tornavis/source/blender/editors/sculpt_paint/sculpt_ops.cc

1404 lines
45 KiB
C++

/* SPDX-FileCopyrightText: 2006 by Nicholas Bishop. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edsculpt
* Implements the Sculpt Mode tools.
*/
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
#include "BLI_gsqueue.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_brush_types.h"
#include "DNA_customdata_types.h"
#include "DNA_listBase.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_attribute.h"
#include "BKE_brush.hh"
#include "BKE_ccg.h"
#include "BKE_context.hh"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_mirror.hh"
#include "BKE_modifier.hh"
#include "BKE_multires.hh"
#include "BKE_object.hh"
#include "BKE_paint.hh"
#include "BKE_pbvh_api.hh"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.hh"
#include "IMB_colormanagement.h"
#include "WM_api.hh"
#include "WM_message.hh"
#include "WM_toolsystem.h"
#include "WM_types.hh"
#include "ED_image.hh"
#include "ED_object.hh"
#include "ED_screen.hh"
#include "ED_sculpt.hh"
#include "paint_intern.hh"
#include "sculpt_intern.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "bmesh.h"
#include <cmath>
#include <cstdlib>
#include <cstring>
/* Reset the copy of the mesh that is being sculpted on (currently just for the layer brush). */
static int sculpt_set_persistent_base_exec(bContext *C, wmOperator * /*op*/)
{
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
/* Do not allow in DynTopo just yet. */
if (!ss || (ss && ss->bm)) {
return OPERATOR_FINISHED;
}
SCULPT_vertex_random_access_ensure(ss);
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false, false);
SculptAttributeParams params = {0};
params.permanent = true;
ss->attrs.persistent_co = BKE_sculpt_attribute_ensure(
ob, ATTR_DOMAIN_POINT, CD_PROP_FLOAT3, SCULPT_ATTRIBUTE_NAME(persistent_co), &params);
ss->attrs.persistent_no = BKE_sculpt_attribute_ensure(
ob, ATTR_DOMAIN_POINT, CD_PROP_FLOAT3, SCULPT_ATTRIBUTE_NAME(persistent_no), &params);
ss->attrs.persistent_disp = BKE_sculpt_attribute_ensure(
ob, ATTR_DOMAIN_POINT, CD_PROP_FLOAT, SCULPT_ATTRIBUTE_NAME(persistent_disp), &params);
const int totvert = SCULPT_vertex_count_get(ss);
for (int i = 0; i < totvert; i++) {
PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
copy_v3_v3((float *)SCULPT_vertex_attr_get(vertex, ss->attrs.persistent_co),
SCULPT_vertex_co_get(ss, vertex));
SCULPT_vertex_normal_get(
ss, vertex, (float *)SCULPT_vertex_attr_get(vertex, ss->attrs.persistent_no));
(*(float *)SCULPT_vertex_attr_get(vertex, ss->attrs.persistent_disp)) = 0.0f;
}
return OPERATOR_FINISHED;
}
static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Set Persistent Base";
ot->idname = "SCULPT_OT_set_persistent_base";
ot->description = "Reset the copy of the mesh that is being sculpted on";
/* API callbacks. */
ot->exec = sculpt_set_persistent_base_exec;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/************************* SCULPT_OT_optimize *************************/
static int sculpt_optimize_exec(bContext *C, wmOperator * /*op*/)
{
Object *ob = CTX_data_active_object(C);
SCULPT_pbvh_clear(ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
return OPERATOR_FINISHED;
}
/* The BVH gets less optimal more quickly with dynamic topology than
* regular sculpting. There is no doubt more clever stuff we can do to
* optimize it on the fly, but for now this gives the user a nicer way
* to recalculate it than toggling modes. */
static void SCULPT_OT_optimize(wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Rebuild BVH";
ot->idname = "SCULPT_OT_optimize";
ot->description = "Recalculate the sculpt BVH to improve performance";
/* API callbacks. */
ot->exec = sculpt_optimize_exec;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/********************* Dynamic topology symmetrize ********************/
static bool sculpt_no_multires_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
if (SCULPT_mode_poll(C) && ob->sculpt && ob->sculpt->pbvh) {
return BKE_pbvh_type(ob->sculpt->pbvh) != PBVH_GRIDS;
}
return false;
}
static int sculpt_symmetrize_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Object *ob = CTX_data_active_object(C);
const Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
SculptSession *ss = ob->sculpt;
PBVH *pbvh = ss->pbvh;
const float dist = RNA_float_get(op->ptr, "merge_tolerance");
if (!pbvh) {
return OPERATOR_CANCELLED;
}
switch (BKE_pbvh_type(pbvh)) {
case PBVH_BMESH: {
/* Dyntopo Symmetrize. */
/* To simplify undo for symmetrize, all BMesh elements are logged
* as deleted, then after symmetrize operation all BMesh elements
* are logged as added (as opposed to attempting to store just the
* parts that symmetrize modifies). */
SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, nullptr, SCULPT_UNDO_DYNTOPO_SYMMETRIZE);
