tornavis/source/blender/imbuf/IMB_imbuf.h

989 lines
33 KiB
C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup imbuf
*/
/**
* \brief IMage Buffer module.
*
* This module offers import/export of several graphical file formats.
* \ingroup imbuf
*
* \page IMB ImBuf module external interface
* \section imb_about About the IMB module
*
* External interface of the IMage Buffer module. This module offers
* import/export of several graphical file formats. It offers the
* ImBuf type as a common structure to refer to different graphical
* file formats, and to enable a uniform way of handling them.
*
* \section imb_issues Known issues with IMB
*
* - imbuf is written in C.
* - Endianness issues are dealt with internally.
* - File I/O must be done externally. The module uses FILE*'s to
* direct input/output.
*
* \section imb_dependencies Dependencies
*
* IMB needs:
* - \ref DNA module
* The #ListBase types are used for handling the memory management.
* - \ref blenlib module
* blenlib handles guarded memory management in blender-style.
* BLI_winstuff.h makes a few windows specific behaviors
* posix-compliant.
*/
#pragma once
/* for bool */
#include "../blenlib/BLI_sys_types.h"
#include "../gpu/GPU_texture.h"
#include "BLI_utildefines.h"
#include "IMB_imbuf_types.h"
#ifdef __cplusplus
extern "C" {
#endif
#define IM_MAX_SPACE 64
/**
* \attention defined in ???
*/
struct ImBuf;
struct rctf;
struct rcti;
/**
* \attention defined in ???
*/
struct anim;
struct ColorManagedDisplay;
struct GSet;
/**
* \attention defined in `DNA_scene_types.h`.
*/
struct ImageFormatData;
struct Stereo3dFormat;
/**
* \attention Defined in `allocimbuf.cc`.
*/
void IMB_init(void);
void IMB_exit(void);
/**
* \attention Defined in `readimage.cc`.
*/
struct ImBuf *IMB_ibImageFromMemory(const unsigned char *mem,
size_t size,
int flags,
char colorspace[IM_MAX_SPACE],
const char *descr);
/**
* \attention Defined in `readimage.cc`.
*/
struct ImBuf *IMB_testiffname(const char *filepath, int flags);
/**
* \attention Defined in `readimage.cc`.
*/
struct ImBuf *IMB_loadiffname(const char *filepath, int flags, char colorspace[IM_MAX_SPACE]);
/**
* \attention Defined in `readimage.cc`.
*/
struct ImBuf *IMB_thumb_load_image(const char *filepath,
const size_t max_thumb_size,
char colorspace[IM_MAX_SPACE]);
/**
* \attention Defined in `allocimbuf.cc`.
*/
void IMB_freeImBuf(struct ImBuf *ibuf);
/**
* \attention Defined in `allocimbuf.cc`.
*/
struct ImBuf *IMB_allocImBuf(unsigned int x,
unsigned int y,
unsigned char planes,
unsigned int flags);
/**
* Initialize given ImBuf.
*
* Use in cases when temporary image buffer is allocated on stack.
*
* \attention Defined in `allocimbuf.cc`.
*/
bool IMB_initImBuf(
struct ImBuf *ibuf, unsigned int x, unsigned int y, unsigned char planes, unsigned int flags);
/**
* Create a copy of a pixel buffer and wrap it to a new ImBuf
* (transferring ownership to the in imbuf).
* \attention Defined in `allocimbuf.cc`.
*/
struct ImBuf *IMB_allocFromBufferOwn(uint8_t *byte_buffer,
float *float_buffer,
unsigned int w,
unsigned int h,
unsigned int channels);
/**
* Create a copy of a pixel buffer and wrap it to a new ImBuf
* \attention Defined in `allocimbuf.cc`.
*/
struct ImBuf *IMB_allocFromBuffer(const uint8_t *byte_buffer,
const float *float_buffer,
unsigned int w,
unsigned int h,
unsigned int channels);
/**
* Assign the content of the corresponding buffer with the given data and ownership.
* The current content of the buffer is released corresponding to its ownership configuration.
*
* \note Does not modify the topology (width, height, number of channels)
* or the mipmaps in any way.
*/
void IMB_assign_byte_buffer(struct ImBuf *ibuf, uint8_t *buffer_data, ImBufOwnership ownership);
void IMB_assign_float_buffer(struct ImBuf *ibuf, float *buffer_data, ImBufOwnership ownership);
/**
* Make corresponding buffers available for modification.
