tornavis/source/blender/blenkernel/intern/mesh_mirror.cc

480 lines
18 KiB
C++

/* SPDX-FileCopyrightText: Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "BLI_array.hh"
#include "BLI_math_geom.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BKE_attribute.hh"
#include "BKE_deform.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_mirror.hh"
#include "BKE_modifier.hh"
#include "bmesh.h"
#include "bmesh_tools.h"
#include "MEM_guardedalloc.h"
#include "MOD_modifiertypes.hh"
Mesh *BKE_mesh_mirror_bisect_on_mirror_plane_for_modifier(MirrorModifierData *mmd,
const Mesh *mesh,
int axis,
const float plane_co[3],
float plane_no[3])
{
bool do_bisect_flip_axis = ((axis == 0 && mmd->flag & MOD_MIR_BISECT_FLIP_AXIS_X) ||
(axis == 1 && mmd->flag & MOD_MIR_BISECT_FLIP_AXIS_Y) ||
(axis == 2 && mmd->flag & MOD_MIR_BISECT_FLIP_AXIS_Z));
const float bisect_distance = mmd->bisect_threshold;
Mesh *result;
BMesh *bm;
BMIter viter;
BMVert *v, *v_next;
BMeshCreateParams bmesh_create_params{false};
BMeshFromMeshParams bmesh_from_mesh_params{};
bmesh_from_mesh_params.calc_face_normal = true;
bmesh_from_mesh_params.calc_vert_normal = true;
bmesh_from_mesh_params.cd_mask_extra.vmask = CD_MASK_ORIGINDEX;
bmesh_from_mesh_params.cd_mask_extra.emask = CD_MASK_ORIGINDEX;
bmesh_from_mesh_params.cd_mask_extra.pmask = CD_MASK_ORIGINDEX;
bm = BKE_mesh_to_bmesh_ex(mesh, &bmesh_create_params, &bmesh_from_mesh_params);
/* Define bisecting plane (aka mirror plane). */
float plane[4];
if (!do_bisect_flip_axis) {
/* That reversed condition is a little weird, but for some reason that's how you keep
* the part of the mesh which is on the non-mirrored side when flip option is disabled.
* I think this is the expected behavior. */
negate_v3(plane_no);
}
plane_from_point_normal_v3(plane, plane_co, plane_no);
BM_mesh_bisect_plane(bm, plane, true, false, 0, 0, bisect_distance);
/* Plane definitions for vert killing. */
float plane_offset[4];
copy_v3_v3(plane_offset, plane);
plane_offset[3] = plane[3] - bisect_distance;
/* Delete verts across the mirror plane. */
BM_ITER_MESH_MUTABLE (v, v_next, &viter, bm, BM_VERTS_OF_MESH) {
if (plane_point_side_v3(plane_offset, v->co) > 0.0f) {
BM_vert_kill(bm, v);
}
}
result = BKE_mesh_from_bmesh_for_eval_nomain(bm, nullptr, mesh);
BM_mesh_free(bm);
return result;
}
void BKE_mesh_mirror_apply_mirror_on_axis(Main *bmain,
Mesh *mesh,
const int axis,
const float dist)
{
BMeshCreateParams bmesh_create_params{};
bmesh_create_params.use_toolflags = true;
BMeshFromMeshParams bmesh_from_mesh_params{};
bmesh_from_mesh_params.calc_face_normal = true;
bmesh_from_mesh_params.calc_vert_normal = true;
bmesh_from_mesh_params.cd_mask_extra.vmask = CD_MASK_SHAPEKEY;
BMesh *bm = BKE_mesh_to_bmesh_ex(mesh, &bmesh_create_params, &bmesh_from_mesh_params);
BMO_op_callf(bm,
(BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
"symmetrize input=%avef direction=%i dist=%f use_shapekey=%b",
axis,
dist,
true);
BMeshToMeshParams bmesh_to_mesh_params{};
bmesh_to_mesh_params.calc_object_remap = true;
BM_mesh_bm_to_me(bmain, bm, mesh, &bmesh_to_mesh_params);
BM_mesh_free(bm);
}
Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
Object *ob,
const Mesh *mesh,
const int axis,
const bool use_correct_order_on_merge,
int **r_vert_merge_map,
int *r_vert_merge_map_len)
{
const float tolerance_sq = mmd->tolerance * mmd->tolerance;
const bool do_vtargetmap = (mmd->flag & MOD_MIR_NO_MERGE) == 0 && r_vert_merge_map != nullptr;
const bool do_bisect = ((axis == 0 && mmd->flag & MOD_MIR_BISECT_AXIS_X) ||
(axis == 1 && mmd->flag & MOD_MIR_BISECT_AXIS_Y) ||
(axis == 2 && mmd->flag & MOD_MIR_BISECT_AXIS_Z));
float mtx[4][4];
float plane_co[3], plane_no[3];
int a, totshape;
int *vtmap_a = nullptr, *vtmap_b = nullptr;
/* mtx is the mirror transformation */
unit_m4(mtx);
