291 lines
10 KiB
C++
291 lines
10 KiB
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_customdata.hh"
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#include "BKE_lib_id.h"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_runtime.hh"
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#include "BKE_modifier.hh"
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#include "BKE_multires.hh"
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#include "BKE_object.hh"
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#include "BKE_subdiv.hh"
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#include "BKE_subsurf.hh"
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#include "BLI_math_vector.h"
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#include "DEG_depsgraph_query.hh"
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#include "multires_reshape.hh"
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/* -------------------------------------------------------------------- */
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/** \name Reshape from object
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* \{ */
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bool multiresModifier_reshapeFromVertcos(Depsgraph *depsgraph,
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Object *object,
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MultiresModifierData *mmd,
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const float (*vert_coords)[3],
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const int num_vert_coords)
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{
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MultiresReshapeContext reshape_context;
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if (!multires_reshape_context_create_from_object(&reshape_context, depsgraph, object, mmd)) {
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return false;
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}
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multires_reshape_store_original_grids(&reshape_context);
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multires_reshape_ensure_grids(static_cast<Mesh *>(object->data), reshape_context.top.level);
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if (!multires_reshape_assign_final_coords_from_vertcos(
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&reshape_context, vert_coords, num_vert_coords))
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{
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multires_reshape_context_free(&reshape_context);
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return false;
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}
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multires_reshape_smooth_object_grids_with_details(&reshape_context);
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multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
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multires_reshape_context_free(&reshape_context);
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return true;
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}
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bool multiresModifier_reshapeFromObject(Depsgraph *depsgraph,
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MultiresModifierData *mmd,
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Object *dst,
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Object *src)
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{
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const Object *ob_eval = DEG_get_evaluated_object(depsgraph, src);
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if (!ob_eval) {
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return false;
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}
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const Mesh *src_mesh_eval = BKE_object_get_evaluated_mesh(ob_eval);
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if (!src_mesh_eval) {
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return false;
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}
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return multiresModifier_reshapeFromVertcos(
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depsgraph,
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dst,
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mmd,
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reinterpret_cast<const float(*)[3]>(src_mesh_eval->vert_positions().data()),
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src_mesh_eval->totvert);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Reshape from modifier
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* \{ */
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bool multiresModifier_reshapeFromDeformModifier(Depsgraph *depsgraph,
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Object *object,
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MultiresModifierData *mmd,
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ModifierData *deform_md)
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{
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MultiresModifierData highest_mmd = blender::dna::shallow_copy(*mmd);
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highest_mmd.sculptlvl = highest_mmd.totlvl;
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highest_mmd.lvl = highest_mmd.totlvl;
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highest_mmd.renderlvl = highest_mmd.totlvl;
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/* Create mesh for the multires, ignoring any further modifiers (leading
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* deformation modifiers will be applied though). */
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Mesh *multires_mesh = BKE_multires_create_mesh(depsgraph, object, &highest_mmd);
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int num_deformed_verts;
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float(*deformed_verts)[3] = BKE_mesh_vert_coords_alloc(multires_mesh, &num_deformed_verts);
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/* Apply deformation modifier on the multires, */
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ModifierEvalContext modifier_ctx{};
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modifier_ctx.depsgraph = depsgraph;
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modifier_ctx.object = object;
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modifier_ctx.flag = MOD_APPLY_USECACHE | MOD_APPLY_IGNORE_SIMPLIFY;
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BKE_modifier_deform_verts(
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deform_md,
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&modifier_ctx,
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multires_mesh,
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{reinterpret_cast<blender::float3 *>(deformed_verts), num_deformed_verts});
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BKE_id_free(nullptr, multires_mesh);
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/* Reshaping */
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bool result = multiresModifier_reshapeFromVertcos(
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depsgraph, object, &highest_mmd, deformed_verts, num_deformed_verts);
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/* Cleanup */
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MEM_freeN(deformed_verts);
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return result;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Reshape from grids
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* \{ */
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bool multiresModifier_reshapeFromCCG(const int tot_level, Mesh *coarse_mesh, SubdivCCG *subdiv_ccg)
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{
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MultiresReshapeContext reshape_context;
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if (!multires_reshape_context_create_from_ccg(
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&reshape_context, subdiv_ccg, coarse_mesh, tot_level))
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{
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return false;
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}
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multires_ensure_external_read(coarse_mesh, reshape_context.top.level);
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multires_reshape_store_original_grids(&reshape_context);
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multires_reshape_ensure_grids(coarse_mesh, reshape_context.top.level);
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if (!multires_reshape_assign_final_coords_from_ccg(&reshape_context, subdiv_ccg)) {
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multires_reshape_context_free(&reshape_context);
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return false;
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}
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multires_reshape_smooth_object_grids_with_details(&reshape_context);
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multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
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multires_reshape_context_free(&reshape_context);
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return true;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Subdivision
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* \{ */
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void multiresModifier_subdivide(Object *object,
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MultiresModifierData *mmd,
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const eMultiresSubdivideModeType mode)
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{
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const int top_level = mmd->totlvl + 1;
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multiresModifier_subdivide_to_level(object, mmd, top_level, mode);
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}
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void multiresModifier_subdivide_to_level(Object *object,
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MultiresModifierData *mmd,
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const int top_level,
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const eMultiresSubdivideModeType mode)
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{
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if (top_level <= mmd->totlvl) {
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return;
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}
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Mesh *coarse_mesh = static_cast<Mesh *>(object->data);
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if (coarse_mesh->totloop == 0) {
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/* If there are no loops in the mesh implies there is no CD_MDISPS as well. So can early output
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* from here as there is nothing to subdivide. */
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return;
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}
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MultiresReshapeContext reshape_context;
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/* There was no multires at all, all displacement is at 0. Can simply make sure all mdisps grids
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* are allocated at a proper level and return. */
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const bool has_mdisps = CustomData_has_layer(&coarse_mesh->loop_data, CD_MDISPS);
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if (!has_mdisps) {
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CustomData_add_layer(&coarse_mesh->loop_data, CD_MDISPS, CD_SET_DEFAULT, coarse_mesh->totloop);
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}
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/* NOTE: Subdivision happens from the top level of the existing multires modifier. If it is set
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* to 0 and there is mdisps layer it would mean that the modifier went out of sync with the data.