* Is achieved by ensuring that the given ImBuf is the only owner of the underlying buffer data.
*/
void IMB_make_writable_byte_buffer(struct ImBuf *ibuf);
void IMB_make_writable_float_buffer(struct ImBuf *ibuf);
/**
* Steal the buffer data pointer: the ImBuf is no longer an owner of this data.
* \note If the ImBuf does not own the data the behavior is undefined.
* \note Stealing encoded buffer resets the encoded size.
*/
uint8_t *IMB_steal_byte_buffer(struct ImBuf *ibuf);
float *IMB_steal_float_buffer(struct ImBuf *ibuf);
uint8_t *IMB_steal_encoded_buffer(struct ImBuf *ibuf);
/**
* Increase reference count to imbuf
* (to delete an imbuf you have to call freeImBuf as many times as it
* is referenced)
*
* \attention Defined in `allocimbuf.cc`.
*/
void IMB_refImBuf(struct ImBuf *ibuf);
struct ImBuf *IMB_makeSingleUser(struct ImBuf *ibuf);
/**
* \attention Defined in `allocimbuf.cc`.
*/
struct ImBuf *IMB_dupImBuf(const struct ImBuf *ibuf1);
/**
* Approximate size of ImBuf in memory
*
* \attention Defined in `allocimbuf.cc`.
*/
size_t IMB_get_size_in_memory(struct ImBuf *ibuf);
/**
* \brief Get the length of the rect of the given image buffer in terms of pixels.
*
* This is the width * the height of the image buffer.
* This function is preferred over `ibuf->x * ibuf->y` due to overflow issues when
* working with large resolution images (30kx30k).
*
* \attention Defined in `allocimbuf.cc`.
*/
size_t IMB_get_rect_len(const struct ImBuf *ibuf);
/**
* \attention Defined in `rectop.cc`.
*/
typedef enum IMB_BlendMode {
IMB_BLEND_MIX = 0,
IMB_BLEND_ADD = 1,
IMB_BLEND_SUB = 2,
IMB_BLEND_MUL = 3,
IMB_BLEND_LIGHTEN = 4,
IMB_BLEND_DARKEN = 5,
IMB_BLEND_ERASE_ALPHA = 6,
IMB_BLEND_ADD_ALPHA = 7,
IMB_BLEND_OVERLAY = 8,
IMB_BLEND_HARDLIGHT = 9,
IMB_BLEND_COLORBURN = 10,
IMB_BLEND_LINEARBURN = 11,
IMB_BLEND_COLORDODGE = 12,
IMB_BLEND_SCREEN = 13,
IMB_BLEND_SOFTLIGHT = 14,
IMB_BLEND_PINLIGHT = 15,
IMB_BLEND_VIVIDLIGHT = 16,
IMB_BLEND_LINEARLIGHT = 17,
IMB_BLEND_DIFFERENCE = 18,
IMB_BLEND_EXCLUSION = 19,
IMB_BLEND_HUE = 20,
IMB_BLEND_SATURATION = 21,
IMB_BLEND_LUMINOSITY = 22,
IMB_BLEND_COLOR = 23,
IMB_BLEND_INTERPOLATE = 24,
IMB_BLEND_COPY = 1000,
IMB_BLEND_COPY_RGB = 1001,
IMB_BLEND_COPY_ALPHA = 1002,
} IMB_BlendMode;
void IMB_blend_color_byte(unsigned char dst[4],
const unsigned char src1[4],
const unsigned char src2[4],
IMB_BlendMode mode);
void IMB_blend_color_float(float dst[4],
const float src1[4],
const float src2[4],
IMB_BlendMode mode);
/**
* In-place image crop.
*/
void IMB_rect_crop(struct ImBuf *ibuf, const struct rcti *crop);
/**
* In-place size setting (caller must fill in buffer contents).
