tornavis/source/blender/draw/intern/draw_color_management.h

26 lines
424 B
C

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct GPUViewport;
/**
* Draw texture to frame-buffer without any color transforms.
*/
void DRW_transform_none(struct GPUTexture *tex);
void DRW_viewport_colormanagement_set(struct GPUViewport *viewport);
#ifdef __cplusplus
}
#endif