mtx[axis][axis] = -1.0f;
Object *mirror_ob = mmd->mirror_ob;
if (mirror_ob != nullptr) {
float tmp[4][4];
float itmp[4][4];
/* tmp is a transform from coords relative to the object's own origin,
* to coords relative to the mirror object origin */
invert_m4_m4(tmp, mirror_ob->object_to_world);
mul_m4_m4m4(tmp, tmp, ob->object_to_world);
/* itmp is the reverse transform back to origin-relative coordinates */
invert_m4_m4(itmp, tmp);
/* combine matrices to get a single matrix that translates coordinates into
* mirror-object-relative space, does the mirror, and translates back to
* origin-relative space */
mul_m4_series(mtx, itmp, mtx, tmp);
if (do_bisect) {
copy_v3_v3(plane_co, itmp[3]);
copy_v3_v3(plane_no, itmp[axis]);
/* Account for non-uniform scale in `ob`, see: #87592. */
float ob_scale[3] = {
len_squared_v3(ob->object_to_world[0]),
len_squared_v3(ob->object_to_world[1]),
len_squared_v3(ob->object_to_world[2]),
};
/* Scale to avoid precision loss with extreme values. */
const float ob_scale_max = max_fff(UNPACK3(ob_scale));
if (LIKELY(ob_scale_max != 0.0f)) {
mul_v3_fl(ob_scale, 1.0f / ob_scale_max);
mul_v3_v3(plane_no, ob_scale);
}
}
}
else if (do_bisect) {
copy_v3_v3(plane_co, mtx[3]);
/* Need to negate here, since that axis is inverted (for mirror transform). */
negate_v3_v3(plane_no, mtx[axis]);
}
Mesh *mesh_bisect = nullptr;
if (do_bisect) {
mesh_bisect = BKE_mesh_mirror_bisect_on_mirror_plane_for_modifier(
mmd, mesh, axis, plane_co, plane_no);
mesh = mesh_bisect;
}
const int src_verts_num = mesh->totvert;
const int src_edges_num = mesh->totedge;
const blender::OffsetIndices src_faces = mesh->faces();
const int src_loops_num = mesh->totloop;
Mesh *result = BKE_mesh_new_nomain_from_template(
mesh, src_verts_num * 2, src_edges_num * 2, src_faces.size() * 2, src_loops_num * 2);
/* Copy custom-data to original geometry. */
CustomData_copy_data(&mesh->vert_data, &result->vert_data, 0, 0, src_verts_num);
CustomData_copy_data(&mesh->edge_data, &result->edge_data, 0, 0, src_edges_num);
CustomData_copy_data(&mesh->face_data, &result->face_data, 0, 0, src_faces.size());
CustomData_copy_data(&mesh->loop_data, &result->loop_data, 0, 0, src_loops_num);
/* Copy custom data to mirrored geometry. Loops are copied later. */
CustomData_copy_data(&mesh->vert_data, &result->vert_data, 0, src_verts_num, src_verts_num);
CustomData_copy_data(&mesh->edge_data, &result->edge_data, 0, src_edges_num, src_edges_num);
CustomData_copy_data(
&mesh->face_data, &result->face_data, 0, src_faces.size(), src_faces.size());
if (do_vtargetmap) {
/* second half is filled with -1 */
*r_vert_merge_map = static_cast<int *>(
MEM_malloc_arrayN(src_verts_num, sizeof(int[2]), "MOD_mirror tarmap"));
vtmap_a = *r_vert_merge_map;
vtmap_b = *r_vert_merge_map + src_verts_num;
*r_vert_merge_map_len = 0;
}
/* mirror vertex coordinates */
blender::MutableSpan<blender::float3> positions = result->vert_positions_for_write();
for (int i = 0; i < src_verts_num; i++) {
const int vert_index_prev = i;
const int vert_index = src_verts_num + i;
mul_m4_v3(mtx, positions[vert_index]);
if (do_vtargetmap) {
/* Compare location of the original and mirrored vertex,
* to see if they should be mapped for merging.
*
* Always merge from the copied into the original vertices so it's possible to
* generate a 1:1 mapping by scanning vertices from the beginning of the array
* as is done in #BKE_editmesh_vert_coords_when_deformed. Without this,
* the coordinates returned will sometimes point to the copied vertex locations, see:
* #91444.
*
* However, such a change also affects non-versionable things like some modifiers binding, so
* we cannot enforce that behavior on existing modifiers, in which case we keep using the
* old, incorrect behavior of merging the source vertex into its copy.