BM_log_before_all_removed(ss->bm, ss->bm_log);
BM_mesh_toolflags_set(ss->bm, true);
/* Symmetrize and re-triangulate. */
BMO_op_callf(ss->bm,
(BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
"symmetrize input=%avef direction=%i dist=%f use_shapekey=%b",
sd->symmetrize_direction,
dist,
true);
SCULPT_dynamic_topology_triangulate(ss->bm);
/* Bisect operator flags edges (keep tags clean for edge queue). */
BM_mesh_elem_hflag_disable_all(ss->bm, BM_EDGE, BM_ELEM_TAG, false);
BM_mesh_toolflags_set(ss->bm, false);
/* Finish undo. */
BM_log_all_added(ss->bm, ss->bm_log);
SCULPT_undo_push_end(ob);
break;
}
case PBVH_FACES: {
/* Mesh Symmetrize. */
ED_sculpt_undo_geometry_begin(ob, op);
Mesh *mesh = static_cast<Mesh *>(ob->data);
BKE_mesh_mirror_apply_mirror_on_axis(bmain, mesh, sd->symmetrize_direction, dist);
ED_sculpt_undo_geometry_end(ob);
BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL);
break;
}
case PBVH_GRIDS:
return OPERATOR_CANCELLED;
}
SCULPT_topology_islands_invalidate(ss);
/* Redraw. */
SCULPT_pbvh_clear(ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
return OPERATOR_FINISHED;
}
static void SCULPT_OT_symmetrize(wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Symmetrize";
ot->idname = "SCULPT_OT_symmetrize";
ot->description = "Symmetrize the topology modifications";
/* API callbacks. */
ot->exec = sculpt_symmetrize_exec;
ot->poll = sculpt_no_multires_poll;
PropertyRNA *prop = RNA_def_float(ot->srna,
"merge_tolerance",
0.0005f,
0.0f,
FLT_MAX,
"Merge Distance",
"Distance within which symmetrical vertices are merged",
0.0f,
1.0f);
RNA_def_property_ui_range(prop, 0.0, FLT_MAX, 0.001, 5);
}
/**** Toggle operator for turning sculpt mode on or off ****/
static void sculpt_init_session(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob)
{
/* Create persistent sculpt mode data. */
BKE_sculpt_toolsettings_data_ensure(scene);
/* Create sculpt mode session data. */
if (ob->sculpt != nullptr) {
BKE_sculptsession_free(ob);
}
ob->sculpt = MEM_new<SculptSession>(__func__);
ob->sculpt->mode_type = OB_MODE_SCULPT;
/* Trigger evaluation of modifier stack to ensure
* multires modifier sets .runtime.ccg in
* the evaluated mesh.
*/
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
/* This function expects a fully evaluated depsgraph. */
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false, false);
SculptSession *ss = ob->sculpt;
if (ss->face_sets) {
/* Here we can detect geometry that was just added to Sculpt Mode as it has the
* SCULPT_FACE_SET_NONE assigned, so we can create a new Face Set for it. */
/* In sculpt mode all geometry that is assigned to SCULPT_FACE_SET_NONE is considered as not
* initialized, which is used is some operators that modify the mesh topology to perform
* certain actions in the new faces. After these operations are finished, all faces should have
* a valid face set ID assigned (different from SCULPT_FACE_SET_NONE) to manage their
* visibility correctly. */
/* TODO(pablodp606): Based on this we can improve the UX in future tools for creating new
* objects, like moving the transform pivot position to the new area or masking existing
* geometry. */
const int new_face_set = SCULPT_face_set_next_available_get(ss);
for (int i = 0; i < ss->totfaces; i++) {
if (ss->face_sets[i] == SCULPT_FACE_SET_NONE) {
ss->face_sets[i] = new_face_set;
}
}
}
}
void SCULPT_ensure_valid_pivot(const Object *ob, Scene *scene)
{
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
const SculptSession *ss = ob->sculpt;
/* Account for the case where no objects are evaluated. */
if (!ss->pbvh) {
return;
}
/* No valid pivot? Use bounding box center. */
if (ups->average_stroke_counter == 0 || !ups->last_stroke_valid) {
float location[3], max[3];
BKE_pbvh_bounding_box(ss->pbvh, location, max);
interp_v3_v3v3(location, location, max, 0.5f);
mul_m4_v3(ob->object_to_world, location);
copy_v3_v3(ups->average_stroke_accum, location);
ups->average_stroke_counter = 1;
/* Update last stroke position. */
ups->last_stroke_valid = true;
}
}
void ED_object_sculptmode_enter_ex(Main *bmain,
Depsgraph *depsgraph,
Scene *scene,
Object *ob,
const bool force_dyntopo,
ReportList *reports)
{
const int mode_flag = OB_MODE_SCULPT;
Mesh *me = BKE_mesh_from_object(ob);
/* Enter sculpt mode. */
ob->mode |= mode_flag;
sculpt_init_session(bmain, depsgraph, scene, ob);
if (!(fabsf(ob->scale[0] - ob->scale[1]) < 1e-4f && fabsf(ob->scale[1] - ob->scale[2]) < 1e-4f))
{
BKE_report(
reports, RPT_WARNING, "Object has non-uniform scale, sculpting may be unpredictable");
}
else if (is_negative_m4(ob->object_to_world)) {
BKE_report(reports, RPT_WARNING, "Object has negative scale, sculpting may be unpredictable");
}
