117 lines
2.7 KiB
C++
117 lines
2.7 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_math_vector_types.hh"
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#include "DNA_vec_types.h"
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namespace blender::compositor {
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using Size2f = float2;
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enum class eExecutionModel {
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/**
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* Operations are executed from outputs to inputs grouped in execution groups and rendered
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* in tiles.
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*/
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Tiled,
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/** Operations are fully rendered in order from inputs to outputs. */
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FullFrame
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};
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enum class eDimension { X, Y };
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/**
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* \brief possible data types for sockets
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* \ingroup Model
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*/
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enum class DataType {
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/** \brief Value data type */
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Value = 0,
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/** \brief Vector data type */
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Vector = 1,
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/** \brief Color data type */
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Color = 2,
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};
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/**
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* Utility to get the number of channels of the given data type.
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*/
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constexpr int COM_data_type_num_channels(const DataType datatype)
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{
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switch (datatype) {
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case DataType::Value:
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return 1;
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case DataType::Vector:
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return 3;
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case DataType::Color:
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default:
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return 4;
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}
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}
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constexpr int COM_data_type_bytes_len(DataType data_type)
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{
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return COM_data_type_num_channels(data_type) * sizeof(float);
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}
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constexpr int COM_DATA_TYPE_VALUE_CHANNELS = COM_data_type_num_channels(DataType::Value);
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constexpr int COM_DATA_TYPE_VECTOR_CHANNELS = COM_data_type_num_channels(DataType::Vector);
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constexpr int COM_DATA_TYPE_COLOR_CHANNELS = COM_data_type_num_channels(DataType::Color);
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constexpr float COM_COLOR_TRANSPARENT[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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constexpr float COM_VECTOR_ZERO[3] = {0.0f, 0.0f, 0.0f};
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constexpr float COM_COLOR_BLACK[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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constexpr float COM_VALUE_ZERO[1] = {0.0f};
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constexpr float COM_VALUE_ONE[1] = {1.0f};
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/**
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* Utility to get data type for given number of channels.
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*/
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constexpr DataType COM_num_channels_data_type(const int num_channels)
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{
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switch (num_channels) {
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case 1:
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return DataType::Value;
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case 3:
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return DataType::Vector;
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case 4:
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default:
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return DataType::Color;
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}
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}
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/* Configurable items.
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*
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* Chunk size determination.
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*
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* Chunk order. */
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/**
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* \brief The order of chunks to be scheduled
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* \ingroup Execution
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*/
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enum class ChunkOrdering {
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/** \brief order from a distance to centerX/centerY */
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CenterOut = 0,
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/** \brief order randomly */
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Random = 1,
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/** \brief no ordering */
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TopDown = 2,
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/** \brief experimental ordering with 9 hot-spots. */
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RuleOfThirds = 3,
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Default = ChunkOrdering::CenterOut,
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};
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constexpr float COM_PREVIEW_SIZE = 140.f;
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constexpr float COM_RULE_OF_THIRDS_DIVIDER = 100.0f;
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constexpr float COM_BLUR_BOKEH_PIXELS = 512;
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constexpr rcti COM_AREA_NONE = {0, 0, 0, 0};
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constexpr rcti COM_CONSTANT_INPUT_AREA_OF_INTEREST = COM_AREA_NONE;
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} // namespace blender::compositor
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