499 lines
15 KiB
C++
499 lines
15 KiB
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "atomic_ops.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BLI_array_utils.hh"
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#include "BLI_math_geom.h"
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#include "BLI_task.hh"
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#include "BLI_timeit.hh"
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#include "BKE_bvhutils.hh"
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#include "BKE_editmesh_cache.hh"
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#include "BKE_lib_id.h"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_mapping.hh"
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#include "BKE_mesh_runtime.hh"
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#include "BKE_shrinkwrap.h"
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#include "BKE_subdiv_ccg.hh"
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using blender::float3;
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using blender::MutableSpan;
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using blender::Span;
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/* -------------------------------------------------------------------- */
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/** \name Mesh Runtime Struct Utils
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* \{ */
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namespace blender::bke {
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static void free_mesh_eval(MeshRuntime &mesh_runtime)
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{
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if (mesh_runtime.mesh_eval != nullptr) {
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mesh_runtime.mesh_eval->edit_mesh = nullptr;
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BKE_id_free(nullptr, mesh_runtime.mesh_eval);
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mesh_runtime.mesh_eval = nullptr;
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}
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}
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static void free_subdiv_ccg(MeshRuntime &mesh_runtime)
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{
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/* TODO(sergey): Does this really belong here? */
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if (mesh_runtime.subdiv_ccg != nullptr) {
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BKE_subdiv_ccg_destroy(mesh_runtime.subdiv_ccg);
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mesh_runtime.subdiv_ccg = nullptr;
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}
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}
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static void free_bvh_cache(MeshRuntime &mesh_runtime)
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{
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if (mesh_runtime.bvh_cache) {
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bvhcache_free(mesh_runtime.bvh_cache);
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mesh_runtime.bvh_cache = nullptr;
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}
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}
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static void free_batch_cache(MeshRuntime &mesh_runtime)
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{
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if (mesh_runtime.batch_cache) {
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BKE_mesh_batch_cache_free(mesh_runtime.batch_cache);
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mesh_runtime.batch_cache = nullptr;
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}
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}
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MeshRuntime::~MeshRuntime()
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{
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free_mesh_eval(*this);
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free_subdiv_ccg(*this);
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free_bvh_cache(*this);
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free_batch_cache(*this);
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if (this->shrinkwrap_data) {
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BKE_shrinkwrap_boundary_data_free(this->shrinkwrap_data);
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}
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}
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static int reset_bits_and_count(MutableBitSpan bits, const Span<int> indices_to_reset)
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{
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int count = bits.size();
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for (const int vert : indices_to_reset) {
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if (bits[vert]) {
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bits[vert].reset();
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count--;
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}
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}
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return count;
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}
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static void bit_vector_with_reset_bits_or_empty(const Span<int> indices_to_reset,
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const int indexed_elems_num,
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BitVector<> &r_bits,
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int &r_count)
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{
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r_bits.resize(0);
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r_bits.resize(indexed_elems_num, true);
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r_count = reset_bits_and_count(r_bits, indices_to_reset);
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if (r_count == 0) {
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r_bits.clear_and_shrink();
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}
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}
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/**
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* If there are no loose edges and no loose vertices, all vertices are used by faces.
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*/
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static void try_tag_verts_no_face_none(const Mesh &mesh)
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{
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if (!mesh.runtime->loose_edges_cache.is_cached() || mesh.loose_edges().count > 0) {
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return;
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}
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if (!mesh.runtime->loose_verts_cache.is_cached() || mesh.loose_verts().count > 0) {
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return;
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}
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mesh.runtime->verts_no_face_cache.ensure([&](LooseVertCache &r_data) {
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r_data.is_loose_bits.clear_and_shrink();
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r_data.count = 0;
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});
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}
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} // namespace blender::bke
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blender::Span<int> Mesh::corner_to_face_map() const
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{
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using namespace blender;
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this->runtime->corner_to_face_map_cache.ensure([&](Array<int> &r_data) {
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const OffsetIndices faces = this->faces();
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r_data = bke::mesh::build_loop_to_face_map(faces);
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});
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return this->runtime->corner_to_face_map_cache.data();
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}