Paint *paint = BKE_paint_get_active_from_paintmode(scene, PAINT_MODE_SCULPT);
BKE_paint_init(bmain, scene, PAINT_MODE_SCULPT, PAINT_CURSOR_SCULPT);
ED_paint_cursor_start(paint, SCULPT_mode_poll_view3d);
/* Check dynamic-topology flag; re-enter dynamic-topology mode when changing modes,
* As long as no data was added that is not supported. */
if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
const char *message_unsupported = nullptr;
if (me->totloop != me->faces_num * 3) {
message_unsupported = TIP_("non-triangle face");
}
else if (mmd != nullptr) {
message_unsupported = TIP_("multi-res modifier");
}
else {
enum eDynTopoWarnFlag flag = SCULPT_dynamic_topology_check(scene, ob);
if (flag == 0) {
/* pass */
}
else if (flag & DYNTOPO_WARN_VDATA) {
message_unsupported = TIP_("vertex data");
}
else if (flag & DYNTOPO_WARN_EDATA) {
message_unsupported = TIP_("edge data");
}
else if (flag & DYNTOPO_WARN_LDATA) {
message_unsupported = TIP_("face data");
}
else if (flag & DYNTOPO_WARN_MODIFIER) {
message_unsupported = TIP_("constructive modifier");
}
else {
BLI_assert(0);
}
}
if ((message_unsupported == nullptr) || force_dyntopo) {
/* Needed because we may be entering this mode before the undo system loads. */
wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
bool has_undo = wm->undo_stack != nullptr;
/* Undo push is needed to prevent memory leak. */
if (has_undo) {
SCULPT_undo_push_begin_ex(ob, "Dynamic topology enable");
}
SCULPT_dynamic_topology_enable_ex(bmain, depsgraph, ob);
if (has_undo) {
SCULPT_undo_push_node(ob, nullptr, SCULPT_UNDO_DYNTOPO_BEGIN);
SCULPT_undo_push_end(ob);
}
}
else {
BKE_reportf(
reports, RPT_WARNING, "Dynamic Topology found: %s, disabled", message_unsupported);
me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY;
}
}
SCULPT_ensure_valid_pivot(ob, scene);
/* Flush object mode. */
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
}
void ED_object_sculptmode_enter(bContext *C, Depsgraph *depsgraph, ReportList *reports)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
ED_object_sculptmode_enter_ex(bmain, depsgraph, scene, ob, false, reports);
}
void ED_object_sculptmode_exit_ex(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob)
{
const int mode_flag = OB_MODE_SCULPT;
Mesh *me = BKE_mesh_from_object(ob);
multires_flush_sculpt_updates(ob);
/* Not needed for now. */
#if 0
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
const int flush_recalc = ed_object_sculptmode_flush_recalc_flag(scene, ob, mmd);
#endif
/* Always for now, so leaving sculpt mode always ensures scene is in
* a consistent state. */
if (true || /* flush_recalc || */ (ob->sculpt && ob->sculpt->bm)) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
/* Dynamic topology must be disabled before exiting sculpt
* mode to ensure the undo stack stays in a consistent
* state. */
sculpt_dynamic_topology_disable_with_undo(bmain, depsgraph, scene, ob);
/* Store so we know to re-enable when entering sculpt mode. */
me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;
}
/* Leave sculpt mode. */
ob->mode &= ~mode_flag;
BKE_sculptsession_free(ob);
paint_cursor_delete_textures();
/* Never leave derived meshes behind. */
BKE_object_free_derived_caches(ob);
/* Flush object mode. */
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
}
void ED_object_sculptmode_exit(bContext *C, Depsgraph *depsgraph)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
ED_object_sculptmode_exit_ex(bmain, depsgraph, scene, ob);
}
static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
{
wmMsgBus *mbus = CTX_wm_message_bus(C);
Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_depsgraph_on_load(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
const int mode_flag = OB_MODE_SCULPT;
const bool is_mode_set = (ob->mode & mode_flag) != 0;
if (!is_mode_set) {
if (!ED_object_mode_compat_set(C, ob, eObjectMode(mode_flag), op->reports)) {
return OPERATOR_CANCELLED;
}
}
if (is_mode_set) {
ED_object_sculptmode_exit_ex(bmain, depsgraph, scene, ob);
}
else {
if (depsgraph) {
depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
}
ED_object_sculptmode_enter_ex(bmain, depsgraph, scene, ob, false, op->reports);
BKE_paint_toolslots_brush_validate(bmain, &ts->sculpt->paint);
if (ob->mode & mode_flag) {
Mesh *me = static_cast<Mesh *>(ob->data);
/* Dyntopo adds its own undo step. */
if ((me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) == 0) {
/* Without this the memfile undo step is used,
* while it works it causes lag when undoing the first undo step, see #71564. */
wmWindowManager *wm = CTX_wm_manager(C);
if (wm->op_undo_depth <= 1) {
SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_end(ob);
}
}
}
}
WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
WM_msg_publish_rna_prop(mbus, &ob->id, ob, Object, mode);
