38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/* SPDX-FileCopyrightText: 2018 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "BKE_subdiv.hh"
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/* NOTE: Was initially used to get proper enumerator types, but this makes
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* it tricky to compile without OpenSubdiv. */
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/* #include "opensubdiv_converter_capi.h" */
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struct Mesh;
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struct OpenSubdiv_Converter;
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struct SubdivSettings;
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void BKE_subdiv_converter_init_for_mesh(OpenSubdiv_Converter *converter,
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const SubdivSettings *settings,
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const Mesh *mesh);
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/* NOTE: Frees converter data, but not converter itself. This means, that if
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* converter was allocated on heap, it is up to the user to free that memory. */
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void BKE_subdiv_converter_free(OpenSubdiv_Converter *converter);
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/* ============================ INTERNAL HELPERS ============================ */
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/* TODO(sergey): Find a way to make it OpenSubdiv_VtxBoundaryInterpolation,
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* without breaking compilation without OpenSubdiv. */
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int BKE_subdiv_converter_vtx_boundary_interpolation_from_settings(const SubdivSettings *settings);
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/* TODO(sergey): Find a way to make it OpenSubdiv_FVarLinearInterpolation,
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* without breaking compilation without OpenSubdiv. */
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int BKE_subdiv_converter_fvar_linear_from_settings(const SubdivSettings *settings);
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