84 lines
1.9 KiB
C++
84 lines
1.9 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_rect.h"
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#include "DNA_vec_types.h"
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#include "GPU_shader.h"
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#include "COM_context.hh"
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#include "COM_static_cache_manager.hh"
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#include "COM_texture_pool.hh"
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namespace blender::realtime_compositor {
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Context::Context(TexturePool &texture_pool) : texture_pool_(texture_pool) {}
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int2 Context::get_compositing_region_size() const
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{
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const rcti compositing_region = get_compositing_region();
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return int2(BLI_rcti_size_x(&compositing_region), BLI_rcti_size_y(&compositing_region));
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}
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float Context::get_render_percentage() const
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{
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return get_render_data().size / 100.0f;
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}
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int Context::get_frame_number() const
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{
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return get_render_data().cfra;
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}
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float Context::get_time() const
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{
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const float frame_number = float(get_frame_number());
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const float frame_rate = float(get_render_data().frs_sec) /
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float(get_render_data().frs_sec_base);
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return frame_number / frame_rate;
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}
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GPUShader *Context::get_shader(const char *info_name, ResultPrecision precision)
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{
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return cache_manager().cached_shaders.get(info_name, precision);
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}
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GPUShader *Context::get_shader(const char *info_name)
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{
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return get_shader(info_name, get_precision());
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}
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Result Context::create_result(ResultType type, ResultPrecision precision)
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{
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return Result::Temporary(type, texture_pool_, precision);
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}
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Result Context::create_result(ResultType type)
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{
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return create_result(type, get_precision());
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}
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Result Context::create_temporary_result(ResultType type, ResultPrecision precision)
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{
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return Result::Temporary(type, texture_pool_, precision);
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}
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Result Context::create_temporary_result(ResultType type)
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{
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return create_temporary_result(type, get_precision());
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}
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TexturePool &Context::texture_pool()
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{
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return texture_pool_;
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}
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StaticCacheManager &Context::cache_manager()
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{
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return cache_manager_;
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}
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} // namespace blender::realtime_compositor
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