*/
void IMB_rect_size_set(struct ImBuf *ibuf, const uint size[2]);
void IMB_rectclip(struct ImBuf *dbuf,
const struct ImBuf *sbuf,
int *destx,
int *desty,
int *srcx,
int *srcy,
int *width,
int *height);
void IMB_rectcpy(struct ImBuf *dbuf,
const struct ImBuf *sbuf,
int destx,
int desty,
int srcx,
int srcy,
int width,
int height);
void IMB_rectblend(struct ImBuf *dbuf,
const struct ImBuf *obuf,
const struct ImBuf *sbuf,
unsigned short *dmask,
const unsigned short *curvemask,
const unsigned short *texmask,
float mask_max,
int destx,
int desty,
int origx,
int origy,
int srcx,
int srcy,
int width,
int height,
IMB_BlendMode mode,
bool accumulate);
void IMB_rectblend_threaded(struct ImBuf *dbuf,
const struct ImBuf *obuf,
const struct ImBuf *sbuf,
unsigned short *dmask,
const unsigned short *curvemask,
const unsigned short *texmask,
float mask_max,
int destx,
int desty,
int origx,
int origy,
int srcx,
int srcy,
int width,
int height,
IMB_BlendMode mode,
bool accumulate);
/**
* \attention Defined in `indexer.cc`.
*/
typedef enum IMB_Timecode_Type {
/** Don't use time-code files at all. */
IMB_TC_NONE = 0,
/**
* Use images in the order as they are recorded
* (currently, this is the only one implemented
* and is a sane default).
*/
IMB_TC_RECORD_RUN = 1,
/**
* Use global timestamp written by recording
* device (prosumer camcorders e.g. can do that).
*/
IMB_TC_FREE_RUN = 2,
/**
* Interpolate a global timestamp using the
* record date and time written by recording
* device (*every* consumer camcorder can do that).
*/
IMB_TC_INTERPOLATED_REC_DATE_FREE_RUN = 4,
IMB_TC_RECORD_RUN_NO_GAPS = 8,
IMB_TC_MAX_SLOT = 4,
} IMB_Timecode_Type;
typedef enum IMB_Proxy_Size {
IMB_PROXY_NONE = 0,
IMB_PROXY_25 = 1,
IMB_PROXY_50 = 2,
IMB_PROXY_75 = 4,
IMB_PROXY_100 = 8,
IMB_PROXY_MAX_SLOT = 4,
} IMB_Proxy_Size;
ENUM_OPERATORS(IMB_Proxy_Size, IMB_PROXY_100);
typedef enum eIMBInterpolationFilterMode {
IMB_FILTER_NEAREST,
IMB_FILTER_BILINEAR,
} eIMBInterpolationFilterMode;
/**
* Defaults to BL_proxy within the directory of the animation.
*/
void IMB_anim_set_index_dir(struct anim *anim, const char *dir);
void IMB_anim_get_filename(struct anim *anim, char *filename, int filename_maxncpy);
int IMB_anim_index_get_frame_index(struct anim *anim, IMB_Timecode_Type tc, int position);
int IMB_anim_proxy_get_existing(struct anim *anim);
struct IndexBuildContext;
/**
* Prepare context for proxies/time-codes builder
*/
struct IndexBuildContext *IMB_anim_index_rebuild_context(struct anim *anim,
IMB_Timecode_Type tcs_in_use,
int proxy_sizes_in_use,
int quality,
const bool overwrite,
struct GSet *file_list,
bool build_only_on_bad_performance);
/**
* Will rebuild all used indices and proxies at once.
*/
void IMB_anim_index_rebuild(struct IndexBuildContext *context,
bool *stop,
bool *do_update,
float *progress);
/**
* Finish rebuilding proxies/time-codes and free temporary contexts used.
*/
void IMB_anim_index_rebuild_finish(struct IndexBuildContext *context, bool stop);
/**
* Return the length (in frames) of the given \a anim.
*/
int IMB_anim_get_duration(struct anim *anim, IMB_Timecode_Type tc);
/**
* Return the encoded start offset (in seconds) of the given \a anim.
*/
double IMD_anim_get_offset(struct anim *anim);
/**
* Return the fps contained in movie files (function rval is false,
* and frs_sec and frs_sec_base untouched if none available!)
*/
bool IMB_anim_get_fps(struct anim *anim, short *frs_sec, float *frs_sec_base, bool no_av_base);
/**
* \attention Defined in `anim_movie.cc`.
*/
struct anim *IMB_open_anim(const char *filepath,
int ib_flags,
int streamindex,
char colorspace[IM_MAX_SPACE]);
void IMB_suffix_anim(struct anim *anim, const char *suffix);
void IMB_close_anim(struct anim *anim);
void IMB_close_anim_proxies(struct anim *anim);
bool IMB_anim_can_produce_frames(const struct anim *anim);
/**
* \attention Defined in `anim_movie.cc`.
