182 lines
5.7 KiB
C++
182 lines
5.7 KiB
C++
/* SPDX-FileCopyrightText: 2021 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BKE_attribute.h"
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#include "BKE_subdiv_modifier.hh"
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_mesh.hh"
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#include "BKE_modifier.hh"
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#include "BKE_subdiv.hh"
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#include "GPU_capabilities.h"
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#include "GPU_context.h"
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#include "opensubdiv_capi.h"
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SubdivSettings BKE_subsurf_modifier_settings_init(const SubsurfModifierData *smd,
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const bool use_render_params)
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{
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const int requested_levels = (use_render_params) ? smd->renderLevels : smd->levels;
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SubdivSettings settings{};
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settings.is_simple = (smd->subdivType == SUBSURF_TYPE_SIMPLE);
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settings.is_adaptive = !(smd->flags & eSubsurfModifierFlag_UseRecursiveSubdivision);
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settings.level = settings.is_simple ? 1 :
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(settings.is_adaptive ? smd->quality : requested_levels);
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settings.use_creases = (smd->flags & eSubsurfModifierFlag_UseCrease);
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settings.vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
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smd->boundary_smooth);
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settings.fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth(
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smd->uv_smooth);
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return settings;
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}
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bool BKE_subsurf_modifier_runtime_init(SubsurfModifierData *smd, const bool use_render_params)
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{
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SubdivSettings settings = BKE_subsurf_modifier_settings_init(smd, use_render_params);
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SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)smd->modifier.runtime;
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if (settings.level == 0) {
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/* Modifier is effectively disabled, but still update settings if runtime data
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* was already allocated. */
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if (runtime_data) {
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runtime_data->settings = settings;
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runtime_data->used_cpu = runtime_data->used_gpu = 0;
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}
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return false;
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}
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/* Allocate runtime data if it did not exist yet. */
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if (runtime_data == nullptr) {
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runtime_data = MEM_cnew<SubsurfRuntimeData>(__func__);
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smd->modifier.runtime = runtime_data;
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}
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runtime_data->settings = settings;
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return true;
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}
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static ModifierData *modifier_get_last_enabled_for_mode(const Scene *scene,
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const Object *ob,
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int required_mode)
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{
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ModifierData *md = static_cast<ModifierData *>(ob->modifiers.last);
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while (md) {
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if (BKE_modifier_is_enabled(scene, md, required_mode)) {
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break;
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}
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md = md->prev;
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}
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return md;
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}
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bool BKE_subsurf_modifier_use_custom_loop_normals(const SubsurfModifierData *smd, const Mesh *mesh)
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{
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return smd->flags & eSubsurfModifierFlag_UseCustomNormals &&
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mesh->normals_domain() == blender::bke::MeshNormalDomain::Corner;
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}
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static bool is_subdivision_evaluation_possible_on_gpu()
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{
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/* Only OpenGL is supported for OpenSubdiv evaluation for now. */
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if (GPU_backend_get_type() != GPU_BACKEND_OPENGL) {
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return false;
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}
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if (!GPU_compute_shader_support()) {
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return false;
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}
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if (GPU_max_compute_shader_storage_blocks() < MAX_GPU_SUBDIV_SSBOS) {
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return false;
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}
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return true;
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}
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bool BKE_subsurf_modifier_force_disable_gpu_evaluation_for_mesh(const SubsurfModifierData *smd,
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const Mesh *mesh)
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{
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if ((U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) == 0) {
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/* GPU subdivision is explicitly disabled, so we don't force it. */
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return false;
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}
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if (!is_subdivision_evaluation_possible_on_gpu()) {
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/* The GPU type is not compatible with the subdivision. */
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return false;
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}
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return BKE_subsurf_modifier_use_custom_loop_normals(smd, mesh);
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}
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bool BKE_subsurf_modifier_can_do_gpu_subdiv(const Scene *scene,
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const Object *ob,
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const Mesh *mesh,
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const SubsurfModifierData *smd,
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int required_mode)
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{
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if ((U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) == 0) {
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return false;
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}
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/* Deactivate GPU subdivision if auto-smooth or custom split normals are used as those are
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* complicated to support on GPU, and should really be separate workflows. */
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if (BKE_subsurf_modifier_use_custom_loop_normals(smd, mesh)) {
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return false;
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}
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ModifierData *md = modifier_get_last_enabled_for_mode(scene, ob, required_mode);
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if (md != (const ModifierData *)smd) {
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return false;
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}
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return is_subdivision_evaluation_possible_on_gpu();
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}
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bool BKE_subsurf_modifier_has_gpu_subdiv(const Mesh *mesh)
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{
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SubsurfRuntimeData *runtime_data = mesh->runtime->subsurf_runtime_data;
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return runtime_data && runtime_data->has_gpu_subdiv;
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}
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void (*BKE_subsurf_modifier_free_gpu_cache_cb)(Subdiv *subdiv) = nullptr;
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Subdiv *BKE_subsurf_modifier_subdiv_descriptor_ensure(SubsurfRuntimeData *runtime_data,
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const Mesh *mesh,
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const bool for_draw_code)
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{
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if (for_draw_code) {
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runtime_data->used_gpu = 2; /* countdown in frames */
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return runtime_data->subdiv_gpu = BKE_subdiv_update_from_mesh(
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runtime_data->subdiv_gpu, &runtime_data->settings, mesh);
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}
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runtime_data->used_cpu = 2;
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return runtime_data->subdiv_cpu = BKE_subdiv_update_from_mesh(
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runtime_data->subdiv_cpu, &runtime_data->settings, mesh);
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}
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int BKE_subsurf_modifier_eval_required_mode(bool is_final_render, bool is_edit_mode)
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{
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if (is_final_render) {
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return eModifierMode_Render;
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}
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return eModifierMode_Realtime | (is_edit_mode ? int(eModifierMode_Editmode) : 0);
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}
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