*/
if (use_correct_order_on_merge) {
if (UNLIKELY(len_squared_v3v3(positions[vert_index_prev], positions[vert_index]) <
tolerance_sq)) {
*vtmap_b = i;
(*r_vert_merge_map_len)++;
/* average location */
mid_v3_v3v3(positions[vert_index], positions[vert_index_prev], positions[vert_index]);
copy_v3_v3(positions[vert_index_prev], positions[vert_index]);
}
else {
*vtmap_b = -1;
}
/* Fill here to avoid 2x loops. */
*vtmap_a = -1;
}
else {
if (UNLIKELY(len_squared_v3v3(positions[vert_index_prev], positions[vert_index]) <
tolerance_sq)) {
*vtmap_a = src_verts_num + i;
(*r_vert_merge_map_len)++;
/* average location */
mid_v3_v3v3(positions[vert_index], positions[vert_index_prev], positions[vert_index]);
copy_v3_v3(positions[vert_index_prev], positions[vert_index]);
}
else {
*vtmap_a = -1;
}
/* Fill here to avoid 2x loops. */
*vtmap_b = -1;
}
vtmap_a++;
vtmap_b++;
}
}
/* handle shape keys */
totshape = CustomData_number_of_layers(&result->vert_data, CD_SHAPEKEY);
for (a = 0; a < totshape; a++) {
float(*cos)[3] = static_cast<float(*)[3]>(
CustomData_get_layer_n_for_write(&result->vert_data, CD_SHAPEKEY, a, result->totvert));
for (int i = src_verts_num; i < result->totvert; i++) {
mul_m4_v3(mtx, cos[i]);
}
}
blender::MutableSpan<blender::int2> result_edges = result->edges_for_write();
blender::MutableSpan<int> result_face_offsets = result->face_offsets_for_write();
blender::MutableSpan<int> result_corner_verts = result->corner_verts_for_write();
blender::MutableSpan<int> result_corner_edges = result->corner_edges_for_write();
/* adjust mirrored edge vertex indices */
for (const int i : result_edges.index_range().drop_front(src_edges_num)) {
result_edges[i] += src_verts_num;
}
result_face_offsets.take_front(src_faces.size()).copy_from(mesh->face_offsets().drop_back(1));
for (const int i : src_faces.index_range()) {
result_face_offsets[src_faces.size() + i] = src_faces[i].start() + src_loops_num;
}
const blender::OffsetIndices result_faces = result->faces();
/* reverse loop order (normals) */
for (const int i : src_faces.index_range()) {
const blender::IndexRange src_face = src_faces[i];
const int mirror_i = src_faces.size() + i;
const blender::IndexRange mirror_face = result_faces[mirror_i];
/* reverse the loop, but we keep the first vertex in the face the same,
* to ensure that quads are split the same way as on the other side */
CustomData_copy_data(
&mesh->loop_data, &result->loop_data, src_face.start(), mirror_face.start(), 1);
for (int j = 1; j < mirror_face.size(); j++) {
CustomData_copy_data(
&mesh->loop_data, &result->loop_data, src_face[j], mirror_face.last(j - 1), 1);
}
blender::MutableSpan<int> mirror_face_edges = result_corner_edges.slice(mirror_face);
const int e = mirror_face_edges.first();
for (int j = 0; j < mirror_face.size() - 1; j++) {
mirror_face_edges[j] = mirror_face_edges[j + 1];
}
mirror_face_edges.last() = e;
}
/* adjust mirrored loop vertex and edge indices */
for (const int i : result_corner_verts.index_range().drop_front(src_loops_num)) {
result_corner_verts[i] += src_verts_num;
}
for (const int i : result_corner_edges.index_range().drop_front(src_loops_num)) {
result_corner_edges[i] += src_edges_num;
}
if (!mesh->runtime->subsurf_optimal_display_edges.is_empty()) {
const blender::BoundedBitSpan src = mesh->runtime->subsurf_optimal_display_edges;
result->runtime->subsurf_optimal_display_edges.resize(result->totedge);
blender::MutableBoundedBitSpan dst = result->runtime->subsurf_optimal_display_edges;
dst.take_front(src.size()).copy_from(src);
dst.take_back(src.size()).copy_from(src);
}
/* handle uvs,
* let tessface recalc handle updating the MTFace data */
if (mmd->flag & (MOD_MIR_MIRROR_U | MOD_MIR_MIRROR_V) ||
(is_zero_v2(mmd->uv_offset_copy) == false))
{
const bool do_mirr_u = (mmd->flag & MOD_MIR_MIRROR_U) != 0;
const bool do_mirr_v = (mmd->flag & MOD_MIR_MIRROR_V) != 0;