WM_toolsystem_update_from_context_view3d(C);
return OPERATOR_FINISHED;
}
static void SCULPT_OT_sculptmode_toggle(wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Sculpt Mode";
ot->idname = "SCULPT_OT_sculptmode_toggle";
ot->description = "Toggle sculpt mode in 3D view";
/* API callbacks. */
ot->exec = sculpt_mode_toggle_exec;
ot->poll = ED_operator_object_active_editable_mesh;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
void SCULPT_geometry_preview_lines_update(bContext *C, SculptSession *ss, float radius)
{
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
Object *ob = CTX_data_active_object(C);
ss->preview_vert_count = 0;
int totpoints = 0;
/* This function is called from the cursor drawing code, so the PBVH may not be build yet. */
if (!ss->pbvh) {
return;
}
if (!ss->deform_modifiers_active) {
return;
}
if (BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS) {
return;
}
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
float brush_co[3];
copy_v3_v3(brush_co, SCULPT_active_vertex_co_get(ss));
BLI_bitmap *visited_verts = BLI_BITMAP_NEW(SCULPT_vertex_count_get(ss), "visited_verts");
/* Assuming an average of 6 edges per vertex in a triangulated mesh. */
const int max_preview_verts = SCULPT_vertex_count_get(ss) * 3 * 2;
if (ss->preview_vert_list == nullptr) {
ss->preview_vert_list = MEM_cnew_array<PBVHVertRef>(max_preview_verts, __func__);
}
GSQueue *non_visited_verts = BLI_gsqueue_new(sizeof(PBVHVertRef));
PBVHVertRef active_v = SCULPT_active_vertex_get(ss);
BLI_gsqueue_push(non_visited_verts, &active_v);
while (!BLI_gsqueue_is_empty(non_visited_verts)) {
PBVHVertRef from_v;
BLI_gsqueue_pop(non_visited_verts, &from_v);
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, from_v, ni) {
if (totpoints + (ni.size * 2) < max_preview_verts) {
PBVHVertRef to_v = ni.vertex;
int to_v_i = ni.index;
ss->preview_vert_list[totpoints] = from_v;
totpoints++;
ss->preview_vert_list[totpoints] = to_v;
totpoints++;
if (BLI_BITMAP_TEST(visited_verts, to_v_i)) {
continue;
}
BLI_BITMAP_ENABLE(visited_verts, to_v_i);
const float *co = SCULPT_vertex_co_for_grab_active_get(ss, to_v);
if (len_squared_v3v3(brush_co, co) < radius * radius) {
BLI_gsqueue_push(non_visited_verts, &to_v);
}
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
}
BLI_gsqueue_free(non_visited_verts);
MEM_freeN(visited_verts);
ss->preview_vert_count = totpoints;
}
static int sculpt_sample_color_invoke(bContext *C, wmOperator *op, const wmEvent * /*event*/)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Brush *brush = BKE_paint_brush(&sd->paint);
SculptSession *ss = ob->sculpt;
PBVHVertRef active_vertex = SCULPT_active_vertex_get(ss);
float active_vertex_color[4];
if (!SCULPT_handles_colors_report(ss, op->reports)) {
return OPERATOR_CANCELLED;
}
BKE_sculpt_update_object_for_edit(CTX_data_depsgraph_pointer(C), ob, true, false, false);
/* No color attribute? Set color to white. */
if (!SCULPT_has_colors(ss)) {
copy_v4_fl(active_vertex_color, 1.0f);
}
else {
SCULPT_vertex_color_get(ss, active_vertex, active_vertex_color);
}
float color_srgb[3];
IMB_colormanagement_scene_linear_to_srgb_v3(color_srgb, active_vertex_color);
BKE_brush_color_set(scene, brush, color_srgb);
WM_event_add_notifier(C, NC_BRUSH | NA_EDITED, brush);
return OPERATOR_FINISHED;
}
static void SCULPT_OT_sample_color(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Sample Color";
ot->idname = "SCULPT_OT_sample_color";
ot->description = "Sample the vertex color of the active vertex";
/* api callbacks */
ot->invoke = sculpt_sample_color_invoke;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_DEPENDS_ON_CURSOR;
}
/**
* #sculpt_mask_by_color_delta_get returns values in the (0,1) range that are used to generate the
* mask based on the difference between two colors (the active color and the color of any other
* vertex). Ideally, a threshold of 0 should mask only the colors that are equal to the active
* color and threshold of 1 should mask all colors. In order to avoid artifacts and produce softer
* falloffs in the mask, the MASK_BY_COLOR_SLOPE defines the size of the transition values between
* masked and unmasked vertices. The smaller this value is, the sharper the generated mask is going
* to be.
*/
#define MASK_BY_COLOR_SLOPE 0.25f
static float sculpt_mask_by_color_delta_get(const float *color_a,
const float *color_b,
const float threshold,
const bool invert)
{
float len = len_v3v3(color_a, color_b);
/* Normalize len to the (0, 1) range. */
len = len / M_SQRT3;
if (len < threshold - MASK_BY_COLOR_SLOPE) {
len = 1.0f;
}
else if (len >= threshold) {
len = 0.0f;
}
else {
len = (-len + threshold) / MASK_BY_COLOR_SLOPE;
}
if (invert) {
return 1.0f - len;
}
return len;
}
static float sculpt_mask_by_color_final_mask_get(const float current_mask,
