tornavis/source/blender/draw/intern/draw_manager_texture.cc

270 lines
9.1 KiB
C++

/* SPDX-FileCopyrightText: 2016 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*/
#include "draw_manager.h"
#include "draw_texture_pool.h"
#ifndef NDEBUG
/* Maybe `gpu_texture.cc` is a better place for this. */
static bool drw_texture_format_supports_framebuffer(eGPUTextureFormat format)
{
/* Some formats do not work with frame-buffers. */
switch (format) {
/* Only add formats that are COMPATIBLE with FB.
* Generally they are multiple of 16bit. */
case GPU_R8:
case GPU_R8UI:
case GPU_R16F:
case GPU_R16I:
case GPU_R16UI:
case GPU_R16:
case GPU_R32F:
case GPU_R32UI:
case GPU_RG8:
case GPU_RG16:
case GPU_RG16F:
case GPU_RG16I:
case GPU_RG32F:
case GPU_RGB10_A2:
case GPU_R11F_G11F_B10F:
case GPU_RGBA8:
case GPU_RGBA16:
case GPU_RGBA16F:
case GPU_RGBA32F:
case GPU_DEPTH_COMPONENT16:
case GPU_DEPTH_COMPONENT24:
case GPU_DEPTH24_STENCIL8:
case GPU_DEPTH_COMPONENT32F:
return true;
default:
return false;
}
}
#endif
void drw_texture_set_parameters(GPUTexture *tex, DRWTextureFlag flags)
{
if (tex == nullptr) {
return;
}
if (flags & DRW_TEX_MIPMAP) {
GPU_texture_mipmap_mode(tex, true, flags & DRW_TEX_FILTER);
GPU_texture_update_mipmap_chain(tex);
}
else {
GPU_texture_filter_mode(tex, flags & DRW_TEX_FILTER);
}
GPU_texture_anisotropic_filter(tex, false);
GPU_texture_extend_mode(
tex, flags & DRW_TEX_WRAP ? GPU_SAMPLER_EXTEND_MODE_REPEAT : GPU_SAMPLER_EXTEND_MODE_EXTEND);
GPU_texture_compare_mode(tex, flags & DRW_TEX_COMPARE);
}
GPUTexture *DRW_texture_create_1d_ex(int w,
eGPUTextureFormat format,
eGPUTextureUsage usage,
DRWTextureFlag flags,
const float *fpixels)
{
int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
GPUTexture *tex = GPU_texture_create_1d(__func__, w, mip_len, format, usage, fpixels);
drw_texture_set_parameters(tex, flags);
return tex;
}
GPUTexture *DRW_texture_create_1d(int w,
eGPUTextureFormat format,
DRWTextureFlag flags,
const float *fpixels)
{
return DRW_texture_create_1d_ex(w, format, GPU_TEXTURE_USAGE_GENERAL, flags, fpixels);
}
GPUTexture *DRW_texture_create_2d_ex(int w,
int h,
eGPUTextureFormat format,
eGPUTextureUsage usage,
DRWTextureFlag flags,
const float *fpixels)
{
int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
GPUTexture *tex = GPU_texture_create_2d(__func__, w, h, mip_len, format, usage, fpixels);
drw_texture_set_parameters(tex, flags);
return tex;
}
GPUTexture *DRW_texture_create_2d(
int w, int h, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
return DRW_texture_create_2d_ex(w, h, format, GPU_TEXTURE_USAGE_GENERAL, flags, fpixels);
}
GPUTexture *DRW_texture_create_2d_array_ex(int w,
int h,
int d,
eGPUTextureFormat format,
eGPUTextureUsage usage,
DRWTextureFlag flags,
const float *fpixels)
{
int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
GPUTexture *tex = GPU_texture_create_2d_array(
__func__, w, h, d, mip_len, format, usage, fpixels);
drw_texture_set_parameters(tex, flags);
return tex;
}
GPUTexture *DRW_texture_create_2d_array(
int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
return DRW_texture_create_2d_array_ex(
w, h, d, format, GPU_TEXTURE_USAGE_GENERAL, flags, fpixels);
}
GPUTexture *DRW_texture_create_3d_ex(int w,
int h,
int d,
eGPUTextureFormat format,
eGPUTextureUsage usage,
DRWTextureFlag flags,
const float *fpixels)
{
int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
GPUTexture *tex = GPU_texture_create_3d(__func__, w, h, d, mip_len, format, usage, fpixels);
