62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "draw_defines.h"
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#include "gpu_shader_create_info.hh"
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/* -------------------------------------------------------------------- */
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/** \name Debug print
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*
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* Allows print() function to have logging support inside shaders.
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* \{ */
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GPU_SHADER_CREATE_INFO(draw_debug_print)
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.define("DRW_DEBUG_PRINT")
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.typedef_source("draw_shader_shared.h")
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.storage_buf(DRW_DEBUG_PRINT_SLOT, Qualifier::READ_WRITE, "uint", "drw_debug_print_buf[]");
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GPU_SHADER_INTERFACE_INFO(draw_debug_print_display_iface, "").flat(Type::UINT, "char_index");
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GPU_SHADER_CREATE_INFO(draw_debug_print_display)
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.do_static_compilation(true)
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.typedef_source("draw_shader_shared.h")
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.storage_buf(DRW_DEBUG_PRINT_SLOT, Qualifier::READ, "uint", "drw_debug_print_buf[]")
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.vertex_out(draw_debug_print_display_iface)
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.fragment_out(0, Type::VEC4, "out_color")
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.push_constant(Type::VEC2, "viewport_size")
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.vertex_source("draw_debug_print_display_vert.glsl")
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.fragment_source("draw_debug_print_display_frag.glsl")
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.additional_info("draw_view");
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Debug draw shapes
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*
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* Allows to draw lines and points just like the DRW_debug module functions.
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* \{ */
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GPU_SHADER_CREATE_INFO(draw_debug_draw)
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.define("DRW_DEBUG_DRAW")
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.typedef_source("draw_shader_shared.h")
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.storage_buf(DRW_DEBUG_DRAW_SLOT,
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Qualifier::READ_WRITE,
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"DRWDebugVert",
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"drw_debug_verts_buf[]");
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GPU_SHADER_INTERFACE_INFO(draw_debug_draw_display_iface, "interp").flat(Type::VEC4, "color");
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GPU_SHADER_CREATE_INFO(draw_debug_draw_display)
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.do_static_compilation(true)
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.typedef_source("draw_shader_shared.h")
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.storage_buf(DRW_DEBUG_DRAW_SLOT, Qualifier::READ, "DRWDebugVert", "drw_debug_verts_buf[]")
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.vertex_out(draw_debug_draw_display_iface)
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.fragment_out(0, Type::VEC4, "out_color")
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.push_constant(Type::MAT4, "persmat")
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.vertex_source("draw_debug_draw_display_vert.glsl")
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.fragment_source("draw_debug_draw_display_frag.glsl")
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.additional_info("draw_view");
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/** \} */
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