const float new_mask,
const bool invert,
const bool preserve_mask)
{
if (preserve_mask) {
if (invert) {
return min_ff(current_mask, new_mask);
}
return max_ff(current_mask, new_mask);
}
return new_mask;
}
struct MaskByColorContiguousFloodFillData {
float threshold;
bool invert;
float *new_mask;
float initial_color[3];
};
static void do_mask_by_color_contiguous_update_node(Object *ob,
const float *mask_by_color_floodfill,
const bool invert,
const bool preserve_mask,
const SculptMaskWriteInfo mask_write,
PBVHNode *node)
{
SculptSession *ss = ob->sculpt;
SCULPT_undo_push_node(ob, node, SCULPT_UNDO_MASK);
bool update_node = false;
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
const float current_mask = vd.mask;
const float new_mask = mask_by_color_floodfill[vd.index];
const float mask = sculpt_mask_by_color_final_mask_get(
current_mask, new_mask, invert, preserve_mask);
if (current_mask == mask) {
continue;
}
SCULPT_mask_vert_set(BKE_pbvh_type(ss->pbvh), mask_write, mask, vd);
update_node = true;
}
BKE_pbvh_vertex_iter_end;
if (update_node) {
BKE_pbvh_node_mark_update_mask(node);
}
}
static bool sculpt_mask_by_color_contiguous_floodfill(
SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool is_duplicate, void *userdata)
{
int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
MaskByColorContiguousFloodFillData *data = static_cast<MaskByColorContiguousFloodFillData *>(
userdata);
float current_color[4];
SCULPT_vertex_color_get(ss, to_v, current_color);
float new_vertex_mask = sculpt_mask_by_color_delta_get(
current_color, data->initial_color, data->threshold, data->invert);
data->new_mask[to_v_i] = new_vertex_mask;
if (is_duplicate) {
data->new_mask[to_v_i] = data->new_mask[from_v_i];
}
float len = len_v3v3(current_color, data->initial_color);
len = len / M_SQRT3;
return len <= data->threshold;
}
static void sculpt_mask_by_color_contiguous(Object *object,
const PBVHVertRef vertex,
const float threshold,
const bool invert,
const bool preserve_mask)
{
using namespace blender;
SculptSession *ss = object->sculpt;
const int totvert = SCULPT_vertex_count_get(ss);
float *new_mask = MEM_cnew_array<float>(totvert, __func__);
if (invert) {
for (int i = 0; i < totvert; i++) {
new_mask[i] = 1.0f;
}
}
SculptFloodFill flood;
SCULPT_floodfill_init(ss, &flood);
SCULPT_floodfill_add_initial(&flood, vertex);
MaskByColorContiguousFloodFillData ffd;
ffd.threshold = threshold;
ffd.invert = invert;
ffd.new_mask = new_mask;
float color[4];
SCULPT_vertex_color_get(ss, vertex, color);
copy_v3_v3(ffd.initial_color, color);
SCULPT_floodfill_execute(ss, &flood, sculpt_mask_by_color_contiguous_floodfill, &ffd);
SCULPT_floodfill_free(&flood);
Vector<PBVHNode *> nodes = blender::bke::pbvh::search_gather(ss->pbvh, {});
const SculptMaskWriteInfo mask_write = SCULPT_mask_get_for_write(ss);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_mask_by_color_contiguous_update_node(
object, new_mask, invert, preserve_mask, mask_write, nodes[i]);
}
});
MEM_freeN(new_mask);
}
static void do_mask_by_color_task(Object *ob,
const float threshold,
const bool invert,
const bool preserve_mask,
const PBVHVertRef mask_by_color_vertex,
const SculptMaskWriteInfo mask_write,
PBVHNode *node)
{
SculptSession *ss = ob->sculpt;
SCULPT_undo_push_node(ob, node, SCULPT_UNDO_MASK);
bool update_node = false;
float active_color[4];
SCULPT_vertex_color_get(ss, mask_by_color_vertex, active_color);
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
float col[4];
SCULPT_vertex_color_get(ss, vd.vertex, col);
const float current_mask = vd.mask;
const float new_mask = sculpt_mask_by_color_delta_get(active_color, col, threshold, invert);
const float mask = sculpt_mask_by_color_final_mask_get(
current_mask, new_mask, invert, preserve_mask);
if (current_mask == mask) {
continue;
}
SCULPT_mask_vert_set(BKE_pbvh_type(ss->pbvh), mask_write, mask, vd);
update_node = true;
}
BKE_pbvh_vertex_iter_end;
if (update_node) {
BKE_pbvh_node_mark_update_mask(node);
}
}
static void sculpt_mask_by_color_full_mesh(Object *object,
const PBVHVertRef vertex,
const float threshold,
const bool invert,
const bool preserve_mask)
{
using namespace blender;
SculptSession *ss = object->sculpt;
Vector<PBVHNode *> nodes = blender::bke::pbvh::search_gather(ss->pbvh, {});
const SculptMaskWriteInfo mask_write = SCULPT_mask_get_for_write(ss);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_mask_by_color_task(
object, threshold, invert, preserve_mask, vertex, mask_write, nodes[i]);
}
});
}
static int sculpt_mask_by_color_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
{
View3D *v3d = CTX_wm_view3d(C);
if (v3d && v3d->shading.type == OB_SOLID) {
v3d->shading.color_type = V3D_SHADING_VERTEX_COLOR;
}
}
/* Color data is not available in multi-resolution or dynamic topology. */