/* If set, flip around center of each tile. */
const bool do_mirr_udim = (mmd->flag & MOD_MIR_MIRROR_UDIM) != 0;
const int totuv = CustomData_number_of_layers(&result->loop_data, CD_PROP_FLOAT2);
for (a = 0; a < totuv; a++) {
float(*dmloopuv)[2] = static_cast<float(*)[2]>(CustomData_get_layer_n_for_write(
&result->loop_data, CD_PROP_FLOAT2, a, result->totloop));
int j = src_loops_num;
dmloopuv += j; /* second set of loops only */
for (; j-- > 0; dmloopuv++) {
if (do_mirr_u) {
float u = (*dmloopuv)[0];
if (do_mirr_udim) {
(*dmloopuv)[0] = ceilf(u) - fmodf(u, 1.0f) + mmd->uv_offset[0];
}
else {
(*dmloopuv)[0] = 1.0f - u + mmd->uv_offset[0];
}
}
if (do_mirr_v) {
float v = (*dmloopuv)[1];
if (do_mirr_udim) {
(*dmloopuv)[1] = ceilf(v) - fmodf(v, 1.0f) + mmd->uv_offset[1];
}
else {
(*dmloopuv)[1] = 1.0f - v + mmd->uv_offset[1];
}
}
(*dmloopuv)[0] += mmd->uv_offset_copy[0];
(*dmloopuv)[1] += mmd->uv_offset_copy[1];
}
}
}
/* handle custom split normals */
if (ob->type == OB_MESH && CustomData_has_layer(&result->loop_data, CD_CUSTOMLOOPNORMAL) &&
result->faces_num > 0)
{
blender::Array<blender::float3> loop_normals(result_corner_verts.size());
blender::short2 *clnors = static_cast<blender::short2 *>(
CustomData_get_layer_for_write(&result->loop_data, CD_CUSTOMLOOPNORMAL, result->totloop));
blender::bke::mesh::CornerNormalSpaceArray lnors_spacearr;
/* The transform matrix of a normal must be
* the transpose of inverse of transform matrix of the geometry... */
float mtx_nor[4][4];
invert_m4_m4(mtx_nor, mtx);
transpose_m4(mtx_nor);
/* calculate custom normals into loop_normals, then mirror first half into second half */
const bool *sharp_edges = static_cast<const bool *>(
CustomData_get_layer_named(&result->edge_data, CD_PROP_BOOL, "sharp_edge"));
const bool *sharp_faces = static_cast<const bool *>(
CustomData_get_layer_named(&result->face_data, CD_PROP_BOOL, "sharp_face"));
blender::bke::mesh::normals_calc_loop(result->vert_positions(),
result_edges,
result_faces,
result_corner_verts,
result_corner_edges,
result->corner_to_face_map(),
result->vert_normals(),
result->face_normals(),
sharp_edges,
sharp_faces,
clnors,
&lnors_spacearr,
loop_normals);
/* mirroring has to account for loops being reversed in faces in second half */
for (const int i : src_faces.index_range()) {
const blender::IndexRange src_face = src_faces[i];
const int mirror_i = src_faces.size() + i;
for (const int j : src_face) {
int mirrorj = result_faces[mirror_i].start();
if (j > src_face.start()) {
mirrorj += result_faces[mirror_i].size() - (j - src_face.start());
}
copy_v3_v3(loop_normals[mirrorj], loop_normals[j]);
mul_m4_v3(mtx_nor, loop_normals[mirrorj]);
const int space_index = lnors_spacearr.corner_space_indices[mirrorj];
clnors[mirrorj] = blender::bke::mesh::lnor_space_custom_normal_to_data(
lnors_spacearr.spaces[space_index], loop_normals[mirrorj]);
}
}
}
/* handle vgroup stuff */
if (BKE_object_supports_vertex_groups(ob)) {
if ((mmd->flag & MOD_MIR_VGROUP) && CustomData_has_layer(&result->vert_data, CD_MDEFORMVERT)) {
MDeformVert *dvert = BKE_mesh_deform_verts_for_write(result) + src_verts_num;
int flip_map_len = 0;
int *flip_map = BKE_object_defgroup_flip_map(ob, false, &flip_map_len);
if (flip_map) {
for (int i = 0; i < src_verts_num; dvert++, i++) {
/* merged vertices get both groups, others get flipped */
if (use_correct_order_on_merge && do_vtargetmap &&
((*r_vert_merge_map)[i + src_verts_num] != -1)) {
BKE_defvert_flip_merged(dvert - src_verts_num, flip_map, flip_map_len);
}
else if (!use_correct_order_on_merge && do_vtargetmap && ((*r_vert_merge_map)[i] != -1))
{
BKE_defvert_flip_merged(dvert, flip_map, flip_map_len);
}
else {
BKE_defvert_flip(dvert, flip_map, flip_map_len);
}
}
MEM_freeN(flip_map);
}
}
}
if (mesh_bisect != nullptr) {
BKE_id_free(nullptr, mesh_bisect);
}
return result;
}