tornavis/source/blender/compositor/realtime_compositor/COM_node_operation.hh

70 lines
2.7 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_string_ref.hh"
#include "DNA_node_types.h"
#include "NOD_derived_node_tree.hh"
#include "COM_context.hh"
#include "COM_operation.hh"
#include "COM_result.hh"
#include "COM_scheduler.hh"
namespace blender::realtime_compositor {
using namespace nodes::derived_node_tree_types;
/* ------------------------------------------------------------------------------------------------
* Node Operation
*
* A node operation is a subclass of operation that nodes should implement and instantiate in the
* get_compositor_operation function of bNodeType, passing the inputs given to that function to the
* constructor. This class essentially just implements a default constructor that populates output
* results for all outputs of the node as well as input descriptors for all inputs of the nodes
* based on their socket declaration. The class also provides some utility methods for easier
* implementation of nodes. */
class NodeOperation : public Operation {
private:
/* The node that this operation represents. */
DNode node_;
public:
/* Populate the output results based on the node outputs and populate the input descriptors based
* on the node inputs. */
NodeOperation(Context &context, DNode node);
/* Compute and set the initial reference counts of all the results of the operation. The
* reference counts of the results are the number of operations that use those results, which is
* computed as the number of inputs whose node is part of the schedule and is linked to the
* output corresponding to each result. The node execution schedule is given as an input. */
void compute_results_reference_counts(const Schedule &schedule);
protected:
/* Compute a node preview using the result returned from the get_preview_result method. */
void compute_preview() override;
/* Returns a reference to the derived node that this operation represents. */
const DNode &node() const;
/* Returns a reference to the node that this operation represents. */
const bNode &bnode() const;
/* Returns true if the output identified by the given identifier is needed and should be
* computed, otherwise returns false. */
bool should_compute_output(StringRef identifier);
private:
/* Get the result which will be previewed in the node, this is chosen as the first linked output
* of the node, if no outputs exist, then the first allocated input will be chosen. Nullptr is
* guaranteed not to be returned, since the node will always either have a linked output or an
* allocated input. */
Result *get_preview_result();
};
} // namespace blender::realtime_compositor