if (!SCULPT_handles_colors_report(ss, op->reports)) {
return OPERATOR_CANCELLED;
}
MultiresModifierData *mmd = BKE_sculpt_multires_active(CTX_data_scene(C), ob);
BKE_sculpt_mask_layers_ensure(depsgraph, CTX_data_main(C), ob, mmd);
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
SCULPT_vertex_random_access_ensure(ss);
/* Tools that are not brushes do not have the brush gizmo to update the vertex as the mouse move,
* so it needs to be updated here. */
SculptCursorGeometryInfo sgi;
const float mval_fl[2] = {float(event->mval[0]), float(event->mval[1])};
SCULPT_cursor_geometry_info_update(C, &sgi, mval_fl, false);
SCULPT_undo_push_begin(ob, op);
BKE_sculpt_color_layer_create_if_needed(ob);
const PBVHVertRef active_vertex = SCULPT_active_vertex_get(ss);
const float threshold = RNA_float_get(op->ptr, "threshold");
const bool invert = RNA_boolean_get(op->ptr, "invert");
const bool preserve_mask = RNA_boolean_get(op->ptr, "preserve_previous_mask");
if (SCULPT_has_loop_colors(ob)) {
BKE_pbvh_ensure_node_loops(ss->pbvh);
}
if (RNA_boolean_get(op->ptr, "contiguous")) {
sculpt_mask_by_color_contiguous(ob, active_vertex, threshold, invert, preserve_mask);
}
else {
sculpt_mask_by_color_full_mesh(ob, active_vertex, threshold, invert, preserve_mask);
}
BKE_pbvh_update_mask(ss->pbvh);
SCULPT_undo_push_end(ob);
SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_MASK);
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
return OPERATOR_FINISHED;
}
static void SCULPT_OT_mask_by_color(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Mask by Color";
ot->idname = "SCULPT_OT_mask_by_color";
ot->description = "Creates a mask based on the active color attribute";
/* api callbacks */
ot->invoke = sculpt_mask_by_color_invoke;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER;
ot->prop = RNA_def_boolean(
ot->srna, "contiguous", false, "Contiguous", "Mask only contiguous color areas");
ot->prop = RNA_def_boolean(ot->srna, "invert", false, "Invert", "Invert the generated mask");
ot->prop = RNA_def_boolean(
ot->srna,
"preserve_previous_mask",
false,
"Preserve Previous Mask",
"Preserve the previous mask and add or subtract the new one generated by the colors");
RNA_def_float(ot->srna,
"threshold",
0.35f,
0.0f,
1.0f,
"Threshold",
"How much changes in color affect the mask generation",
0.0f,
1.0f);
}
enum CavityBakeMixMode {
AUTOMASK_BAKE_MIX,
AUTOMASK_BAKE_MULTIPLY,
AUTOMASK_BAKE_DIVIDE,
AUTOMASK_BAKE_ADD,
AUTOMASK_BAKE_SUBTRACT,
};
enum CavityBakeSettingsSource {
AUTOMASK_SETTINGS_OPERATOR,
AUTOMASK_SETTINGS_SCENE,
AUTOMASK_SETTINGS_BRUSH
};
static void sculpt_bake_cavity_exec_task(Object *ob,
AutomaskingCache *automasking,
const CavityBakeMixMode mode,
const float factor,
const SculptMaskWriteInfo mask_write,
PBVHNode *node)
{
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
SCULPT_undo_push_node(ob, node, SCULPT_UNDO_MASK);
AutomaskingNodeData automask_data;
SCULPT_automasking_node_begin(ob, automasking, &automask_data, node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
SCULPT_automasking_node_update(&automask_data, &vd);
float automask = SCULPT_automasking_factor_get(automasking, ss, vd.vertex, &automask_data);
float mask;
switch (mode) {
case AUTOMASK_BAKE_MIX:
mask = automask;
break;
case AUTOMASK_BAKE_MULTIPLY:
mask = vd.mask * automask;
break;
break;
case AUTOMASK_BAKE_DIVIDE:
mask = automask > 0.00001f ? vd.mask / automask : 0.0f;
break;
break;
case AUTOMASK_BAKE_ADD:
mask = vd.mask + automask;
break;
case AUTOMASK_BAKE_SUBTRACT:
mask = vd.mask - automask;
break;
}
mask = vd.mask + (mask - vd.mask) * factor;
CLAMP(mask, 0.0f, 1.0f);
SCULPT_mask_vert_set(BKE_pbvh_type(ss->pbvh), mask_write, mask, vd);
}
BKE_pbvh_vertex_iter_end;
BKE_pbvh_node_mark_update_mask(node);
}
static int sculpt_bake_cavity_exec(bContext *C, wmOperator *op)
{
using namespace blender;
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
const Brush *brush = BKE_paint_brush(&sd->paint);
MultiresModifierData *mmd = BKE_sculpt_multires_active(CTX_data_scene(C), ob);
BKE_sculpt_mask_layers_ensure(depsgraph, CTX_data_main(C), ob, mmd);
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
SCULPT_vertex_random_access_ensure(ss);
SCULPT_undo_push_begin(ob, op);
CavityBakeMixMode mode = CavityBakeMixMode(RNA_enum_get(op->ptr, "mix_mode"));
float factor = RNA_float_get(op->ptr, "mix_factor");
Vector<PBVHNode *> nodes = blender::bke::pbvh::search_gather(ss->pbvh, {});
/* Set up automasking settings. */
Sculpt sd2 = *sd;
CavityBakeSettingsSource src = (CavityBakeSettingsSource)RNA_enum_get(op->ptr,
"settings_source");
switch (src) {
case AUTOMASK_SETTINGS_OPERATOR:
if (RNA_boolean_get(op->ptr, "invert")) {
sd2.automasking_flags = BRUSH_AUTOMASKING_CAVITY_INVERTED;
}
else {
