tornavis/source/blender/nodes/NOD_geometry_nodes_execute.hh

77 lines
2.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_compute_context.hh"
#include "BLI_function_ref.hh"
#include "BLI_multi_value_map.hh"
#include "BLI_set.hh"
#include "BKE_idprop.hh"
#include "BKE_node.h"
struct bNodeTree;
struct bNodeSocket;
struct bNodeTreeInterfaceSocket;
struct Depsgraph;
namespace blender::bke {
struct GeometrySet;
}
struct IDProperty;
struct Object;
namespace blender::nodes {
struct GeoNodesLFUserData;
namespace geo_eval_log {
class GeoModifierLog;
} // namespace geo_eval_log
} // namespace blender::nodes
namespace blender::nodes {
void find_node_tree_dependencies(const bNodeTree &tree,
Set<ID *> &r_ids,
bool &r_needs_own_transform_relation);
StringRef input_use_attribute_suffix();
StringRef input_attribute_name_suffix();
std::optional<StringRef> input_attribute_name_get(const IDProperty &props,
const bNodeTreeInterfaceSocket &io_input);
/**
* \return Whether using an attribute to input values of this type is supported.
*/
bool socket_type_has_attribute_toggle(eNodeSocketDatatype type);
/**
* \return Whether using an attribute to input values of this type is supported, and the node
* group's input for this socket accepts a field rather than just single values.
*/
bool input_has_attribute_toggle(const bNodeTree &node_tree, const int socket_index);
bool id_property_type_matches_socket(const bNodeTreeInterfaceSocket &socket,
const IDProperty &property);
std::unique_ptr<IDProperty, bke::idprop::IDPropertyDeleter> id_property_create_from_socket(
const bNodeTreeInterfaceSocket &socket);
bke::GeometrySet execute_geometry_nodes_on_geometry(
const bNodeTree &btree,
const IDProperty *properties,
const ComputeContext &base_compute_context,
bke::GeometrySet input_geometry,
FunctionRef<void(nodes::GeoNodesLFUserData &)> fill_user_data);
void update_input_properties_from_node_tree(const bNodeTree &tree,
const IDProperty *old_properties,
bool use_bool_for_use_attribute,
IDProperty &properties);
void update_output_properties_from_node_tree(const bNodeTree &tree,
const IDProperty *old_properties,
IDProperty &properties);
} // namespace blender::nodes