tornavis/source/blender/editors/transform/transform_data.hh

198 lines
5.7 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edtransform
*/
#pragma once
struct Object;
struct bConstraint;
#define TRANSDATABASIC \
/** Extra data (mirrored element pointer, in edit-mode mesh to #BMVert) \
* (edit-bone for roll fixing) (...). */ \
void *extra; \
/** Location of the data to transform. */ \
float *loc; \
/** Initial location. */ \
float iloc[3]; \
/** Individual data center. */ \
float center[3]; \
/** Value pointer for special transforms. */ \
float *val; \
/** Old value. */ \
float ival; \
/** Various flags. */ \
int flag
struct TransDataBasic {
TRANSDATABASIC;
};
struct TransDataMirror {
TRANSDATABASIC;
// int pad;
/** Location of the data to transform. */
float *loc_src;
};
struct TransDataExtension {
/** Initial object drot. */
float drot[3];
#if 0 /* TODO: not yet implemented */
/* Initial object drotAngle */
float drotAngle;
/* Initial object drotAxis */
float drotAxis[3];
#endif
/** Initial object delta quat. */
float dquat[4];
/** Initial object delta scale. */
float dscale[3];
/** Rotation of the data to transform. */
float *rot;
/** Initial rotation. */
float irot[3];
/** Rotation quaternion of the data to transform. */
float *quat;
/** Initial rotation quaternion. */
float iquat[4];
/** Rotation angle of the data to transform. */
float *rotAngle;
/** Initial rotation angle. */
float irotAngle;
/** Rotation axis of the data to transform. */
float *rotAxis;
/** Initial rotation axis. */
float irotAxis[4];
/** Size of the data to transform. */
float *size;
/** Initial size. */
float isize[3];
/** Object matrix. */
float obmat[4][4];
/** Use for #V3D_ORIENT_GIMBAL orientation. */
float axismtx_gimbal[3][3];
/** Use instead of #TransData.smtx,
* It is the same but without the #Bone.bone_mat, see #TD_PBONE_LOCAL_MTX_C. */
float l_smtx[3][3];
/**
* The rotation & scale matrix of pose bone, to allow using snap-align in translation mode,
* when #TransData.mtx is the location pose bone matrix (and hence can't be used to apply
* rotation in some cases, namely when a bone is in "No-Local" or "Hinge" mode).
*/
float r_mtx[3][3];
/** Inverse of previous one. */
float r_smtx[3][3];
/** Rotation mode, as defined in #eRotationModes (DNA_action_types.h). */
int rotOrder;
/** Original object transformation used for rigid bodies. */
float oloc[3], orot[3], oquat[4], orotAxis[3], orotAngle;
};
struct TransData2D {
/** Location of data used to transform (x,y,0). */
float loc[3];
/** Pointer to real 2d location of data. */
float *loc2d;
/** Pointer to handle locations, if handles aren't being moved independently. */
float *h1, *h2;
float ih1[2], ih2[2];
};
/**
* Used to store 2 handles for each #TransData in case the other handle wasn't selected.
* Also to unset temporary flags.
*/
struct TransDataCurveHandleFlags {
uint8_t ih1, ih2;
uint8_t *h1, *h2;
};
struct TransData {
TRANSDATABASIC;
/** Distance needed to affect element (for Proportional Editing). */
float dist;
/** Distance to the nearest element (for Proportional Editing). */
float rdist;
/** Factor of the transformation (for Proportional Editing). */
float factor;
/** Transformation matrix from data space to global space. */
float mtx[3][3];
/** Transformation matrix from global space to data space. */
float smtx[3][3];
/** Axis orientation matrix of the data. */
float axismtx[3][3];
Object *ob;
/** For objects/bones, the first constraint in its constraint stack. */
bConstraint *con;
/** For objects, poses. 1 single allocation per #TransInfo! */
TransDataExtension *ext;
/** for curves, stores handle flags for modification/cancel. */
TransDataCurveHandleFlags *hdata;
/** If set, copy of Object or #bPoseChannel protection. */
short protectflag;
};
#define TRANSDATA_THREAD_LIMIT 1024
/** #TransData.flag */
enum {
TD_SELECTED = 1 << 0,
TD_USEQUAT = 1 << 1,
/* TD_NOTCONNECTED = 1 << 2, */
/** Used for scaling of #MetaElem.rad */
TD_SINGLESIZE = 1 << 3,
/** Scale relative to individual element center. */
TD_INDIVIDUAL_SCALE = 1 << 4,
TD_NOCENTER = 1 << 5,
/** #TransData.ext abused for particle key timing. */
TD_NO_EXT = 1 << 6,
/** Don't transform this data. */
TD_SKIP = 1 << 7,
/**
* If this is a bezier triple, we need to restore the handles,
* if this is set #TransData.hdata needs freeing.
*/
TD_BEZTRIPLE = 1 << 8,
/** when this is set, don't apply translation changes to this element */
TD_NO_LOC = 1 << 9,
/** For Graph Editor auto-snap, indicates that point should not undergo auto-snapping. */
TD_NOTIMESNAP = 1 << 10,
/**
* For Graph Editor - curves that can only have int-values
* need their keyframes tagged with this.
*/
TD_INTVALUES = 1 << 11,
#define TD_MIRROR_AXIS_SHIFT 12
/** For edit-mode mirror. */
TD_MIRROR_X = 1 << 12,
TD_MIRROR_Y = 1 << 13,
TD_MIRROR_Z = 1 << 14,
#define TD_MIRROR_EDGE_AXIS_SHIFT 12
/** For edit-mode mirror, clamp axis to 0. */
TD_MIRROR_EDGE_X = 1 << 12,
TD_MIRROR_EDGE_Y = 1 << 13,
TD_MIRROR_EDGE_Z = 1 << 14,
/** For F-curve handles, move them along with their keyframes. */
TD_MOVEHANDLE1 = 1 << 15,
TD_MOVEHANDLE2 = 1 << 16,
/**
* Exceptional case with pose bone rotating when a parent bone has 'Local Location'
* option enabled and rotating also transforms it.
*/
TD_PBONE_LOCAL_MTX_P = 1 << 17,
/** Same as above but for a child bone. */
TD_PBONE_LOCAL_MTX_C = 1 << 18,
/* Grease pencil layer frames. */
TD_GREASE_PENCIL_FRAME = 1 << 19,
};
/* Hard min/max for proportional size. */
#define T_PROP_SIZE_MIN 1e-6f
#define T_PROP_SIZE_MAX 1e12f