sd2.automasking_flags = BRUSH_AUTOMASKING_CAVITY_NORMAL;
}
if (RNA_boolean_get(op->ptr, "use_curve")) {
sd2.automasking_flags |= BRUSH_AUTOMASKING_CAVITY_USE_CURVE;
}
sd2.automasking_cavity_blur_steps = RNA_int_get(op->ptr, "blur_steps");
sd2.automasking_cavity_factor = RNA_float_get(op->ptr, "factor");
sd2.automasking_cavity_curve = sd->automasking_cavity_curve_op;
break;
case AUTOMASK_SETTINGS_BRUSH:
if (brush) {
sd2.automasking_flags = brush->automasking_flags;
sd2.automasking_cavity_factor = brush->automasking_cavity_factor;
sd2.automasking_cavity_curve = brush->automasking_cavity_curve;
sd2.automasking_cavity_blur_steps = brush->automasking_cavity_blur_steps;
/* Ensure only cavity masking is enabled. */
sd2.automasking_flags &= BRUSH_AUTOMASKING_CAVITY_ALL | BRUSH_AUTOMASKING_CAVITY_USE_CURVE;
}
else {
sd2.automasking_flags = 0;
BKE_report(op->reports, RPT_WARNING, "No active brush");
return OPERATOR_CANCELLED;
}
break;
case AUTOMASK_SETTINGS_SCENE:
/* Ensure only cavity masking is enabled. */
sd2.automasking_flags &= BRUSH_AUTOMASKING_CAVITY_ALL | BRUSH_AUTOMASKING_CAVITY_USE_CURVE;
break;
}
/* Ensure cavity mask is actually enabled. */
if (!(sd2.automasking_flags & BRUSH_AUTOMASKING_CAVITY_ALL)) {
sd2.automasking_flags |= BRUSH_AUTOMASKING_CAVITY_NORMAL;
}
/* Create copy of brush with cleared automasking settings. */
Brush brush2 = blender::dna::shallow_copy(*brush);
brush2.automasking_flags = 0;
brush2.automasking_boundary_edges_propagation_steps = 1;
brush2.automasking_cavity_curve = sd2.automasking_cavity_curve;
SCULPT_stroke_id_next(ob);
AutomaskingCache *automasking = SCULPT_automasking_cache_init(&sd2, &brush2, ob);
const SculptMaskWriteInfo mask_write = SCULPT_mask_get_for_write(ss);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
sculpt_bake_cavity_exec_task(ob, automasking, mode, factor, mask_write, nodes[i]);
}
});
SCULPT_automasking_cache_free(automasking);
BKE_pbvh_update_mask(ss->pbvh);
SCULPT_undo_push_end(ob);
SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_MASK);
SCULPT_tag_update_overlays(C);
return OPERATOR_FINISHED;
}
static void cavity_bake_ui(bContext *C, wmOperator *op)
{
uiLayout *layout = op->layout;
Scene *scene = CTX_data_scene(C);
Sculpt *sd = scene->toolsettings ? scene->toolsettings->sculpt : nullptr;
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, false);
CavityBakeSettingsSource source = (CavityBakeSettingsSource)RNA_enum_get(op->ptr,
"settings_source");
if (!sd) {
source = AUTOMASK_SETTINGS_OPERATOR;
}
switch (source) {
case AUTOMASK_SETTINGS_OPERATOR: {
uiItemR(layout, op->ptr, "mix_mode", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, op->ptr, "mix_factor", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, op->ptr, "settings_source", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, op->ptr, "factor", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, op->ptr, "blur_steps", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, op->ptr, "invert", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, op->ptr, "use_curve", UI_ITEM_NONE, nullptr, ICON_NONE);
if (sd && RNA_boolean_get(op->ptr, "use_curve")) {
PointerRNA sculpt_ptr = RNA_pointer_create(&scene->id, &RNA_Sculpt, sd);
uiTemplateCurveMapping(
layout, &sculpt_ptr, "automasking_cavity_curve_op", 'v', false, false, false, false);
}
break;
}
case AUTOMASK_SETTINGS_BRUSH:
case AUTOMASK_SETTINGS_SCENE:
uiItemR(layout, op->ptr, "mix_mode", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, op->ptr, "mix_factor", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, op->ptr, "settings_source", UI_ITEM_NONE, nullptr, ICON_NONE);
break;
}
}
static void SCULPT_OT_mask_from_cavity(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Mask From Cavity";
ot->idname = "SCULPT_OT_mask_from_cavity";
ot->description = "Creates a mask based on the curvature of the surface";
ot->ui = cavity_bake_ui;
static EnumPropertyItem mix_modes[] = {
{AUTOMASK_BAKE_MIX, "MIX", ICON_NONE, "Mix", ""},
{AUTOMASK_BAKE_MULTIPLY, "MULTIPLY", ICON_NONE, "Multiply", ""},
{AUTOMASK_BAKE_DIVIDE, "DIVIDE", ICON_NONE, "Divide", ""},
{AUTOMASK_BAKE_ADD, "ADD", ICON_NONE, "Add", ""},
{AUTOMASK_BAKE_SUBTRACT, "SUBTRACT", ICON_NONE, "Subtract", ""},
{0, nullptr, 0, nullptr, nullptr},
};
/* api callbacks */
ot->exec = sculpt_bake_cavity_exec;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_enum(ot->srna, "mix_mode", mix_modes, AUTOMASK_BAKE_MIX, "Mode", "Mix mode");
RNA_def_float(ot->srna, "mix_factor", 1.0f, 0.0f, 5.0f, "Mix Factor", "", 0.0f, 1.0f);
static EnumPropertyItem settings_sources[] = {
{AUTOMASK_SETTINGS_OPERATOR,
"OPERATOR",
ICON_NONE,
"Operator",
"Use settings from operator properties"},
{AUTOMASK_SETTINGS_BRUSH, "BRUSH", ICON_NONE, "Brush", "Use settings from brush"},
