72 lines
2.4 KiB
C
72 lines
2.4 KiB
C
/* SPDX-FileCopyrightText: 2021 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*
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* Texture pool
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* A pool that gives temporary render targets that can be reused through other parts of the
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* render pipeline.
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* Expect texture data is garbage when acquiring it.
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*/
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#pragma once
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#include "GPU_texture.h"
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typedef struct DRWTexturePool DRWTexturePool;
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#ifdef __cplusplus
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extern "C" {
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#endif
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DRWTexturePool *DRW_texture_pool_create(void);
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void DRW_texture_pool_free(DRWTexturePool *pool);
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/**
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* Try to find a texture corresponding to params into the texture pool.
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* If no texture was found, create one and add it to the pool.
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* DEPRECATED: Use DRW_texture_pool_texture_acquire instead and do it just before rendering.
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*/
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GPUTexture *DRW_texture_pool_query(DRWTexturePool *pool,
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int width,
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int height,
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eGPUTextureFormat format,
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eGPUTextureUsage usage,
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void *user);
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/**
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* Returns a temporary texture that needs to be released after use. Texture content is undefined.
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*/
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GPUTexture *DRW_texture_pool_texture_acquire(
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DRWTexturePool *pool, int width, int height, eGPUTextureFormat format, eGPUTextureUsage usage);
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/**
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* Releases a previously acquired texture.
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*/
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void DRW_texture_pool_texture_release(DRWTexturePool *pool, GPUTexture *tmp_tex);
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/**
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* This effectively remove a texture from the texture pool, giving full ownership to the caller.
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* The given texture needs to be been acquired through DRW_texture_pool_texture_acquire().
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* IMPORTANT: This removes the need for a DRW_texture_pool_texture_release() call on this texture.
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*/
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void DRW_texture_pool_take_texture_ownership(DRWTexturePool *pool, GPUTexture *tex);
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/**
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* This Inserts a texture into the texture pool, giving full ownership to the texture pool.
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* The texture needs not to be in the pool already.
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* The texture may be reused in a latter call to DRW_texture_pool_texture_acquire();
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* IMPORTANT: DRW_texture_pool_texture_release() still needs to be called on this texture
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* after usage.
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*/
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void DRW_texture_pool_give_texture_ownership(DRWTexturePool *pool, GPUTexture *tex);
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/**
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* Resets the user bits for each texture in the pool and delete unused ones.
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*/
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void DRW_texture_pool_reset(DRWTexturePool *pool);
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#ifdef __cplusplus
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}
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#endif
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