func(user_data, i, eed->v1->co, eed->v2->co);
}
}
}
else {
const blender::Span<blender::float3> positions = mesh->vert_positions();
const blender::Span<blender::int2> edges = mesh->edges();
const int *index = static_cast<const int *>(
CustomData_get_layer(&mesh->edge_data, CD_ORIGINDEX));
if (index) {
for (const int i : edges.index_range()) {
const int orig = *index++;
if (orig == ORIGINDEX_NONE) {
continue;
}
func(user_data, orig, positions[edges[i][0]], positions[edges[i][1]]);
}
}
else if (mesh->totedge == tot_edges) {
for (const int i : edges.index_range()) {
func(user_data, i, positions[edges[i][0]], positions[edges[i][1]]);
}
}
}
}
void BKE_mesh_foreach_mapped_loop(Mesh *mesh,
void (*func)(void *user_data,
int vertex_index,
int face_index,
const float co[3],
const float no[3]),
void *user_data,
MeshForeachFlag flag)
{
/* We can't use `dm->getLoopDataLayout(dm)` here,
* we want to always access `dm->loopData`, `EditDerivedBMesh` would
* return loop data from BMesh itself. */
if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data) {
BMEditMesh *em = mesh->edit_mesh;
BMesh *bm = em->bm;
BMIter iter;
BMFace *efa;
const blender::Span<blender::float3> positions = mesh->runtime->edit_data->vertexCos;
/* XXX: investigate using EditMesh data. */
blender::Span<blender::float3> corner_normals;
if (flag & MESH_FOREACH_USE_NORMAL) {
corner_normals = mesh->corner_normals();
}
int f_idx;
BM_mesh_elem_index_ensure(bm, BM_VERT);
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, f_idx) {
BMLoop *l_iter, *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
do {
const BMVert *eve = l_iter->v;
const int v_idx = BM_elem_index_get(eve);
func(user_data,
v_idx,
f_idx,
positions.is_empty() ? positions[v_idx] : blender::float3(eve->co),
corner_normals.is_empty() ? nullptr : &corner_normals[BM_elem_index_get(l_iter)].x);
} while ((l_iter = l_iter->next) != l_first);
}
}
else {
blender::Span<blender::float3> corner_normals;
if (flag & MESH_FOREACH_USE_NORMAL) {
corner_normals = mesh->corner_normals();
}
const blender::Span<blender::float3> positions = mesh->vert_positions();
const blender::OffsetIndices faces = mesh->faces();
const blender::Span<int> corner_verts = mesh->corner_verts();
const int *v_index = static_cast<const int *>(
CustomData_get_layer(&mesh->vert_data, CD_ORIGINDEX));
const int *f_index = static_cast<const int *>(
CustomData_get_layer(&mesh->face_data, CD_ORIGINDEX));
if (v_index || f_index) {
for (const int face_i : faces.index_range()) {
for (const int corner : faces[face_i]) {
const int vert = corner_verts[corner];
const int v_idx = v_index ? v_index[vert] : vert;
const int f_idx = f_index ? f_index[face_i] : face_i;
const float *no = corner_normals.is_empty() ? nullptr : &corner_normals[corner].x;
if (ELEM(ORIGINDEX_NONE, v_idx, f_idx)) {
continue;
}
func(user_data, v_idx, f_idx, positions[vert], no);
}
}
}
else {
for (const int face_i : faces.index_range()) {
for (const int corner : faces[face_i]) {
const int vert = corner_verts[corner];
const float *no = corner_normals.is_empty() ? nullptr : &corner_normals[corner].x;
func(user_data, vert, face_i, positions[vert], no);
}
}
}
}
}
void BKE_mesh_foreach_mapped_face_center(
Mesh *mesh,
void (*func)(void *user_data, int index, const float cent[3], const float no[3]),
void *user_data,
MeshForeachFlag flag)
{
using namespace blender;
if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data != nullptr) {
BMEditMesh *em = mesh->edit_mesh;
BMesh *bm = em->bm;
blender::Span<blender::float3> face_centers;
blender::Span<blender::float3> face_normals;
BMFace *efa;
BMIter iter;
int i;
BKE_editmesh_cache_ensure_face_centers(em, mesh->runtime->edit_data);
face_centers = mesh->runtime->edit_data->faceCos; /* always set */
if (flag & MESH_FOREACH_USE_NORMAL) {
BKE_editmesh_cache_ensure_face_normals(em, mesh->runtime->edit_data);