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* This happens when, for example, linking modifiers from one object to another.
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*
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* In such cases simply ensure grids to be the proper level.
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*
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* If something smarter is needed it is up to the operators which does data synchronization, so
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* that the mdisps layer is also synchronized. */
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if (!has_mdisps || top_level == 1 || mmd->totlvl == 0) {
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multires_reshape_ensure_grids(coarse_mesh, top_level);
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if (ELEM(mode, MULTIRES_SUBDIVIDE_LINEAR, MULTIRES_SUBDIVIDE_SIMPLE)) {
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multires_subdivide_create_tangent_displacement_linear_grids(object, mmd);
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}
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else {
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multires_set_tot_level(object, mmd, top_level);
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}
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return;
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}
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multires_flush_sculpt_updates(object);
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if (!multires_reshape_context_create_from_modifier(&reshape_context, object, mmd, top_level)) {
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return;
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}
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multires_reshape_store_original_grids(&reshape_context);
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multires_reshape_ensure_grids(coarse_mesh, reshape_context.top.level);
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multires_reshape_assign_final_elements_from_orig_mdisps(&reshape_context);
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/* Free original grids which makes it so smoothing with details thinks all the details were
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* added against base mesh's limit surface. This is similar behavior to as if we've done all
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* displacement in sculpt mode at the old top level and then propagated to the new top level. */
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multires_reshape_free_original_grids(&reshape_context);
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if (ELEM(mode, MULTIRES_SUBDIVIDE_LINEAR, MULTIRES_SUBDIVIDE_SIMPLE)) {
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multires_reshape_smooth_object_grids(&reshape_context, mode);
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}
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else {
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multires_reshape_smooth_object_grids_with_details(&reshape_context);
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}
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multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
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multires_reshape_context_free(&reshape_context);
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multires_set_tot_level(object, mmd, top_level);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Apply base
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* \{ */
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void multiresModifier_base_apply(Depsgraph *depsgraph, Object *object, MultiresModifierData *mmd)
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{
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multires_force_sculpt_rebuild(object);
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MultiresReshapeContext reshape_context;
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if (!multires_reshape_context_create_from_object(&reshape_context, depsgraph, object, mmd)) {
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return;
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}
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multires_reshape_store_original_grids(&reshape_context);
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/* At this point base_mesh is object's mesh, the subdiv is initialized to the deformed state of
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* the base mesh.
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* Store coordinates of top level grids in object space which will define true shape we would
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* want to reshape to after modifying the base mesh. */
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multires_reshape_assign_final_coords_from_mdisps(&reshape_context);
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/* For modifying base mesh we only want to consider deformation caused by multires displacement
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* and ignore all deformation which might be caused by deformation modifiers leading the multires
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* one.
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* So refine the subdiv to the original mesh vertices positions, which will also need to make
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* it so object space displacement is re-evaluated for them (as in, can not re-use any knowledge
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* from the final coordinates in the object space ). */
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multires_reshape_apply_base_refine_from_base(&reshape_context);
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/* Modify original mesh coordinates. This happens in two steps:
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* - Coordinates are set to their final location, where they are intended to be in the final
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* result.
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* - Heuristic moves them a bit, kind of canceling out the effect of subsurf (so then when
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* multires modifier applies subsurf vertices are placed at the desired location). */
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multires_reshape_apply_base_update_mesh_coords(&reshape_context);
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multires_reshape_apply_base_refit_base_mesh(&reshape_context);
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/* Reshape to the stored final state.
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* Not that the base changed, so the subdiv is to be refined to the new positions. Unfortunately,
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* this can not be done foe entirely cheap: if there were deformation modifiers prior to the
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* multires they need to be re-evaluated for the new base mesh. */
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multires_reshape_apply_base_refine_from_deform(&reshape_context);
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multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
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multires_reshape_context_free(&reshape_context);
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}
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/** \} */
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