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blender::OffsetIndices<int> Mesh::vert_to_face_map_offsets() const
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{
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using namespace blender;
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this->runtime->vert_to_face_offset_cache.ensure([&](Array<int> &r_data) {
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r_data = Array<int>(this->totvert + 1, 0);
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offset_indices::build_reverse_offsets(this->corner_verts(), r_data);
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});
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return OffsetIndices<int>(this->runtime->vert_to_face_offset_cache.data());
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}
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blender::GroupedSpan<int> Mesh::vert_to_face_map() const
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{
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using namespace blender;
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const OffsetIndices offsets = this->vert_to_face_map_offsets();
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this->runtime->vert_to_face_map_cache.ensure([&](Array<int> &r_data) {
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r_data.reinitialize(this->totloop);
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if (this->runtime->vert_to_corner_map_cache.is_cached() &&
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this->runtime->corner_to_face_map_cache.is_cached())
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{
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/* The vertex to face cache can be built from the vertex to face corner
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* and face corner to face maps if they are both already cached. */
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array_utils::gather(this->runtime->corner_to_face_map_cache.data().as_span(),
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this->runtime->vert_to_corner_map_cache.data().as_span(),
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r_data.as_mutable_span());
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}
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else {
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bke::mesh::build_vert_to_face_indices(this->faces(), this->corner_verts(), offsets, r_data);
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}
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});
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return {offsets, this->runtime->vert_to_face_map_cache.data()};
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}
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blender::GroupedSpan<int> Mesh::vert_to_corner_map() const
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{
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using namespace blender;
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const OffsetIndices offsets = this->vert_to_face_map_offsets();
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this->runtime->vert_to_corner_map_cache.ensure([&](Array<int> &r_data) {
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r_data = bke::mesh::build_vert_to_corner_indices(this->corner_verts(), offsets);
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});
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return {offsets, this->runtime->vert_to_corner_map_cache.data()};
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}
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const blender::bke::LooseVertCache &Mesh::loose_verts() const
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{
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using namespace blender::bke;
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this->runtime->loose_verts_cache.ensure([&](LooseVertCache &r_data) {
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const Span<int> verts = this->edges().cast<int>();
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bit_vector_with_reset_bits_or_empty(verts, this->totvert, r_data.is_loose_bits, r_data.count);
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});
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return this->runtime->loose_verts_cache.data();
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}
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const blender::bke::LooseVertCache &Mesh::verts_no_face() const
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{
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using namespace blender::bke;
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this->runtime->verts_no_face_cache.ensure([&](LooseVertCache &r_data) {
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const Span<int> verts = this->corner_verts();
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bit_vector_with_reset_bits_or_empty(verts, this->totvert, r_data.is_loose_bits, r_data.count);
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});
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return this->runtime->verts_no_face_cache.data();
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}
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bool Mesh::no_overlapping_topology() const
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{
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return this->flag & ME_NO_OVERLAPPING_TOPOLOGY;
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}
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const blender::bke::LooseEdgeCache &Mesh::loose_edges() const
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{
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using namespace blender::bke;
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this->runtime->loose_edges_cache.ensure([&](LooseEdgeCache &r_data) {
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const Span<int> edges = this->corner_edges();
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bit_vector_with_reset_bits_or_empty(edges, this->totedge, r_data.is_loose_bits, r_data.count);
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});
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return this->runtime->loose_edges_cache.data();
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}
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void Mesh::tag_loose_verts_none() const
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{
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using namespace blender::bke;
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this->runtime->loose_verts_cache.ensure([&](LooseVertCache &r_data) {
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r_data.is_loose_bits.clear_and_shrink();
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r_data.count = 0;
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});
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try_tag_verts_no_face_none(*this);
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}
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void Mesh::tag_loose_edges_none() const
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{
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using namespace blender::bke;
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this->runtime->loose_edges_cache.ensure([&](LooseEdgeCache &r_data) {
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r_data.is_loose_bits.clear_and_shrink();
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r_data.count = 0;
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});
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try_tag_verts_no_face_none(*this);
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}
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void Mesh::tag_overlapping_none()
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{
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using namespace blender::bke;
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this->flag |= ME_NO_OVERLAPPING_TOPOLOGY;
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}
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blender::Span<MLoopTri> Mesh::looptris() const
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{
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this->runtime->looptris_cache.ensure([&](blender::Array<MLoopTri> &r_data) {
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const Span<float3> positions = this->vert_positions();