{AUTOMASK_SETTINGS_SCENE, "SCENE", ICON_NONE, "Scene", "Use settings from scene"},
{0, nullptr, 0, nullptr, nullptr}};
RNA_def_enum(ot->srna,
"settings_source",
settings_sources,
AUTOMASK_SETTINGS_OPERATOR,
"Settings",
"Use settings from here");
RNA_def_float(ot->srna,
"factor",
0.5f,
0.0f,
5.0f,
"Factor",
"The contrast of the cavity mask",
0.0f,
1.0f);
RNA_def_int(ot->srna,
"blur_steps",
2,
0,
25,
"Blur",
"The number of times the cavity mask is blurred",
0,
25);
RNA_def_boolean(ot->srna, "use_curve", false, "Custom Curve", "");
RNA_def_boolean(ot->srna, "invert", false, "Cavity (Inverted)", "");
}
static int sculpt_reveal_all_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
Mesh *mesh = BKE_object_get_original_mesh(ob);
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
if (!ss->pbvh) {
return OPERATOR_CANCELLED;
}
bool with_bmesh = BKE_pbvh_type(ss->pbvh) == PBVH_BMESH;
Vector<PBVHNode *> nodes = blender::bke::pbvh::search_gather(ss->pbvh, {});
if (nodes.is_empty()) {
return OPERATOR_CANCELLED;
}
/* Propagate face hide state to verts for undo. */
SCULPT_visibility_sync_all_from_faces(ob);
SCULPT_undo_push_begin(ob, op);
for (PBVHNode *node : nodes) {
BKE_pbvh_node_mark_update_visibility(node);
if (!with_bmesh) {
SCULPT_undo_push_node(ob, node, SCULPT_UNDO_HIDDEN);
}
}
SCULPT_topology_islands_invalidate(ss);
if (!with_bmesh) {
/* As an optimization, free the hide attribute when making all geometry visible. This allows
* reduced memory usage without manually clearing it later, and allows sculpt operations to
* avoid checking element's hide status. */
CustomData_free_layer_named(&mesh->face_data, ".hide_poly", mesh->faces_num);
ss->hide_poly = nullptr;
}
else {
SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_HIDDEN);
BMIter iter;
BMFace *f;
BMVert *v;
const int cd_mask = CustomData_get_offset_named(&ss->bm->vdata, CD_PROP_FLOAT, ".sculpt_mask");
BM_ITER_MESH (v, &iter, ss->bm, BM_VERTS_OF_MESH) {
BM_log_vert_before_modified(ss->bm_log, v, cd_mask);
}
BM_ITER_MESH (f, &iter, ss->bm, BM_FACES_OF_MESH) {
BM_log_face_modified(ss->bm_log, f);
}
SCULPT_face_visibility_all_set(ss, true);
}
SCULPT_visibility_sync_all_from_faces(ob);
/* NOTE: #SCULPT_visibility_sync_all_from_faces may have deleted
* `pbvh->hide_vert` if hide_poly did not exist, which is why
* we call #BKE_pbvh_update_hide_attributes_from_mesh here instead of
* after #CustomData_free_layer_named above. */
if (!with_bmesh) {
BKE_pbvh_update_hide_attributes_from_mesh(ss->pbvh);
}
BKE_pbvh_update_visibility(ss->pbvh);
SCULPT_undo_push_end(ob);
SCULPT_tag_update_overlays(C);
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
ED_region_tag_redraw(CTX_wm_region(C));
return OPERATOR_FINISHED;
}
static void SCULPT_OT_reveal_all(wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Reveal All";
ot->idname = "SCULPT_OT_reveal_all";
ot->description = "Unhide all geometry";
/* Api callbacks. */
ot->exec = sculpt_reveal_all_exec;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
void ED_operatortypes_sculpt()
{
WM_operatortype_append(SCULPT_OT_brush_stroke);
WM_operatortype_append(SCULPT_OT_sculptmode_toggle);
WM_operatortype_append(SCULPT_OT_set_persistent_base);
WM_operatortype_append(SCULPT_OT_dynamic_topology_toggle);
WM_operatortype_append(SCULPT_OT_optimize);
WM_operatortype_append(SCULPT_OT_symmetrize);
WM_operatortype_append(SCULPT_OT_detail_flood_fill);
WM_operatortype_append(SCULPT_OT_sample_detail_size);
WM_operatortype_append(SCULPT_OT_set_detail_size);
WM_operatortype_append(SCULPT_OT_mesh_filter);
WM_operatortype_append(SCULPT_OT_mask_filter);
WM_operatortype_append(SCULPT_OT_set_pivot_position);
WM_operatortype_append(SCULPT_OT_face_sets_create);
WM_operatortype_append(SCULPT_OT_face_set_change_visibility);
WM_operatortype_append(SCULPT_OT_face_sets_invert_visibility);
WM_operatortype_append(SCULPT_OT_face_sets_randomize_colors);
WM_operatortype_append(SCULPT_OT_face_sets_init);
WM_operatortype_append(SCULPT_OT_cloth_filter);
WM_operatortype_append(SCULPT_OT_face_sets_edit);
WM_operatortype_append(SCULPT_OT_face_set_lasso_gesture);
WM_operatortype_append(SCULPT_OT_face_set_box_gesture);
WM_operatortype_append(SCULPT_OT_trim_box_gesture);
WM_operatortype_append(SCULPT_OT_trim_lasso_gesture);
WM_operatortype_append(SCULPT_OT_project_line_gesture);
WM_operatortype_append(SCULPT_OT_sample_color);
WM_operatortype_append(SCULPT_OT_color_filter);
WM_operatortype_append(SCULPT_OT_mask_by_color);
WM_operatortype_append(SCULPT_OT_dyntopo_detail_size_edit);
WM_operatortype_append(SCULPT_OT_mask_init);
WM_operatortype_append(SCULPT_OT_expand);
WM_operatortype_append(SCULPT_OT_mask_from_cavity);
WM_operatortype_append(SCULPT_OT_reveal_all);
}
void ED_keymap_sculpt(wmKeyConfig *keyconf)
{
filter_mesh_modal_keymap(keyconf);
}