drw_texture_set_parameters(tex, flags);
return tex;
}
GPUTexture *DRW_texture_create_3d(
int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
return DRW_texture_create_3d_ex(w, h, d, format, GPU_TEXTURE_USAGE_GENERAL, flags, fpixels);
}
GPUTexture *DRW_texture_create_cube_ex(int w,
eGPUTextureFormat format,
eGPUTextureUsage usage,
DRWTextureFlag flags,
const float *fpixels)
{
int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
GPUTexture *tex = GPU_texture_create_cube(__func__, w, mip_len, format, usage, fpixels);
drw_texture_set_parameters(tex, flags);
return tex;
}
GPUTexture *DRW_texture_create_cube(int w,
eGPUTextureFormat format,
DRWTextureFlag flags,
const float *fpixels)
{
return DRW_texture_create_cube_ex(w, format, GPU_TEXTURE_USAGE_GENERAL, flags, fpixels);
}
GPUTexture *DRW_texture_create_cube_array_ex(int w,
int d,
eGPUTextureFormat format,
eGPUTextureUsage usage,
DRWTextureFlag flags,
const float *fpixels)
{
int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
GPUTexture *tex = GPU_texture_create_cube_array(__func__, w, d, mip_len, format, usage, fpixels);
drw_texture_set_parameters(tex, flags);
return tex;
}
GPUTexture *DRW_texture_create_cube_array(
int w, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
return DRW_texture_create_cube_array_ex(w, d, format, GPU_TEXTURE_USAGE_GENERAL, flags, fpixels);
}
GPUTexture *DRW_texture_pool_query_2d_ex(
int w, int h, eGPUTextureFormat format, eGPUTextureUsage usage, DrawEngineType *engine_type)
{
BLI_assert(drw_texture_format_supports_framebuffer(format));
GPUTexture *tex = DRW_texture_pool_query(
DST.vmempool->texture_pool, w, h, format, usage, engine_type);
return tex;
}
GPUTexture *DRW_texture_pool_query_2d(int w,
int h,
eGPUTextureFormat format,
DrawEngineType *engine_type)
{
return DRW_texture_pool_query_2d_ex(w, h, format, GPU_TEXTURE_USAGE_GENERAL, engine_type);
}
GPUTexture *DRW_texture_pool_query_fullscreen_ex(eGPUTextureFormat format,
eGPUTextureUsage usage,
DrawEngineType *engine_type)
{
const float *size = DRW_viewport_size_get();
return DRW_texture_pool_query_2d_ex(int(size[0]), int(size[1]), format, usage, engine_type);
}
GPUTexture *DRW_texture_pool_query_fullscreen(eGPUTextureFormat format,
DrawEngineType *engine_type)
{
return DRW_texture_pool_query_fullscreen_ex(format, GPU_TEXTURE_USAGE_GENERAL, engine_type);
}
void DRW_texture_ensure_fullscreen_2d_ex(GPUTexture **tex,
eGPUTextureFormat format,
eGPUTextureUsage usage,
DRWTextureFlag flags)
{
if (*(tex) == nullptr) {
const float *size = DRW_viewport_size_get();
*(tex) = DRW_texture_create_2d_ex(int(size[0]), int(size[1]), format, usage, flags, nullptr);
}
}
void DRW_texture_ensure_fullscreen_2d(GPUTexture **tex,
eGPUTextureFormat format,
DRWTextureFlag flags)
{
DRW_texture_ensure_fullscreen_2d_ex(tex, format, GPU_TEXTURE_USAGE_GENERAL, flags);
}
void DRW_texture_ensure_2d_ex(GPUTexture **tex,
int w,
int h,
eGPUTextureFormat format,
eGPUTextureUsage usage,
DRWTextureFlag flags)
{
if (*(tex) == nullptr) {
*(tex) = DRW_texture_create_2d_ex(w, h, format, usage, flags, nullptr);
}
}
void DRW_texture_ensure_2d(
GPUTexture **tex, int w, int h, eGPUTextureFormat format, DRWTextureFlag flags)
{
DRW_texture_ensure_2d_ex(tex, w, h, format, GPU_TEXTURE_USAGE_GENERAL, flags);
}
void DRW_texture_generate_mipmaps(GPUTexture *tex)
{
GPU_texture_update_mipmap_chain(tex);
}
void DRW_texture_free(GPUTexture *tex)
{
GPU_texture_free(tex);
}