tornavis/source/blender/draw/intern/draw_pointcloud.cc

155 lines
5.0 KiB
C++

/* SPDX-FileCopyrightText: 2017 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*/
#include "BLI_string_utils.hh"
#include "BLI_utildefines.h"
#include "DNA_pointcloud_types.h"
#include "GPU_batch.h"
#include "GPU_capabilities.h"
#include "GPU_compute.h"
#include "GPU_material.h"
#include "GPU_shader.h"
#include "GPU_texture.h"
#include "GPU_vertex_buffer.h"
#include "DRW_gpu_wrapper.hh"
#include "DRW_render.h"
#include "draw_attributes.hh"
#include "draw_cache_impl.hh"
#include "draw_common.h"
#include "draw_manager.h"
#include "draw_pointcloud_private.hh"
static GPUVertBuf *g_dummy_vbo = nullptr;
void DRW_pointcloud_init()
{
if (g_dummy_vbo == nullptr) {
/* initialize vertex format */
GPUVertFormat format = {0};
uint dummy_id = GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
g_dummy_vbo = GPU_vertbuf_create_with_format_ex(
&format, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
const float vert[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GPU_vertbuf_data_alloc(g_dummy_vbo, 1);
GPU_vertbuf_attr_fill(g_dummy_vbo, dummy_id, vert);
}
}
DRWShadingGroup *DRW_shgroup_pointcloud_create_sub(Object *object,
DRWShadingGroup *shgrp_parent,
GPUMaterial *gpu_material)
{
PointCloud &pointcloud = *static_cast<PointCloud *>(object->data);
DRWShadingGroup *shgrp = DRW_shgroup_create_sub(shgrp_parent);
/* Fix issue with certain driver not drawing anything if there is no texture bound to
* "ac", "au", "u" or "c". */
DRW_shgroup_buffer_texture(shgrp, "u", g_dummy_vbo);
DRW_shgroup_buffer_texture(shgrp, "au", g_dummy_vbo);
DRW_shgroup_buffer_texture(shgrp, "c", g_dummy_vbo);
DRW_shgroup_buffer_texture(shgrp, "ac", g_dummy_vbo);
GPUVertBuf *pos_rad_buf = pointcloud_position_and_radius_get(&pointcloud);
DRW_shgroup_buffer_texture(shgrp, "ptcloud_pos_rad_tx", pos_rad_buf);
if (gpu_material != nullptr) {
// const DRW_Attributes &attrs = cache->attr_used;
// for (int i = 0; i < attrs.num_requests; i++) {
// const DRW_AttributeRequest &request = attrs.requests[i];
// char sampler_name[32];
// /* \note reusing curve attribute function. */
// drw_curves_get_attribute_sampler_name(request.attribute_name, sampler_name);
// GPUTexture *attribute_buf = DRW_pointcloud_evaluated_attribute(&pointcloud);
// if (!cache->attributes_buf[i]) {
// continue;
// }
// DRW_shgroup_buffer_texture_ref(shgrp, sampler_name, attribute_buf);
// }
/* Only single material supported for now. */
GPUBatch **geom = pointcloud_surface_shaded_get(&pointcloud, &gpu_material, 1);
DRW_shgroup_call(shgrp, geom[0], object);
}
else {
GPUBatch *geom = pointcloud_surface_get(&pointcloud);
DRW_shgroup_call(shgrp, geom, object);
}
return shgrp;
}
void DRW_pointcloud_free()
{
GPU_VERTBUF_DISCARD_SAFE(g_dummy_vbo);
}
#include "draw_common.hh"
/* For drw_curves_get_attribute_sampler_name. */
#include "draw_curves_private.hh"
namespace blender::draw {
template<typename PassT>
GPUBatch *point_cloud_sub_pass_setup_implementation(PassT &sub_ps,
Object *object,
GPUMaterial *gpu_material)
{
BLI_assert(object->type == OB_POINTCLOUD);
PointCloud &pointcloud = *static_cast<PointCloud *>(object->data);
/* Fix issue with certain driver not drawing anything if there is no texture bound to
* "ac", "au", "u" or "c". */
sub_ps.bind_texture("u", g_dummy_vbo);
sub_ps.bind_texture("au", g_dummy_vbo);
sub_ps.bind_texture("c", g_dummy_vbo);
sub_ps.bind_texture("ac", g_dummy_vbo);
GPUVertBuf *pos_rad_buf = pointcloud_position_and_radius_get(&pointcloud);
sub_ps.bind_texture("ptcloud_pos_rad_tx", pos_rad_buf);
if (gpu_material != nullptr) {
ListBase gpu_attrs = GPU_material_attributes(gpu_material);
LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
GPUVertBuf **attribute_buf = DRW_pointcloud_evaluated_attribute(&pointcloud, gpu_attr->name);
if (attribute_buf) {
char sampler_name[32];
/** NOTE: Reusing curve attribute function. */
drw_curves_get_attribute_sampler_name(gpu_attr->name, sampler_name);
sub_ps.bind_texture(sampler_name, attribute_buf);
}
}
}
GPUBatch *geom = pointcloud_surface_get(&pointcloud);
return geom;
}
GPUBatch *point_cloud_sub_pass_setup(PassMain::Sub &sub_ps,
Object *object,
GPUMaterial *gpu_material)
{
return point_cloud_sub_pass_setup_implementation(sub_ps, object, gpu_material);
}
GPUBatch *point_cloud_sub_pass_setup(PassSimple::Sub &sub_ps,
Object *object,
GPUMaterial *gpu_material)
{
return point_cloud_sub_pass_setup_implementation(sub_ps, object, gpu_material);
}
} // namespace blender::draw