*/
int ismovie(const char *filepath);
int IMB_anim_get_image_width(struct anim *anim);
int IMB_anim_get_image_height(struct anim *anim);
bool IMB_get_gop_decode_time(struct anim *anim);
/**
* \attention Defined in `anim_movie.cc`.
*/
struct ImBuf *IMB_anim_absolute(struct anim *anim,
int position,
IMB_Timecode_Type tc /* = 1 = IMB_TC_RECORD_RUN */,
IMB_Proxy_Size preview_size /* = 0 = IMB_PROXY_NONE */);
/**
* \attention Defined in `anim_movie.cc`.
* fetches a define preview-frame, usually half way into the movie.
*/
struct ImBuf *IMB_anim_previewframe(struct anim *anim);
/**
* \attention Defined in `anim_movie.cc`.
*/
void IMB_free_anim(struct anim *anim);
/**
* \attention Defined in `filter.cc`.
*/
#define FILTER_MASK_NULL 0
#define FILTER_MASK_MARGIN 1
#define FILTER_MASK_USED 2
void IMB_filter(struct ImBuf *ibuf);
void IMB_mask_filter_extend(char *mask, int width, int height);
void IMB_mask_clear(struct ImBuf *ibuf, const char *mask, int val);
/**
* If alpha is zero, it checks surrounding pixels and averages color. sets new alphas to 1.0
* When a mask is given, the mask will be used instead of the alpha channel, where only
* pixels with a mask value of 0 will be written to, and only pixels with a mask value of 1
* will be used for the average. The mask will be set to one for the pixels which were written.
*/
void IMB_filter_extend(struct ImBuf *ibuf, char *mask, int filter);
/**
* Frees too (if there) and recreates new data.
*/
void IMB_makemipmap(struct ImBuf *ibuf, int use_filter);
/**
* Thread-safe version, only recreates existing maps.
*/
void IMB_remakemipmap(struct ImBuf *ibuf, int use_filter);
struct ImBuf *IMB_getmipmap(struct ImBuf *ibuf, int level);
/**
* \attention Defined in `filter.cc`.
*/
void IMB_filtery(struct ImBuf *ibuf);
/**
* \attention Defined in `scaling.cc`.
*/
struct ImBuf *IMB_onehalf(struct ImBuf *ibuf1);
/**
* \attention Defined in `scaling.cc`.
*
* Return true if \a ibuf is modified.
*/
bool IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
* \attention Defined in `scaling.cc`.
*/
/**
* Return true if \a ibuf is modified.
*/
bool IMB_scalefastImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
* \attention Defined in `scaling.cc`.
*/
void IMB_scaleImBuf_threaded(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
* \attention Defined in `writeimage.cc`.
*/
bool IMB_saveiff(struct ImBuf *ibuf, const char *filepath, int flags);
/**
* \attention Defined in `util.cc`.
*/
bool IMB_ispic(const char *filepath);
bool IMB_ispic_type_matches(const char *filepath, int filetype);
int IMB_ispic_type_from_memory(const unsigned char *buf, size_t buf_size);
int IMB_ispic_type(const char *filepath);
/**
* \attention Defined in `util.cc`.
*/
bool IMB_isanim(const char *filepath);
/**
* \attention Defined in `util.cc`.
*/
int imb_get_anim_type(const char *filepath);
/**
* Test if color-space conversions of pixels in buffer need to take into account alpha.
*/
bool IMB_alpha_affects_rgb(const struct ImBuf *ibuf);
/**
* Create char buffer, color corrected if necessary, for ImBufs that lack one.
*/
void IMB_rect_from_float(struct ImBuf *ibuf);
void IMB_float_from_rect_ex(struct ImBuf *dst,
const struct ImBuf *src,
const struct rcti *region_to_update);
void IMB_float_from_rect(struct ImBuf *ibuf);
/**
* No profile conversion.
*/
void IMB_color_to_bw(struct ImBuf *ibuf);
void IMB_saturation(struct ImBuf *ibuf, float sat);
/* Converting pixel buffers. */
/**
* Float to byte pixels, output 4-channel RGBA.
*/
void IMB_buffer_byte_from_float(unsigned char *rect_to,
const float *rect_from,
int channels_from,
float dither,
int profile_to,
int profile_from,
bool predivide,
int width,
int height,
int stride_to,
int stride_from);
/**
* Float to byte pixels, output 4-channel RGBA.
