26 lines
424 B
C
26 lines
424 B
C
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUViewport;
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/**
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* Draw texture to frame-buffer without any color transforms.
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*/
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void DRW_transform_none(struct GPUTexture *tex);
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void DRW_viewport_colormanagement_set(struct GPUViewport *viewport);
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#ifdef __cplusplus
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}
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#endif
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