face_normals = mesh->runtime->edit_data->faceNos; /* maybe nullptr */
}
if (!face_normals.is_empty()) {
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, i) {
const float *no = face_normals[i];
func(user_data, i, face_centers[i], no);
}
}
else {
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, i) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? efa->no : nullptr;
func(user_data, i, face_centers[i], no);
}
}
}
else {
const blender::Span<float3> positions = mesh->vert_positions();
const blender::OffsetIndices faces = mesh->faces();
const blender::Span<int> corner_verts = mesh->corner_verts();
const int *index = static_cast<const int *>(
CustomData_get_layer(&mesh->face_data, CD_ORIGINDEX));
if (index) {
for (const int i : faces.index_range()) {
const int orig = *index++;
if (orig == ORIGINDEX_NONE) {
continue;
}
const Span<int> face_verts = corner_verts.slice(faces[i]);
const float3 center = bke::mesh::face_center_calc(positions, face_verts);
if (flag & MESH_FOREACH_USE_NORMAL) {
const float3 normal = bke::mesh::face_normal_calc(positions, face_verts);
func(user_data, orig, center, normal);
}
else {
func(user_data, orig, center, nullptr);
}
}
}
else {
for (const int i : faces.index_range()) {
const Span<int> face_verts = corner_verts.slice(faces[i]);
const float3 center = bke::mesh::face_center_calc(positions, face_verts);
if (flag & MESH_FOREACH_USE_NORMAL) {
const float3 normal = bke::mesh::face_normal_calc(positions, face_verts);
func(user_data, i, center, normal);
}
else {
func(user_data, i, center, nullptr);
}
}
}
}
}
void BKE_mesh_foreach_mapped_subdiv_face_center(
Mesh *mesh,
void (*func)(void *user_data, int index, const float cent[3], const float no[3]),
void *user_data,
MeshForeachFlag flag)
{
const blender::Span<blender::float3> positions = mesh->vert_positions();
const blender::OffsetIndices faces = mesh->faces();
const blender::Span<int> corner_verts = mesh->corner_verts();
blender::Span<blender::float3> vert_normals;
if (flag & MESH_FOREACH_USE_NORMAL) {
vert_normals = mesh->vert_normals();
}
const int *index = static_cast<const int *>(
CustomData_get_layer(&mesh->face_data, CD_ORIGINDEX));
const blender::BitSpan facedot_tags = mesh->runtime->subsurf_face_dot_tags;
if (index) {
for (const int i : faces.index_range()) {
const int orig = *index++;
if (orig == ORIGINDEX_NONE) {
continue;
}
for (const int vert : corner_verts.slice(faces[i])) {
if (facedot_tags[vert]) {
func(user_data,
orig,
positions[vert],
(flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[vert].x : nullptr);
}
}
}
}
else {
for (const int i : faces.index_range()) {
for (const int vert : corner_verts.slice(faces[i])) {
if (facedot_tags[vert]) {
func(user_data,
i,
positions[vert],
(flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[vert].x : nullptr);
}
}
}
}
}
/* Helpers based on above foreach loopers> */
struct MappedVCosData {
float (*vertexcos)[3];
BLI_bitmap *vertex_visit;
};
static void get_vertexcos__mapFunc(void *user_data,
int index,
const float co[3],
const float /*no*/[3])
{
MappedVCosData *mapped_vcos_data = (MappedVCosData *)user_data;
if (BLI_BITMAP_TEST(mapped_vcos_data->vertex_visit, index) == 0) {
/* We need coord from prototype vertex, not from copies,
* we assume they stored in the beginning of vertex array stored in evaluated mesh
* (mirror modifier for eg does this). */
copy_v3_v3(mapped_vcos_data->vertexcos[index], co);
BLI_BITMAP_ENABLE(mapped_vcos_data->vertex_visit, index);
}
}
void BKE_mesh_foreach_mapped_vert_coords_get(const Mesh *me_eval,
float (*r_cos)[3],
const int totcos)
{
MappedVCosData user_data;
memset(r_cos, 0, sizeof(*r_cos) * totcos);
user_data.vertexcos = r_cos;
user_data.vertex_visit = BLI_BITMAP_NEW(totcos, __func__);
BKE_mesh_foreach_mapped_vert(me_eval, get_vertexcos__mapFunc, &user_data, MESH_FOREACH_NOP);
MEM_freeN(user_data.vertex_visit);
}