*/
void IMB_buffer_byte_from_float_mask(unsigned char *rect_to,
const float *rect_from,
int channels_from,
float dither,
bool predivide,
int width,
int height,
int stride_to,
int stride_from,
char *mask);
/**
* Byte to float pixels, input and output 4-channel RGBA.
*/
void IMB_buffer_float_from_byte(float *rect_to,
const unsigned char *rect_from,
int profile_to,
int profile_from,
bool predivide,
int width,
int height,
int stride_to,
int stride_from);
/**
* Float to float pixels, output 4-channel RGBA.
*/
void IMB_buffer_float_from_float(float *rect_to,
const float *rect_from,
int channels_from,
int profile_to,
int profile_from,
bool predivide,
int width,
int height,
int stride_to,
int stride_from);
void IMB_buffer_float_from_float_threaded(float *rect_to,
const float *rect_from,
int channels_from,
int profile_to,
int profile_from,
bool predivide,
int width,
int height,
int stride_to,
int stride_from);
/**
* Float to float pixels, output 4-channel RGBA.
*/
void IMB_buffer_float_from_float_mask(float *rect_to,
const float *rect_from,
int channels_from,
int width,
int height,
int stride_to,
int stride_from,
char *mask);
/**
* Byte to byte pixels, input and output 4-channel RGBA.
*/
void IMB_buffer_byte_from_byte(unsigned char *rect_to,
const unsigned char *rect_from,
int profile_to,
int profile_from,
bool predivide,
int width,
int height,
int stride_to,
int stride_from);
void IMB_buffer_float_unpremultiply(float *buf, int width, int height);
void IMB_buffer_float_premultiply(float *buf, int width, int height);
/**
* Change the ordering of the color bytes pointed to by rect from
* RGBA to ABGR. size * 4 color bytes are reordered.
*
* \attention Defined in `imageprocess.cc`.
*
* Only this one is used liberally here, and in imbuf.
*/
void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf);
/**
* \attention defined in `imageprocess.cc`.
*/
void bicubic_interpolation(
const struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void nearest_interpolation(
const struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(
const struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
typedef void (*InterpolationColorFunction)(
const struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v);
void bicubic_interpolation_color(
const struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v);
/* Functions assumes out to be zeroed, only does RGBA. */
void nearest_interpolation_color_char(
const struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v);
void nearest_interpolation_color_fl(
const struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v);
void nearest_interpolation_color(
const struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v);
void nearest_interpolation_color_wrap(
const struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v);
void bilinear_interpolation_color(
const struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v);
void bilinear_interpolation_color_char(
const struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v);
void bilinear_interpolation_color_fl(
const struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v);
/**
* Note about wrapping, the u/v still needs to be within the image bounds,
* just the interpolation is wrapped.
* This the same as bilinear_interpolation_color except it wraps
* rather than using empty and emptyI.
*/
void bilinear_interpolation_color_wrap(
const struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v);
void IMB_alpha_under_color_float(float *rect_float, int x, int y, float backcol[3]);
void IMB_alpha_under_color_byte(unsigned char *rect, int x, int y, const float backcol[3]);
/**
* Sample pixel of image using NEAREST method.
*/
void IMB_sampleImageAtLocation(
struct ImBuf *ibuf, float x, float y, bool make_linear_rgb, float color[4]);
/**
* \attention defined in `readimage.cc`.
*/
struct ImBuf *IMB_loadifffile(int file,
int flags,
char colorspace[IM_MAX_SPACE],
const char *descr);
/**
* \attention defined in `scaling.cc`.
*/
struct ImBuf *IMB_half_x(struct ImBuf *ibuf1);
/**
* \attention defined in `scaling.cc`.
*/
struct ImBuf *IMB_double_fast_x(struct ImBuf *ibuf1);
/**
* \attention defined in `scaling.cc`.
*/
struct ImBuf *IMB_double_x(struct ImBuf *ibuf1);
/**
* \attention defined in `scaling.cc`.
*/
struct ImBuf *IMB_half_y(struct ImBuf *ibuf1);
/**
* \attention defined in `scaling.cc`.
*/
struct ImBuf *IMB_double_fast_y(struct ImBuf *ibuf1);
/**
* \attention defined in `scaling.cc`.
*/
struct ImBuf *IMB_double_y(struct ImBuf *ibuf1);
/**
* \attention Defined in `rotate.cc`.
