40 lines
893 B
C++
40 lines
893 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_math_matrix_types.hh"
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#include "BLI_math_vector_types.hh"
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#include "COM_domain.hh"
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namespace blender::realtime_compositor {
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Domain::Domain(const int2 &size) : size(size), transformation(float3x3::identity()) {}
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Domain::Domain(const int2 &size, const float3x3 &transformation)
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: size(size), transformation(transformation)
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{
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}
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void Domain::transform(const float3x3 &input_transformation)
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{
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transformation = input_transformation * transformation;
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}
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Domain Domain::identity()
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{
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return Domain(int2(1), float3x3::identity());
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}
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bool operator==(const Domain &a, const Domain &b)
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{
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return a.size == b.size && a.transformation == b.transformation;
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}
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bool operator!=(const Domain &a, const Domain &b)
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{
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return !(a == b);
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}
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} // namespace blender::realtime_compositor
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