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const blender::OffsetIndices faces = this->faces();
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const Span<int> corner_verts = this->corner_verts();
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r_data.reinitialize(poly_to_tri_count(faces.size(), corner_verts.size()));
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if (BKE_mesh_face_normals_are_dirty(this)) {
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blender::bke::mesh::looptris_calc(positions, faces, corner_verts, r_data);
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}
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else {
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blender::bke::mesh::looptris_calc_with_normals(
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positions, faces, corner_verts, this->face_normals(), r_data);
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}
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});
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return this->runtime->looptris_cache.data();
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}
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blender::Span<int> Mesh::looptri_faces() const
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{
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using namespace blender;
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this->runtime->looptri_faces_cache.ensure([&](blender::Array<int> &r_data) {
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const OffsetIndices faces = this->faces();
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r_data.reinitialize(poly_to_tri_count(faces.size(), this->totloop));
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bke::mesh::looptris_calc_face_indices(faces, r_data);
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});
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return this->runtime->looptri_faces_cache.data();
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}
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int BKE_mesh_runtime_looptri_len(const Mesh *mesh)
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{
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/* Allow returning the size without calculating the cache. */
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return poly_to_tri_count(mesh->faces_num, mesh->totloop);
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}
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void BKE_mesh_runtime_verttri_from_looptri(MVertTri *r_verttri,
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const int *corner_verts,
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const MLoopTri *looptri,
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int looptri_num)
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{
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for (int i = 0; i < looptri_num; i++) {
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r_verttri[i].tri[0] = corner_verts[looptri[i].tri[0]];
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r_verttri[i].tri[1] = corner_verts[looptri[i].tri[1]];
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r_verttri[i].tri[2] = corner_verts[looptri[i].tri[2]];
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}
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}
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bool BKE_mesh_runtime_ensure_edit_data(Mesh *mesh)
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{
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if (mesh->runtime->edit_data != nullptr) {
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return false;
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}
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mesh->runtime->edit_data = MEM_new<blender::bke::EditMeshData>(__func__);
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return true;
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}
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void BKE_mesh_runtime_clear_cache(Mesh *mesh)
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{
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using namespace blender::bke;
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free_mesh_eval(*mesh->runtime);
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free_batch_cache(*mesh->runtime);
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MEM_delete(mesh->runtime->edit_data);
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mesh->runtime->edit_data = nullptr;
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BKE_mesh_runtime_clear_geometry(mesh);
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}
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void BKE_mesh_runtime_clear_geometry(Mesh *mesh)
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{
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/* Tagging shared caches dirty will free the allocated data if there is only one user. */
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free_bvh_cache(*mesh->runtime);
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free_subdiv_ccg(*mesh->runtime);
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mesh->runtime->bounds_cache.tag_dirty();
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mesh->runtime->vert_to_face_offset_cache.tag_dirty();
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mesh->runtime->vert_to_face_map_cache.tag_dirty();
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mesh->runtime->vert_to_corner_map_cache.tag_dirty();
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mesh->runtime->corner_to_face_map_cache.tag_dirty();
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mesh->runtime->vert_normals_cache.tag_dirty();
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mesh->runtime->face_normals_cache.tag_dirty();
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mesh->runtime->loose_edges_cache.tag_dirty();
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mesh->runtime->loose_verts_cache.tag_dirty();
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mesh->runtime->verts_no_face_cache.tag_dirty();
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mesh->runtime->looptris_cache.tag_dirty();
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mesh->runtime->looptri_faces_cache.tag_dirty();
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mesh->runtime->subsurf_face_dot_tags.clear_and_shrink();
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mesh->runtime->subsurf_optimal_display_edges.clear_and_shrink();
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if (mesh->runtime->shrinkwrap_data) {
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BKE_shrinkwrap_boundary_data_free(mesh->runtime->shrinkwrap_data);
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mesh->runtime->shrinkwrap_data = nullptr;
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}
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mesh->flag &= ~ME_NO_OVERLAPPING_TOPOLOGY;
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}
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void BKE_mesh_tag_edges_split(Mesh *mesh)
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{
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/* Triangulation didn't change because vertex positions and loop vertex indices didn't change. */
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free_bvh_cache(*mesh->runtime);
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mesh->runtime->vert_normals_cache.tag_dirty();
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free_subdiv_ccg(*mesh->runtime);
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mesh->runtime->vert_to_face_offset_cache.tag_dirty();
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mesh->runtime->vert_to_face_map_cache.tag_dirty();
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mesh->runtime->vert_to_corner_map_cache.tag_dirty();
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if (mesh->runtime->loose_edges_cache.is_cached() &&
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mesh->runtime->loose_edges_cache.data().count != 0)
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{
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mesh->runtime->loose_edges_cache.tag_dirty();
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}
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if (mesh->runtime->loose_verts_cache.is_cached() &&