*/
void IMB_flipx(struct ImBuf *ibuf);
void IMB_flipy(struct ImBuf *ibuf);
/* Pre-multiply alpha. */
void IMB_premultiply_alpha(struct ImBuf *ibuf);
void IMB_unpremultiply_alpha(struct ImBuf *ibuf);
/**
* \attention Defined in `rectop.cc`.
*/
/**
* Replace pixels of entire image with solid color.
* \param drect: An image to be filled with color. It must be 4 channel image.
* \param col: RGBA color, which is assigned directly to both byte (via scaling) and float buffers.
*/
void IMB_rectfill(struct ImBuf *drect, const float col[4]);
/**
* Blend pixels of image area with solid color.
*
* For images with `uchar` buffer use color matching image color-space.
* For images with float buffer use color display color-space.
* If display color-space can not be referenced, use color in SRGB color-space.
*
* \param ibuf: an image to be filled with color. It must be 4 channel image.
* \param col: RGBA color.
* \param x1, y1, x2, y2: (x1, y1) defines starting point of the rectangular area to be filled,
* (x2, y2) is the end point. Note that values are allowed to be loosely ordered, which means that
* x2 is allowed to be lower than x1, as well as y2 is allowed to be lower than y1. No matter the
* order the area between x1 and x2, and y1 and y2 is filled.
* \param display: color-space reference for display space.
*/
void IMB_rectfill_area(struct ImBuf *ibuf,
const float col[4],
int x1,
int y1,
int x2,
int y2,
struct ColorManagedDisplay *display);
/**
* Replace pixels of image area with solid color.
* \param ibuf: an image to be filled with color. It must be 4 channel image.
* \param col: RGBA color, which is assigned directly to both byte (via scaling) and float buffers.
* \param x1, y1, x2, y2: (x1, y1) defines starting point of the rectangular area to be filled,
* (x2, y2) is the end point. Note that values are allowed to be loosely ordered, which means that
* x2 is allowed to be lower than x1, as well as y2 is allowed to be lower than y1. No matter the
* order the area between x1 and x2, and y1 and y2 is filled.
*/
void IMB_rectfill_area_replace(
const struct ImBuf *ibuf, const float col[4], int x1, int y1, int x2, int y2);
void IMB_rectfill_alpha(struct ImBuf *ibuf, float value);
/**
* This should not be here, really,
* we needed it for operating on render data, #IMB_rectfill_area calls it.
*/
void buf_rectfill_area(unsigned char *rect,
float *rectf,
int width,
int height,
const float col[4],
struct ColorManagedDisplay *display,
int x1,
int y1,
int x2,
int y2);
/**
* Exported for image tools in blender, to quickly allocate 32 bits rect.
*/
void *imb_alloc_pixels(unsigned int x,
unsigned int y,
unsigned int channels,
size_t typesize,
const char *alloc_name);
bool imb_addrectImBuf(struct ImBuf *ibuf);
/**
* Any free `ibuf->rect` frees mipmaps to be sure, creation is in render on first request.
*/
void imb_freerectImBuf(struct ImBuf *ibuf);
bool imb_addrectfloatImBuf(struct ImBuf *ibuf, const unsigned int channels);
/**
* Any free `ibuf->rect` frees mipmaps to be sure, creation is in render on first request.
*/
void imb_freerectfloatImBuf(struct ImBuf *ibuf);
void imb_freemipmapImBuf(struct ImBuf *ibuf);
/** Free all CPU pixel data (associated with image size). */
void imb_freerectImbuf_all(struct ImBuf *ibuf);
/* Free the GPU textures of the given image buffer, leaving the CPU buffers unchanged.
* The ibuf can be nullptr, in which case the function does nothing. */
void IMB_free_gpu_textures(struct ImBuf *ibuf);
/**
* Threaded processors.
*/
void IMB_processor_apply_threaded(
int buffer_lines,
int handle_size,
void *init_customdata,
void(init_handle)(void *handle, int start_line, int tot_line, void *customdata),
void *(do_thread)(void *));
typedef void (*ScanlineThreadFunc)(void *custom_data, int scanline);
void IMB_processor_apply_threaded_scanlines(int total_scanlines,
ScanlineThreadFunc do_thread,
void *custom_data);
/**
* \brief Transform modes to use for IMB_transform function.
*
* These are not flags as the combination of cropping and repeat can lead to different expectation.