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mesh->runtime->loose_verts_cache.data().count != 0)
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{
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mesh->runtime->loose_verts_cache.tag_dirty();
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}
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if (mesh->runtime->verts_no_face_cache.is_cached() &&
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mesh->runtime->verts_no_face_cache.data().count != 0)
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{
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mesh->runtime->verts_no_face_cache.tag_dirty();
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}
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mesh->runtime->subsurf_face_dot_tags.clear_and_shrink();
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mesh->runtime->subsurf_optimal_display_edges.clear_and_shrink();
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if (mesh->runtime->shrinkwrap_data) {
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BKE_shrinkwrap_boundary_data_free(mesh->runtime->shrinkwrap_data);
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mesh->runtime->shrinkwrap_data = nullptr;
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}
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}
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void BKE_mesh_tag_sharpness_changed(Mesh *mesh)
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{
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mesh->runtime->corner_normals_cache.tag_dirty();
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}
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void BKE_mesh_tag_face_winding_changed(Mesh *mesh)
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{
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mesh->runtime->vert_normals_cache.tag_dirty();
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mesh->runtime->face_normals_cache.tag_dirty();
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mesh->runtime->corner_normals_cache.tag_dirty();
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mesh->runtime->vert_to_corner_map_cache.tag_dirty();
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}
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void BKE_mesh_tag_positions_changed(Mesh *mesh)
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{
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mesh->runtime->vert_normals_cache.tag_dirty();
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mesh->runtime->face_normals_cache.tag_dirty();
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mesh->runtime->corner_normals_cache.tag_dirty();
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BKE_mesh_tag_positions_changed_no_normals(mesh);
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}
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void BKE_mesh_tag_positions_changed_no_normals(Mesh *mesh)
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{
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free_bvh_cache(*mesh->runtime);
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mesh->runtime->looptris_cache.tag_dirty();
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mesh->runtime->bounds_cache.tag_dirty();
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}
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void BKE_mesh_tag_positions_changed_uniformly(Mesh *mesh)
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{
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/* The normals and triangulation didn't change, since all verts moved by the same amount. */
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free_bvh_cache(*mesh->runtime);
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mesh->runtime->bounds_cache.tag_dirty();
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}
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void BKE_mesh_tag_topology_changed(Mesh *mesh)
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{
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BKE_mesh_runtime_clear_geometry(mesh);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh Batch Cache Callbacks
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* \{ */
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/* Draw Engine */
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void (*BKE_mesh_batch_cache_dirty_tag_cb)(Mesh *me, eMeshBatchDirtyMode mode) = nullptr;
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void (*BKE_mesh_batch_cache_free_cb)(void *batch_cache) = nullptr;
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void BKE_mesh_batch_cache_dirty_tag(Mesh *me, eMeshBatchDirtyMode mode)
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{
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if (me->runtime->batch_cache) {
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BKE_mesh_batch_cache_dirty_tag_cb(me, mode);
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}
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}
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void BKE_mesh_batch_cache_free(void *batch_cache)
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{
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BKE_mesh_batch_cache_free_cb(batch_cache);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh Runtime Validation
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* \{ */
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#ifndef NDEBUG
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bool BKE_mesh_runtime_is_valid(Mesh *me_eval)
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{
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const bool do_verbose = true;
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const bool do_fixes = false;
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bool is_valid = true;
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bool changed = true;
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if (do_verbose) {
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printf("MESH: %s\n", me_eval->id.name + 2);
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}
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MutableSpan<float3> positions = me_eval->vert_positions_for_write();
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MutableSpan<blender::int2> edges = me_eval->edges_for_write();
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MutableSpan<int> face_offsets = me_eval->face_offsets_for_write();
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MutableSpan<int> corner_verts = me_eval->corner_verts_for_write();
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MutableSpan<int> corner_edges = me_eval->corner_edges_for_write();
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is_valid &= BKE_mesh_validate_all_customdata(
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&me_eval->vert_data,
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me_eval->totvert,
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&me_eval->edge_data,
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me_eval->totedge,
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&me_eval->loop_data,
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me_eval->totloop,
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&me_eval->face_data,
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me_eval->faces_num,
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false, /* setting mask here isn't useful, gives false positives */
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do_verbose,
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do_fixes,
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&changed);
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is_valid &= BKE_mesh_validate_arrays(
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me_eval,
|
|
reinterpret_cast<float(*)[3]>(positions.data()),
|
|
positions.size(),
|
|
edges.data(),
|
|
edges.size(),
|
|
static_cast<MFace *>(CustomData_get_layer_for_write(
|
|
&me_eval->fdata_legacy, CD_MFACE, me_eval->totface_legacy)),
|
|
me_eval->totface_legacy,
|
|
corner_verts.data(),
|
|
corner_edges.data(),
|
|
corner_verts.size(),
|
|
face_offsets.data(),
|
|
me_eval->faces_num,
|
|
me_eval->deform_verts_for_write().data(),
|
|
do_verbose,
|
|
do_fixes,
|
|
&changed);
|
|
|
|
BLI_assert(changed == false);
|
|
|
|
return is_valid;
|
|
}
|
|
|
|
#endif /* NDEBUG */
|
|
|
|
/** \} */
|