*/
typedef enum eIMBTransformMode {
/** \brief Do not crop or repeat. */
IMB_TRANSFORM_MODE_REGULAR = 0,
/** \brief Crop the source buffer. */
IMB_TRANSFORM_MODE_CROP_SRC = 1,
/** \brief Wrap repeat the source buffer. Only supported in with nearest filtering. */
IMB_TRANSFORM_MODE_WRAP_REPEAT = 2,
} eIMBTransformMode;
/**
* \brief Transform source image buffer onto destination image buffer using a transform matrix.
*
* \param src: Image buffer to read from.
* \param dst: Image buffer to write to. rect or rect_float must already be initialized.
* - dst buffer must be a 4 channel buffers.
* - Only one data type buffer will be used (rect_float has priority over rect)
* \param mode: Cropping/Wrap repeat effect to apply during transformation.
* \param filter: Interpolation to use during sampling.
* \param num_subsamples: Number of subsamples to use. Increasing this would improve the quality,
* but reduces the performance.
* \param transform_matrix: Transformation matrix to use.
* The given matrix should transform between dst pixel space to src pixel space.
* One unit is one pixel.
* \param src_crop: Cropping region how to crop the source buffer. Should only be passed when mode
* is set to #IMB_TRANSFORM_MODE_CROP_SRC. For any other mode this should be empty.
*
* During transformation no data/color conversion will happens.
* When transforming between float images the number of channels of the source buffer may be
* between 1 and 4. When source buffer has one channel the data will be read as a gray scale value.
*/
void IMB_transform(const struct ImBuf *src,
struct ImBuf *dst,
eIMBTransformMode mode,
eIMBInterpolationFilterMode filter,
const int num_subsamples,
const float transform_matrix[4][4],
const struct rctf *src_crop);
/* FFMPEG */
void IMB_ffmpeg_init(void);
const char *IMB_ffmpeg_last_error(void);
/**
* \attention defined in `util_gpu.cc`.
*/
GPUTexture *IMB_create_gpu_texture(const char *name,
struct ImBuf *ibuf,
bool use_high_bitdepth,
bool use_premult);
eGPUTextureFormat IMB_gpu_get_texture_format(const struct ImBuf *ibuf,
bool high_bitdepth,
bool use_grayscale);
/**
* Ensures that values stored in the float rect can safely loaded into half float gpu textures.
*
* Does nothing when given image_buffer doesn't contain a float rect.
*/
void IMB_gpu_clamp_half_float(struct ImBuf *image_buffer);
/**
* The `ibuf` is only here to detect the storage type. The produced texture will have undefined
* content. It will need to be populated by using #IMB_update_gpu_texture_sub().
*/
GPUTexture *IMB_touch_gpu_texture(const char *name,
struct ImBuf *ibuf,
int w,
int h,
int layers,
bool use_high_bitdepth,
bool use_grayscale);
/**
* Will update a #GPUTexture using the content of the #ImBuf. Only one layer will be updated.
* Will resize the ibuf if needed.
* Z is the layer to update. Unused if the texture is 2D.
*/
void IMB_update_gpu_texture_sub(GPUTexture *tex,
struct ImBuf *ibuf,
int x,
int y,
int z,
int w,
int h,
bool use_high_bitdepth,
bool use_grayscale,
bool use_premult);
/**
* \attention defined in `stereoimbuf.cc`.
*/
void IMB_stereo3d_write_dimensions(
char mode, bool is_squeezed, size_t width, size_t height, size_t *r_width, size_t *r_height);
void IMB_stereo3d_read_dimensions(
char mode, bool is_squeezed, size_t width, size_t height, size_t *r_width, size_t *r_height);
int *IMB_stereo3d_from_rect(const struct ImageFormatData *im_format,
size_t x,
size_t y,
size_t channels,
int *rect_left,
int *rect_right);
float *IMB_stereo3d_from_rectf(const struct ImageFormatData *im_format,
size_t x,
size_t y,
size_t channels,
float *rectf_left,
float *rectf_right);
/**
* Left/right are always float.
*/
struct ImBuf *IMB_stereo3d_ImBuf(const struct ImageFormatData *im_format,
struct ImBuf *ibuf_left,
struct ImBuf *ibuf_right);
/**
* Reading a stereo encoded ibuf (*left) and generating two ibufs from it (*left and *right).
*/
void IMB_ImBufFromStereo3d(const struct Stereo3dFormat *s3d,
struct ImBuf *ibuf_stereo,
struct ImBuf **r_ibuf_left,
struct ImBuf **r_ibuf_right);
#ifdef __cplusplus
}
#endif